The Mark of Kri Synopsis

Take the role of a barbarian hero and take control of the carnage in this graphic, cel-shaded fighting adventure for the PS2, developed in-house at Sony CEA studios. The Mark of Kri tells the tale of the warrior Rau, who begins with the relatively straightforward task of clearing the jungles near his home of a group of troublesome bandits. Before his tale is all told, though, Rau will explore and fight through six different 3D environments, slowly realizing his deepening involvement in an evil plot that threatens his whole world.

The game features a proprietary system for targeting and attacking multiple enemies, designed for easy control with the DualShock 2. The player targets an enemy with a focus beam that’s aimed with right analog stick. Multiple enemies can be targeted at once. Enemies in range of the beam are automatically assigned different gamepad buttons, the symbols of which appear above their heads. Once they’re targeted, Rau attacks each enemy when its assigned button is pressed. Combo attacks are performed by pressing a target’s button multiple times, or by incorporating other, unassigned action buttons into the attack.

The mighty Rau is less subject to the woes of “lock-on” camera jumping common in many other 3D fighting adventures. Always aware of his immediate surroundings, the hero can attack enemies to his sides or behind him, with special sweeps and behind-the-back weapon moves, so he does not need to constantly turn about to face each of his opponents. The hero also has the skills to perform well in less pugnacious situations, surprise-attacking from afar with ranged weapons or sneaking about in stealth mode.

Great battle skills do not alone make a great hero, however, and Rau is also aided in his cause by certain animal allies he meets along his way. His most common companion is a blackbird named Kuzo, whose size, speed, and agile flight make him invaluable for accessing hard-to-reach switches and scouting ahead to spy on enemies. Rau may also enlist the aid of the local fauna less directly, perhaps spooking a boar or a flock of birds to distract enemies and leave them open for a surprise attack from behind.

Jurassic Park: Operation Genesis Overview

Following in the tradition of SimCity and Theme Park, Jurassic Park: Operation Genesis involves designing a dinosaur theme park from the ground-up and then maintaining its economic viability by keeping things safe and stable. Of course, that may be easier said than done when the “attractions” include velociraptors, tyrannosaurs, and other fearsome creatures. In addition to creating the park, players are challenged to complete a series of 12 missions ranging from dinosaur control to enduring the ravages of nature.

View the 3D park from a variety of user-controlled camera angles
Keep tourists happy by featuring favorite attractions
Spend money on research and development to acquire new DNA strains for the ultimate dinosaur
Embark on scenic tours using the Range Rover or hot air balloon to snap pictures for magazine coverage
Deal with rainstorms, lightning, wind, and twisters while maintaining the security of the park

Pac-Man vs. – Overview (2003 game)

Pac-Man vs. for Nintendo GameCube updates Namco’s classic 1980 quarter-muncher to feature four-player simultaneous action using both the GameCube and Game Boy Advance. Instead of the computer-controlled ghosts found in the original, this version allows up to three other players to chase Pac-Man around the dot-filled maze. One player guides Pac-Man on Game Boy Advance while his opponents try to capture him on GameCube. The gameplay is otherwise the same: Pac-Man attempts to clear a maze by consuming all of its dots while avoiding ghosts. Fruit is available for bonus points, and Pac-Man can briefly turn the tables on pursuing ghosts by gobbling up one of four Power Pellets in each corner of the maze. To give Pac-Man more of a fighting chance, the ghosts can only see a portion of the maze directly surrounding them as they travel through the passageways. Once a ghost catches Pac-Man, the winning player is awarded the handheld and must attempt to beat the previous high score.