Tasmanian Devil: Munching Madness Review

Tasmanian Devil “Munching Madness” for the Game Boy Color is a cute and sometimes challenging entry into the world of cartoon-based videogames. It’s not the most fun game you’ll ever play, but wandering around the nine worlds and gobbling up all the food you can is not a bad way to spend a long and potentially boring trip in the back seat of the family car. Most of the food is a breeze to locate, but the last few items needed to complete a level can be tricky.

The gold medallions scattered throughout the levels add to the look-and-find aspects of the game. You don’t have to find any of them to advance past a stage, but the more you find, the better your chances will be of defeating Bull & Axl. I like that you can return to previous levels to look for medallions you may have missed the first time through. This adds to the game’s replay value.

The standard enemies are little more than a nuisance, but the bosses present a variety of challenges. Luckily, friends of the maniacal Taz are located throughout and are ready with advice for finding and defeating the bosses.

The weapons and power-ups in this game are bland. The spin move is pure Taz, but is not much fun to pull off. Spitting food on the enemies and hurling homing missiles is a little more satisfying. The turbo boost and invulnerability power-ups are all but useless. They last but a short time and are rarely needed.

Tasmanian Devil “Munching Madness” is a large game filled with a nice variety of locations. Battling the bosses and looking for medallions will keep your mind a hundred miles away from the back seat of your parents’ car. However, the basic gameplay of gobbling food, battling lesser enemies and avoiding obstacles can get tedious.


Lots of detail and variety in the levels. Also, the characters are cute and nicely animated.


The sound effects are too mundane for a wacky character like the Tasmanian Devil. The music is disappointingly generic.


This game does not stand out as anything special. Most of the action seems routine.

Replay Value

It will take you several hours to beat the game (even if you have a good sense of direction), but once you do, you’ll probably feel as though you’ve had enough. You’ll definitely need to use the password feature.


The manual is colorful and very informative.

Myth: The Total Codex Review and Synopsis

Synopsis: The Myth: The Total Codex package includes Myth: The Fallen Lords, the original award- winning real-time strategy game; Myth II: Soulblighter, the award-winning sequel, Myth II:Chimera, an epic adventure that runs on the Myth II engine, and a collection of manuals, strategy guides, level editors and other goodies provided in the Adobe Acrobat PDF format.

Myth II: Chimera is an eight-level scenario add-on for Myth II: Soulblighter. For fans of this groundbreaking real-time war simulation, Chimera adds new life, new characters and new scenarios. The plot revolves around Four Bear Silent Oak, a shaman who dreams of the coming of a great evil. Four Bear enlists the help of a reluctant Fenris, a hero of the wars against the Fallen. The two proceed through a loosely linked series of adventures that do what Myth does best — pit the Armies of the Light against the Armies of the Dark in brutal medieval combat. Like its predecessors Myth: The Fallen Lords and Myth II: Soulblighter, Chimera is all about battle — if you want puzzle-solving or resource management, look elsewhere.

Chimera is a one-player game in which you guide the heroes through battle after battle. It’s a typical linear video game; i.e. you must finish one level to move onto the next. Who stays alive is unimportant as long as the main characters don’t die — you always get reinforcements for the next level, no matter how many units you finish with.

Bungie Software, the publisher of Myth, did yet another excellent job of packaging and presentation. Chimera’s art is wonderful. New enemies include Skeleton Warriors and Banded Wasps in addition to the usual cast of baddies such as Ghols, Thrall and Fetch. If there was a design theory behind the new characters, it might have been “speed kills.” The new units are very fast but can’t take a lot of damage. This high level of speed puts new importance on marching in formation and protecting vulnerable units.

Myth II: Chimera is available as a free download from www.bungie.com, or will be bundled in Myth: The Total Codex, a package that includes Myth and Myth II.

Review: With Chimera, Bungie Software breathes new life into the award-winning Myth series. Chimera gives players new scenarios and new foes that get the adrenaline pumping again for single-player action (after all, Myth II veterans can only defend the dam so many times before it gets old).

Chimera is available bundled in Myth:The Total Codex with Myth:The Fallen Lords and Myth II: Soulblighter, or it is downloadable for free from www.bungie.com. For a free scenario, Chimera is exceptional, providing hours of unpredictable action.

Most players are looking forward to new enemies. Chimera does provide new foes, but they’re not as challenging as one would hope. The Banded Wasps are evil little flying creatures, faster than a Ghol but not as tough. The Skeleton Warriors are also very fast and can take some punishment, but throw a couple Molotov Cocktails their way and they disintegrate easily. The key word, in case you missed it, is speed … both units are blindingly fast and can be on you before you know it. Leave your archers or dwarves unprotected, even for a second, and likely they’re toast.

Myth II creates an excellent venue for “epic movie” type video games, where you guide characters through new adventures in a finite plot. If this were a movie review, Chimera would get a thumbs down. The “plot” is a loose excuse to tie new scenarios together, and is almost impossible to follow. It’s a shame, really, that the plot is so bad, because this “movie” format is a wonderful concept that Bungie will hopefully revisit soon. The biggest problem with the plot is that, as a Myth II fan, you almost expect to know some of the characters. Strangely, with such a developed universe, Chimera centers on new characters and makes continuous allusions to an old story that we’ve never heard of. You really don’t know what’s going on until the very last scenario. Call it the Pulp Fiction of video games – you almost have to go through it a second time to understand just what the heck is going on.

Rating: 80/100