Based on 5 critics – Overal Score: 64 / 100
GameInfo: By the year 2500, Earth had become toxic and unsafe for human life. Pollution and overpopulation had ravaged the planet, forcing humanity to the stars. Colonies and settlements soon sprung up across the solar system, but man had not left its thirst for war behind. Then, they learned their sun was dying, and everything changed. Only when faced with threat greater than each other did the nations of man finally come together. The United Colonies of SOL (UCS) was born, its first and only mission: to locate a new home for mankind, safely beyond the doomed borders of our solar system.
Suit up and take on the role of the Lieutenant Commander, ace fighter pilot and 2nd in command of the UCS Atlas, as you search for a new home, battle a mysterious enemy, and rescue humanity from a fiery end.
|MMGN A long time ago in a galaxy far, far away, gamers once flocked to the Space Combat genre is droves. These epic, challenging and complex titles were amongst the highest selling titles of their era, firmly stating their importance during what is often cited as the golden age of PC gaming. Alongside the point and click adventure genre, Space Combat fell by the wayside towards the end of the 90’s, and has remained rather dormant over the years. Seamless Entertainment, and indie studio based in Austin, Texas could have just opened up the flood gates with SOL: Exodus – their attempt to bring the Space Combat genre back from the dead. Read Full Review||80/100|
|BagOfGames Sol Exodus is a diamond in the rough. It doesn’t try to simulate an entire galaxy of barren worlds or force you to learn about things like trade routes or remember the market price of Unobtainium. What it does do is space combat and manages to do it well while including a nice seletion of mechanics that simplifies but also diversifies the experience. Read Full Review||76/100|
|IncGamers …aside from The Wreckless, Sol: Exodus is the only game attempting to take us back to the straightforward space-dogfight action of titles like X-Wing, or Wing Commander. Read Full Review||70/100|
|IGN The look of hope and excitement I saw in the face of the developers of Sol: Exodus was infectious at PAX Prime 2011. Like so many indie games, the demo wasn’t impersonal or delivered by a well-coached PR person, but the head of the studio, someone with a deep personal investment in the project. I listened intently as he detailed how he hoped Sol would be the return of the genre in a big way, a chance for a new generation of people to experience the joy of battling in space. The tiny slice of content looked promising, I walked away from the demo ready to play the next big space combat shooter. Read Full Review||55/100|
|IGM Back in my day sonny, vidya games about space ships blastin’ each otha’ were the bee’s knees young whippersnapper“ Is what I’d love to be saying right now. Unfortunately, I’d be lying though my teeth. The heyday of classics like TIE Fighter and Wing Commander was a little bit before my time. Instead, I had the sad privilege of watching the space combat motif die a slow and painful death at the hands of cigar smokin’ marines and other such more accessible topics. Read Full Review||40/100|
Genre: Action, Indie, Simulation
Developer: Seamless Entertainment
Publisher: Seamless Entertainment
Release Date: 25 Jan 2012