Irritating Stick Synopsis (1999 Psx)

Irritating Stick is based on a Japanese game show, in which contestants must guide a metal stick along a path between two barriers. The stick can’t touch the barriers, which are electrified. Viewing the game field from a top-down perspective, players control a dot that represents the end of the stick. Directing the dot through a maze without hitting either of the barriers is the goal, but speed is a major consideration, as there is time limit for each course. The X button causes the dot to move faster and the Circle button slows the dot down, with five speeds available in all. Different courses feature various backgrounds and obstacles, including spinning blades, poker machines, and a metal robot. Single-player, Versus, Tournament modes are available. More than 100 pre-designed mazes come on the disc, along with editing tools that allow players to create their own levels. Irritating Stick supports memory cards, Sony’s Dual Shock pad, the PlayStation Mouse, and up to eight players.

Age of Sail II: Privateer’s Bounty

Global Star Software upgrades and reissues Akella’s Age of Sail II, originally published by Talonsoft, with Privateer’s Bounty, adding more than 20 new single-mission scenarios, five new units, and a comprehensive scenario editor. All scenarios from the original game are included, but with advanced ship damage modeling, improved graphics, floating 3D cameras, non-linear campaigns, new weather effects, revamped game interface, crew discipline levels, and more than 1200 historically rendered warships.

The new units featured in Age of Sail II: Privateer’s Bounty include an air balloon, submarine, steam paddleboat, fire ship, and bomb vessel. Enhanced ship maneuverability (creating groups, wind direction, sail control, headings, waypoints, formations), four types of ammunition (ball, chain-shot, grapeshot, and double-ball), different caliber guns, and enemy confrontations (boarding, attacking) are but a part of the experience of navigating 19th century sailing ships.

Ships are separated into 13 levels of effectiveness, and crews are ranked by six efficiency ratings ranging from professional to inexperienced. Unique specifications attend each ship in terms of year, number of guns, power rating, hull, crew, mariners, mizzen mast, main mast, fore mast, speed, depth, freeboard, weight, and turn rates. Battles include ship-to-ship, forts, towns, and coastal batteries, with weather, islands and shoals impacting tactical decisions.

Up to 16 players can participate via LAN or the Internet with adjustable game settings like fog of war, the ability to lock the server, game speed and difficulty level. The scenario editor allows creation of new campaigns or editing of existing missions, with full control over nearly every aspect of gameplay from adjustments to weather conditions and scripts to inserting ships and landscapes.