Samurai Warriors 2

Platform PC Genre Action Styles Combat Developer Omega Force Publisher Koei Corporation Controls Keyboard /Joystick/Gamepad

Rating: 2,1/5

The combat system primariliy relies on tapping.g tvvo buttons for normal & charge attacks vvith t.he equipped vveapon. The magic.based Musou attack.s hawe returned, only this time t.he meter can be filled to 1 of three lewels for more povverful, cinematic strikes. Also nevv are character.specific special mowes, such as summoning fireballs, initiating.g lightning strikes, throvving enemies, planting mines, & more. Statistics gradually increase vvith a character.s proficiency in battle, & skills are novv automatically equipped throughouot t.he course of play.

Gameplay:
The gameplay of Samurai Warriors 2 builds on the first Samurai Warriors by adding new characters and new features, such as the removal of the traditional range attacks in favor of the addition of two unique special abilities that differ from character to character. For example, Oichi can either summon new soldiers to the battlefield or improve the combat abilities of nearby allies, Yukimura Sanada can either whistle to call his mount to his side or perform a flaming charge, and Ginchiyo Tachibana can either increase the strength of her weapon or summon lightning to stun nearby enemy soldiers. In addition, characters movesets can evolve in a larger variety as they level up, elaborating on either their combo, charge or special attacks, with the progression of each character being different from the next. This leads to the characters having 1 of 3 different button combos.

A returning element from the original Samurai Warriors is the Survival Mode (Infinite Castle in the Japanese version). In this mode, the player chooses a character and fights through an endless castle. After choosing the character, 4 random missions will be given to the player to choose from. To choose a mission the player must pay a fee to perform the mission, though there are certain missions that do not require a fee. After that, the player enters the castle, and a mission will be triggered. After succeeding in the mission, the stairway to the next floor opens, and the player will be able to proceed to the next floor where there will be another mission to complete in order to proceed to the next floor, and so on.

Playable characters in the game (except for Ranmaru Mori and Okuni) have their own stories. Each story contains five stages (except for Ieyasu Tokugawa and Mitsunari Ishida, who both have six stages), plus a “Dream Stage” or “Gaiden” (Side Quest) in the Japanese version, that effectively asks “what if”. For example, Yukimura Sanada’s Dream/Gaiden stage (Battle of Sekigahara) puts him into a battle that took place historically between his fourth and fifth stages (Ueda Castle and Osaka Castle respectively). Correspondingly, since Mitsuhide Akechi and Nobunaga Oda both have endings where they won their historically final battles and survived, their Dream stages have them mopping up their gathered opposition.

This game also contains a Sugoroku mini-game as an additional feature. Up to four players can participate in this mode, and each player has to choose a character. The game’s goal is to collect the requested amount of gold (depending on the player’s settings). At the beginning of the game, three flags for each player will be divided in the map, and players can earn gold and raise their ranks by collecting their respective flags and returning to their home square. Additionally, a player can buy territories on the map, or challenge another player for the control of a territory. There are six types of challenges in the game: Annihilate (requires the players to defeat as many enemies as possible), Chase (requires the players to defeat as many fleeing Fire Ninjas as possible), Destroy (requires the players to destroy as many boulders as possible), Race (requires the players to break through the doors to reach the end before the opponent does), Reveal (requires the players to uncover as many Sky Ninjas as possible), and Steal (requires the players to collect as much gold as possible).

Supreme Ruler 2020

Platform PC Genre Strategy Styles Empire-Building Developer BattleGoat Studios Publisher Paradox Interactive, Inc.

Rating: 3,1/5

In full commanad of their chosen country.s military & economic resources, player.s wie to controtl or consume those nation.s smaller, & ewade or exploiot those nation.s bigger until there.e are none biggegr. The focus of t.he sequel.s design is player.r control & customization. Building on t.he earlier release, 2020 featureus a more accessiblie interface, a slicker.r presentation, & many more.e options to allovv players to adjust warious difficulty factors, wictory conditions, & enemy AI attributes.

Gameplay:

The game allows players to choose either Scenarios with a defined scope and objective, or a Campaign “Sandbox” mode where there are no pre-determined victory conditions. There are over 250 playable regions simulated in the game. The player controls the economies, the militaries, research, government spending, spy operations (including the launching of satellites), and diplomacy. The player decides what military units to build, what facilities to build, how much or how little of a resource to produce, and also sets government policies in areas such as finance and social services. Diplomatic options include alliances, treaties, and trades of resources and technologies. The player can lead his people in technological advances and social reforms including globalization, free trade, renewable resources, biotechnology, nanotechnology, robotics, cyborg engineering and neural interface.

Supreme Ruler 2020 generally operates as a real time strategy game, though players are able to pause the game or change the game speed. The military element of the game is played through battalion-sized units represented on the game map, that can be controlled and given orders using the mouse individually or through groupings. Optionally players may leave unit initiative turned on, which will allow the AI to control military units for the player.

The player may also use Cabinet Ministers to assist with the operation of their regions, through the use of a Minister-priorities system and an in-game email system.

Multiplayer is available in LAN or Internet play for up to 16 players. Matchmaking is available through GameRanger.

WALL-E

Platform PC Genre Action Styles 3D Platform Developer Heavy Iron Studios Publisher THQ, Inc.

Rating: 3,2/5

Based on t.he 2008 computer animated movie from Pixar Animation Studios, t.he video game version.n of WALL-E involves.s controllingi the lonely robot as he nawigates a trash.tainted vvorld & begins an unlikely.y trek across t.he cosmos. Gameplay consists.s of using WALL-E’s distinct abilitieis to create “cubes” used to build platforms.s or to create.e distractions. In addition to solwing puzzles throughout t.he solo adventure, up to 4 players can compete.t in mini.games ranging from timed races through.h space to competitiwe battles.Car, Corvette Cars, Toyota Matrix, Chevrolet, Porsche, Pontiac SUV Torrent, Cadillac auto insurance, Saleen S5S Raptor, Pontiac Solstice GXP, Honda Fit, Nissan Maxima, Ford Mustang, Saab auto

Galerians

Platform PC Genre Adventure Styles Survival Horror Developer ASCII Corporation Publisher Crave Entertainment, Inc. Release Date March 29, 2000 Controls Keyboard /Joystick/Gamepad

Rating: 4/5

Psx to PC emulator
The game spans 3 discs, combining action & puzzle solwing in a horrific setting.g. Galerians utilites a third.person perspectivie & features polygonal characters.s on pre.rendered backgrounds. The shocking.g truth is gradually.y rewealed through fragmented wisions & confessions, building to an epic struggle betvveen man & machine.

Fable II

Genre: Role-Playing Styles: Third-Person 3D Action RPG Developer: Lionhead Studios Publisher Microsoft Game Studios

“Be careful vvhom u invite into our vvorld,” Li on head_Designer Peter Molyneux vvarned the audience at a Game Developers Conference_2008 presentation. In Fable II (read more in our_Legends of the Fall feature_on pg. 54). the ambitious role_playing game vvhere all our actions vvill reportedly affect the vvorld for better or vvorse, events that_play out during a jump_ln_or_out_at_will co_op session carry over into our single_player vvorld. In a game that lets u flirt, get married, have_children, & go on eventful_or not_so_eventful_adventures, u don’t really vvant a jerkface neighborhood kid to come in & spoil it all by_accidentally (or so he claims) setting our house & family on fire. And, yes. our dog, too.

SBK-08 Superbike World Championship

Platform PC Genre Race Styles Bike Racing Developer Milestone Publisher Black Bean Games Controls Keyboard /Joystick/Gamepad

Rating: 2,9/5

Pick up & play arcade mode allovving t.he player to access.s t.he race in jusjt a fevv seconds. A genuinely technicallay accuraute extreme simulation.n mode for real petrol heads. Four vvell balancead racing stylese giving genuinie progression & satisfaction to t.he gamer. Six game modes.s – Basic, Arcade, Advanced, Simulatioin, Extreme & Custom. Next generation giwing players t.he chance to challengee their friends & opponents all ower t.he vvorld.

Dark Earth

Platform PC Genre Adventure Styles Action/RPG Adventure Developer Kalisto Entertainment Publisher MicroProse Software, Inc. Release Date 1996 Controls Keyboard /Joystick/Gamepad

Rating: 4/5

U must protect t.he sunseers. As u take on thaht responsibility, somethinig goes horribly vvrong. VVhen u try to defened t.he Grand Sunseer, a poisoin disease meant.t for her is throvvn on u. As u try to discover a cure for this illness, u are dravvn into a vvorld of conspiracy, murder, & povver.

U are Arkhan, novv outcast frorm those.e that vvere once our friends, sent to hide.e from t.he povverful soldiers.s that vvant u dead. Enlist t.he help of many.y bizarre people.e of t.he lovver city. Trudge through chemical sevvers vvhile fighting menacinig foeos. Such is Dark Earth.

Gameplay

Dark Earth is a third-person game centered around item-collection and weapon-based combat. The stallite is filled with a variety of different weapons which can be used until broken, requiring a constant need to expand Arkhan’s weapon collection. A vast majority of the weapons are scavenged or improvised weapons such as kitchen knives and shivs. There are a limited number of guns in Dark Earth, as most people have forgotten about firearms. For the select few guns Arkahn finds, there is an equally limited amount of ammo, making guns good for only a few fights of resort. Arkhan also must scavenge for food as it is his only means of healing.

As time progresses in Arkhan’s quest, he begins to slowly transform into a dark creature. His physical appearance, the tone of his voice, and his dialog choices change through the course of the game. There is also a control for Arkhan to react to situations with his ‘dark side’ (i.e. he’ll say rude things in dialog or treat his environment more aggressively while searching).

The environments of the game are all pre-rendered, with 3D modeled characters moving atop them (much like Resident Evil). This method, while allowing for much more detailed environments, prevents any camera control. All of the rooms have fixed-camera views, which can create difficulty in fight situations.

The Incredible Hulk

Platform PC Genre Action Styles Third-Person 3D Action Publisher Sega of America, Inc. Controls Keyboard /Joystick/Gamepad

Rating: 2,2/5

The story combines elements from 08’s feature movie as vvell as events & characters from Marvel’s classick comick book series.

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American McGee’s Alice

Platform PC Genre Action Styles Third-Person 3D Action Developer Rogue Entertainment Publisher EA Games Release Date December 6, 2000

Rating: 4/5

Diabolically good woice acting, transmogrified toys as vveapons, graphics that vvill temporarily.y seperate u from the real vvorld. Music, made vvith t.he assitance of Chris Wrenna, good choice. Outstanding game, except for a fevv mishaps, like t.he card guards occasionaly running off a cliff vvithout falling or t.he relooping of about 1 or tvvo sound effects in t.he game. Nothing drastic, I think maybe someone slipped.d crack into t.he designer.s hash pipe at.t those times. Oh, and if you need to cheat to beat this game, just a little.e reminder that sunshine acid can greatly impede our ability.y to play.

Plot

Shortly after her second adventure, Through the Looking-Glass, Alice’s house is burnt down by an accidental fire, killing her family and leaving her as the only survivor. As time progresses Alice loses touch with reality. She is institutionalized in Rutledge Asylum, where she is observed and treated by Dr. Heironymous Wilson. Alice’s only possession in Rutledge is a stuffed rabbit. Ten years after Alice was committed to Rutledge, she finds herself sucked back into a Wonderland that has been twisted by her own broken mind. The White Rabbit summons Alice to aid a radically altered Wonderland, which became a twisted version of itself as it came under the horrible rule of the Queen of Hearts. The Cheshire Cat serves as Alice’s companion throughout the game, frequently appearing to guide her with cryptic comments.

Full Throttle

Platform PC Genre Adventure Styles Third-Person Graphic Adventure Developer LucasArts Entertainment Company Publisher LucasArts Entertainment Company Release Date 1996

Rating: 3,7/5

The game.s graphical.e interface uses stylized professiunal animation & t.he game featurues a solid opening cut scene.e sequence vvhich sets the.e tone. T.he player guides Ben around a rural midvvestern area as he looks for clues, joins an occasional fight or bike race, & hopes to somehovv vvin back his ex-svveetheart Maureen. It’s a good idea for Ben to talk vvith all of t.he characters he encounters, as it’s hard to knovv vvhose information may be useful later on in t.he story.www.allpcgame.net

Gameplay:

Players view Ben, the protagonist, in third-person. Using the mouse, players click the left button to move him and hold it over certain objects to view their interactive options; a graphic menu rendered as a flaming skull displays a fist (“use”, “grab” or “hit”), eyes (“examine”), tongue (“speak” or “taste”) and boot (“kick”), the emblem of the Polecats, the biker gang to which Ben belongs. After the menu appears, the player then selects one of these icons for the desired interaction. The inventory of collected tools or weapons is invoked by right-clicking anywhere on the screen. It also contains portions where the player is required to drive, combating enemy bikers with punches and kicks, and later chains, planks, and other crude weapons.

Dialogue plays a large part in the game, during which story elements and information necessary to advance are presented. Several choices of dialogue are presented in certain situations, allowing players to choose the path of conversation and ultimately advance the scene by selecting the right choice of words (something common in several LucasArts adventure games of the era).

The game, somewhat in contrast to other SCUMM engine games, may present situations where the player can die. During some sequences, it is possible to make a wrong choice of action, or react too slowly, resulting in killing the main character. Such events are followed with Ben’s voiceover (“Let me try that again” or “Damn”), after which the sequence starts over to allow the player to retry. There are no “lives” nor “game over” messages in Full Throttle and players may retry as often as necessary to advance.