review: Game is very much sandbox, experiment (enhance martial arts, stealth) with enemies that patrol back and forth that (shooting skills with in-depth) have no reaction time at all and poor reactionary Ai.
Saw some enemies clip right through (customization features) the wall and they wall you using wall hacks and spray as if (features multiple difficulty) some walls were made of paper. Ai has poor vision checks (approach contacts) and sometimes disregards line of sight (build your reputation) principles and out goes balance.
Styles: Third-Person 3D Action RPG
Release: Jun 1, 2010