the Sims: Castaway Stories

Genre Simulation Styles Life Development Sim Developer Maxis Publisher EA Games

PC game / Sims: Castaway Stories lets gamers experience the traditional challenge of developing characters with the added twist of doing so while stranded on an uncharted tropical island. The linear Story Mode takes players through 24 chapters as they help their Sims adjust to a new way of life. Along the way players can befriend the native islanders, battle wolves, adopt an orangutan, and discover the island’s many secrets. The traditional Free Play Mode lets gamers design and shelter their Sims, and explore the island at leisure looking for romance and adventure.

Gone with the Demon PC Reviews

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Red mundus – Recommended
A solid brawler with suprisingly well-done attacks, animations and combos. Think Condemned but requiring more skill and timing. Every weapon feels and attacks differently and has different animations for backstabs counters, combos, etc.

So far the combat is essentially the only thing to the game but for an early access title it’s solid. I hesitate to use “dark souls”-like as that phrase has lost all meaning but the game clearly is channeling and trying to capture that same concept of skill, timing and difficulty that Darks Souls series provides. Eager to see the game develop and use its potential. Graphics so far seem mostly placeholder and most rooms look the same.

isaacfess – Recommended
This game is pretty good.

You wake up in an elevator and kill the first thing you see. sounds like a typical saturday night to me.
Okay here’s the actual review. So the combat is slightly slower than most games so if you dont like that it might make you dislike this game. The blocking mechanics are neat, you can block the left center or right side of your screen. You can make baddies stagger with a well timed block. The graphics are good even though most of the game is coridoors. I played the closed alpha build and it has went in the right direction so far.

For right now in Early Access the game is a 7.5/10 For me.

Mordane – Recommended
It’s not a bad game. If you’re looking for fast paced combat you’ll be disappointed. Take your time, plan and be patient. It’s great for an alpha. The game has some serious potential to grow into a unique experience. So far the RPG elements seem to be fairly basic and the combat could feel a bit more fluid but as of this review it is only day two. I’m excited to see where this goes.

I’m glad I have it and you likely will be too.

Nathan Drake

First appearance Uncharted: Drake’s fortune Released 2007 Format ps3 created by naughty dog

Oh, how we scoffed when Nathan Drake swaggered onto the PS3 back in ’07’s Drake’s Fortune. Who was this pretender, flouncing about killing mercs in jungles and stealing treasures? “Put those back,” we said, as one. “Lara’s going to want those.” And now here he sits at number four on your list of best-ever PlayStation characters, two whole places higher than his veteran predecessor. How did it happen? Perhaps you could point to the lack of really killer Tomb Raider games available to PS3 owners until the 2012 reboot. Or maybe it was Uncharted’s flair for armchair tourism – except instead of slouching around museums looking half-interestedly at ancient tools, now we could run about wide-open ancient ruins knocking over antiques, crouching behind sarcophagi and blasting baddies off ledges with shotguns. But the real reason for Uncharted’s leapfrogging of Lara, we suspect, is down to its hero. Drake wasn’t a blank slate like old Lara, but genuinely likeable – a funny, loveable mate who charms ladies, tells great stories in the pub and occassionally steals artefacts.

Curse: The Eye of Isis

year:03 Genre Action Styles Third-Person 3D Action Developer Asylum Entertainment Publisher DreamCatcher Interactive, Inc.

PC game / An Egyptian artifact protected by a deadly curse has been abducted from a museum in Curse: The Eye of Isis. As archaeologist Darien Dane, players must recover the statuette and return it to its original resting place in Egypt. Together with his assistant Verity, Dane must travel by train, cargo steamship, and through an ancient pyramid to break the evil curse once and for all. Until the statuette is returned, players must be prepared to battle mummies and other creatures while solving a variety of puzzles. A number of 3D animated cut-scenes further the story as players encounter an assortment of characters during the perilous journey.

Glory of the Roman Empire

Genre Strategy Styles Empire-Building Developer Haemimont Games
Publisher CDV Software Entertainment USA

PC game / In the spirit of classics such as Pharaoh and (especially) Caesar, Glory of the Roman Empire is a city-building game set in ancient times. Beginning with limited resources and a very small population, players develop their city by adding new buildings. These offerings attract new citizens, just as they require more workers. Eventually, an infrastructure of realistically interrelated facilities covers the landscape, requiring careful management to keep balanced. Even still, it will take more than fancy bread and circuses to keep citizens content, as they must feel safe from the barbarians who lurk on the outskirts of civilization. Some may find success through diplomacy and trade with the northern tribes, but wise governors may also want to train military forces in their cities, to fend off raiding savages.

Tron 2.0

Genre Action Styles First-Person Action Developer Monolith Productions, Inc. Publisher Buena Vista Games Inc.

PC game / Four “primitive” weapons – disk, rod, ball, and mesh – are encountered in the computer world, though the disk is the only weapon that can be used both offensively and defensively. Jet will also ride light-cycles, both the classic cycle from the 1982 film and a new “experimental” update from designer Syd Mead (also responsible for the original light-cycle design). Up to 16 people can participate in team-based multiplayer mayhem.


The single-player campaign takes place entirely inside the computer’s world (though some cutscenes are shown of the ENCOM research laboratory). The goal of each level is generally to complete tasks and find keys (“permission bits”) which allow access to the next level.

The design of the game’s levels is linear; there are no choices about how to proceed or of what to say during the interactions with other characters. The levels feature energy bridges and gates, neon-glowing contours, vibrant colors, floating boxes and tiles, teleports and deep chasms. Jet will be harmed if he falls from a height (or killed if the height is great enough), or be crushed by certain moving objects in the digital world.

Jet begins with the disc weapon seen in the movie; but obtains other weapons similar to a shotgun, a submachine gun, a sniper rifle, and grenades. Ammunition for these new weapons is energy, which Jet can collect at various points during the game (an exception is the disc, which uses no energy in its basic form). The in-game names for these weapons are, respectively, disk, rod, mesh, and ball. The other weapons are upgrades of these basic weapons (called “primitives”).

Jet’s abilities are customizable, as his in-computer program earns “build counter” upgrades – when earning a level, Jet 1.0 becomes Jet 1.1, and so on. He acquires new abilities, and also the aforementioned weapons, in the form of “subroutines” held in “archive bins” scattered around the levels, and he has a limited number of memory slots in which to “install” these subroutines onto his person. Subroutines start out as alpha-grade software, but can be upgraded to beta and gold statuses, which both take up less space in memory and become more effective.

As he moves through the levels, Jet must engage many lower-tier enemies. Although none are particularly powerful, they usually appear in gangs, making them more of a threat. Among the regular levels, there are some with boss enemies.

Interspersed with the first-person-shooter levels are several light cycle races. As seen in the movie, these races are actually arena duels in which each light cycle attempts to destroy its opponents by driving them into its jetwall. The arenas contain ‘improvements’ (such as speed zones that affect the cycles’ speed), more complex layouts with walls and other artifacts (instead of the “empty box” as seen in the movie), and power-ups that can be collected during races. In addition to Tron’s regular light cycle, Jet can also gain access to the super light cycle that sports a more modern design and offers more speed. Tron 2.0 initially required the player to win the light cycle races in order to advance the campaign. Consumer feedback revealed that many felt the computer-controlled light cyclers were impossibly precise in their controls (turning at speeds a human could not, or boxing themselves in,for example), forcing players to wait for the enemy light cycles to destroy themselves. As a result, the vendor released a patch eliminating this rule.

The additional light cycle mode contains no campaign; instead, the player is presented with a choice of several light cycle arenas.