Based on 10 critics – Overal Score: 83 / 100
GameInfo: The Darkness II is the sequel to 2007’s The Darkness. Digital Extremes is the developer for the game, and 2K Games is the publisher. The game features the writing of Paul Jenkins, who previously worked on The Darkness comics.
Gameplay: The Darkness II follows a similar combat template as the first game with the introduction of new features, such as a tactic dubbed “quad wielding,” a technique which allows the protagonist Jackie Estacado to use both The Darkness and firearms simultaneously. There is a greater emphasis on the aspect of Darklings, with there now being only one primary Darkling who holds greater importance and is more involved in the storyline and who is useful in all situations; able to go to and lead Jackie to certain waypoints and show him important items during boss fights, and allow Jackie to use him to go into hard-to-reach areas and kill enemies at a distance, while looking through the Darkling’s eyes.
The Darkling is able to interact with the environment by using items such as a worker drills to attack and torture Jackie’s enemies and he can also use standard weaponry such as pistols to attack or threaten them. Jackie can use the environment to his advantage, by using car doors as shields and parking meters to kill enemies. Unlike in the first game, Jackie can use both his weaponry and The Darkness in public places. The Darkness only disappears while in the light or for story purposes.
Each kill, heart collected and enemy urinated on add towards Jackie’s ‘dark essence’, a substance that clings to people and objects that have come in contact with The Darkness, which can be used to make purchases from a tree of abilities from ‘talent shrines’, such as ‘black hole’ which allows Jackie to charge an enemies heart with energy and throw it to create a void of vacuum encased in darkness, the ability to see and attack through walls, ‘swarm’ which allows Jackie to summon a swarm of flies to disable and stun multiple enemies at once, and ‘gun channeling’ which gives Jackie unlimited ammunition and deals supernatural damage for a short period of time. The character and player feel more uncomfortable in light, with exposure to light resulting in blurring of vision occupied with a high pitched ringing. Light will be more of a physical threat as well with there having a ‘light vs darkness’ feel.
|Rewind Replay Publications First person shooters these days hardly focus on storytelling. In fact, it isn’t uncommon for shooters to go without any memorable type of story at all. The Darkness II takes a different route. Read Full Review||90/100|
|GamerFuzion Overall Jackie is a great protagonist through out the entire game destroying with the two demon arms with the new combination moves that it has. The campaign is only about 7 hours long making you want more but the game surpasses the first one and with being more darker and non stop action from the beginning this will make a fan favorite first person game for this year Read Full Review||90/100|
|ClickOnline Rather than changing their approach in order to appeal to a more mass market group of players, Digital Extremes has instead decided to continue from where they left off, and The Darkness II is every bit as atmospheric and intense as the original – only this time they’ve really cranked it up a notch. Read Full Review||90/100|
|BitTech True, it occasionally falters as a result of trying too hard to be angry and graphics – and, yes, there are definitely some tedious moments as you harvest empty rooms for every screed of dark essence. But when it works? When you’re dodging through shadows, impaling far-off snipers on signposts and breaking bodies apart like wishbones? At those times The Darkness 2 manages to be not only an improvement on the too-often overlooked original game, but an incredibly stylish and competent shooter compared to almost anything else on the market. Read Full Review||85/100|
|Glossy Eyed This sequel takes place after the events of the first game. Jackie has been able to contain the darkness and is now the head of the Franchetti crime family. Life should be good but Jackie can’t get over the lose of his beloved Jenny and the darkness wants out. On top of all that, a mysterious group known as the Brotherhood wants the darkness for themselves. Unleash the darkness and destroy your enemies. Read Full Review||85/100|
|CVG During the six hours it takes to complete The Darkness II you rip men in half, pop off their heads like a child pulling the lid off a felt-tip, slash off their legs, rip their spines from their bodies, and tear out their hearts as they watch. And these are the tame executions. Read Full Review||81/100|
|PcGamer Four arms: it was so obvious. It must be galling for other shooter developers. They’ve spent decades since Doom trying to work out ways to innovate on the FPS model, to make shooting people feel fresh and interesting again. They’ve tried vast open worlds and they’ve tried hurling Hollywood-size production values at projects, but the Darkness II manages it by just giving anti-hero Jackie Estacado four arms. Read Full Review||80/100|
|DigitalTrends There are a lot of elements in The Darkness II that absolutely sing. The gameplay is incredible, the artwork is well done, and the story is right out of an action-packed comic. Unfortunately, it is also ridiculously short, the levels are linear to a fault, and the enemy AI would be right at home with Monty Python charging the bunny in Holy Grail. Read Full Review||80/100|
|Gamesradar If you’re a fan of the original Darkness (and have touched it recently enough to remember how it plays), The Darkness II might be a shock at first. Where the original had a starkly realistic look and an unusual, strangely fluid approach to shooting, the sequel has an almost cartoonish look (its developers call the art style “graphic noir”), and a firmly grounded, linear, almost conventional approach to shooting. Well, except for the tentacle-like demon heads, of course. Read Full Review||80/100|
Edge At first, The Darkness II feels more like a stylistic reboot than a straight sequel. With development duties passed from Starbreeze to Dark Sector studio Digital Extremes, the first order of business has been to replace the original’s grimy aesthetic with a cel-shaded look more faithful to its comic-book source material.
Faces are better animated, their features more pronounced, and everything’s outlined in thick strokes of ink; you’d be forgiven for feeling that if you’re playing a sequel to anything, it’s Ubisoft’s XIII. It’s a striking change, but just the first and most obvious way in which The Darkness II differs from its forebear. Read Full Review
Genre: First-person shooter
Developer: Digital Extremes
Publisher: 2K Games
Release date: February 7, 2012