MotoGP 07 Review

This game, like the rest of the motogp series is a great representation (as far as video games go) of what it is like to ride a motorcycle on a track. It very well demonstrates the need to become familiar with the individual courses (which are well done), and gives a somewhat accurate representation of the handling dynamics of a genuine track motorcycle (best offering yet). The game is realistic enough to show the glaring differences between a rider with track experience and one without.
However, the games graphics are poor. Compared to the newest car racing sims like the forza series, the motorcycle representations are laughable.
Although it is obvious that the developers have spent a lot of effort in representing the tracks accurately, it seems that is all they did. When I play a game like Project Gotham and am blasting towards a corner, I find it easy to consistently find my braking points, because there exists a fabulously detailed environment in which to pick and refine my brake markers. In MotoGp, there is little image detail on or off track to help you reference anything, including turning points, braking markers, or acceleration points. In a real world situation, for a device as unforgiving as a motorcycle, the lack of these details (cones, corner signage, paint markings, trees, signposts, etc…) would certainly cause crashes.

I really enjoy the game, and it is the best available for scooter nuts today. It has the greatest offering of the most fabulous tracks around the world to race on (of any of the racing genre) I am aware of. However, the game has not really progressed graphics-wise since its initial offerings, and compared to todays vehicle sims, looks like space invaders.

Verdict: 60/100

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