PC game / This 3D action sequel features the multi-talented title character of the previous year’s Prince of Persia: Sands of Time, who is now imbued with even more skills and abilities, and faces an even greater threat. Pursued by an incarnation of his own deadly fate, the acrobatic Prince must platform-jump, puzzle-solve, and swordfight through a quest that leads him to the surreal island home of terrible monsters that represent humankind’s greatest fears. One major enhancement to this sequel is in the fighting mechanics, which are designed to allow the Prince to string together jabs and slashes into customized combination attacks. Developing these skills will be crucial, as the hero faces even more combat in this adventure than in his last. Supernatural abilities will also play an important role, and the Prince can employ his influence over the “Ravages of Time” to give himself a fighting chance against otherwise overwhelming odds. download rip sendspace megaupload torrend download iso crack
Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. As in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning-styled moves. Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game’s canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety.
The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player’s damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations.
As in the prequel, the Prince possesses a limited control of time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka’s clutches.