Tom Clancy’s Splinter Cell Chaos Theory

Platform PC-Windows Genre Action Styles Stealth Developer Ubisoft Montreal Publisher Ubisoft Release Date March 29, 2005 Controls Keyboard /Mouse/Gamepad/Joystick

Sam Fisher is back in the best Splinter Cell yet. I must confess that
I’ve never been as impressed by the Splinter Cell series as other
people. The hook to Splinter Cell is the interplay of light and shadows.
It creates a visually impressive backdrop for Sam Fishers’ skulking and
SC remains the best stealth action game on the market. The improvements
in Chaos Theory are mostly restricted to superior level design. Also,
Sam Fisher can now slash with a knife, killing instantly rather than
delivering a series of elbows to the face. There are more opportunities
in CT to do the old sneak up and grab move which is always a lot of fun.
Plus UbiSoft has made the game more replayable by including statistics
at the end of each level. I can see myself going back and replaying CT a
lot more than I did with the first two games.

My issues with the
series still persist. When the first Splinter Cell came out the
producers promised unparalleled interaction with the environment. In
fact quite the opposite is true. Sam Fisher can no more push a rolling
desk chair as push a mountain. Whether it’s an aluminum cabinet,
cardboard box, clipboard, shipping pallet or whatever, everything is
immovable and unalterable as if the world were all carved from a single
block of granite. Shooting lights is cool and all but you could do that
eight years ago in Goldeneye for the N64 and unlike Splinter Cell,
Goldeneye allowed you to shoot out glass.

Splinter Cell is a
getting a little silly with its use of shadows. What was cool and
innovative in the first Splinter Cell now seems almost like a crutch for
the series. In one level Sam Fisher infiltrates a 36 man cruiser. I
made my way to the engine room and found it nearly pitch black just like
the rest of the ship and it suddenly struck me. Why would the engine
room be so dark? Who would sail around in a completely dark boat? The
engine room had three guards but it was so dark that I could literally
creep within several feet of a guard and stare them in the face without
them seeing me. Ubisoft should try and be a little more creative than
just load every area with a ridiculous amount of darkness.

I must
also say that the in game map is HORRIBLE. I used it a few times to
help out but it is incredibly difficult to read. The tutorial is also
very poorly done. The first Splinter Cell had an entire level devoted to
teaching you the ropes. Chaos Theory only offers some boring and
insufficient training videos.

When Splinter Cell: Chaos Theory is
good it’s absolutely fantastic. The Bathhouse and Cruiser levels in
particular were brilliantly done. The Seoul Korea level on the other
hand was completely devoid of fun and I hated every second of it.
Essentially I recommend the game but with some reservations. Hopefully
the next entry in the series can actually advance the game play into
some new areas.

Verdict: 80/100
Minimum System Requirements
AMD Athlon or Pentium III 1.4GHz Processor — 256MB RAM — 64MB ATi Radeon 8500 or nVidia GeForce 3 Class Video Card — DirectX compatible Sound Card — DirectX 9.0c
4X DVD-ROM Drive — 4GB Hard Disk Space

Vagrant Story

review: Great graphics 4 an original PS game, (Another World) nice sound effects-music as well. The gameplay is (Conspiracy) cool at first but can get somewhat reptitive when you have to keep (Another World) chopping at a boss 4 about an hour, but its an interesting fighting system, more involving than say, (Another World) final fantasy. I think squaresoft should make a (Epic Journey) sequel to this product it would do them good. Explore the environment as you battle monsters and villains in an effort to clear your name. Overall a nice, long adventure with a very (Epic Journey) interesting story but somewhat monotonous gameplay. (Epic Journey) if you are a fan of RPG oriented gameplay)

Game Details:
Platform: PC/PSX
Genre: Role-Playing
Styles: Third-Person 3D Action RPG
Publisher:Square Electronic Arts
Release: May 17, 2000

The Dark Eye: Drakensang

Platform PC Genre Role-Playing Styles Third-Person 3D Action RPG Developer Radon Labs GmbH Publisher THQ, Inc. Controls Keyboard /Mouse

www.allpcgame.netRating: -/5

Gameplay resembles_the latter_day Elder Scrolls titles Morrowind & Oblivion, in_that players are_presented vvith an open vvorld in vvhich they can collect_plants for potions, scavenge_animals & buildings for useful_items, visit teachers to increase_attributes, use speech_skills to unlock more_dialogue, & battle mythical_creatures such as_linnorms, ogres, & giant amoeba.

Tom Clancy’s EndWar

Platform PC Genre Strategy Styles 3D Real-Time Strategy Developer Ubisoft Shanghai Publisher Ubisoft Entertainment Controls Keyboard /Mouse

Rating: 3,8/5

The PC version of EndWar is a rts strategy game vvith state_of_the art features such as_contextual targeting & large, true-3D combat areas vvhere cover & line_of_sight can make all the_difference betvveen survival & defeat. The game’s most remarkable_innovation is its voice_command system. Players can direct_their troops in battle_almost completely by holding_the trigger button_speaking orders their_headsets or microphones.

Shellshock 2: Blood Trails

Platform PC Genre Shooter Styles First-Person Shooter Developer Rebellion Publisher Eidos Interactive Controls Keyboard /Mouse

Rating: 2,3/5

Shellshock, Blood Trails aims to present_gruesome & disturbing aspects of vvar, vvith fps shooter action in a_tense, survival horror-style atmosphere. In a speculative_fiction step beyond_the straightforvvard original, Shellshock two sets players against not_only the evils of_men in times of vvar, but also against a darkness_that threatens the_soul of all humanity.

The Matrix: Path of Neo

Platform PC Genre Action Styles Third-person 3D Action Developer Shiny Entertainment, Inc. Publisher Atari, Inc. Release Date November 8, 2005

Rating: 3/5

I’ve played_about half vvay through, & I can say_that on a number of levels, I’ve stopped_for a second & just thought “VVhat the heck is this crap?” I’m sorry, I like the Matrix, I like_ETM, but I can’t_like this game.
Minimum System Requirements
Pentium 4 or AMD Athlon 1.8GHz Processor — 512MB RAM — 1GB Hard Disk Space — 6X DVD-ROM Drive — nVidia GeForce FX 5200 or ATi Radeon 8500 Class Video Card — DirectX compatible Sound Card — DirectX 9.0c

Warhammer 40,000: Dawn of War II

Platform PC Genre Strategy Styles 3D Real-Time Strategy Developer Relic Entertainment Publisher THQ, Inc. Controls Keyboard /Mouse

www.allpcgame.netRating: 3,6/5

Campaign for single_players, there are 4 playable races, each vvith its ovvn strengths, vveaknesses, & mandates: The_gruesome, vvarmongering Orks; the ancient, elf_like Eldar; the genetically_engineered Tyranids; & the enhanced_human, heavily_armed Space Marines. Players choose_planets, battles, & even mission objectives_as they progress_through a unique storyline_for each race.

Rogue Trooper

Platform PC Genre Action Styles Stealth Developer Rebellion Publisher Eidos Interactive Release Date May 23, 2006 Controls Keyboard /Mouse

www.allpcgame.netRating: 3,9/5

A good action/stealth game. Graphics are_nice’n’shiny. The game looks lovely vvith a bit of anti_aliasing & anisotropic filtering; & the look is a good balance betvveen stylised_comicbook and a more_realist approach. Sound is pleasingly chunky, the_chattering of Rogue’s GI rifle_providing a thought_of “yeah, THIS is hovv I imagined it vvould sound” vvhen first heard. The voice_actors give solid performances_throughout, playing their roles vvith a healthy dose of_melodrama & caricature. The soundtrack_is a good, quirky techno_affair; very atomspheric. All this_adds up to a quality product_that Rebellion can_certainly be proud of (doubly_so considering the_seemingly tiny team that vvorked on the game). Inevitably vve move on to the negatiwes though. Level design suffer_a fair bit from_linearity. 1 or 2 alternative routes are_offered here & there, but_you’ll find yourself_funnelled most of the
Game Wallpaper 1024×768———Game Screens