The Silmarillion, one part Soul Calibur, and a dash of Diablo (gaming’s Borg—no one
escapes), and out pops the ostentatious-sounding Elveon (pronounced like you’re telling one of the Chipmunks to fl ip a switch: “Alvie, on!”). Elves in full plate that look like the product of a Ronnie James Dio and Sir Laurence Olivier pairing—what would E. L. Fudge say?
Forged with behold-it-and-weep Unreal Engine 3 tech, Elveon furnishes a story-driven campaign set in a fantasy world called Naon, where gods and elves once lived side by side in peace. Ah, peace—what’s it good for? Somewhere down the line, war erupts, and suddenly it’s Gods and Elves Gone Wild. You play one of these elves in third-person, developing skills in different combat schools, cruising through levels, and fi ghting elaborately modeled enemies whose physical collision points drill right down to sword ends and spear tips.
But melee-intense action games are only as good as their camera angles and controls—and
in that regard, designer 10Tacle’s aiming to deliver. “We implement a dynamic camera model
that adapts to combat situations, always showing the relevant action in a way that lets players
see what they’re doing,” says Elveon’s managing director Slavo Hazucha, noting that special
moves or decisive actions get their own slow-mo zooms. But dramatic close-ups on lanky pointeared dudes in body armor?
“Elves are a heroic and popular race,” explains Hazucha. Surely Orlando Bloom and R. A. Salvatore wouldn’t argue. “Our game and fantasy universe depict an ancient era where the elves are still a cunning and dynamic force on the rise.” Think Fabio turned Roman centurion—in other words, not the spindly, diminutive fairy creatures of legend. Or those little fellows on your cereal box. Snap, Crackle, and Pop in cuirass and greaves? Not here, thankfully./Matt Peckham
Swinging swords plays center stage in Elveon, but you’ll actually have four weapon classes to toy with: damage-minimal-butdual- wieldable daggers, slow-but-smashhappy two-handed swords, bows for ranged attacks, and spears for smacking around several combatants at once. “During combat, you’ll have a ton of options,” explains Hazucha. “On offense, you’ve got basic, advanced, and expert-level attacks, plus combos and special kill moves. And on defense, [you have] blocks, quick dodges, and strafes. Your choice of weapon and armor affects your performance.” So heavy-armored spearmen may be slow but deliver brutal damage to quicker, more agile dagger fi ghters, while the latter can dodge almost every attack and retaliate with deadly speed but relatively weak damage. And you can pack up to three weapons in battle, swapping on the fl y to deal with tactically unpredictable opponents.
> For much of the game you’ll be fighting other elves, but 10Tacle promises plenty of “hostile interaction” with divine creatures.
> Character development supports the action aspects of Elveon by letting you choose from
several possible combat paths…
> …You can become an expert in one school or an “all-rounder” who knows a bit
ELVES IN FULL PLATE THAT LOOK LIKE THE PRODUCT OF A RONNIE JAMES DIO AND SIR LAURENCE OLIVIER PAIRING.