Darwinia

Wow, it’s only taken 22 years for someone to make a sequel to Ant Attack, or is it Populous, or Sacrifice? Darwinia borrows while managing to remain fresh and original, in addition to being fun, face-paced and highly addictive. However it does feature the most useless innovation ever to grace video gaming – the gesture system (Black & White, Arx Fatalis) and it’s ultimately lacking in variety.

Score: 80/100

Publisher: Introversion Software, Developer: Introversion Software, Genre(s): Real-Time Strategy

Written by: blend

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  1. blend March 9, 2006 | Reply

    Graphics:

    Simply put, this game offers something we haven’t seen before in gaming. The graphics are simple in their design, but create effects unexpected. Without playing the game, it is difficult to explain just how interesting the images portrayed on your screen are. Imagine in depth 1960’s psychedelically colored images held together with the straight line structures of the tron universe. It’s nice to see something new to the genre and they work very well for this game.

    The maps, from what I’ve played, are pretty much all the same. The game takes place in a digital world and Introversion did a good job on visually representing that. Each level contains a variety of things, namely the trunk ports, incubators, radar dishes, and enemies. You traverse the levels taking over new buildings an eradicating the enemy.

    The graphics, in retrospect, are simple as can be, but are represented in such a way that they continue to be aesthetically pleasing. With all of these new companies trying to create the most realistic graphics and pixel shaded eye brows Introversion takes a step back into the days of the Amiga and brings us old schoolers something to gawk at.

    Audio:

    Not much here. Funny thing is I hadn’t noticed that the music in the game only plays at key parts such as when you gain something important or something dramatic happens. Darwinia is so involved that everything else gets shut out and you only concentrate on what’s important.

    As far as I know, there isn’t any speech in the the game bringing it even closer to the Amiga days. Sound effects are limited to a few small bleeps and is overall minimal.
    The music that is actually played is quite good and it does help make the game a little better but I still think the choice of having an almost entirely silent world is pure class. I love the audio in the game. It’s a good change and there is almost nothing wrong with it. It fits in with the game’s goal and design and helps get the player involved in this digital world by giving us what we’ve come to expect.

    Gameplay:

    Here is where the game truly shines. Nothing, and I mean nothing, compares to this game. I’ve played a great deal of games in my day, and I cannot remember when a game was more original than this. At first glance it looks like one of those games that offer 5 minutes of gameplay that we often play over and over during work and class. I can assure you that you will spend many hours playing and enjoying this game even after you’ve beat it.

    The story behind the game is that a certain Dr. Sepuvleda had built a quantum computer. He connected thousands of his Protologic systems together through a grid and created a digital universe. He created one digital process, a soul, for every Hyperprocessing Protologic system. These souls would be carried down to the island to live a digital life where the weakest died and the strongest lived. He watched as his world evolved and grew. The tools he used to create the world were embedded into the world itself for their own advancement. This continued for many generations until a corrupted process entered the world. It got out of control and grew like cancer. It used the digital spirits to make itself grow and evolve. Dr. Sepuvleda cut off all of the islands so the virus could not spread any further and has recruited you to help save this digital world.

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