Street Fighter II PC

Street Fighter II: The World Warrior is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It was Capcom’s fourteenth title that ran on the CP System arcade hardware. Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style.

The success of Street Fighter II is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions. In 1993, sales of Street Fighter II exceeded $1.5 billion in gross revenues, and by 1994, the game had been played by at least 25 million Americans in homes and arcades.The video game console port to the Super NES sold 6.3 million units and remained Capcom’s best-selling consumer game of all time until 2013, when it was surpassed by Resident Evil 5.

Super Mario World Review

Princess Toadstool is in trouble yet again, and it’s up to Mario and Luigi to save her from the clutches of the evil Bowser. Only this time, they have a little help from a friendly dinosaur named Yoshi, whose long tongue is a deadly weapon.

Along with a cape that allows Mario to fly, Yoshi is the main new attraction of Super Mario World, the fourth installment in the Super Mario series. The gameplay is the standard run-and-jump introduced way back in Super Mario Bros., but here it has been refined to an almost heavenly state. Mario runs, flies and swims with an unequaled grace. The controls are easily mastered, and with a bit of practice Mario soon becomes an extension of your being.

The best aspect of Super Mario World, and what makes it the most entertaining, is the challenge of trying to complete the game fully. Most of the levels can be finished in two or more possible ways, and the fun lies in searching for the hidden exits. While defeating Bowser can be accomplished quite easily, discovering all of the secrets of Super Mario World is a formidable task.

The graphics are clean, colorful and detailed, with limited but effective uses of Mode 7 scaling and rotation. The sound is equally as good, with nice touches like echo effects when Mario is underground.

When the Super NES was first announced, fans and critics alike wondered if the new system would be able to continue the success of the wildly popular NES. With the 16-bit Genesis selling very well, some speculated that the Super NES might turn out to be just another Atari 7800 (or 5200 for that matter).

Then it was announced that Super Mario World would be the pack-in cartridge for the system. A smart move for Nintendo, since the previous Mario release, Super Mario Bros. 3, was the best selling video game ever. It also didn’t hurt that Super Mario World turned out to be an excellent game in its own right.

While it’s not quite as groundbreaking as Super Mario Bros. 3, Super Mario World is more fun than any of its predecessors. And that’s what really matters. That, and the fact that it helped to introduce the Super NES, which went on to sell over 20 million units in the U.S.

Rating: 96/100

Buster Bros. Overview

A title that incorporates a variety of genres — namely puzzle, action, and shooter — Buster Bros. is a simplistic (if highly challenging) contest in which players scamper back and forth across a series of non-scrolling screens, firing upward at bouncing bubbles. When a bubble is hit, it breaks into progressively smaller bubbles, meaning the screen can get very crowded at times. Certain levels contain ladders to climb, there’s food to collect for points, and there are a nice variety of weapons (such as double wire, time stop, and dynamite), but the action remains uncomplicated throughout, resulting in a game that is easy to learn, yet very difficult to master. An indispensable two-player mode gives players a chance to compete for high scores or, better yet, cooperate in advancing to higher levels. Adding to the addictive enjoyment of the game are scenic backgrounds (including the Taj Mahal and Mt. Fuji) and a perky musical score.

Bosconian Review (1981 Game)

Similar to the more popular Time Pilot and Sinistar, Bosconian has players in control of a rotating ship that remains affixed to the center of a playfield that scrolls in all directions. The objective is to destroy the enemy’s hexagonal space stations while avoiding or shooting asteroids, space mines and enemy ships. To take out a space station, players must blast its inner core or shoot all six of its gun batteries. The ship fires to the front and the rear simultaneously, radar displays the position of enemy bases, and a color-coded alert system warns players of the level of aggression of enemy attacks, helping make the game a cut above the average shooter of the era. A nifty outer space environment, with voice effects, complements the challenging shooting action.