|PC Game||Category||Estimated Release|
|Vessel||Puzzle Action||March 1, 2012|
|Major League Baseball 2K12||Sports||March 6, 2012|
|Mass Effect 3||RPG||March 6, 2012|
|Sims 3: Showtime, The||Simulation||March 6, 2012|
|Top Gun: Hard Lock||Flight Action||March 6, 2012|
|Warp||Action||March 13, 2012|
|Commander – The Great War||Strategy||March 15, 2012|
|Total War: Shogun 2 – Fall of The Samurai||Strategy||March 23, 2012|
|Test Drive: Ferrari Racing Legends||Racing||March 27, 2012|
|Rayman Origins||Platformer||March 29, 2012|
Based on 1 critics – Overal Score: 60 / 100
GameInfo: Cannon Fodder 3 is a tactical action game, which inherited the style and traditions of the original game. The war goes on and its scale is nearly
the same as before. 500 conscripts are sent to meet their destiny. What awaits them? A general’s stars or a bed of honor?
These 21st century soldiers are equipped much better than their 1994 predecessors. They have 8 types of machinery, suitable for land, surface and airborne operations, as well as 17 types of weapon from assault rifles to the nuclear bomb.
Skirmishes take place all around the world and even in space! You’ll fight throughout the day and night, in hot and cold weather, in snow and rain. The enemy is skilled – there’re terrorists from all over the world and they have cutting-edge technologies at their disposal: teleportation and various mechanized combat systems. Our heroes will face great challenges – artillery strikes, insuperable force fields, automated turrets, suicide soldiers and giant humanoid robots.
Your savvy will come in handy: your actions aren’t limited to slaughter and destruction. You’ll have to capture enemy vehicles and bases, save hostages and rescue convicts, hold the line and shoot back from the turrets, search for data discs and spare parts, repair broken robots and bypass minefields. The high command carefully watches your operation’s progress: missions can be aborted because of major offence; minor misbehavior will be reprimanded, and great achievements will be rewarded with medals and promotions. In the end, the very best soldiers will receive the greatest reward: they will return to home camp where warm army barracks, hot army food, soft army bunks and a tender drill sergeant await them. Until the next time.
|Digital Spy Cannon Fodder 3 is a game best played in short bursts. Extended sessions prove slightly tedious, while a few poor design choices mar what is otherwise an enjoyable, albeit shallow, action game. The visuals are bright and colourful and the locations are varied, even if the objectives aren’t. Provided you’re not expecting a game with much depth or that’s oozing innovation, Cannon Fodder 3 proves that virtual war can still be a lot of fun.||60/100|
Windows XP (SP2) / Vista (SP1) / 7
Pentium IV 2,4 GHz / AMD Athlon 2500+
1 GB RAM (XP) / 1,5 GB RAM (Vista / 7)
GeForce 7800GTX / ATI RADEON X1800 XT
Based on 10 critics – Overal Score: 86 / 100
GameInfo: The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops – and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem. Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones.
|Strategy Informer If you asked me how do you ‘win’ at Crusader Kings II, I would have you say you don’t, not really. Sure, there is an overall ‘goal’ to get as high a score as possible when the game ends, but in a game that’s focused primarily on legacy, playing is winning, and the more you play, the more you win. CK2 is the latest title from Paradox Interactive’s internal studio (now named Paradox Development Studios). Sequel to the original 2004 Crusader Kings, this new game takes advantage of everything Paradox has learned, and everything they’ve done in the past 8 years, and puts to together to form one of the best paradox titles so far Read Full Review||95/100|
|Newbreview Paradox is getting closer and closer to that 5 out 5. Gameplay wise, they’ve already nailed it, now they just need to make the experience even more approachable and they will even start getting people without any real interest in history excited about their excellent games. Read Full Review||90/100|
|GameDynamo Crusader Kings II is a sequel to the original Crusader Kings, which was released back in 2004. Much has changed since then, but the heart and spirit and complexity still remain. Read Full Review||90/100|
|IncGamers For a title that can appear so dry and fusty on the surface, Crusader Kings II is a constant source of dark comedy. Within a few game years you’re guaranteed to become embroiled in a scenario that’d seem outlandish on the most farcical of sitcoms. A new, absurd anecdote about your screwed up dynastic life is always around the corner, and dramatic failure can be just as fun (and funny) as familial success. Magnificent plots to legitimise Anti-Popes, disturbing arranged marriages to imprisoned siblings, multiple ex-wives who each want to kill you in gruesome ways; it’s all here, in glorious medieval detail. In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date. Read Full Review||90/100|
Dealspwn Forgive me if I haven’t been myself recently.
Instead, I’ve been William The Conqueror. An obscure Polish Prince-Bishop. A Hungarian Duke. A widow queen. I’ve sired bloodlines that lasted a hundred years, waged brutal crusades, schemed my way to power, challenged the Pope and died, heirless, in ignominy.
And all that without suffering from multiple personality disorder. Crusader Kings II is a historical sandbox: over 400 years of real medieval history is our playground and its myriad families are our playthings. Read Full Review
|Cheatcc Paradox Interactive knows its audience, and the developer hand-crafted Crusader Kings II to fit the needs of its dedicated fan base. This is not an accessible game, and it does not pretend to be. Read Full Review||86/100|
|Hooked Gamers I’m deeply entrenched into George R.R. Martin’s wonderful world of A song of Ice and Fire. This proved to be something of a boon playing Crusader Kings II: the vivid storytelling of the succession war in A Clash of Kings provides the perfect backdrop for a game where the death of a king often leads to insane amounts of chaos and bloodshed. Being heir to the throne is as much a blessing as a curse and donning your new crown is usually the start of open strive, laced with covert assassinations and spiced up with a healthy dose of bribery. Read Full Review||81/100|
|GameDon This game can be summed up in one word. Marmite. It’s the type of game you instantly fall in love with and play for hours at a time, or one you switch off after 20 minutes in a hail of curse words and never play again. It doesn’t make this game bad, by far its a very decent strategy game at heart but it s that genre that’s not “COD” like. Read Full Review||80/100|
|New Gamer Nation I wouldn’t blame you if you’re unfamiliar with the Paradox ”grand strategy” games. Paradox ”grand strategy” is a general unofficial umbrella term that refers to Paradox‘s historical simulation series, including such titles as Europa Universalis, Hearts of Iron and Victoria. Each title allows you to lead a country of your choice through a very specific period of history, from ancient Rome to World War II. Crusader Kings is the latest title in this specific niche, covering the medieval era—specifically from just before the Battle of Hastings in 1066 all the way to the end of the Hundred Years war. You’ve probably guessed that it’s an incredibly nerdy title, but it’s also a lot of fun and possibly the best introduction to the “grand strategy” niche. Read Full Review||80/100|
|Digitally Downloaded In the meantime, might I instead suggest King Arthur 2: The Roleplaying Wargame, another spectacular Paradox title? It’s a solid grand strategy game with a twist and features a tutorial that actually explains what to do in a way that you will understand. Promise! Read Full Review||80/100|
Windows XP/Vista/7, Intel® Pentium IV 2.4 GHz or AMD 3500+, 2 GB RAM,
2 GB free hard drive space, NVIDIA GeForce 8800 or ATI Radeon X1900 video
card, Direct X-compatible sound card, DirectX 9, 3-button mouse,
keyboard, speakers, Internet connection for multiplayer
Release Date: February 14, 2012
Publisher: Paradox Interactive, Inc.
Based on 7 critics – Overal Score: 82 / 100
GameInfo: When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he does not even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they will face overwhelming odds, plot twists, and cliffhangers. It is only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls. With the body of an action game and the mind of a psychological thriller, Alan Wakes intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.
|GodisaGeek Alan Wake was released exclusively for the Xbox 360 back in 2010. That’s almost two years ago now and we’re only just getting a PC version of the game. I’ll refrain from using the word “port” too, this version of Alan Wake is anything but a simple port. Everything in the game has been thought through in terms of a PC game, not a PC version of an Xbox 360 game. With this version of the game players are getting everything they could have gotten two years ago only with updated graphics, a 3D mode and both pieces of the game’s DLC bundled in as standard.
It has been two years though, a lot longer than most would have anticipated. Has it been worth the wait or should the PC version of Alan Wake have stayed asleep? Read Full Review
|IGN The PC version of Alan Wake has followed a long, twisting path and occasionally fallen off cliffs. Remedy’s action game – its first since Max Payne 2 – was initially announced for Xbox 360 and PC. The PC version was later cancelled for dubious reasons, and marketed as an Xbox 360 exclusive title when it was released in 2010 for Microsoft’s console. But the desire to put together a PC version never died out at Remedy, and in late 2011 the studio re-announced Alan Wake for PC, which includes all the same content as the Xbox 360 version plus the Signal and Writer downloadable content packs. Read Full Review||90/100|
|Meristation It might seem that Alan Wake is essentially the same game that was released on Xbox 360 two years ago. Nothing could be further from the truth. Remedy has worked hard to adapt the psychological thriller to a platform that should never have waited so long. Better graphics, 3D support, and additional content including DLC. The only excuse for not buying Alan Wake for PC is that you already got bored of it on console. Even if so… you should give it a try. Read Full Review||90/100|
|New Gamer Nation Announced all the way back in 2005, Alan Wake was set for a simultaneous Xbox 360 and PC release upon launch of the Xbox 360. However, things changed, and after many delays, the news came that the game would now be exclusive to the Xbox 360. We now know this was attributed to Microsoft wanting the franchise to be a flagship exclusive for the Xbox. Originally pitched as a massive, open-world game with tons of places to explore. The title would now be a more linear affair, and believe it or not, this was a good choice. While there is a sense of exploration, and going off the path to find hidden areas, it’s guided enough to keep up the pace and immerse you in the story. It works very well. Fast forward to 2010 and Alan Wake is finally released on the Xbox 360 to generally favorable reviews. The PC version includes both DLC’s previously released on the Xbox 360. It was nice to see that for the money you are getting a complete package despite the fact that this is an older title. Read Full Review||80/100|
|Studycove Alan Wake is neither singularly a psychological thriller novel, nor a horror game. It is a game made by well-intentioned game makers who are good at their jobs but whose entire creative department is run by writer Sam Lake. Sam, apparently, either didn’t know or didn’t care that the rest of the office in which he wrote his novel had been taken over by Microsoft…. Read Full Review||80/100|
|GamesRadar Remedy’s Alan Wake, an oft-delayed but critically acclaimed Xbox 360 exclusive, is getting a re-release on the PC–complete with all of the DLC add-ons–and we’re digging back in for another trip to Bright Falls to battle the Dark Presence in this great story-driven thriller. Read Full Review||80/100|
|Strategy Informer Despite all the comments over the years about how the game couldn’t work on PC, the Vista-exclusive-title-that-was n’t has, eventually, come back to its rightful home. In doing so, it’s brought with it the usual raft of port upgrades like improved visuals, all the DLC and so on. But, essentially, it’s exactly the same game and, if you know anything of the original, you’ll probably find it has exactly the same issues as it once did. But that’s for further on in this discussion. Read Full Review||70/100|
Style: Survival Horror
Release Date: February 2012
Developer: Remedy Entertainment Ltd, Nitro Games
Publisher: Remedy Entertainment Ltd
Based on 4 critics – Overal Score: 78 / 100
GameInfo: 2069: No longer governed by politicians, the developed world is divided up into regions controlled by mega-corporations known as syndicates. These syndicates have revolutionized how the consumer interacts with the digital world. Since the consumer requires a device to access the world’s data and control technology, they can do this in the blink of an eye via neural chip implant.
Civilians flocked to be “Chipped” and enjoy all that their selected syndicate has to offer: housing, medical, banking, insurance, education, entertainment and jobs. One complete package. One complete lifestyle. In return, the syndicates gained unprecedented insights, and control, over the individual and their behavior. With little government oversight, business has become war. The syndicates will stop at nothing for ultimate market dominance.
At the first line of this war are the agents, the syndicates’ bio-engineered and chip-augmented enforcers. They can breach anything in the wired dataverse, including their enemies, their weapons and the environment that surrounds them, making them the most efficient and deadly technological weapons in the world. Take on the role of Miles Kilo, EuroCorp’s latest prototype agent, and embark on a brutal action adventure of corruption and revenge.
|Gamereactor I don’t feel that Syndicate 2012 should be compared to Syndicate 1993. It should be seen for what it is, a solid shooter experience, that in many ways manages to come across as fresh and original, while borrowing elements from the best in the genre in other areas. It’s far from perfect, but offers a significantly better single player campaign than Battlefield 3 for instance, and it’s a game that fans of the genre owe it to themselves to try. Read Full Review||80/100|
|Elder-Geek In 1993, Electronic Arts and Bullfrog Productions released the original Syndicate on the Commodore Amiga and Microsoft Windows. It was an isometric cyberpunk experience that gained a life-long fanbase. Now, almost 20 years later, EA and Starbreeze Studios (the company that delivered hit shooters such as the original Darkness and The Chronicles of Riddick: Escape from Butcher Bay) have released the series reboot simply named Syndicate. Read Full Review||80/100|
|1UP I actually don’t think remakes are an inherently terrible thing. In between the flood of Footloose and Arthur remakes are gems like The Departed or The Thing. At the very least, I no longer bristle at the idea of a remake, whether movie or video game; I prefer to actually check them out and judge each one on its own merits. After all, the last time games saw a revamp/revival of a long-dormant property resulted in the excellent Deus Ex: Human Revolution. And Syndicate has a lot going for it: The cyberpunk aesthetics mesh well with its literal take on corporate warfare, and such factors work in tune with a first-person shooter. And it’s from one of the more inventive developers of first-person games, Starbreeze Studios. Read Full Review||77/100|
|IGN Syndicate hints at a fantastic puzzle meta-game, but relies on bullets flying to get through every level. Where the story walks a familiar road, the cooperative campaign’s tough-but-fun arcade action makes up for the missteps. Though uneven, Syndicate remains a good shooter full of incomplete great ideas. Grabbing three friends and battling for corporate supremacy online is well worth your time, but don’t expect to be wowed by playing alone. Read Full Review||75/100|
Style: First-Person Shooter
Release Date: February 21, 2012
Developer: Starbreeze Studios
Publisher: Electronic Arts
Based on 23 critics – Overal Score: 77 / 100
GameInfo: The “desert island … a lost man … memories of the fatal crash … a book written by a dying explorer.” After two years of development, the long-awaited remake of the cult independent fashion, “Dear Esther” comes out on PC. “Dear Esther” immerses you in the realistic world of deafening, a remote and deserted island somewhere in the outer Hebrides. Once you have taken the first step, a voice began to read fragments of the letter: “Dear Esther …” – so begins a journey through one of the most original first-person games recently.
Leaving the traditional gameplay of the passage of the plot, “Dear Esther” discourages its beautiful surroundings with a spectacular music, to tell the great story of love, loss, guilt and retribution. Forget the usual rules of the game, and if something seems unrealistic, it is only because that all this may be an illusion. Why do we need this antenna? What happened on the freeway? A real island, or we come up with? Who is Esther and why she has chosen and called for here is you? The answers somewhere on a lost island in the open wind-swept cliffs and buried in the dark tunnels under the island … Or then again, all this is impossible, in the end … “Dear Esther” is supported by Indie Fund.
|The Koalition Gamers have their own opinions on what constitutes a video game and how they feel about the “traditional” mechanics that make a video game what it is. These traditions are presented to gamers through countless titles of all the genres of the video game spectrum. The overall traditional viewpoint of a video game is that it includes a great deal of interaction, where the player is utilising some form of control to influence what is occurring within the gamespace. Interactivity within a video game is paramount to any gamer looking for a truly interactive experience where they feel they are in control of what happens. Read Full Review||100/100|
|The Electronic Farmyard Whether you’re a video-game developer, academic, a lowly critic or just a plain old enthusiast, gamers love to debate the legitimacy of video-games, in relation to art. In Dan Pinchbeck and Robert Briscoe’s ‘Dear Esther’, those looking to argue the artistic merits of their favourite past time, now have a game which has the potential to propel their argument further, more than any other game before it and here’s why. Read Full Review||100/100|
|TGH It seems like its been forever since we were last treated to one of those “Is this even a game” kind of games. The last was arguably Amnesia: The Dark Descent back in 2010. Now we have Dear Esther. Released as a simple mod back in 2008 and running on Valve’s Source engine, Dear Esther received a lot of attention, and with good reason. It actually garnered enough attention to be redrafted and remade as a fully fledged Indie title with its own Steam Store page and price. But just what is it? Read Full Review||90/100|
EvilGamerZ I’ve been a fan of Dear Esther since it was a small mod for Half-Life 2 and now it has it’s own completely revamped, beautiful remake. This game came on sale today on Steam and I purchased it instantly, downloaded it and got to playing it.
This game is beautiful, the graphics are stunning and it really goes to show how versatile the Source Engine really is. The Source Engine has still got it! Read Full Review
|SoLastGen Dear Esther was spawned as a Half-Life 2 mod that was nothing short of a critical hit in the modding community, then a year after it’s 2008 release, it was picked up by an artist who wanted to bring more vibrancy to the world. A year after that, it was being completely redone, from the ground up by a small team, seven people in fact. Then, again, a year after that we have it’s release, today. Honestly, this day is kind of a perfect choice for the commercial release of this bit of software, Valentines Day. Perfect, that is, to tell you a good story of love and loss, and a beautiful story at that. Read Full Review||90/100|
|VideoGamer The beauty of Dear Esther is that it raises questions about content rather than mechanics. It strips out anything that can get between you and what it wants to say, and every problem relates to how the game presents its story, and how effective that story is. We don’t have to worry about production values, or whether the whole thing will fall apart in a buggy mess. It’s what The Chinese Room wants to show you, and how you take what is shown. No barriers of entry. No obstacles. No guff. Read Full Review||90/100|
Bit-Tech The struggle to define the difference between games and art has raged boringly in the background of the industry for many years now, with critics and creators drawing confident lines in the sand only for a tide of new releases to wash them away over and again. Is interactivity and firmly set rules what defines a game – and if so then how does that fit with sandbox games and the idea of player agency?
These are arguments that the commercial release of Dear Esther by TheChineseRoom, based on the 2008 mod of the same name, will dredge up again. Is this boiled-down tale of love and loss a game, or is it more of an interactive exhibit filled with unpredictable flourishes? Read Full Review
GamerZines There’s a school of thought that says games on the whole are getting better. Yet with the polished nature of most new releases also comes a stubbornness to stick with established precedents.
Like many other indie releases, Dear Esther flies in the face of such cowardice and offers an interactive experience which is unlike any other. Read Full Review
|PCGamer Dear Esther provokes thought and feeling in a way few other games do. Stripped down to its constituent parts, there’s very little game here at all. But at the same time, it’s a story that only games give us the freedom to hear. Read Full Review||84/100|
|HonestGamers Dear Esther is barely a videogame by any conventional sense of the term and approaching it like one will lead to nothing but frustration. But if you’re lucky, it clicks, not as a game but as a powerful and moving emotional experience. Read Full Review||80/100|
|Edge Some commentators might argue that Dear Esther’s reduction of the firstperson shooter to a walking tour makes for a mechanical dumbing down of a richer and more mind-taxing medium. But one thing’s for sure: thanks to this astonishing overhaul, it’s now quite impossible to ignore. Read Full Review||80/100|
|Wired It’s clear from the very first moments of Dear Esther that you’re not playing just any old game. Your view fades in on the dank shore of a Hebridean island. ‘Dear Esther,’ the narrator intones. ‘The gulls do not land here anymore.’ Read Full Review||80/100|
|Eurogamer Is it a game? I can’t say I know the answer, but I do know that unless you’re an IGF judge or a prissy dogmatist who sets out to pedantically define the boundaries of an extremely fluid medium, then you shouldn’t really care. All that matters is that Dear Esther is worth your time – and that its two-hour long chill will remain in your bones for a long while after. Read Full Review||80/100|
|GameInformer Dear Esther isn’t suited for every gamer. In fact, suggesting the game to someone based off other titles they’ve enjoyed would be a mistake. Rather, the game is recommended for anyone who likes taking a close look at a piece of art that goes against the grain of the medium. Read Full Review||80/100|
|IGN Dear Esther is that rarest of things: a truly interesting game. It left me feeling pensive, mildly saddened, and confident that games have plenty of directions left to explore. If you’re interested in what can be achieved when you abandon the conventions of games and explore the fringes of the form instead, it’s a must-play. Read Full Review||80/100|
BagOfGames Dear Esther is a morose interactive storybook which was originally a Half-Life 2 mod and now returns several years later as a retail release.
To appreciate Dear Esther you must be introspective, empathetic and patient. Read Full Review
|Nerdemic Daniel finds himself alone on a deserted island, wondering exactly who this Esther is and ponders the point of everything with this cheap indie title. Read Full Review||70/100|
|NowGamer Dear Esther is refreshing to play. It’s something that doesn’t involve relentless smiting, and it’d be nice if other games could take a cue from its presentation and storytelling, so we never have to get embarrassingly wistful about Aeris’ death ever again. Read Full Review||70/100|
|Examiner Dear Esther started out as a Half-Life 2 mod that reached cult status when it was released in mid-2008. Developed by thechineseroom, with artwork from Robert Briscoe and Ben Andrews, Dear Esther dares to challenge the notion of what constitutes a video game. Read Full Review||60/100|
|IGM The past hour of my life has been spent running, well walking, around an island in search of answers. Answers such as how I arrived at such a place, will I ever leave and who might the woman named Esther be? These questions all dance around my brain with every step I take further into the world of Dear Esther. Read Full Review||55/100|
|Arcadyr Dear Esther slows external influence to a dragging pace. Imagine watching a movie, but you need to constantly hold down the play button for it to progress. It can best be described like a trip to an art gallery, and as you are walking around, the audiobook playing in your ears is quietly battling with classic ensembles echoing through the marble halls. A very enchanting experience, providing you commit. Read Full Review||50/100|
|BeefJack Dear Esther has no challenge, choice or competitiveness: it’s just a journey. There are plenty of things to see and hear and mull over in your head, but you have no impact on its world beyond the pace at which you follow its narrow little path. It’s hardly interactive fiction and it’s even less a ‘game’, but it feels quite happy not to have some niche to fit neatly in with. It is enjoyable to experience and soak in, but its unique offering is ultimately unsatisfying. Read Full Review||50/100|
|Destructoid Dear Esther is an experiment but it is a flawed one. I have to wonder, even if it were a short film, if its vague plot and predictable conclusion would be effective. The ironic thing is that the most pedestrian of stories can be convincing when coupled with intelligently applied interaction — something Dear Esther stubbornly stands against. It’s as if it wants to be a part of this wonderful medium of ours without asking itself why, which is exactly why you should seek it out and learn from its failures as a game enthusiast, critic, or developer. Read Full Review||45/100|
Operating system: Windows XP / Windows Vista / Windows 7;
Processor: Intel core 2 duo 2.4GHz or higher
Memory: 1 GB RAM
Video Card: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
Hard disk: 2 gigabayta free hard disk space
Genre: Adventure, Indie, Casual
Developer: thechineseroom & Robert Briscoe
Release Date: 14 Feb 2012
Based on 1 critics – Overal Score: 79 / 100
GameInfo: Three Dead Zed is a 2D action platformer. Players will control a zombie that can change form to handle specialized tasks. Each form is used in combination to solve puzzles and escape the testing facility.
It’s no secret the government wants to weaponize the dead. Just look at how many zombie games there are! But this time, it’s all different.
You are the project. You are the zombie. Unlike the thousands of other zombies, you’re a bit smarter. You don’t just run about aimlessly looking for your next meal.
You can understand speech and can take orders. Project Z.E.D. has finally broken through and made a zombie into a potential weapon. In addition to understanding, you are imbued with the ability to change form, switching between zombie abilities.
You play the Zombie.
Change into two other zombies.
Hand drawn artwork.
Cats with tin foil hats!
|IGM If a zombie is great, then surely THREE zombies are even better! That’s the thinking behind the action platformer Three Dead Zed by Gentleman Squid. Players control a zombie who has the power to transform between three different bodies at will. While this might seem like a cool set of super-powers, this undead beast is actually the misshapen victim of a fiendish experiment and players must use the various powers of the three forms to escape from the people responsible. Read Full Review||79/100|
Dual Core 2.0Ghz
2 Gigs of RAM
Windows XP SP2 or better, Vista, Win7 (64 bit preferred)
Keyboard or Xbox 360 Controller for Windows
Based on 11 critics – Overal Score: 77 / 100
GameInfo: Gotham City Impostors is a first-person shooter multiplayer-only video game set in the universe of DC Comics’ Batman. Developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, the
downloadable game will be played from the perspective of two teams each trying to kill the other: one with people dressed like Batman and the other with people dressed like his archenemy, The Joker.
Gameplay: Gotham City Impostors is a 6 vs 6 first person shooter multiplayer game featuring customizable characters. Players take on the role of either amateur vigilantes (the Bats faction) or villains (the Jokerz faction). The game features a range of both traditional and imagined weapons.
|The Controller Online Have you ever read a Batman comic and wondered what the ordinary citizens of Gotham City were like? As you might expect, considering the things they have to deal with on a daily basis, some of them are pretty crazy. Monolith took to the streets of Gotham to give you a look at what happens when Batman and The Joker are tied up fighting each other. Copycat gangs, or Impostors, war in the streets. Gotham City Impostors has one of the most original settings we’ve seen, in a multiplayer shooter, in a long time and despite its goofy exterior, the action is dead serious. Read Full Review||90/100|
|The Married Gamers I’ve got to admit that I didn’t know what to think about Gotham City Impostors when it was first announced, especially since the news seemed to be riding on the coattails of that OTHER recently released and critically acclaimed Batman game (yes, I’m looking at you, Arkham City). I was worried that I was going to get stuck playing some generic FPS wrapped up in a Batman license. What I got instead was a wildly good time with friends, lots of action, and a sudden urge to tape a Bat-symbol to my chest and take to the streets for more crime-fighting fun. Read Full Review||90/100|
|Seriousless News Gotham City Impostors is a newly released first person shooter game on the Playstation 3, Xbox 360 consoles and Steam online service. The game incorporates people who have taken it upon themselves to either do the justice work that batman does or spread the havoc that Joker does. The player is then pitted into the fray fighting on both sides of the coin swinging from Order to madness. Read Full Review||90/100|
|The Love Of Gaming For a downloadable game on XBLA/PSN/Steam, Gotham City Impostors is surprisingly deep and loads of fun. The game is loaded with charm and humor and I can see this game becoming my new shooter or choice, as soon as some of its problems are ironed out though. This isn’t the Batman FPS we deserve, but it’s the Batman FPS we need (sorry, I couldn’t help myself). Gotham City Impostors is now available for XBLA, PSN, and Steam for $15. Read Full Review||85/100|
|DreadCentral Gotham City Impostors is almost entirely dedicated to multiplayer, and that means there is very little storyline to the game. The game shows that there are two rivaling gangs–The Batz and The Jokerz–fighting for control of Gotham or some whimsical nonsense. Somewhere between the corny one liners, bleeped curse words and blurred middle fingers you get an idea of what this game is all about even though you might wish you hadn’t once you do see what the game offers as a story. You can find out this information by playing through the Initiation Mode, and aside from Challenge Mode, the rest of the game is made up of online multiplayer modes. Read Full Review||80/100|
|GameZebo Still, the complaints we have can largely be overlooked once you actually get into a match, because the gameplay itself is so good. It’s been awhile since we’ve seen a great new budget priced game like Battlefield 1943 or Team Fortress 2, but Gotham City Impostors wears that title nicely. With plenty of variety in maps, modes, and loadouts, it’s the sort of thing genre fans have been clamouring for. The wacky twist on the Batman universe is just icing on the cake. Read Full Review||80/100|
|Comic Attack If you’re not into first-person-shooters, Gotham City Impostors isn’t going to change your mind, but at only $15, you won’t find a game more worthy of your cash than this. Though the Batman motif is fun for us comic book fans, any FPS buff will do themselves right by giving this a download. Read Full Review||80/100|
|JustPushStart The game absolutely oozes with personality that it’s simply dripping with it. There’s no other way to say it. For all of the personality shown in the trailers and animated shorts, the wackiness and general fun feel of the game keeps a consistent tone from every gunshot to every menu, even loading screen features this. The game is simply not content with letting you play an average, serious shooter; instead it creates a tone very rarely seen in online shooters, omitting one extremely popular, memetic, cartoonish, cult classic entry into the genre. Read Full Review||80/100|
|RivalTide At the end of the day I like Gotham City Impostors but it’s not one of my top arcade games and right now it has some server problems I have personally only suffered a few disconnects but have had people tell me about it happening near after every round. There’s also no level set which makes the level system seem kind pointless since you can be on a team level 8-15 facing a team with members level 36-52 as has happened to me and since it only has 5 maps and 3 gametypes I can’t see anyone playing marathon sessions of it but with DLC already announced I expect it’ll get a fair amount of support and updates over time so it may get even better. Read Full Review||70/100|
|Eurogamer Gotham City Impostors offers a minimum of substantive content – maps, in particular – and a maximum of unlockables that put unrealistic demands for grinding next to a ‘buy now’ button. It is possible, apparently, to reach character level 1000 in this. I cannot imagine it. The gadget-enabled shooter at the heart of Gotham City Impostors is fun, smart, and hard to dislike. But it’s impossible to recommend. Read Full Review||60/100|
|NGN Had I told you 3 years ago that a Batman first person shooter was being developed, you likely would have scoffed. At that time, on the eve of the release of Batman: Arkham Asylum, the words “Batman” and “video games” were most fondly associated with NES and SNES titles. But Rocksteady’s Arkham games have paved the road for successful, smaller games with the Batman name. That’s where developer Monolith stepped in with Gotham City Imposters. Known for the No One Lives Forever, F.E.A.R., and Condemned series, Monolith has quite the First Person Shooter pedigree behind it. Can it make the transition into the competitive downloadable space, and is the game worth your money? Read Full Review||45/100|
Style: First-Person Shooter
Release Date: February 7, 2012
Developer: Monolith Productions, Inc.
Publisher: Warner Bros. Interactive
Based on 4 critics – Overal Score: 67 / 100
GameInfo: Comedy adventure genre pointnclick zombie apocalypse style heavy metal. Two guys has brought to the town captured by zombies. Then they get into an accident in front of a kind research center, now they are trapped, we must think to get out of here. Along the way, we meet characters from the slightly insane, completely insane to …
There are over 40 interactive scenes, 17 unique characters, 13 achievements, as well as built in hint system and the instrumental soundtrack.
|AG Metal Dead is an impressive first outing by a new developer that hits all the right notes and delivers a funny, touching, and well-made take on the zombie apocalypseRead Full Review||80/100|
|Capsule Computers Metal Dead will win you over – no questions asked. It’s funny and bizarre in a way seemingly unique to adventure games, and has plenty of personality in it’s main characters to keep the trilogy running. It is a bit on the short side clocking in at 3-4 hours rather than the advertised 5-7. And as far as replayability goes – there is none. What it does have is humor and spark, the key components of any good point and click, and with a few tweaks here and there and a bit more ‘metal’, Walk Thru Walls could have something great on their hands.Read Full Review||70/100|
|GameCola Created by Walk Thru Walls Studios and for sale on Indievania for $5, Metal Dead is an adventure game starring two metal-heads, Malcolm and Ronnie, as they attempt to solve the mystery of a zombie infestation plaguing their city. Their search leads them to the offices of the MediGeniTech company, where they encounter a number of other, mostly sane, survivors and proceed to solve a number of puzzles in order to escape the building and (hopefully) unravel the riddle of the undead plague.Read Full Review||70/100|
|Platform Nation Tym Kaywork from Platform Nation recently reviewed Metal Dead and had this to say: ” For those with an itch to relive the glory days of gaming (albeit on a smaller scale), you’d be wise to pick this up. The funny, well written story is worth going through; I just wish the way it was presented was different. At $5, I have a hard time saying you won’t get a decent return on investment, as long as you understand the limitations that this type of game brings with it. Read Full Review||50/100|
Operating system: Windows XP / Vista / 7
Processor: Pentium 4 or equivalent Athlon XP
Memory: 512 Mb
3D graphics card: 3D graphics adapter with 128 MB
Sound Card: 100 DirectX9.0c compatible sound card and drivers
Free space on your hard disk : 1,5 Gb
Based on 6 critics – Overal Score: 81 / 100
GameInfo: The fan-favorite 2D brawler is back as ex-mob hit man Shank returns to action in Shank 2. With those closest to him under attack, Shank is once again forced to go on the offensive.
Now he must put his trusty arsenal of handguns, shotguns, automatic weapons, chainsaws, machetes, grenades, plus all-new weapons and moves to use in order to protect those close to him.
|JPS Klei Entertainment has brought us the next installment of Shank, a game built around artistic vision and violence. Those two factors helped Shank stand out when it originally released in 2010. Now, the sequel is upon us and Klei Entertainment hopes to fix the issues that kept their previous title from true greatness. Can these alterations to the formula help Shank 2 surpass its predecessor? Read Full Review||90/100|
Gaming Examiner Shank returns to consoles and PC in a new side-scrolling adventure. Although the original game was met with minor criticisms, the sequel vows to overcome those obstacles and deliver the perfect side-scrolling bloodbath.
Shank 2 builds on the original, keeping much of the same gameplay mechanics that the first one created, while tweaking what did not work in the original. Shank 2 does exactly what a sequel should do; keeps what works and alters what doesn’t. Read Full Review
|WGTC Shank 2 is an action-packed and stylish beat ’em up, with great visuals. It has quite a few great weapons, two playable characters and a fluid combat system. If you’re looking for a good challenge, then you’ll definitely find it. Read Full Review||80/100|
|Play Vault All the annoyances from the first game have been smoothed out and what remains is an absolutely brilliant game. It feels less like an arcade title and more of a rounded full release despite the relatively cheap price tag. The action and gameplay is incredibly easy to master and in no time at all you will be dancing around the environment dodging enemies’ bullets and pouncing down on them from above before laying waste into their chest with your knives. If you are someone who doesn’t like gore, then this game isn’t for you. Read Full Review||80/100|
|Gamingsquid In a world filled with 3D games, it’s quite difficult for a 2D side- scroller to make its way to the success, but Shank 2 does that quite beautifully. Developed by Klei Entertainment and published by EA Games, Shank 2 is a sequel to highly criticized Shank. While the predecessor had many flaws, Shank 2 is a huge improvement, our character can now dodge attacks just with a flick of button, and there are no complicated combos anymore, it’s simple as it can get. Read Full Review||80/100|
|New Gamer Nation Generally there are two kinds of sequels these days; huge game-changing massive next-gen leaps forward, and mild improvements to the original formula. Shank 2, a new release developed by Klei Entertainment and published by EA, definitely skews towards the latter. It’s not wildly different from the original release, but if you found yourself a fan of Shank‘s first bloody outing, you’ll find this is a must play and a comfortable and fun follow-up. Read Full Review||80/100|
Genre: Action, Adventure
Developer: Klei Entertainment
Publisher: Electronic Arts
Release Date: 7 Feb 2012