Torino 2006 Overview

2K Sports brings the 20th Winter Olympics home to PlayStation 2 gamers with this selection of cold-weather competitions. Set in a re-creation of Torino, Italy, in 2006, the game hosts more than a dozen events in eight different sports. A television-style presentation is designed to enhance the realism and pageantry of the quadrennial arctic athletics extravaganza.

Compete in 15 Winter Olympic events
Up to four players can compete for the gold
Three levels of difficulty for all skill sets

Virtual Pool 3

game review: Virtual Pool 3 Featuring Jeanette Lee: The ultimate pool simulator arrives with enhanced graphics and a brand-new career mode. VP3 is the only pool game that guarantees to make you a better player is still the best pool game in town.

Publisher: Interplay
Developer: Digital Mayhem
Platform: PC · Genre: Sports
Release Date: 11/21/00 · Origin: U.S.

Gone with the Demon – Need to Know

Trainer & Specs Reviews Need to Know Videos

About This Game
Gone with the Demon is a first-person melee combat game with RPG elements. The game is set in underground structures that consist of passages and rooms. You will assume the role of a man whose wife has been taken by the demon and face countless fearsome enemies and several gargantuan demon bosses.


Deep melee combat system – The game provides players with a variety of movements like blocks, dodges, counterattacks and the moves attached to the weapons. You will need to make use of all your movements and strategies to fight.

Diverse melee weapons – Pipe wrenches, knives, baseball bats, hammers and more tools. Each weapon has a range of stats and a move set.

Deeply challenging difficulty – Player’s death helps to bolster enemies and makes them stronger.

Level-up system – Collect Essence of demon. Use Essence to enhance character’s abilities and buy items. Character’s abilities will determine their personality and play style.

Backstab – Dodge enemy’s attacks and watch for a chance to backstab enemies. Or you can sneak up behind enemies.

Supports game controllers with rumble.

Hitman: Contracts PC Stealth Game

Hitman: Contracts is a stealth game developed by IO Interactive and published by Eidos Interactive. It is the third entry in the Hitman series.

The game features recreations of four levels from Hitman: Codename 47. The storyline intertwines between two missions in its sequel, Hitman: Blood Money. As of April 2009, the game has sold around 2 million copies.


Gameplay centers around the exploits of a hitman, Agent 47 as he is sent to various locations to assassinate targets. An array of weapons can be used, from shotguns to jian. While stealth and subterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. As players progress through the game, they can collect the various armaments found in the levels, allowing them to be used in future missions. Aside from the more straightforward ways of killing targets such as gunplay and strangulation, several missions allow the player more subtle ways to eliminate hits, such as food and drink poisoning. This includes “accidents” involving the environment, e.g. falling from a balcony or dying from a heat-induced heart attack in a sauna.

Players are rated on their performance based on several factors, key among which are the number of shots fired, NPCs killed, and the number of times the guards are alerted. The lowest rank is “mass murderer,” which is awarded to players that kill mass numbers of NPCs in the pursuit of their target and do not use stealth. The highest rank is “silent assassin,” which is earned when the player accomplishes their mission near-perfectly.

Contracts continues the trend of “context sensitive” actions, which means that one button is used in multiple situations for multiple uses. For example, when the player is near a door, the context sensitive button will allow the player to perform door-relevant actions such as keyhole peeking, lockpicking, or if allowed, simply opening it. When the player is near an unconscious individual, the same button will allow the ability to either acquire the person’s outfit or drag the body to an area where it can be hidden from guards.

Along with the context sensitive button, the suspicion meter returns as well; this meter informs players of how close they are to blowing their respective cover. Actions like excess running indoors, brandishing weapons openly, residing in restricted areas, or sneaking can raise suspicion. Proximity will also usually raise the meter. As previously stated, if the suspicion meter fills, guards will open fire on sight of the player and the current cover becomes useless. If the guards discover a body (unconscious or dead), or if an unconscious person awakes and alerts them, the suspicion meter will raise much faster than it would otherwise.

Disguises can be either found in the environment or taken from the bodies of disabled or dead NPCs. Depending on the disguise, the player can then access areas restricted to most individuals in a level. These disguises can be seen through by guards, as stated above; e.g. if guards in a level are all wielding shotguns, a player dressed as a guard but not similarly equipped will draw more suspicion.


The game begins with a cut-scene showing a wounded Agent 47 wandering through a dark hotel corridor and entering his room. He collapses and begins to have flashbacks regarding previous assassinations he committed, beginning with the aftermath of killing Dr. Ort-Meyer at the end of the first Hitman game. The missions are primarily focused on replays of previous missions in the original game, except played in reverse. The graphics, maps and artificial intelligence have been customized and improved. In the game, 47 visits several locations, including Romania, Kamchatka, the United Kingdom, Rotterdam, Budapest, Hong Kong, and finally Paris.

An Agency doctor visits unexpectedly and treats 47. GIGN officers surround the hotel but the doctor escapes. 47 continues his memories. At the end of the game, 47 regains consciousness in the hotel room with an expired mission briefing. It is revealed that 47 was hired to kill a US ambassador, Richard Delahunt, and a famous tenor at an opera house in Paris (an event later seen in Hitman: Blood Money). Both men were involved in a child slavery ring. 47 was also tasked to kill their mutual friend, Inspector Albert Fournier. That police officer has sent a team of police to capture 47 after discovering his hideout.

47 manages to kill the inspector and escape the area. He then makes his way to the airport, where he boards a plane and escapes the country. His contact, Diana, previously a presence on the other side of a communications system, is actually sitting behind him. The player does not see her face. She suggests to 47 that his target may have been tipped off, and that an unknown group is targeting him.