Terrible is the best way to sum up Brainache. The graphics will make
you want to tear out your eyes; the awful sound effects will convince you
to perforate your eardrums; while the gameplay is so stodgy and glitchy
that you’ll soon wish you had a time machine to stop yourself from ever
playing this. Exploring a gigantic cave might sound like an interesting
premise, but the actual execution is awful. Budget in every way.
This interesting shooter is
aesthetically stunning but far too
difficult for its own good. The aim
is to wait for pods to fall to the
planet’s surface so you can tow it
to safety. It’s as boring as it sounds
and is riddled with unfair difficulty
spikes. Great music, though.
Ambitious is the best way to
sum up the Oliver Twins’ followup
to Super Robin Hood. It
runs on a modified version of
the same engine and features
similar platform mechanics. The
difference however is that pressing
fire moves control over to an
onscreen cursor, which you use to
shoot enemies. It’s a neat idea but
too clunky in practice.
Super Robin Hood is notable as it
makes the first of many Codemasters
collaborations with the Oliver twins.
Originally created for the Amstrad, it
features digitised speech, a sprawling
castle to explore and plenty of
enemies to kill. Robin takes enemies
out with arrows and must run around
searching for hearts to restore his
health. It became the Oliver twins’
first number one game and was soon
ported to other systems, including
an eventual NES port. It’s a little
basic nowadays, but still proves to
This gem of a game was coded by Richard Darling and would be the first of many simulator titles that Codemasters would churn out in the following years. It’s essentially a clone of Super Sprint, but with a BMX theme and a thumping good tune from David Whittaker. The lack of power-ups is a pity, but it features a fun two-player mode and a neat slomo option.