When I bought it I was hoping for Morrowind with more features. What I
got was a very pretty game, with some new features, but was too short,
didnt have enough story, was way more linear than advertised, was too
easy and too expensive. When I finished I didnt get that satisfied
feeling like I normally get after finishing a good game or a good book. I
will probably only play through it once more just to see the other
Graphics were excellent, combat was intuitive, nice spell
selection (not too many spells), I loved some of the visual things they
added like tatoos, scarring, hair cuts, you can become fat or skinny
depending on what you eat, get big muscles or have no muscles. These and
other what I consider small but integral things should definitely be in
future RPGs. Some pretty big things were missing though.
you cannot play the game as a female charater. Im a guy, but hey some
times I like to play games as a female. Second, the story was very thin,
hardly any character development. Interaction with NPCs is way too
mechanical. Over the game you age about 25-40 years but hardly anything
happens to flesh out who you are in relation to the other characters.
Sure you can get married, be come good or evil, big and strong or small
and magical but why should I care about you as a character? Why do other
characters in the story care about you? Why should I care about any of
the other characters in the game. We learn basically nothing about
anyone except basic events in their life, nothing about what they like
or dislike, what theyve done, what motivates them. I mean, you learn
more about the mercenaries you can hire from their side comments and
interaction with each other than you do about the character’s sister or
his school roomate who play major roles. I very much missed the dialog
and character depth, both payable sexes, and multiple races of Morrowind
and Neverwinter Nights.
The game was just too darn easy and it
doesnt have any way to increase the difficulty. I blasted through it in a
weekend and did most of the side quests (even though they were mostly
for money, which you have too much of anyway) and even the extra area
they very obviously tacked on at the end. The only way I found to make
it more difficult was to run around naked and use less expensive
weapons. The early game was good but by the middle and definitly at the
end I was destroying everything. The bosses are all way too predictable
and with a little magic, some parrying and a few potions you barely even
get injured most of the time by the normal enemies. There was never a
time when I was killed or thought I might die.
I really hope
there is a Fable II because I think they could do a better job, even if
they reused the graphics engine and just hired some better story
deveoplers they could make a much more enjoyable game.
Of course maybe my preference for story driven games is what makes me dislike aspects of this predominatley hack and slasher.