Baldur’s Gate 2: Throne of Bhaal


PC game / The basic plot continues the story of the serial – somebody wants to kill you because you are a Bhaalspawn. That someone is now an alliance of five other extremely powerful Bhaalspawns who wish to eliminate any possible competition. Black Isle announced that you can gather 8 million EXPs which is really a lot, as your characters become god-like when they reach the fortieth level. I only wander how this will reflect on the Neverwinter Nights, which should be able to allow you to import characters from BG II.

SUPREME Commander

PUBLISHER: THQ DEVELOPER: Gas Powered Games GENRE: Real-Time Strategy RELEASE DATE: Spring 2007
“YOU MIGHT NOT WANT TO PICK THE AEON ILLUMINATE THE”
fi rst time you play,” warns Gas Powered Games founder Chris Taylor as I sit down for a session of Supreme Commander. “That faction is the hardest one because it’s so different.” But since when has common sense stopped anyone? The United Earth Federation comes with familiar warheads and futuristic offshoots of conventional craft—been there, nuked that. The Cybran Nation is composed of self-actualized super-robots that clearly cribbed notes from The Terminator or Will Smith’s magnum opus Wild Wild West. The Aeon Illuminate, a religious order, uses some weird alien technology that—I’ll
admit now—takes a lot of getting used to.

WARTIME ECONOMIES
Any RTS mastermind knows there’s a science to build order. Do you churn out a tank rush, become an economic juggernaut, or go scouting? In my case, you try doing everything at once—and fail miserably. Supreme Commander’s maps are huge—even the two-player battlegrounds here measure 400 square kilometers— and encourage thought and exploration. The best course of action: Quickly get an economy off the ground and send out scouts to gather intel. An army needs energy and mass (the two in-game resources) to operate, and a quick look at the map shows where to set up mass extractors. Some key advice: Select your fi rst engineer, hold down the Shift key, and start stacking orders. Look for the mass collection hash marks on the map; and for every mass extractor you erect, order at least one generator. Quickly tag
resource spots and let your engineers work in the background while building
your army.
Stacking orders early enough—and smartly enough—is half the battle. Let’s say you drop down a factory and want to upgrade it to tech level 2. Click the upgrade button, and you can place a build request for tier-two tech. Then order some more units and request the tier-three upgrade. Instead of waiting around for idle engineer units or monitoring every individual event on the battlefi eld, you only need to focus on giving general directions while the A.I. follows through on the orders.

The way Taylor puts it: “Patton has to say to a guy, ‘Drive the tank over to the hill.’ And the guy comes back and says, ‘Now what?’ And Patton goes, ‘OK, now fuel it.’ And the guy comes back and goes, ‘Now what?’ ‘Put some bullets in the gun.’ He comes back later and says, ‘And now what?’ Patton goes, ‘Take those tanks, get ’em all ready, and attack that small town to the north.’” You’re supposed to be a supreme commander, not a babysitter. “Here, the commander is able to say all that in one fl uid sentence while the guy says, ‘Yes, sir. And I’ll be there by tomorrow afternoon.’” Supreme Commander instantly gives an estimated time of arrival for all your commands. Meanwhile, I create my fi rst scouting party to gather intel on my wily opponent— it’s time to set a course into unknown territory. I create a full loop by setting various waypoints, and an ETA timer tells me how long the loop will take to complete. Oops. I forgot to send a scout out to the northeast corner of the map. No prob. Hold down the Shift key and just drag a waypoint out to adjust the route. The ETA timer updates automatically, and I’m back in business.
Of course, that’s until I screw things up and make idiotic demands of my troops. Remember that whole build-order thing I was just talking about? Stupidly tapping a couple of upgrade buttons too often and too quickly sent my economy into a tailspin. My mass extractors all received orders to upgrade to level-three technologies right from the game’s start. Sure, it’ll yield a metric asston of mass once completed, but it was too much, too soon. With my first few scouts on patrol destroyed, I was out of cash, short on troops, and running out of time.

Forced into a turtling position, I quickly shut down the mass-extractor upgrades (and watch as the economy jumps back to life) while erecting some walls and point-laser defenses. Using my supreme commander unit as an extra set of engineering hands, I clear-cut some trees to build mass and energy collectors to stockpile resources for the fi ght ahead. I was about to get swarmed and had little time to react. Defensive positions! Laser turrets, tier two. Start producing shields for the inevitable nuke strike. Build a radar system. Start upgrading my supreme commander unit for battle (yes, command units can also be upgraded—be a better engineer or develop personal shields, for example). Order up some tech-level 3 Siege Assault bots to fi ght back. With my head back in the game, it was easy to appreciate everything happening. My artillery and defensive turrets tag anything entering radar range—or at least scare ’em away. When you target one unit to attack another in Supreme Commander,
there’s no guarantee you’ll hit it. Taylor chimes in,

“You don’t know if you’re going to miss, hit something else, or hit a tree and then the tree catches fi re, falls over, and hits a shield system instead.” Proper physics decide the battle—physics that I wished to God would work in my favor right about now. I fi nally clear a path for my assault bots to locate and take out the missile silos. Launch detected. Crap. My shields absorb some of the damage, but it’s over. All but a few ragtag units get wiped from the map. I will have my revenge, but there is one thing I can promise: Losing the fi rst round won’t infl uence my opinion of the fi nal game.
Much.

MUTUALLY ASSURED DESTRUCTION

The superpowers’ superweapons
Every major war has its confl ict-ending experimental technology. World War II had Fat Man
and Little Boy. The future holds Voltron-like robots and cannon-bristling, trundling dreadnoughts.
Here’s a quick debriefi ng:

UNITED EARTH FEDERATION: FATBOY
Intel: This Mobile Land Factory is a superior support unit, featuring four battleship cannons and a powerful shield generator mounted on a heavily armored frame. An internal construction bay permits troop reinforcements in the fi eld.
Tactics: The Fatboy is ill-prepared for small, fast-moving targets. Penetrate the shields and avoid the limited fi ring arc of side-mounted riot guns to infl ict signifi cantto- serious damage.


CYBRAN NATION: “MONKEYLORD”
Intel: This monstrous spiderbot houses an extremely powerful microwave laser for short-range destruction. Prepped for resistance, it also has extremely thick armor and short-range antiair/antiground countermeasures.
Tactics: The “Monkeylord” (which doesn’t look anything like a monkey, by the way) is a
slow-moving unit that’s especially vulnerable to long-range bombardment or when traveling
through water.

THE AEON ILLUMINATE: GALACTIC COLOSSUS
Intel: The Colossus focuses quantum energy through its eye into a highly destructive, short-range beam attack. Upon death, the chest cavity breaks open and releases a highly unstable, incredibly volatile quantum energy “being” that quickly dissipates.
Tactics: The Colossus is extremely vulnerable to air and naval attacks.

Starcraft


Following the success of their earlier games (namely WarCraft and Diablo), Blizzard Entertainment presents StarCraft, a real-time strategy space epic. Those familiar with the WarCraft series should feel at home here, as the interface and control scheme are similar to those of WarCraft II: Tides of Darkness. However, this is where the similarities end.

Genre: Strategy, Style: 2D Real-Time Strategy

Red Alert Gold & 2

PC game / Red Alert Gold :Command & Conquer: Red Alert is the prequel to the original Command & Conquer, Tiberian Dawn. The story takes place many years before that of Tiberian Dawn. Peace had reigned for most of the 20th century. Until now. The mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall and countries collapse before the overwhelming might of the Red Storm. The Allies are scrambling to meet the onslaught, but they have been caught by surprise.

Red alert 2 Command & Conquer: Red Alert 2 is the sequel to the three million selling, award winning real-time strategy game Red Alert. Red Alert 2 brings players back to the alternate universe of Red Alert with an onslaught of new units, tactics and strategies. As in the original, gamers can choose to lead Soviet or Allied forces. Soviet commanders will invade North America and try to claim it for mother Russia. Allied commanders will fight to push back the invaders and save liberty. Both sides are well armed with conventional weapons and experimental technology. The Soviets can engage in psychic warfare, wield nuclear weapons and fry all they survey with Tesla technology. Allied forces can teleport with chrono technology, conduct covert operations with the help of Gap Generators, and rain down lightning bolts through weather control. Supporting these high powered, advanced weapons are massive conventional forces, including armies, air power and navies. download game rapidshare megaupload sendspace yousendit turboupload

Rainbow Six 3: Raven Shield 1.6

expansion pack
PC game / Command an elite, multinational squad of special operatives against a hidden terrorist foe. In Raven Shield, the third installment to the wildly popular Rainbow Six series, RAINBOW races against time to stop terror and unravel a mystery. In locations around the world, from London to the Caribbean to Rio de Janeiro, lead team RAINBOW in a desperate effort to battle a madman and foil his doomsday plot.

Blade of Darkness

Third-Person 3D Action RPG
PC game / The Lord created Chaos, and divided it in two parts, the Light and the Darkness. He gave to them life and thought, and so were born the Spirit of Light and the Prince of Darkness. But the Prince held the unspoken desire of supplanting his Father. He learnt in secret the language of Creation and tried to create a new being. But the newborn would not accept the commands of the Prince of Darkness, and growing stronger, took part of his own essence and created terrible monsters and demons. The Lord and the Prince of Light tried to stop it, and they waged a great war. Gradually, the being was weakened and finally defeated, but after this the Father was exhausted, and withdrew into the depths of the Universe.

The younger Gods, proud of the victory, completed the creations of their Father, giving shape to the Sun, the Moon and the Earth. However, the Prince of Darkness attempted to corrupt the souls of the fledgling race of man, amidst the confusion of a new war incited by dark creatures of his own creation. The Earth was in a moment of extreme danger, so one of the younger daughters, Ianna, cast a powerful spell that expelled the gods from their dwelling place and kept the Earth closed to them. The Spirit of the Light went to the Sun and from there protected the Earth during the day. Ianna went to the Moon, to protect it during the night. Thus began the cycle of Day and Night, and a new age of balance was born over the Earth. But all of the gods’ creations remained, leaving mankind to contend alone against the darksome fiends.

The Hustle: Detroit Streets Overview

Billiards comes to PS2, Motor City-style, in Activision Value’s Hustle: Detroit Streets. Players choose from two up-and-coming hustlers, Jack Stone or Kat Hudson, and lead their character up the underground ranks by winning games in some of the most “exclusive” clubs the city has to offer. Players can impress fellow hustlers with trick shots, but it’s all about the green at the end of the day. By betting on themselves (and then actually winning, of course), Stone and Hudson can earn money for the professional equipment and stylish attire they’ll need to hold their own against Motown’s biggest players. The Hustle: Detroit Streets was developed by U.K.-based Blade Interactive, whose previous work includes the Jaleco-published World Championship Pool 2004.

Features
Choose from Jack Stone or Kat Hudson, and lead them up the underground ranks
Play over 180 pool sharks who all want the same thing you do
Bust out your billiard moves with 26 trick shots in nine venues

Trackmania United 2007

Evidently, the French don’t hate everything united
year: 07 – review: The days of Pole Position are gone.
No longer can you loss a quarter into a machine, grab the wheel, and careen headlong into an 8-bit winner’s circle. These days, the most popular racing games require you to manage everything from gear ratios to suspension tightness—and manage them well, if you hope to take that coveted champagne shower. Now, don’t get me wrong: I love me some gear ratios, but even I sometimes find myself waxing reminiscent about the heady days of pick-up-and-play racing.
Enter French developer Nadeo and the latest iteration in its TrackMania series: TrackMania United, a “classic” racer in the Pole Position mold. You need little more than two buttons and a thumbstick to enjoy the hundreds of tracks United offers; the simple system is pe fect for those intimidated by Gran Turismo but still jonesing for a little velocity. Unfortunately, that velocity often hits zero as a result of United’s penchant for locking up—both on the track and in the custom map editor.
And that map editor—when United maintains its stability—is undoubtedly the game’s marquee feature. Although it could’ve used a tutorial for the more esoteric elements, with a little trying and erring you’ll be laying down tracks faster than John Henry with a scorpion in his boxers. Indeed, a big part of United’s entertainment value lies in spending hours tweaking every detail of your custom maps until your OCD temporarily abates. More importantly, the map editor takes United beyond its spiritual racing ancestors: Pole Position may have been white-knuckle fun, but United combines that with the sheer mad-scientist fun of building something and watching it come to life.