Two Point Hospital

Those who at one time managed to get acquainted with the original Theme Hospital (which today is not a problem — wishing a direct road to GOG.com or Origin), in The two Peaks from the first seconds will feel at home. No words of developers about “spiritual successor” and no stylization under plasticine animation will deceive — before us direct, almost literal remake of a game of 1997. Yes, now it looks cleaner and neater, even more sterile, Yes, as a tribute to modernity, there are several new features like the personal characteristics of the characters and filters to view the hospital, but the mechanics remains the same, even many design elements have survived, and most importantly — Hospital still captivates with its eccentric, light atmosphere. From any description lips invariably stretch into a smile, the characters pose, the girl on the loudspeaker gives sparkling ads… And what here disease! It is useless to talk about them, it is better to see and feel the subtle irony, but I note that for all its banality my favorite was “spleen” — the syndrome of Freddie mercury fan.

If for you the chief physician’s gown in a novelty, too it does not matter — to understand big work will not make. The path to the conditional “sandbox” with a full range of functions, features and, accordingly, problems is divided into a dozen stages. Each episode is a separate building in a new area with its own characteristics. So, in Northern regions it is cold, in southern it is hot — it is necessary to take care of batteries and conditioners respectively. In a rich quarter, customers literally overspend money, and beckoning to cash in on them, while in the poor will have to play in the “affordable medicine” and serve people for free, knocking out government grants. At the University you can hire only unskilled staff, but the administration is ready to pay for each employee you trained. Somewhere frequent earthquakes and eruptions, which at times flying equipment, somewhere will have to clear mountains of debris, fight epidemics or raise from the knees of someone else’s unprofitable hospital. With finances, truth, goes strange. Nominally, you are in charge of the whole Fund, so that the progress of research and the stock of krutoks (additional currency for which the interior items are opened) are common for all hospitals under your command, unlike for some reason from money-if you get into debt at the level, you will not be able to withdraw funds from other institutions, you will have to borrow from local banks.

Картинки по запросу Two Point Hospital

The criterion for the success of the hospital business is a three-star rating. To move to a new place is enough one star; the second and third are not mandatory, but give their bonuses and, of course, put forward more serious conditions. Most often, the Manager is required to cure a certain number of people, to maintain at the proper level of some of the parameters (contentment, effectiveness, etc.), as well as to do something specific for a particular level. So gradually new layers are stratified on each other, and you dig deeper into the wilds of health cute County Two Tops.

In most cases, you start with an empty building and early customers looming on the horizon. With the planned gestures you arrange a gentleman’s set of offices (registry, General practice, General diagnostics, pharmacy, toilet), seat the first administrators and medical staff, buy a couple of machines with food and drinks and then act on the situation. Although each stage has its own theme, patients can come with anything, but because in the course is the entire Arsenal of healing and pumping money. Did the trick — I moved and started a new one. Naturally, multiple repetition of the same actions quickly turns into a routine, but in itself it would not be a problem, work the mechanism as a clock — because this is the meaning of the genre. And Two Point Hospital here unexpectedly fails.

Картинки по запросу Two Point Hospital

From small — not very clear fixation of the authors on the decoration of the hospital. In the game there are a lot of items for registration of medical institutions: some are purely decorative function, others also give bonuses — accelerated diagnosis, for example. It is clear that any patient will be more pleasant to wait for the reception, sitting on a bench with a magazine in his hands, and the doctor during the break wants to fall apart on the couch in the break room and sleep in the TV. And most want to see their own clinic competently organized place with all the amenities. But the developers for some reason give the abstract “attractiveness” of such importance, which she clearly does not deserve. And this leads to the fact that for the sake of three stars for the level or the whim of some VIP-visitor spit on everything and mindlessly make cabinets and chairs, plant plants in the corridors, and the walls are completely covered with paintings. It turns ugly, but who cares if expensive-rich? Customers like – customers are drawn.

The worst thing begins with about the tenth level of the clinic, when the influx of patients increases sharply. Suddenly it turns out that the whole well-built system with the influx can not cope, and not because you foolishly placed diagnosticians in three buildings from therapists, but simply because. At one point, artificial intelligence seems to break. The thirsty nurse can persistently wander past the drinking fountains, threatening to resign from the unbearable conditions, and the patient before the doctor’s door suddenly decides to read a newspaper or run to the buffet through the hospital, although there is a number of the same. Plants wither, machines break, people get stuck in queues for years (there is a very strange countdown) and die like flies… And the most amazing thing is not losing. No matter how messed up, doctors will also go to work, and people — to give hundreds and thousands of dollars, so that, perhaps, never leave the clinic. It may, of course, all so soon and thought to once again emphasize the absurdity of Mirka Two Vertices, but if so — I admit, humor is not appreciated.

Картинки по запросу Two Point Hospital

In General, it is surprising that from the games of the last couple of years (not even limited to the taikuns — games in General), it was Two Point Hospital that gave me the coolest jump in sensations. How beautiful and funny it seemed at the fifth hour, so she managed to get sick of the thirty-fifth — and in fact for economic strategy is not God knows how long. After placing several successful hospitals, plenty mocked the hilarious lyrics and antics posabilitys pseudoplasticity men, understand that more will not be. The joke was over, the headphones have been playing their own music, and some new diseases with absurd methods of treatment are not worth the headache trying to keep up with the human chaos and twitchy at the sight of the inscription “Promote the attractiveness of the hospital.”Those who at one time managed to get acquainted with the original Theme Hospital (which today is not a problem — wishing a direct road to GOG.com or Origin), in The two Peaks from the first seconds will feel at home. No words of developers about “spiritual successor” and no stylization under plasticine animation will deceive — before us direct, almost literal remake of a game of 1997. Yes, now it looks cleaner and neater, even more sterile, Yes, as a tribute to modernity, there are several new features like the personal characteristics of the characters and filters to view the hospital, but the mechanics remains the same, even many design elements have survived, and most importantly — Hospital still captivates with its eccentric, light atmosphere. From any description lips invariably stretch into a smile, the characters pose, the girl on the loudspeaker gives sparkling ads… And what here disease! It is useless to talk about them, it is better to see and feel the subtle irony, but I note that for all its banality my favorite was “spleen” — the syndrome of Freddie mercury fan.

Картинки по запросу Two Point Hospital

If for you the chief physician’s gown in a novelty, too it does not matter — to understand big work will not make. The path to the conditional “sandbox” with a full range of functions, features and, accordingly, problems is divided into a dozen stages. Each episode is a separate building in a new area with its own characteristics. So, in Northern regions it is cold, in southern it is hot — it is necessary to take care of batteries and conditioners respectively. In a rich quarter, customers literally overspend money, and beckoning to cash in on them, while in the poor will have to play in the “affordable medicine” and serve people for free, knocking out government grants. At the University you can hire only unskilled staff, but the administration is ready to pay for each employee you trained. Somewhere frequent earthquakes and eruptions, which at times flying equipment, somewhere will have to clear mountains of debris, fight epidemics or raise from the knees of someone else’s unprofitable hospital. With finances, truth, goes strange. Nominally, you are in charge of the whole Fund, so that the progress of research and the stock of krutoks (additional currency for which the interior items are opened) are common for all hospitals under your command, unlike for some reason from money-if you get into debt at the level, you will not be able to withdraw funds from other institutions, you will have to borrow from local banks.

The criterion for the success of the hospital business is a three-star rating. To move to a new place is enough one star; the second and third are not mandatory, but give their bonuses and, of course, put forward more serious conditions. Most often, the Manager is required to cure a certain number of people, to maintain at the proper level of some of the parameters (contentment, effectiveness, etc.), as well as to do something specific for a particular level. So gradually new layers are stratified on each other, and you dig deeper into the wilds of health cute County Two Tops.

Картинки по запросу Two Point Hospital

Call of Duty: Black Ops 4

Paradox: Royal battles look at us from all monitors, but good games on the subject can be counted on the fingers. Fortnite Battle Royale attracts the lack of price and cartoon visual style, but repels the ability to build walls in seconds. Playerunknown’s Battlegrounds like for realism and earthiness, but mired in bugs, flaws and cheaters. And more to remember something and nothing-all sorts of Realm Royale, Fear the Wolves and the like were doomed to oblivion almost to release. And then came to the aid of Activision with Treyarch, to show everyone what should be a Royal battle from a major publisher with a huge budget.

They succeeded

The result was impressive – when you expect hastily blinded nonsense, and get almost perfectly working shooter, it is both surprising and joy. The surprise of how much effort has been invested in all this and how strikingly the game is different from what Call of Duty has offered over the years. But joy — because of the appearance of the battle Royal, which is a serious fault and there is nothing. Already at the beta stage, it works great even on a standard PS4, and Treyarch actively communicates with the community and makes changes based on feedback.

 

You can grumble and reproach the developers in the use of old maps — as you know, in Blackout (this is the name of this mode in Black Ops 4) huge by the standards of the series location is a monster Frankenstein, sewn from several maps. There is a Raid, Turbine and Hydro from Black Ops 2, there is Asylum from World at War, and without the famous Nuketown has not done. Oddly enough, in practice it well — between zones are large enough distance, dotted with small houses, and the use of different locations has made some parts of the map are completely different from each other.

Gameplay the game is not much different from other representatives of the genre. 80 people (their number during the “beta” has grown to 88 and will probably continue to increase) fly over the map, jump out at the right time and land at the selected point. This happens much faster than in Fortnite and PUBG — before you know it, you are already beginning to frantically search the next building in search of weapons. So far, the local equivalent of “Abandoned towers”, where in the first five minutes killed 2/3 of the server was not found, but probably many will fall in some specific, most “rich” to the extraction point.

With a allowed to carry two of any type of weapon: submachine gun and sniper rifle, automatic and shotgun, powerful revolver and rocket launcher-a lot of options. In the starting bag fit only five items, among which may be first-aid kits, temporary amplifiers and parts for weapons such as silencers, butts and sights (the number of cells can be increased to ten, if you find a new backpack). The armor of one of three types is placed in a separate slot. First and second similar to each other — they completely cover the body and save the time of the shots, but the head remains vulnerable. But with the armor of the third level character wears a helmet, and then there is a problem with the balance — very much this helmet is difficult to break. Fortunately, Treyarch is already aware of the problem and plans to solve it.

Высаживаемся

Aces up your sleeve

It all sounds like an almost complete copy of PUBG, but Blackout offers some interesting features. For example, there are many more vehicles — a Quad bike, a truck, a boat and even a helicopter. From Call of Duty least expect adequately working equipment, but in the “beta” it looks like helicopters and ATVs have been in the series all my life — all this is conveniently controlled and allows you to quickly get to the next round, if you gape and do not want to lose most of the health in the local “storm”. Of course, such madness, which was shown in the trailer Blackout, the game is not — all too much value the only “life”. But flying a helicopter with a squad that shoots running around the bottom of the poor fellows, damn fun. At the same time, destroy the transport is not a problem, so on getting the helicopter game does not end.

Another innovation is associated with amplifiers that give special abilities for a couple of minutes. They take up space in your inventory even after using them, and among them are very useful passive skills that are not exactly worth mindlessly spend. Why take the steps of opponents louder if you are unlikely to see someone in the near future? Why highlight all the objects in the area if you are in the field and to the nearest house too long to run? Not all amplifiers are equally useful (it is unlikely in the final round will be useful more powerful punch, which will heal you), but when the player decides what and in what situation it is better to activate, it will be harder to defeat him.

Finally, Blackout differs from other games by the presence of AI zombies. Often they guard the crates with the best gear like sturdy armor, or cool weapons. Fighting them is dangerous not only because they can encircle while exploring the boxes, but also because of the noise inevitably attracting other players. It is too much to get carried away with the battle with the walking dead, as someone quietly come back and take you out of action. Killed zombies drop ammo, first aid kits and even unique weapons, including a ray gun.

Картинки по запросу Call of Duty: Black Ops 4

In the preview it is hard to cover all that offers Blackout. Here dislike “campers” – in the bushes do not allow to hide the invisible walls, but you can pass through them on a Quad bike. Here is a very quickly up the allies, in just a few seconds. Here almost instantly is the next match. Finally, here is a wonderful pace-the game does not swing for a long time, but does not end too quickly. And to part with this mode is very difficult, time flies by and you want to run one match after another. So far, Blackout seems like a fantastic thing with a huge potential that will allow Black Ops 4 to become the best Call of Duty in recent years.

Grand Theft Auto V

Tell me, in your dreams ever flashed game called “life Simulator”? No, we are not talking about glamorous Sims or some epic RPG like Skyrim with cardboard citizens. No, do you dream of a game that would be a copy of real life with all its features and freedoms? Where you can Wake up, watch a couple of minutes of TV, then put on a suit and go to work, then go to the bar, skip one and finish the day in the company of some beauty. And tomorrow everything will turn completely different.

 

Probably Yes. Only all dreams immediately broke about the realities and possibilities of modern technology. What does GTA have to do with it? The fact that Rockstar, leaving the concept of the series throughout its history unchanged, developed the project in the direction of which we are now talking, expanding the list of available actions to the player. GTA5 is much more than a car thief simulator in an open city.

Grand Theft Auto V review

On the other side of the screen

 

“But all this was already in the previous parts of the series! What’s new here?”you will exclaim. We analyzed the question left hemisphere of the brain, will surely zabivaem: really, nothing. But then, the right half of the animal, object. Paradoxically, but the fact: remaining as a whole copy of the previous part, GTA5 is passed and perceived in a completely new way. The point here is not even that the number of the main characters has tripled, and they turned into super-active guys who can play tennis, meditate, drink whiskey and stroke the Breasts of strippers. Details — it’s secondary. But their connection is the same magic that gives the game a unique flavor and distinguishes the usual entertainment from the project with a capital letter.

 

GTA5 is a fundamental continuation of THE series, which is a perfect example of joint creative work of designers, writers and programmers. It is obvious that the task of the authors was to transfer the user to the other side of the screen, where the player so gets used to the role of the character that does not distinguish itself from him. And if we look closely, we will see that the changes at all levels of gameplay, which appeared in the new part, work for this purpose.

Grand Theft Auto V review

Two in the boat not counting Trevor.

Story feed in GTA5 is radically different from all that was before. We have not one hero with a murky past, the knowledge or ignorance of which will not prevent to freely understand what was happening. This time, a performance of three actors whose destinies are closely intertwined is played on the stage. We are told a deeply personal story for each character, whose content goes far beyond the action unfolding on the screen. During the passage, we not only strive to see what will happen next, but also learn the facts from the biographies of the characters.

So, Franklin, Michael and Trevor. Young black guy; a retired burglar and a loser-family-oriented; quick-tempered lunatic with delusions of grandeur. Before our heroes meet and take on what they can do best, a small introduction will smoothly introduce us to each of the characters, allowing deeper get used to the role. Immediately notice the stunning cinematography and realism of even the most ordinary conversations. The acting, dialogues, Pestryaev jokes, true personalities — all this carries its natural effects. Heroes do not seek to solve the problems of humanity; each of them is concerned about small difficulties. Franklin is trying to get out of the ghetto, Michael has problems with his family, Trevor dreams of the laurels of a businessman and smuggler. All this personal problems are very captivating.

The plot swings slowly, allowing prosmakovat every moment finding in Los Santos. At first, the tasks surprise with their innocence and diversity: ride bikes with Michael’s son, sit in a difficult pose during a yoga session. Some quests show a very unexpected scene. So, once Franklin, laboring in the role of a paparazzi catches a Grande Dame, engaged in the nasty with some guy. Before the distraught girl rushes for dirt, we will show in detail the entire sexual act and the idyllic dialogue that accompanies it…

In General, Rockstar remains true to its own traditions and brazenly spits on censorship and ratings: the ubiquitous profanity, genitals (including men), cruelty in all its manifestations. We not moralists and look at any socially not welcomed in games phenomena as on the need, dictated by demands of setting. However, sometimes it seems that the developers are still a little overreacted. This is especially true of the episode in which we are forced to torture as Trevor innocent man. We will not once again reproach the authors — in any case, there will certainly be painful comrades with a keen perception of reality, which will offer the world community to arrange an extraordinary Lynch trial.

 

Grand Theft Auto V review

Together even at a distance

The Trinity of the main characters sets the backbone of the game mechanics. Each of the characters lives his own life, has his own house, his list of friends and quests that are available only to him. At any time, we can switch from one character to another. The camera soars into the sky, is transferred to another section of the map and lands on the head of the hero, catching him by surprise: Franklin, pulling up on the bars, Trevor, lying drunk on the street, or Michael, dozing behind the wheel.

Somewhat different procedure looks during the execution of plot tasks. Free switching is maintained in them, but sometimes to maintain the cinematic and entertainment game itself will “throw” us behind the heroes who are in the most “spicy” position. The missions are just amazing, the level of dynamics and diversity here at the height. What are at least large-scale robbery! Before you go on a mission, we have to do a thorough preparation, picking up a team and choosing a method of work.

For example, you can Rob a jewelry store in two ways — quiet and loud. In the first case, we have to put visitors and staff to sleep by letting the gas through the ventilation. In the second act in the old way: boldly burst inside with a shotgun and ask the public to tolerate our presence in the position of ” face to the floor.” In addition, before the main task will have to perform several preparatory missions, getting sleeping gas, transport for waste, masks for conspiracy and so on.

Characters have their own skills and parameters such as endurance, accuracy, ability to control the aircraft. There is a stealth mode in which the hero can silently slip behind enemies. In addition, each protagonist has his talents: Michael slows down time in gunfights, Trevor flies into a rage, becoming almost immortal, and Franklin includes “slow-mo” while driving. They, like other parameters of the characters can be improved. This is done with the help of frequent repetitions of one action (the more you run, the more hardy you will become), as well as the active use of material and spiritual and entertainment benefits in the vastness of Los Santos.

Big city lights

Los Santos is definitely the biggest city in the GTA series and perhaps one of the most thoughtful, rich and beautiful in the history of video games. Like its real prototype, Los Angeles, the town is divided into several large areas, completely different landscape and design. Wild areas covered with rivers and mountains, suburban villages, downtown, looking at the world from the tops of skyscrapers… After the first walk down the street you fall in love with this world blindly and selflessly, like a child.

Never during the whole passage, you will not have a sense of “copypastas” in the form of areas. You can spend hours aimlessly walk around him slowly, examining architecture unique billboards, graffiti on the walls… Los Santos lives, he breathes in deeply, not trying to entertain the player. Nevertheless, random events that occur at every step, contain a considerable share of the charm of the city.

Passers-by talking among themselves, somewhere is building, somewhere an accident happened and the scene is moving in an ambulance and the police. At random counter steal a Bicycle, you rush to the aid and return to the guy his property. And after a couple of days, when the incident has already left the memory, the phone comes SMS: “Hello! Remember me? I’m the guy whose bike was stolen. I’m actually a millionaire and I want to thank you for your help.”

The city reacts to the player’s behavior-something on the local Internet will say something about a Bank robbery, then some unexpected letter will fall into the e-mail box. In the world of GTA5 hidden innumerable Easter eggs, secrets and references to cinema, politics, sports, religion and culture. You need to spend more than a dozen hours in order to find them all.

Grand Theft Auto V review

What to do?

And after the next mission you think, where to relax before continuing on? To go to play tennis? To do yoga? Or go to a strip bar, get drunk and touch a girl dancing for you in a private room? Or maybe a ride through the streets of the city at night, listening to one of several dozen radio stations, or wear scuba gear and go to the study of underwater kingdoms? In the end, just to make a row, scoring a fiver of stars “popularity” of law enforcement? Police, by the way, have become much smarter than before, and each chase looks like a full adventure.

Services and entertainment are waiting for us not only in the vast “real” streets — the developers have built into the project gaming analogue of the Internet with a huge amount of content! In the local Network, you can sit for hours, watching news feeds, as well as” tweets ” of friends and relatives of our heroes. Sites, advertising of all that is possible, social networks, the whole exchange on which it is possible to earn very good money. Here, the creators have mocked all the prejudices of the information society and new-fangled social movements.

Grand Theft Auto V review

Assassin’s Creed Odyssey

Two weeks before the first Assassin’s Creed Odyssey show at E3 2018, we played a new Ubisoft project in Paris for several hours in the strictest secrecy. So below is a bunch of exclusive details about the continuation of the series, which finally will translate it in the role-playing genre.

Origins of origins

So, welcome to Ancient Greece, in 431 BC, that is almost four centuries before the events of “Assassin’s Creed: Origins”. Here begins the story of a new part, and here we are the main characters, Alexios and Cassandra. But, unlike Assassin’s Creed Syndicate, here we will not constantly switch between them — apparently, they do not exist in this world at the same time: just alternative versions of the same character. A new part of the series about the killers went to the territory of pure role-playing, so now, if you have chosen a young lady as a hero, please behave accordingly.

Regardless of your decision, the main character will be a descendant (apparently, grandson) of the famous king Leonid. The same on behalf of Gerard Butler with the crazy cries overthrown people in the pits and for several days kept a quarter of a million Persians forces detachment of three hundred thugs. From the famous grandfather you got a family heirloom, “spear of Leonid”: the stump of a magical spear that will save your life more than once. Of course, cloudless childhood of the hero will not be — some cult hunts for his family, in every way spoils life, and in General a year in Athens plague breaks (Yes, there is still a place for historical facts).

Game of thrones: Assassin’s Edition

Fast forward seventeen years. Our hero grew up and chose as a career path of a mercenary. Such as he, in this world a lot of competition is significant. On the other hand, there is enough work for everyone: the situation in the region is restless, Athens and Sparta regularly sort out relations both in diplomatic circles and on the battlefields, and to whom it is not for you to weaken a potential enemy and crush him in battle.

The very concept of political intrigue is new to the world of Assassin’s Creed. Each region, of which there are twenty, there is a ruler with his own motives. There is a Peloponnesian war, and Ancient Greece is divided into two opposing Alliance — Delian, led by Athens, and Peloponnesian, led by Sparta. The ruler of each region supports one of the parties to the conflict, but does not forget about his own selfish interests. If he feels that the neighboring state has weakened, then he goes to war on him, paying you or other mercenaries to protect his interests. If the enemy is still too strong, the power-hungry ruler will hire you to weaken it before the battle.

For the first time in the history of the series we are waiting for a full-fledged role-playing character. To do this, the developers have created an expanded system of dialogues, working on the principles of the role-playing system, for example, “the Witcher 3: wild Hunt”. You have a list of basic and secondary replicas, sometimes (quite often, judging by the demo) come across dialogues-elections, which affect the attitude of the world to you. Here, special icons will be marked with additional options: for example, the ability to have a novel with the character or quickly move on to the next cutscene.

To create this system, the developers drew the biggest in the history of the series the team of writers and snooping in the field, which in General have not done before: in particular, in the study of nonlinear dialogues. You will be able to choose how to conduct a conversation and achieve the goal — lies, threats or persuasion. There will be an opportunity to have a word with Hippocrates and hold a philosophical debate with Socrates. And here, in contrast to the same Syndicate, it does not come down to the issuance of tasks — the player will be allowed to chat with a historical figure. A nice bonus whatever you say.

Complex story

In addition, the game will give new ways of social interaction. Your actions will not go unpunished. Stealing from all in sight-for your head will appoint a reward. If you cut the victim’s throat in front of the crowd, the reward will be greater. The more often you break the law, the more persistent other mercenaries will hunt you. You can restrain their fervor, finishing the most zealous, but it will only slightly weaken the interest in your person, and will not give you indulgence. If you don’t want to tie your hands, you’ll have to be quiet.

Becoming a full-fledged RPG, Odyssey decided to take a cue from the Witcher and Dragon Age, providing the hero an active personal life. Whoever you play, Alexios or Cassandra, you will be able to enter into a romantic relationship with the characters of any gender. Yes, the game does not limit you, do what you want and with whom you want. You can even intervene in the relationship of an existing couple — to take a girl from a guy or a guy from a girl. A rich field for the playing of the Heartbreakers.

Along with the departure into the world of role-playing games had to change, and narrative. Since the narrative is non-linear, several lines have appeared in it. The main plot unfolds on the mainland, and it is quite an independent story. The action of the sub-plots takes place in the regions and on the Islands. Once you go there, consider that open the built-in game addition to it. So you can not only find out in detail about the relationship between the characters — the events of these “side” jobs cleverly intertwined with the main branch.

In the demo we arrive on two Islands, where we offer to overthrow the local tyrant. This bad person is interesting to us in itself: it consists in a cult which hunts for our family. So the side mission is not really a side mission, and how you handle it can affect the main storyline, albeit to a lesser extent than our actions within the main tasks. Alternatively, you can generally approach the issue from the other side and help him to suppress the uprising, and family problems to solve somehow else. This was not possible in the demo, but I checked with the developers: you can.

You can decide and finals of each podsweat. In the demo after the death of the tyrant and the successful capture of the region, my Cassandra was waiting for a party on the occasion of sailing to the mainland: there came everyone we met during the assignment. If I chose a different way of passing, did something differently, did not fulfill this or that side quest on the island — the list would be different. With each character, you can finally talk, ask what will happen next, and push a powerful motivational speech before you go to meet new adventures (or not push). By the way, the tone and message of this speech can also be chosen — perhaps this will depend on what will happen to the region, if we go back there after a while.

The question is how interesting this farewell will seem …umpteenth time and how quickly there is a desire to spit on the podsyuzhetov in favor of the entrance. But the idea in any case worthy.

Who won, the and are a good

Another advantage of Odyssey: for the first time in the history of the series of events are not fixed, despite the historical context. You can choose any side of the conflict. To kill anyone. To steal anything. Talk to anyone and in any way. You are no longer bound by events spelled out in history textbooks. Apparently, this is due to the settings of the Animus in the day today — the developers have so far mentioned only in passing. The only thing that is known for sure — the main character of “Sources”, Leila Hassan, will still be the protagonist in our time. She’s looking for the truth about what happened in Ancient Greece, and we, as players, will shape that truth through our own wagering. The principle of “winners write history” in its purest form.

Of course, many of the battles in which the hero happen to participate, will be real, historical. Still, the action takes place against the backdrop of the Peloponnesian war. But most of the battles are generated without reference to the realities of life, and whether there will be another skirmish depends solely on you. Regions in the game live their own lives. If at some point someone decides to attack a neighbor, he will attack regardless of how it corresponds to the historical truth.

The battles themselves are now held with your direct participation in the General meat grinder. We get on the battlefield and perform various tasks there. Kill the commanders. Cut out the conditional number of enemies. Destroy a specific target. At stake is the loyalty of the region of Athens or Sparta: if you win, he will join your side, and this directly depends on the outcome of the confrontation between the two colossi.

As for customization, there are three branches of pumping skills: stealth, hunting and battle. From a brand new Odyssey adds to the system” tree ” active abilities-for example, a kick. Yes, the hero will be able to repeat the legendary act of his grandfather Leonid: kick throw the enemy or throw him off the cliff (if desired, you can shout at the monitor: “This is Sparta!”). Another interesting option-to take away the enemy’s shield, depriving him of the opportunity to repel the blow. All these techniques energy from the special scale which is slowly filled over the fight.

The rest of the combat system is very similar to that in Assassin’s Creed Origins… with one important exception: now the level of enemies grows with yours. In Origins, you could be in a region with a delay and discover there are opponents to the fifth level, although a long time ago has grown to the thirties. Now you are everywhere and always meet equal opponents. Pump with the twenty-fifth to twenty-sixth — the enemies will increase accordingly. So you will not be bored

Dragon’s Crown Pro

Dragon’s Crown only at first seems another beat ‘ em up in which the character going from left to right every ten seconds fighting with opponents. Over time, when you open more opportunities and immersed in the subtleties the game begins to resemble a kind of role — playing action where the hunt for more and more quality trophies-no less important element than the battle itself.

Персонажи здорово нарисованы, но безжизненны

Searching for the king

The story tells of an ancient artifact called “dragon Crown”. Once for him went to king, but not returned from his travel. Search for the autocrat (and relics at the same time) will be engaged in a hired warrior receiving assignments from other residents of the Kingdom of Heidland. This character is controlled by the player free to choose one of the six characters at the beginning of the passage. They are all different: one is dressed in strong armor and brandishing a sword the other uses magic the third is armed with a bow. Initial training helps to quickly get used to the skills of each.

Unfortunately the plot remained one of the weakest elements. By itself, it seems to be not so bad, it even has unexpected turns, but the story as a whole does not cause any emotions and to worry about the Kingdom which from all sides is in danger there is no desire. Perhaps the point in the flow of conversations as there are none occurring in all the details described by the narrator. That is during a conversation with the Prime Minister or the Princess you do not see either their remarks or your own. The absence of even the slightest emotions on their faces also does not help — if in visual novels the same hero is usually depicted in several poses then there are limited to one.

But Dragon’s Crown Pro looks great especially on a modern TV with high resolution. The style of VanillaWare Studio is recognized immediately-if you have seen Odin Sphere and Muramasa, you will feel at home. It is full of references to various artistic directions: the Prime Minister reminds people from paintings of the Renaissance, and the spirit of the girl sharpened in the tower of the magician as if descended from the canvas of Francisco Goya. The visual style is not unique but it definitely stands out from what we see in games of this genre usually.

But the main advantages of Dragon’s Crown are associated with the gameplay — fighting is very exciting because the rich combat system allows you to put simple movements in a crushing combination. Tackle with stunning opponent throwing it up beating in the air and the subsequent fall to the ground — this is one example of what can be done to eliminate the enemy. Strikes hurt several enemies so a couple of wizards trying to shower you with magic regret that they were so close to each other.

Each fighter has unique skills. Gnome-the only one who is able to raise enemies and throw on the other side of the screen. The magician turns treasure chests into living pieces of wood to help in the fight but his physical attacks are not as deadly as a warrior. Archer melee is also useless — it only pushes opponents or runs off to fill them with arrows. No useless characters so it makes sense to pass difficult missions motley company (with bots or co-op). As is often the case in Japanese games, joint online sessions are not very convenient — you need to play about five hours and open all the locations to be able to invite friends. But the local co-op is available immediately.

Alone to go to the dark dungeons and abandoned ruins do not have — on the way across the bones of fallen soldiers, which can be taken with you and taken to the temple in the Kingdom. With magic heroes resurrect and go to the tavern, and already there to choose who to take with you on a journey. The longer you play the better come across partners, but no attachment to them do not feel — it’s the usual emotionless bots, which for gold coins can be returned to life even if they die during the battle. The only problem you face with the presence of three companions is the abundance of special effects and flickering on the screen. You lose sight of your fighter very often.

Каждая вылазка завершается сражением с боссом

Don’t fights United

An interesting feature of Dragon’s Crown is due to the fact that the game has something to do even outside the battles. The task of the hero is accompanied by two permanent companion, no space in the squad —cracker Rainey and tiny fairy. Rainey helps to open the chests, which are all sorts of treasures: swords, axes, bows, belts, armor, amulets and more. It is impossible to put on things at once-at first them it is required to identify in the city, or at once to sell if you do not need updating of equipment. Also the cracker helps to collect the scattered gold and you can look for it not only in the destructible boxes but also in the environment driving the cursor with the right stick. The recesses from which fall out a valuable coin, glasses, plates and necklaces a little glitter so skip difficult.

Fairy also allows you to activate engraved on the walls of glyphs. Once in the next room, you see on the surrounding objects only two characters-the third is depicted on one of the lying in the inventory runes. At first, it is the hero only one but over time in the Kingdom you can buy more and without the right combination to create magic will not work. Bonuses granted with the correct activation of glyphs can not be called very useful-you can include a temporary invulnerability or call healing the whole squad ring but the effect does not last too long and the characters are not in every location. It’s a fun mechanic, but it seems elaborate and not in the re-release alas has not been any change.

But the rest of the gameplay elements will not find fault —especially cool implemented pumping character. Rake a mountain of trophies never gets bored. All swords, medallions and other items have a variety of characteristics: some increase the stock of health, others increase the damage in the air, others increase the resistance to attacks of certain enemies. For increasing the levels are given skill points that are spent on improving the characteristics of the two categories: one is the same for all the characters, and the second contains unique bonuses for a particular class. With each “upgrade” you feel that your hero becomes stronger and stronger.

The city, in which the player always returns after a sortie, consists of several buildings, and sooner or later will have to visit. In the temple resurrect allies or bury their bones, as well as making offerings for the sake of bonuses (such as improving the quality drop-down trophies). In the Guild you can get additional missions, the reward for which will be skill points and beautiful images — this is one of those rare occasions when I studied the gallery after the passage. In one store you can buy and sell items in the other — to buy runes. Well, in the tavern is the collection of the squad and switch between their characters-you can always take another character but it will have to pump from the beginning as well as to pass the whole main plot.

Герой игрока отмечен красной стрелкой, но даже так его не всегда удается быстро найти

Complete one after another mission, over and over again fighting with opponents and dressing the character in more and more high — quality things do not get bored-after the passage of the plot for one character just want to start the story again, but another fighter. Dragon’s Crown offers a great cocktail of beat ‘ em up and role-playing elements the latter here almost more than in some RPG.

In the reissue the game looks better than before, and the updated orchestral soundtrack complements what is happening. It is a pity that the trophies in the version for PS4 do not issue anew if the game is already passed on PS3 and PS Vita. But cross-platform multiplayer works fine, and their old save can be transferred to this version. I would like to see some fixes mechanics, but in this form to play Dragon’s Crown — a pleasure.

Captain Toad: Treasure Tracker

In July the attention of many Nintendo Switch owners focused on Octopath Traveler, a role-playing game in the spirit of old-school classic jrpgs. One day her came another Nintendo exclusive, which is a reissue of one of the best releases for the Wii U. Talking about Captain Toad: Treasure Tracker is a puzzle able to fall in love a player of any age. And all thanks to the excellent design and a large number of different levels.

Видеороликов тут мало, но все очень забавные

Lucky loosers

Almost always, toad was a minor character in Mario games, playing the role of his assistant. In Captain Toad, he finally in the main role: if a moustached plumber rescues Princess Peach, the toad goes in search of Toadette that at the beginning of the passage is kidnapped by a huge crow. The game is divided into three episodes of the same length, and in each of them either toad or Toadetta are in danger forcing the partner to overcome many obstacles on the way to his salvation.

Where only these guys will not bring: in the jungle, and the ruins on the beach, and on a moving train to ride. Each new level is not like the previous one-somewhere everything is peaceful and quiet, somewhere out of nowhere ghosts appear, and somewhere flowers with teeth grow or guns are placed. The surprises, the game presents non-stop: always interested to see what awaits you next time. Treasure Tracker fully justifies this expectation with a variety of unique locations.

The main task is always the same-to get to the big star. Often it is very easy to do, and just want to go through the game as quickly as possible is unlikely to face some difficulties. Harder to clean up the entire location: find the three hidden diamond collect all possible coins (some of which are not visible until you come to them) eliminate all enemies, if you find a way to do it. Fight neither toad nor Toadette can’t, but they know how to throw the enemies items and kill them falling on top of them.

In search of secrets and explore every corner of the map can not cease to be surprised by the great design of the game and the ingenuity of developers. Many puzzles require the player to turn the camera to be able to see the hidden passages, hidden bushes and barely noticeable hiding places with coins. Conditions are constantly changing: the buttons are placed everywhere raising or lowering the platform these same platforms can be moved by pressing the touch screen

After completing a level, a new line appears in its description — a special condition that is not required. But still, over and over again there is a desire to do everything possible in the game, including to complete these tests, which cause genuine interest. You spent ten minutes on the passage of the location with the buttons, all collected and examined, and now you are asked to complete the level with only three clicks. It turns out that it is possible! Or you need to collect 150 coins although you seem to have turned everything upside down and found only 90.

Sometimes it is impossible to complete the test or collect collectibles — the hero falls from the platform or the bridge is destroyed behind him, because of what there is no way back. At such moments, you want to pause and restart the level, but since the release of the Wii U this option has not been added. You have to either go to the main menu, or die, and the second option would not be a problem if in case of death did not spend “life”. Make them not so hard (they are issued for every hundred accumulated coins) but it is not a panacea.

Another drawback is the co — op mode-it will quickly become boring for the second player. While you control Toad and explore the map your friend can turn the camera and throw fruit, aiming at the desired location. This greatly simplifies some of the tests-if alone to kill enemies can only be with the help of plants that you pull with the roots of the earth (they are usually very few) it is enough to throw all the fruit, and the end. That is the puzzles become easier, and there is no co-op really but because even young children will probably yawn after several levels.

Если что-то можно подвинуть пальцем, игра заботливо об этом сообщит

Better and better

It is difficult to find fault with other components of Treasure Tracker. In total, there are about 70 levels, the passage of each of which will take from 10 to 15 minutes taking into account restarts, search for items and other activities. After another victory immediately run the next Chapter-so hard to break away from the passage. By and large, in addition to finding the main star is enough to collect diamonds, as a certain number of the game periodically asks for access to the next chapters. But even without prize achievements and some other bonuses happy to study every secret passage and looking for ways to deal with opponents.

Another entertainment in the game is called “hide and Seek” – this mode is available for all levels and is unlocked after passing them. It does not change anything, but some wall or object shows a pixel toad. You find it, press it with your finger and get a useless medal. Sometimes it is very difficult to find the picture — it can be hidden in a dark corridor or under a stone which you will destroy, having directed there a gun. The mode is pretty stupid but it will be a good reason to go through your favorite chapters, if all the usual secrets you have already found there.

And you don’t have to do it right away. If many other games are very difficult to return after a while, when already forgotten management plot and all sorts of subtleties, the Treasure Tracker all instantly remember when you start a new level. Assists in the variety of tasks — in some episodes, instead of one of Toad have to drive two and stand on different buttons to activate platforms, and in the other you do not move on foot and ornate pipes, trying not to touch monsters which cannot be erased.

Тоад не прыгает и не дерется, — хорошо хоть, кидать тяжелые предметы может

Therefore in a portable format Captain Toad: Treasure Tracker is especially convenient — you can take Switch or 3DS and from time to time to solve a great riddle. It is difficult to call the game one of the main releases for Switch: run for it in the store for the console just should not. And the price is high especially when you consider that this is a reissue of the project four years ago. But to get acquainted with this puzzle is definitely worth it — during the passage it will not get bored and will constantly delight original ideas and unusual tests.

Bayonetta и Bayonetta 2-Witch in the pocket

Crazy creators from Platinum Games, like no one else, know what slashers need. With a sly grin, they cast into the cauldron hellish dynamics, worked out to the last detail of the combat system and absurd, but effective situations. At the same time for the plot of the place is not so much: there are bright characters, cartoon villains, too, in place. That’s enough, they didn’t come for it anyway. The first two Bayonetta collected prescription “maximum action and madness, the rest of the trailer,” became, perhaps, almost a standard of the genre.

Специальные атаки получаются смачными и кровавыми

Sexual violence

It seems only yesterday the first Bayonetta appeared in stores. Then you look at the calendar and realize that it’s been eight years! Yes, and reviews of the original version of both parts we have. Well, just to tell you why a lot of people going crazy with the long legs of the heroine, thoroughly. In the series you play the role of charming beauty Bayonetta, as sexy as deadly. Witch has superhuman strength and an extensive Arsenal of techniques, including quite entertaining. Agree, to scatter crowds of enemies with the help of a honed combat system is fun, but when during combinations the heroine is almost completely exposed, it adds motivation to turn complex chains of blows. It looks good.

Just, please, don’t about mean teenage entertainment — elements of light erotica and this behavior perfectly complement the character. Lady cheeky has a way with words, loves a spin on the pole and release the joke or two on the topic of sex. Despite the walk on the verge, the “platinum” turned out to create a seductive, memorable and daring heroine, but not to slip into a Frank vulgarity.

However, the study of only one main character, the Studio has not stopped. The Japanese have always been famous for their transcendent imagination, but it seems that PlatinumGames specifically gaining the most unusual, strange and talented artists. Somehow it is impossible to explain the incredible style of the company’s games in a different way, and the level set in the debut issue of Bayonetta, the guys could not surpass so far.

Well, where else can you see SUCH angels? In games not too often you get the opportunity to knock the supporters of the light side, but not the next the devil incarnate. Although judging by the appearance of enemies, you think, who and whence he came. The faces of babies sticking out from everywhere, grotesque forms, huge axes, some tentacles. And they still morality our a witch reading! These celestial beings instinctively want to give a face, the more they often suggest themselves.

Clean face creatures of varying degrees of ugliness will need to constantly, but it’s a pleasant experience, because the combat system allows you to arrange a real chaos and encourages risk. You can, of course, in advance to Dodge the blows, but if you do it at the last moment, the time will slow down, allowing to cause much more damage or get out of the environment. Although try there are more time — sometimes I think just once, you need to rely solely on reflexes.

Besides, Bayonetta is literally begging to kill opponents effectively. There are a lot of ways to Express yourself by alternating different combinations. And if at the beginning of the game sometimes rushing in a panic, pressing all the buttons in a row, then closer to the final act is much more consciously, and to please yourself with a visual extravaganza, and a dozen or two villains kick back. Of course, the game is also not far behind, raising the difficulty higher and higher, but an additional challenge only kindles excitement.

Небесное создание. Ага, конечно же!

For the second time in the same river

PlatinumGames so highly lifted a lath of quality of design, gameplay and the setting of crazy situations (riding on the motorcycle taking off in a space rocket!) that the second part had to be at least jump to it. Turn out. But there’s a feeling that Bayonetta 2 lacks the integrity and grim style of the first release.

By and large, the sequel does exactly the same: offers a cool combat system, entertains screensavers and simultaneously tries to be better in everything than its predecessor. However, even absurdity has its limits. When too much happens on the screen in a very short period of time, situations are no longer surprising. At least because has not had time to depart from the previous episode. The game throws on his head one idea after another, not knowing the measures and not giving a breath.

As a result of such pressure you simply get tired. Although the Directors of the screensavers still have to pay tribute-to show the action crazier and cooler “platinum” so far no one has learned. One introductory level with the battle on the wings of a fighter is worth.

Нечего было злить ведьму

And yet about Switch

In fast games, the response speed is very important, so after the announcement of the dilogy on Nintendo Switch, a natural question arose about maintaining a stable 60 frames / s.fortunately, PlatinumGames managed to transfer projects to a hybrid console without sacrificing high performance — but without adding to the resolution (all the same 720p). In stationary mode, it catches the eye (especially noticeable artifacts in the screensavers), but in General the first part is performed much better than on the PS3 and Wii U. However, the PC version is out of competition, so if you have a choice between different platforms, then Bayonetta is better to pass on the computer.

The sequel did not get out of the Wii U, so few could get acquainted with it. Although I hope that due to the popularity of Switch Bayonetta will have more fans, especially given the good quality of the port. Continued in most situations is doing well, but too “heavy “scenes still sags. Although not as much as the previous Nintendo console.

It should be said that in a portable way to get acquainted with the dilogy will be much nicer. A small screen smooths out the disadvantages of low resolution, which, unfortunately, can not be seen in the screenshots, while the frame rate remains the same as when playing on the TV. Plus the already familiar magic Switch: still great to scatter angels and demons, comfortably lounging on the couch.

Пока на переднем плане сражаются герои, на заднем бьются призванные существа

As a result, the owners of the portable-stationary system received not the best, but a decent version of the first Bayonetta and much more neat than the Wii U, the second version. If you love madness-filled slashers with an interesting combat system and you have a Switch, then the dilogy is definitely worth a try. Ports are well optimized, and the games themselves can be called one of the best in the genre. Oh, who would now also the Wonderful 101 suffered…

Просто хороший кадр

Strange Brigade-This is real strange!

Developers who for many years release games of the same series, at some point it bothers. Doing Volition Saints Row, but then I took a chance and released the Agents of Mayhem. And Rebellion, known for cooperative sniper action Sniper Elite, suddenly decided to leave behind the Second world and Hitler and drew attention to adventure films like “Mummy” and “Indiana Jones”. Her Strange Brigade tells the story of a group of travelers seeking treasure in Egypt in 1930.

Синим подсвечены уязвимые точки боссов

Who are all these people?

It seems that everything here indicates that the game should be perky, fun and breathtaking-adventure after all! Heroes get into luxuriously drawn locations, explore every corner, meet on their way the walking dead, skeletons, mummies and other evil spirits, shooting their limbs and collecting gold. But at the same time the game never uses the full potential of the most beautiful detailed environment, and the plot fades into the background and instantly “blown away”.

It’s easy to take a few different characters and call them a “Strange team”. The brigade’s odd, what you still need to explain what is happening? Therefore, before each mission in the airship sitting a former military man, the engineer straight from the old American posters, studied at Oxford archaeologist and painted black. Videos between jobs for some reason black and white, and the subtitles are so tiny, if the developers are not very important, whether you do read them.

In the story, the company goes to Egypt to calm the awakened evil. Queen Zeteki not only came back from the dead, but gathered an army of minions with which to gradually “become familiar” characters. At first it is not the most dangerous zombies, Scorpions and skeletons, but then they are added to the mummy, dressed in armor Minotaurs and huge animated statues of the gods. Some move slowly and cause damage up close, others throw grenades, others run at full speed and try to shoot down our fighters with foot — skills of a lot of enemies.

But even a variety of opponents do not save from boredom — from Strange Brigade quickly start to get tired, because it does not differ from hundreds of other cooperative action games. The same Sniper Elite had several special features: the emphasis on shooting from a distance, the ability to distract enemies and raise the alarm, finally, the famous “x-ray” bullet mechanics. This could get bored after a couple of hours, but at the same time noticeably isolated series on the General background.

Strange Brigade offers only two things: traps and absolute abilities. Traps work very simply – you can bring a group of enemies to the exploding barrels, fire plate or circular saw, and then shoot the lever and instantly destroy a dozen enemies. It’s funny, but until the final traps will remain the same, some new interesting ways to deal with the crowd of skeletons will not appear.

Absolute ability is almost useless. By eliminating the undead, you can collect souls that fill the scale at the bottom of the screen, and then bring down a powerful attack on the attackers: to start an electric charge, passing from one enemy to another, or to strike the ground and throw zombies. As a rescue from the surrounding crowd, these skills are sometimes useful, but in most cases they should be activated only for the sake of cute special effects. And in the “Horde” ability accumulates so slowly that it is and do not remember. However, about this below.

Why playing Strange Brigade alone was sad — of all her faults, appear very distinctly. Especially poorly implemented shooting, migrated here from Sniper Elite. But if there we rarely took in hand something other than a sniper rifle, then there is constantly running around with guns and shotguns. Not only that, you can not shoot from the hip, so also the opponents react sluggishly to your hits. Killing a mummy takes about ten shots with a shotgun, and even with a short streak of lives above her head, it’s impossible to tell if you hurt her or not.

Каким образом эти свечи до сих пор горят?! Впрочем, к Strange Brigade есть более серьезные вопросы

“Brigade” is a brigade

It is desirable to pass the game in co-op, and it is best to do it with friends. To your “Strange team” was more fun, each level (except the final) saturated with puzzles: it is necessary to stand on pedestals in a certain order, firing at the illuminated balls, you are asked to find the code from the door and activate the button.

It is a pity that absolutely all the tasks turned out to be as simple as possible, if not primitive. With codes usually there is no problem, and sometimes the treasures are hidden behind the locks — they are presented in the form of a field of 16 cells with fragments of pipes on each. You have to “lay” the pipe from the entrance to the exit, shooting at the cells and turning the pieces in the right direction. At least some difficult turned out except that the puzzle, in which such a field is divided into 9 parts, and hit one of them unfolds several others. But these puzzles will not delay you for a long time.

However, with friends, even in a game like this interesting. The passage of one level takes about an hour, if you do not run forward headlong. Numerous branches lead to treasure chests, secrets, riddles and ancient artifacts. It is not quite logical that the gold takes only the one who found it, and it is impossible to share the money, despite the fact that the currency is necessary for the purchase of additional weapons — starting “guns” will not do. But for the passage of the usual level of complexity is not critical.

Another thing is that all levels are built on the same scenario: shooting, respite from puzzles, repeat it five or six times, and at the end of the fight with the boss. In the first three missions to bother with the bosses did not — you reflect the three waves, simultaneously destroying a huge ball in the center of the location. Only then there are animated statues, which to defeat that need to shoot at their vulnerabilities. Thanks to a lot of opponents and compact arenas, these episodes are quite dynamic.

Outside the campaign, you are waiting for two additional modes. In the “Horde” you find yourself in a small area with only one gun and destroy the crowd of monsters, earn currency and buy new weapons. Alone, bored, with friends pretty funny. For solo players will be more interesting mode with stuffing points-the faster you kill zombies and skeletons, the better will be the final result. Here and traps have to be used, and bonus weapons to pick up. The mode offers additional tasks such as the elimination of several enemies in the head shots, and for their performance give an extra couple of thousand points.

Картинки по запросу Strange Brigade

Strange Brigade turned out, sorry for the pun, a strange game. It is sometimes very beautiful – on each location clearly worked enthusiastic team of artists. However, in such luxurious scenery unfolds the most ordinary action with a crooked shooting and the lack of fresh ideas. It’s not a bad entertainment for friends, has long been izlazima the length and breadth of Dying Light, both of Warships and other co-op hits. But the game has so many flaws and strange design solutions that it can be recommended only at a big discount.

Картинки по запросу Strange Brigade

Post Scriptum

Games of world war II, as a rule, cover the same events of the war. The most popular topics are unchanged for two decades: landing in Normandy, France, Sicily, North Africa. A little less often have to go to the Eastern front or the Pacific Islands. Finally, it is very rare to take part in the Dutch operation — except that the Brothers in Arms: Hell’s Highway addon Market Garden for Combat Mission: Battle for Normandy entirely devoted to the fighting in the Netherlands in September 1944. But “Market garden” is still a rare guest in the games of the Second world: as a rule, in such projects it is given no more than one or two missions.

The developers of Post Scriptum: the Bloody Seventh decided to correct this injustice. Still, operation “Garden” to this day is an example of one of the most massive applications of air assault in history — it’s certainly worth it to make a network fighter about this week of fierce fighting in Western Europe.

Post Scriptum обзор игры

Bloody September

By the end of the summer 1944 on the Western front situation favorable for offensive allies. In any case, so considered the commander-in-chief of the land forces in Europe, Bernard Montgomery (Bernard Montgomery). The British commander has prepared a bold plan for a new operation, in the long term, promised to end the war by the end of the year.

Allied forces were offered to bypass the “Siegfried Line” through the territory of Holland, providing access to industrial areas of Germany. Corridor for the advancing troops had to lay paratroopers, capturing several bridges for nearly a hundred kilometers and holding them to the approach of the main forces.

The operation, which has received plain name Market Garden began on 17 September 1944, from the massive air assault in world war II: during the first two days in the rear of the enemy landed about 35 thousand soldiers and officers, two thousand cars, five hundred guns and mortars. For the brutal battles of the war is not such an impressive figure, but the unexpected appearance of such a group of troops far behind the front line was a surprise for the Germans.

Nevertheless, fortune this time was not on the side of the allies. Problems with communication, planning and management of troops began almost immediately. Trouble rained one after another: somewhere the command could not contact the subordinate units, in another case, the landing was forced to land too far from the intended purpose, losing the effect of surprise, and on the way to Arnhem ambushed British reconnaissance convoy.

Not better things were going and mechanized units that began the offensive from the West. All the same mistakes in command and planning were pursued by the 30th British army corps, which was the main strike force of the allies in this operation. Despite the overwhelming superiority of the enemy in armored vehicles and manpower, the Germans offered fierce resistance, slowing the advancing attackers. Time played: so far managed to contain the attacks of the allies on the front line, in rear of the gradually dwindling force of troops, who without adequate supplies could not long maintain combat readiness.

After a couple of days after the start of operation, the initiative was completely on the side of the Germans: the assault, which barely maintained its positions, almost lost control and resources — it did not help attempts to establish the air supply. Hope for help from the West became more and more ghostly every day. A couple of days later it became clear that the allies should not wait for success in this operation.

Finally, on 25 September it was ordered to retreat. By the morning of the next day, the last remnants of the landing crossed the Rhine, coming to the connection with the main forces of the allies. Operation vegetable Garden ended in defeat.

 

Post Scriptum обзор игры

Teamwork

Given such a sad outcome for the British and Americans Market Garden, it is not surprising that the Dutch operation is not so popular in popular culture, unlike the triumph in France a couple of months earlier. On the other hand, the dramatic story of paratroopers, forced to fight in the enemy rear, can be very interesting — which showed the example of the third part of the Brothers in Arms. However, the authors of Post Scriptum decided to focus on another.

The first impression before us is a Squad of WWII. The naked eye can see the similarities even in the interface, not to mention the rest. No wonder: these games have the same publisher, and some of the developers at the time engaged in the creation of modifications for Squad and its progenitor — fashion for Battlefield called Project Reality.

Two sides a maximum of four dozen people each, fighting on a fairly large-scale maps for control of key points. While in the game only two factions-the British and the Germans. In the near future they promise to add Americans-the famous 101st and 82nd US airborne division. Each side has a clear division into units, and within the units in the presence of the same rigid specialization. As usual, most of the usual shooters, but snipers or sappers a few units.

In addition to infantry and tankers there are special engineering departments. These guys are engaged in transportation of ammunition to the place of fighting, building fortifications and firing points, and it is their actions that determine the lion’s share of success in the battle. This whole Horde is led by the commander, who can give orders to the commanders of the departments, put notes on the map and call for artillery and air support. Those who spent a lot of time in Squad, in Post Scriptum will feel at home: the gameplay, of course, is not called a full copy, but the basics are the same. The differences are mainly due to authentic weapons and equipment. The vast majority of fighters are fighting not with machine guns, but with rifles with manual reloading-it is clear how this affects the pattern of the battle.

The machine gun, especially if it’s a German MG42, is a powerful argument against any attack if the position is correctly chosen. The armored personnel carrier, and especially the tank, is practically useless without infantry support, but if the crew has established interaction with allies, it is possible to walk a powerful skating rink on positions of the opponent. Affects the gameplay and the terrain in Holland is the Kingdom of bocagei. Fields, limited bands of bushes, small villages and dense forests, relatively flat surface as a whole — all this leads to the fact that the enemy can not be seen until the last moment.

As with Squad, the only key to victory is teamwork. A lot depends on both the squad leaders and the engineers. If these slots are occupied by single players-silent or fans of “randomness”, then you can forget about the victory. To storm positions on which the opponent managed to be fixed, without art support and the correct statement of points of revival (not too close, but also not too far) — it is extremely difficult. There are cases when the team lost without capturing any key points-and all because one side had experienced commanders, and the other came “just to shoot”.

If developers wanted to make that Squad about the Second world war, then at them it turned out. Not get another one.

Post Scriptum обзор игры

Hurry up

Don’t be surprised at the unsightly graphics in the screenshots — low graphic settings are the only way to keep both acceptable frame rate and the integrity of your nerves. The game has very big problems with optimization. And it is unclear what caused it — some unearthly technology here and does not smell. Graphics and maximum settings will not be much better, and the simulation of physics is very conditional-the first trip to the technique makes it clear quite clearly.

Yes, the Unreal Engine 4 does not cope very well with large locations (and they are really huge here), but the picture of the level of the first Red Orchestra in 2018 speaks for itself.

 

OK, let’s try to agree with those who like to insist that “graphics aren’t everything.” But why there is no destructibility of structures, nor “dismemberment” (in the same Red Orchestra it, I will remind, was)? Houses and buildings do not break either from shelling or bombing, and some flimsy fence has reinforced concrete resistance. What can I say-a multi-ton tank is not able to break a small tree. About terramorphing and say nothing — say thank you, it is possible to build small fortifications of sandbags.

 

Perhaps these are the limitations of the engine — but if something has to sacrifice, what does the player get in return? And nothing — in technical terms Post Scriptum is one big problem. Mistakes, like falling through the texture of the fighters or terribly annoying stuck in the trees, enough. And this, recall, release not early access! With the release of the game developers are clearly in a hurry. The only thing they should be praised for is the sound and models of equipment and weapons. Various tanks, cars and even artillery – almost fifty; personal weapons, including such exotic as a grenade launcher or hand mortar, are also in abundance. Here is a very good music, and the sounds of explosions and gunfire, the whistle of bullets and shrapnel — no worse than a good Hollywood Thriller. But here, without blots has not managed — for example some samples are often too abruptly cut off.

 

Technical shortcomings are not the only problem of Post Scriptum. In the end errors can be corrected physics simulation can be improved and optimization can be tightened.

Post Scriptum обзор игры

Death’s Gambit

Cool choice!

According to all the laws of the genre in Death’s Gambit we play for the resurrected warrior (his name is Sorun), but the authors unusually beat this situation. At the beginning of the Death itself (of course, with a scythe) concludes with Sorunum a contract in which in exchange for the immortality he needs to do for her something important. What exactly — not specified, but it is clear that you have to kill someone and to get anything. However, this contract can be broken at any time — and then after the death of the hero will have to start all over again, and not to revive at the nearest altar. Even the save file will be destroyed.

So much choice there is — you have to work on the contract with bony, but over which of the seven classes of character to choose to seriously think about. A soldier, a bloody knight, a wizard, a murderer, a guard, a death servant, a nobleman (Noble) — each differs in the starting layout of the main characteristics, specialization on a certain weapon (a death servant starts with a scythe, and a murderer-with two daggers) and a unique property.

Soldier accumulates the energy of the shower (and you were expecting otherwise?) required to use skills when blocking enemy attacks, the same killer-when dodging them, And the death servant — when killing enemies. And you have to smash his head, which of the seven available items to take at the start as a bonus-a helmet, shield, a set of” lechilok ” or some useful aura with a constant effect.

But the talents are the same for all classes — they are here three branches, and they give different passive bonuses. One particularly useful if you decide to terminate the contract with bony, he doubles the amount of experience to the mortal.

Death's Gambit обзор игры

The Horseman Of Death

Regardless of class everyone receives a personal horse. Yes, in Death’s Gambit you can ride, but you can not fight. Horse can maximum itself trample several enemies at once or jump over a particularly long gap — the benefits of it a little, but still with a personal “Roach” is played as something livelier, or something.

Another interesting feature is the fact that after death we do not lose the accumulated “souls” (they are called fragments and fall out of each defeated enemy), and instead lose “healers”, which are special bird feathers. And even then, after you respawn at the nearest altar of Death, you can come and pick them up. Well, or to pay with splinters on a place of rest and to return lost in the same second.

And it must be done also because with the help of such feathers, you can not only restore health in battle, but also increase the damage caused by the hero — for this on the altar during the rest you need to sacrifice one or more feathers. And here you decide that it is better — to keep a full stock of “lechilok” or invest them in strengthening.

Death's Gambit обзор игры

On the beaten tracks

Everything else is generally familiar. Fight, jump, overcome various obstacles and traps — on the head, for example, can fall something heavy. We fight with big and evil “bosses”. By the way, after the victory over the next one, you can arrange a rematch with him in heroic mode, where the enemy will be even stronger.

As in any “metroidvania”, we further deepened the left-right, up-down branching passages leading to other locations. Some for the time being, as usual, closed. Accumulating fragments, during the rest we spend them to improve some parameter, thus increasing the level of the hero. The same currency we shopped at NPC in some more peaceful and tranquil than other places. In addition to weapons, various potions and improvements that increase the maximum number of feathers, many characters can buy a useful skill to, for example, jump and fall on enemies with a sword from a height, causing all around the damage and setting them on fire.

And abilities, as a rule, work with a certain weapon. However, some class restrictions on the use of the means of killing is not — at any time you can change the sword for an axe or something else. The main thing is to have enough strength or some other characteristics. The weapon can be improved by means of stones of souls-we find them or we receive after dismantling of unnecessary subjects of equipment.

The combat system, as usual, is built on competent management of endurance, rifts and blocks. You also need time to use consumable items and abilities. Any special kombatan apart from those additional techniques that open up new abilities no.

Death's Gambit обзор игры

Kenny they killed stamina!

Of course, Death’s Gambit is not ideal. For fans of “metroidvaniy” there are few interesting locations, and the process of getting into previously inaccessible places is sometimes too primitive — you do not have to learn new skills, and most often you need to find a special object or go to the other side and just unlock the door.

For lovers of “collico” blasphemy seem the fact that after death we do not lose the “soul”. This eventually leads to the fact that the game is not inclined to study the features of military equipment enemies, but rather to the “green” experience. Because of this, it often seems too easy on the segments between the “bosses”. And some fights with huge sinister, by contrast, seem lengthy and overly complex, especially in the second half. There is often everything turns into mush in the spirit of bullet hell, where we must not act competently, and arrogantly and recklessly, hoping that the madness of the brave will actually sing the winning song.

The endurance of the hero is consumed excessively fast. This leads to the fact that by and large need to pump only health, “stamina” and the characteristic that is responsible for your chosen weapon. Moreover, the Arsenal of equipment is not rich even among traders, and for a long time the equipment is clogged with the same swords, boots, and so on. Well at least they can be taken apart on shower stones.

The combat system because of not the most convenient and responsive control — and also due to the fact that the character often makes unnecessary movements and conducts unnecessary blows that can not be interrupted — also leaves much to be desired.

Death's Gambit обзор игры

On face beautiful!

And yet, personally, it was difficult for me to break away from Death’s Gambit. Too there’s great music, too beautiful, rich in vivid details and well-chosen color picture. Too good almost all the “bosses” -they are unique, colorful, beautifully voiced, and fight with many still interesting. And some of them also have a good memory — remember that once already killed Sorun, and very surprised when they see him again.

Finally, it carries the story itself is a dead warrior. Yes, in Death’s Gambit, unlike many “zollikon”, there is a full story, which periodically throws the hero in the memories, in other worlds or the subconscious.

Death’s Gambit is largely suffering due to inflated expectations. A solid team of authors, promising demonstrations at various exhibitions-from the game expected a lot. But Salt and sanctuary Can continue to sit quietly on the throne. And yet I would recommend all fans of the genre to get acquainted with this game — you just need to treat it as a beautiful two-dimensional action/RPG with a claim to “boevku” in the spirit of Dark Souls.