Terrible is the best way to sum up Brainache. The graphics will make you want to tear out your eyes; the awful sound effects will convince you to perforate your eardrums; while the gameplay is so stodgy and glitchy that you’ll soon wish you had a time machine to stop yourself from ever playing this. […]
This interesting shooter is aesthetically stunning but far too difficult for its own good. The aim is to wait for pods to fall to the planet’s surface so you can tow it to safety. It’s as boring as it sounds and is riddled with unfair difficulty spikes. Great music, though.
Ambitious is the best way to sum up the Oliver Twins’ followup to Super Robin Hood. It runs on a modified version of the same engine and features similar platform mechanics. The difference however is that pressing fire moves control over to an onscreen cursor, which you use to shoot enemies. It’s a neat idea […]
Super Robin Hood is notable as it makes the first of many Codemasters collaborations with the Oliver twins. Originally created for the Amstrad, it features digitised speech, a sprawling castle to explore and plenty of enemies to kill. Robin takes enemies out with arrows and must run around searching for hearts to restore his health. […]
This gem of a game was coded by Richard Darling and would be the first of many simulator titles that Codemasters would churn out in the following years. It’s essentially a clone of Super Sprint, but with a BMX theme and a thumping good tune from David Whittaker. The lack of power-ups is a pity, […]