Gain Ground Overview (1991 Sega)

In the not so distant future, “Gain Ground” is a popular training game designed to prepare players for battle. Participants must make their way through five rounds reflecting different time periods in history, with each round consisting of ten stages. Of course, players are required to wear authentic battle clothing as they engage the Gain Ground androids trying to defeat them.

The goal is not only to survive long enough to reach each stage’s exit, but ultimately defeat the five “Superdroids” marking the end of each round. While the game was certainly fun for the participants, something went wrong with the central computer controlling it. The Brain, as it was called, suddenly malfunctioned and shut down the simulation, trapping those still left inside. There was also one small change: the androids were now bent on destroying all of the competitors!

Three fighters have vowed to rescue their comrades and eliminate the Brain: James, Siren and Tonga. All characters have both normal and special weapons, each possessing specific strengths and weaknesses. For instance, some weapons are only effective for reaching high places, low places or certain angles. During the course of the game, you’ll be able to rescue 17 different hostages to add to your team.

Each of these characters will offer new weapons (such as fireballs, spears, grenades, etc.) to help you progress through the stages. The five rounds are as follows: the Dark Ages, the Renaissance, the Golden Age, Present Day, and the Near Future. Having trouble with some areas? Bring along a second player for simultaneous action! Gain Ground is based on Sega’s 1989 arcade game of the same name.

Features
Work your way through such stages as the Dark Ages, the Renaissance, the Golden Age, and Present Day
Navigate characters that include James, Siren and Tonga through each level to defeat the Brain
Based on the 1989 arcade game developed by Sega

Written by: Brent

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