Kameo: Elements of Power (xbox360) Review

I cannot say anthing was wrong with Kameo. It plays nice, the controls were not too complex, the textures were nice. Put it it just not my type of game. Puzzles were way too easy, the screen frame rate made me ill sometimes. I never really felt lost in the game, but I was never really enthralled by it either. IT was kind of boring. My youngest daughter (11) liked it more than I did. I just had that feeling that there was other games I could be playing that would hold my interest better.

I give it a 60 out of 100 ….Nice try, great for kids, but for the over 20 crowd (Ok, way over 20), Its not exactly thrills and chills!

Castlevania: Curse of Darkness

Castlevania: Curse of Darkness, known in Japan as Akumajō Dracula: Yami no Juin (悪魔城ドラキュラ 闇の呪印 Akumajō Dorakyura: Yami no Juin?, lit. “Devil’s Castle Dracula: Dark Curse”), is a console video game developed by Konami for the Xbox and PlayStation 2. Despite that it was released for Xbox and PlayStation 2, Japan was only able to see a PlayStation 2 release. However, an Xbox version was released throughout Asia under the NTSC-J Format, but was still in the English language. A manga adaptation was also published by Tokyopop.

Perfect Dark Zero Review

The single player and co-op campaigns are great and fun but when it comes to its multi-player it is not so great the first Perfect Dark on N64 had a great multi-player mode with its weaponry and versatility up to about 8 simbots with its wacky weaponry playing on the grid with N-Bombs was a blast. How ever Perfect Dark Zero failed to bring that great quality to the 360. Graphics and sounds are amazing but that doesn’t make up for the lack of creativity on its multi-player.

The Lord of the Rings: Battle for Middle Earth 2 PC Review

As a big fan of real-time strategy (RTS) games, I found this game to be a
bit more than the average base-building, resource-collecting fare. To
be sure, there is a lot of this kind of activity required in the game,
but it is presented in a way that does not seem bland or too
conventional. The game does not break a lot of new ground for the genre
like, say, Dawn of War or Rise of Nations, but it does offer an
interesting spin.

Gameplay: There are a few options here that
should keep most players preoccupied for a while. First, there is the
campaign mode that allows for play as either the good or evil side. Each
of the campaigns have eight scenarios which for the most part are your
standard base-building, land-conquering variety. Overall, the missions
are well done and are a great introduction to the other gameplay
options. Another gameplay mode is the War of the Ring. This is a mix of
turn-based and real-time gaming in which factions try to take over a map
of Middle Earth by moving armies around. It is a very well-done gaming
mode that should allow for a lot of replayability. Thirdly, there is a
skirmish mode as well as online play. The game comes with several maps,
but unfortunately there is an overabundance of 2-player maps and a
shortage of larger maps (only one 8-player map).

Each of the six
playable races (men, elves, dwarves, Mordor, Isengard, and goblins)

feels unique enough to offer a range of gameplay options. Each has
several units, many upgrades, unique powers, various heroes, and other
perks. Also, the game ships with a “create-a-hero” template that allows
you to create your own in-game hero. This options, while a good idea, is
rather limited in regard to the appearance of your hero. Heroes are
better implemented in this game than in other RTS games (like Warcraft
3) and can level up without having to hunt down “creeps” or perform
other distracting tasks. I assume that a future patch will adjust some
of the heroes so that they are better balanced against each other.

The
gameplay itself is very frenetic and engaging, and on medium and higher
difficulties, the fighting starts early. The game’s AI is generally
good and will make it a point to destroy your buildings at every
opportunity, along with your units. Occasionally, I’ve witnessed a few
lapses with the AI, such as cases in which enemy units were not
immediately noticed and attacked. Otherwise, the AI holds its own in
most fights. I’ve only noticed a few flaws in the game, but they are
worth commenting upon. First, buildings and walls are far too weak and
easily destroyed. Since games are won or lost based on your resource and
unit output, it’s a shame that a few infantry units can destroy an
upgraded fortress in seconds. Of course, lesser structures like farms go
down even quicker. Also, the game is not really geared toward epic
siege warfare, which was one of the great things about the movies. Walls
are not only weak but they are far to expensive to be practical and are
difficult (perhaps impossible?) to repair. Additionally, the resource
model encourages you to spread your farms apart for maximum benefit, so
there is little possibility of having a compact, well-fortified,
walled-in base. A patch could correct much of this (such as the strength
and cost of buildings and walls), which would allow for more strategic
and tactical possibilities such as siege warfare (requiring actual siege
weapons) and turtling. There is naval warfare in the game, which is
generally done well. However, very few maps allow it.

Graphics:
This is a great-looking game. Lots of attention to detail in the
environment as well as in the models. Unit animations, explosions,
magical effects, weather, and other visuals are very convincing. The
cutscenes for the campaigns are based on the game models and some
wonderful paintings. The animations are not quite as dramatic and
visceral as those of Dawn of War, but they are nonetheless quite good.
And there are a lot of them. It never gets old seeing Tom Bombadil
punching foes in the face or summoning the terrible wrath of a Balrog.
Even common occurrences, such as Roharrim cavalry mowing down infantry,
are always good for a smile. The game does require a decent computer to
get the most out of the visuals. I have a mid-range machine (P4 3.0ghz,
1GB of RAM, Geforce 6600GT) and still get a bit of lag when there are a
lot of units fighting on screen. However, EA went the extra mile on
graphics, and it really paid off.

Sound: Everything is in order
in this department. There are a lot of spoken sound-bites for each of
the races, along with appropriate sounds for monsters, weapons, building
construction, explosions, magical effects, and so on. The epic music
from the movies plays in the background to set the atmosphere. All of
the auditory elements of the game serve their purpose well.

Replayability/Technical
Issues: The game should have a decent shelf life for RTS gamers,
assuming that EA supports it with patches and an occasional bonus map. A
map editor is available for download at the official website
(www.bfme2.ea.com). The manual that comes with the game is decent, but
the in-game tutorials are better. The game has been pretty stable for me
with no installation issues. It did crash twice between turns in the
War of the Ring mode. However, this was no big deal since I had been
playing for several hours and had recently saved the game.

Overall, if you like RTS games, this is a good purchase.

Verdict: 80/100

Project: Snowblind Review (A well done project!)

This is a superior game! There are lots of good things about it, and
very few bads. In fact, I only got started on the game and I already
know this! One can only imagine how much I’ll love this game once I get
to higher levels! Anyway, here are all of the pros and cons about this
WONDERFUL shoot-em up game, which I got for my B-Day.

Pros:

The graphics are slick and terrific, and there is plenty of room for you to move about and around in.

You
can use all sorts of firearms and explosives, everything from shotguns
to sniper rifles to grenades to that huge gun with limitless bullets in
the ground. Ice pick, too!

There are a lot of cool quotes.

When you shoot an enemy, not only does blood fly but you can also pick up his gun and use it to your advantage!

Most of the people, including you, wear very cool costumes!

All sorts of flying vehicles come out and you can blow them up, even when they try to toss grenades or atom bombs at you.

You can save where you left off.

You
can shoot an enemy anywhere you please(I imagine they are hunters, who
kill or hurt beautiful animals and good people, and I BLOW THEIR HEADS
OFF! HAHAHAHA!)

There is constant gunfire, to make the game both challenging and awesome.

Cons:

Sometimes the game can be a little bit complicated and/or frustrating.

You don’t have limitless bullets.

Of
course, this is a terrific game and it is my second favorite shooting
game next to Silent Scope. I should add that Silent Scope only tops this
game BY AN EYELASH. And a very small one, too. Close second place, in
short. It is among the best games I’ve ever played and I recommend it to
anybody who likes shoot-em up fun games.

Verdict 90/100       

Project: Snowblind Review (A well done project!)

This is a superior game! There are lots of good things about it, and
very few bads. In fact, I only got started on the game and I already
know this! One can only imagine how much I’ll love this game once I get
to higher levels! Anyway, here are all of the pros and cons about this
WONDERFUL shoot-em up game, which I got for my B-Day.

Pros:

The graphics are slick and terrific, and there is plenty of room for you to move about and around in.

You
can use all sorts of firearms and explosives, everything from shotguns
to sniper rifles to grenades to that huge gun with limitless bullets in
the ground. Ice pick, too!

There are a lot of cool quotes.

When you shoot an enemy, not only does blood fly but you can also pick up his gun and use it to your advantage!

Most of the people, including you, wear very cool costumes!

All sorts of flying vehicles come out and you can blow them up, even when they try to toss grenades or atom bombs at you.

You can save where you left off.

You
can shoot an enemy anywhere you please(I imagine they are hunters, who
kill or hurt beautiful animals and good people, and I BLOW THEIR HEADS
OFF! HAHAHAHA!)

There is constant gunfire, to make the game both challenging and awesome.

Cons:

Sometimes the game can be a little bit complicated and/or frustrating.

You don’t have limitless bullets.

Of
course, this is a terrific game and it is my second favorite shooting
game next to Silent Scope. I should add that Silent Scope only tops this
game BY AN EYELASH. And a very small one, too. Close second place, in
short. It is among the best games I’ve ever played and I recommend it to
anybody who likes shoot-em up fun games.

Verdict 90/100       

SWAT 4 (Tactical training at its best)

SWAT 4 is the best of the hard core serious tactical simulations. This
is a pretty authentic game and really fun. I have been a law
enforcement officer for 11 years, and SWAT 4 has some training value
like Fire Arms Training Simulator and other police trainers.

There
are some annoyances. The game has excessively conservative
use-of-force requirements. Based on the totality of most of the
missions (hostages, injured civilians, shots fired, multiple bad guys
with gas masks, rifles and body armor), someone holding a gun is a
justifiable shooting in real life. You aren’t going to give the bad
guys a chance to harm anyone else (even by escaping) once entry is made.

Fortunately,
it is possible to set the requirements low enough that use-of-force
penalties won’t fail you so you can unlock all the missions. Still,
your team will always follow their artificial intelligence and get
killed when they didn’t have to.

I notice that the bad guys
rarely execute hostages. This allows the SWAT team to take its time in
most missions. In real life, if you have 10 citizens bleeding to death
and active Columbine-type shooters, you would be under some time
pressure.

There are some other unrealistic aspects such as only a
five man entry team against a dozen body armored terrorists in a huge
facility, and others, but the game is still the most realistic I’ve
played as well as the most fun. Making split second life and death
decisions is the most difficult aspect of law enforcement–you can end
up dead or in prison. SWAT 4 makes it fun.

Verdict: 85/100       

Brothers in Arms: Road to Hill 30 Review (2005 game)

I’ll just get it out of the way. BIA, in my opinion, is the best World
War II FPS ever. Sorry all you Call of Duty lovers (a group i include
myself in), but COD doesn’t hold a candle to the immersive, dynamic,
more realistic, and at times disturbing gameplay of Brothers in Arms.

COD
is a blast to play, that’s for sure. The words “run and gun” come to
mind in every level. COD is paced at warp speed and never lets up on
the bullets and body count until you arrive in Berlin, and we love it. I
can play through the whole game in a few hours and not be sick of it by
the end. It has great environments, good voiceover work, and passable
AI. Only problem is, BIA makes COD look like a kiddy carnival.

The
sign for me that Brothers in Arms is a great World War II shooter is
the mere fact that I can’t play it for more than an hour and a half at a
time. It’s exhausting, emotionally and mentally. The game makes you
see the disgusting side of war, and yet you can’t stop coming back to
it.

I’ve never been a huge fan of strategy based games, but BIA
transcends the genre by seamlessly combining FP fun with squad-based
maneuvering that is so intuitive on the PC to pick up, in no time you
will be commanding a tank, your fire and assault teams like a seasoned
veteran. It keeps you constantly thinking – your position, possible
cover, optimal spots for suppressing fire, potential flanking maneuvers,
guarding your own flank from the smart AI. It forces you to be
deliberate, like in actual combat. Plan your moves, and execute them
carefully. This leads to sharp bursts of excitement when you pull off a
filthy flank on the Germans and wipe out a machine gun nest. I haven’t
experienced anything like it in any other video games to date.

BIA
makes you work for every kill. I hear people complain about the aiming
system all the time. I must say, it is not that bad, especially on the
PC where aiming is even easier as compared to console games. Granted,
you can’t expect to hit anything with your thompson from 100 feet away
if you spray and pray, and its not very accurate from that distance if
you aim down the sights…so be smart about it. Yes, even the M1 Garand
will miss sometimes from close distances, that’s war. But patience is
key for this game. If you want to pick off some enemies before trying
to flank, find an optimal position, kneel down and squeeze off careful
shots when a German pokes his head up too far. It will probably take a
few minutes. I’ve hit Germans on the run shooting from the hip, so it’s
not that the weapons are grossly inaccurate, it’s that they can be
unpredictable.

The game environment is amazing. The look and
feel of the French towns and countryside remind me of Saving Private
Ryan and Band of Brothers – the grays and browns of old townhouses
against the well detailed trees and sky make for a perfect game setting.
Better have nice speakers for this one, all the gunfire, explosions,
curses of your fellow brothers, yells of the enemy, and your own
characters sturdy commands to his men will give your sound system a good
workout.

BIA doesn’t shy away from the graphic violence of war.
Unlike COD and MOH which opt for the “blood puff” effect, where the
soldier gets hit 4 times in the chest, falls down, gets up, and starts
shooting you again, BIA is much more true to real life. Most times one
shot will take the enemy down, and it is not without a gratifying spray
of blood. Particularly disturbing is when a German is standing in front
of a wall when he is shot and the blood splatters on the wall behind
him. Bodies also tend to remain visible once killed, unlike the lovely
“ghost” effect of previous games (“Wow I just killed 4,000 soldiers on
my way out of this secret German submarine base and all the bodies are
mysteriously missing!”).

The fact that the game is based on real
events and real people only sucks you into it more. You end up caring
about the lives of your men, mainly because you realize you won’t live
without them, so they really do end up becoming your brothers in arms.
You learn their specialties, personality types, a little about their
lives back home, and it all serves to create one hell of an emotional
roller coaster the whole time. Early on in the game, a mortar crew
wiped out my fire team before I could even move them to safe cover.
Extremely pissed off and upset that I let it happen, I whipped around
the flank of the mortar crew and unloaded with my thompson before they
could even react. Without stopping, I repeated the act on the second
mortar team to complete the level. Only then did I unglue my face from
the computer screen and let my breath out. Right there I knew the game
was special.

If you like World War II shooters, buy this game.
If you like strategic games, buy this game. If you are a World War II
fanatic, buy this game. If you loved Band of Brothers, buy this game. I
can’t say enough about it. It doesn’t even run that great on my
outdated Radeon 9000 video card, with frame slowdowns every once in a
while, but I don’t care. I’ll play this game anytime, and you better
believe it has incredible replay value, with wide open levels, and
several ways to approach each battle.

I’ll say it just once more and then I’ll shut up. I haven’t had a gaming experience like Brothers in Arms ever before.

Verdict: 90/100       

Cold Fear Overview

Cold Fear is a survival-horror game with an emphasis on action, featuring both adventure-style puzzle solving and third-person shooting. The game’s story begins far offshore in the Bering Sea, on an apparently abandoned Russian whaler. In the role of a U.S. Coast Guard officer, players set out to investigate the ship and step aboard a high-seas nightmare. It turns out that the ship has not been abandoned — yet many of those who remain on board have not remained completely human. Cold Fear is the sophomore release by Darkworks, whose first published game was Alone in the Dark: The New Nightmare (2001), the fourth title in the genre-founding Alone in the Dark series.

Features
Eliminate your enemies through the use of a dozen traps and seven powerful weapons
Soundtrack features Marily Manson’s “Use Your Fist and Not Your Mouth”
Use “Advanced Moves” to defeat enemies and to survive the harsh environment