Based on 11 critics – Overal Score: 63 / 100
a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).
|Dealspwn A Valley Without Wind is unprecedented. Unbelievable. Inexplicable, even. When I previewed its beta build last year, I literally couldn’t pin Arcen Games’ latest indie effort down to a particular genre, instead settling for the label of PGFRPSRPSS (procedurally generated free-roaming side-scrolling platforming strategic role-playing survival simulation, if you’re interested). Genres seemingly meant nothing to Arcen Games, and with free rein to experiment, the creators of AI War have crafted something rather wonderful. Read Full Review||90/100|
BagOfGames A Valley Without Wind is an action platformer with an emphasis on exploration and collection that possesses deceptively deep RPG elements.
It’s difficult to nail down exactly what genre AVWW falls under as it incorporates some of the most solid mechanics from some of best games ever made.
A Valley Without Wind is one part Super Metroid, one part Trine and one part Terraria. Read Full Review
|IncGamers The other day I was watching a TED Talk by a designer who was stressing just how quickly people will make a judgement about an item or object based on how it looks. Videogames, to a degree, are subject to the same phenomena; and it’s something that won’t do Arcen Games’ A Valley Without Wind (AVWW) too many favours. Read Full Review||70/100|
|The Controller Online With the recent rise of the Indie Game we were excited to check out one of Steam’s newest independent offerings, A Valley Without Wind. Arcen Games new action adventure aims to break the mold from which other “MetroidVania” style action games have been cast by being non-linear, dynamically generated and endless. This is a bold attempt to refresh the 2D Action Adventure genre so we were eager to visit the world of Environ, and its Valley Without Wind. Read Full Review||65/100|
|Player Affinity Every once in a while a game comes along that makes you scratch your head while you dabble in the confusion of trying to figure out just what exactly you’re supposed to be doing and what the overarching goal of the experience is. A Valley Without Wind is a game that traps you in this mind-set, as the game offers little to no exposition or any clear goals. Nearly everything about the game feels downright incoherent, which makes it not only hard to get into but also hard to actually stick with for the long haul.Read Full Review||60/100|
|GamerNode A game tells a story with its lighting, its artistry, its character models, its vocal dialog, and all the other computer bits that Pixar still rocks hardest in the world of digital media. More intriguing, I (and the rest of the gaming thoughtful) argue, is the story a game tells through its interactivity. The rebel that this vehicle creates is a lunatic; mass murders and amoral thievery aren’t his whimsy, they are his goal.Read Full Review||60/100|
|SBG A Valley Without Wind is a unique game and is almost entirely procedurally generated, which means the areas in the game are created randomly. An apocalyptic event has left the world shattered, broken, and untamed, with survivors scattered. Monsters are on the Earth and you are trying to overthrow the Overlord that rules the planet.Read Full Review||60/100|
|GGTL Besides containing one of the best titles in recent memory, Arcen Game’s A Valley Without Wind is, perhaps, one of the most ambitious titles I’ve ever played. Not only does it combine the 2D, intelligent level design of old-school Metroid and Castlevania titles, but it sprinkles in exploratory and crafting devices found in Terraria and Minecraft. While it sounds like a game with elements everyone always wished for, it’s aspiring design falls short of greatness.Read Full Review||60/100|
|IGN As someone who cut his gaming teeth on 2D platformers like Manic Miner and Adventure Island in the 1980s, I was looking forward to losing myself in A Valley Without Wind. On paper, at least, there’s a lot to love here. Nostalgia-laden platformer mechanics rub shoulders with “procedurally generated worlds” in Arcen Games’ new creation, and a dizzying array of craftable spells trade nervous glances with playable characters that permanently die. It’s a fantastic concept that screams of the flashes of indie genius we’ve come to enjoy in recent years, but in execution it plays like a rough draft that’s unable to wiggle out from under the weight of its own ambition. Read Full Review||55/100|
|Select Start Media AVWW continues this trend of ”let’s f**k with what the gamer knows and create something totally different” by haphazardly mashing the genres of platformer and RPG together in a strange, malformed hybrid. While well-intentioned, AVWW requires a huge investment of time and concentration in order to be fully appreciated, and yet doesn’t really provide enough reason for me to want to regularly return to the world of Environ. Read Full Review||52/100|
|Reaction Time A Valley Without Wind is a strange little game. It puts you in a different mood, for better or for worse. The game is incredibly overwhelming, but at the same time, it’s underwhelming. Overwhelming because the game tells you so many different things you can do, and underwhelming because when you do start to venture off, you’re thinking, “this is it?” You feel like you should expect more for some reason, the way the game sets itself up. Read Full Review||50/100|
Genre: Action, Adventure, Indie, Platformer
Developer: Arcen Games, LLC
Publisher: Arcen Games, LLC
Release Date: 24 Apr 2012