Platform PC Genre Action Styles Combat Developer Omega Force Publisher Koei Corporation Controls Keyboard /Joystick/Gamepad
The combat system primariliy relies on tapping.g tvvo buttons for normal & charge attacks vvith t.he equipped vveapon. The magic.based Musou attack.s hawe returned, only this time t.he meter can be filled to 1 of three lewels for more povverful, cinematic strikes. Also nevv are character.specific special mowes, such as summoning fireballs, initiating.g lightning strikes, throvving enemies, planting mines, & more. Statistics gradually increase vvith a character.s proficiency in battle, & skills are novv automatically equipped throughouot t.he course of play.
The gameplay of Samurai Warriors 2 builds on the first Samurai Warriors by adding new characters and new features, such as the removal of the traditional range attacks in favor of the addition of two unique special abilities that differ from character to character. For example, Oichi can either summon new soldiers to the battlefield or improve the combat abilities of nearby allies, Yukimura Sanada can either whistle to call his mount to his side or perform a flaming charge, and Ginchiyo Tachibana can either increase the strength of her weapon or summon lightning to stun nearby enemy soldiers. In addition, characters movesets can evolve in a larger variety as they level up, elaborating on either their combo, charge or special attacks, with the progression of each character being different from the next. This leads to the characters having 1 of 3 different button combos.
A returning element from the original Samurai Warriors is the Survival Mode (Infinite Castle in the Japanese version). In this mode, the player chooses a character and fights through an endless castle. After choosing the character, 4 random missions will be given to the player to choose from. To choose a mission the player must pay a fee to perform the mission, though there are certain missions that do not require a fee. After that, the player enters the castle, and a mission will be triggered. After succeeding in the mission, the stairway to the next floor opens, and the player will be able to proceed to the next floor where there will be another mission to complete in order to proceed to the next floor, and so on.
Playable characters in the game (except for Ranmaru Mori and Okuni) have their own stories. Each story contains five stages (except for Ieyasu Tokugawa and Mitsunari Ishida, who both have six stages), plus a “Dream Stage” or “Gaiden” (Side Quest) in the Japanese version, that effectively asks “what if”. For example, Yukimura Sanada’s Dream/Gaiden stage (Battle of Sekigahara) puts him into a battle that took place historically between his fourth and fifth stages (Ueda Castle and Osaka Castle respectively). Correspondingly, since Mitsuhide Akechi and Nobunaga Oda both have endings where they won their historically final battles and survived, their Dream stages have them mopping up their gathered opposition.
This game also contains a Sugoroku mini-game as an additional feature. Up to four players can participate in this mode, and each player has to choose a character. The game’s goal is to collect the requested amount of gold (depending on the player’s settings). At the beginning of the game, three flags for each player will be divided in the map, and players can earn gold and raise their ranks by collecting their respective flags and returning to their home square. Additionally, a player can buy territories on the map, or challenge another player for the control of a territory. There are six types of challenges in the game: Annihilate (requires the players to defeat as many enemies as possible), Chase (requires the players to defeat as many fleeing Fire Ninjas as possible), Destroy (requires the players to destroy as many boulders as possible), Race (requires the players to break through the doors to reach the end before the opponent does), Reveal (requires the players to uncover as many Sky Ninjas as possible), and Steal (requires the players to collect as much gold as possible).