PC Game Releases – August 2012

PC Game Category   Estimated Release
Hitman: Sniper Challenge Action August 1, 2012
Virus Named Tom, A Puzzle August 1, 2012
Death Rally Racing August 3, 2012
Symphony Shooter August 6, 2012
Hero Academy Board August 8, 2012
Legends of Pegasus Simulation August 10, 2012
Darksiders II Action August 14, 2012
Counter-Strike: Global Offensive Shooter August 21, 2012
Transformers: Fall of Cybertron Shooter August 21, 2012
Dark Souls Action RPG August 24, 2012
Damage Inc. Pacific Squadron WWII Flight Action   August 28, 2012
Guild Wars 2 RPG August 28, 2012
Secret Files 3 Adventure August 31, 2012
Walking Dead: The Game – Episode 3     Adventure August 2012

Sins of a Solar Empire: Rebellion Reviews

Based on 7 critics – Overal Score: 80 / 100

GameInfo: While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.
The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them – especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Critic Score
Dualshockers Sins of a Solar Empire is almost five years old and has had some smaller “mini expansions” already, so when Ironclad Games first announced Rebellion, there was some confusion about what they were planning to add to the game that wasn’t already there, since a singleplayer campaign was ruled out long ago. One could even say that they went with a space game trope of just adding a bigger ship class, but that wouldn’t be doing the game justice. Read Full Review 90/100
Strategy Informer When I last looked at Sins of Solar Empire: Rebellion, I may have perhaps spent a bit too much time bemoaning the franchises lost potential. Whilst I stand by all that I said, the same won’t be happening here. Having spent time with the final review build of the game, it’s clear though that some of my initial (on-topic) thoughts were right on the mark: this is the ultimate version of Sins of a Solar Empire, this is a very good 4X space strategy game, even on its own, and it’s going to be a real shame to see Ironclad moving on. Read Full Review 85/100
Capsule Computers Sins of a Solar Empire: Rebellion is a strategy game for the PC set in space with elements taken from modern strategy games and 4x space strategy games. It is also my most favourite game from the genre and hopefully this review will tell you why that is. Read Full Review 85/100
GamesRadar “Epic” feels too inadequate a word to describe the massive space battles that pulse like lifeblood through the heart of Sins of a Solar Empire. Panning the camera around for an intimate view of the mayhem yields breathtaking scenes of destruction as huge fleets of lumbering star cruisers clash amidst thunderous barrages of laser fire and concussive missile bursts. It’s these highly strategic, explosive encounters that make all the planning that goes into expanding your galactic empire so worthwhile. Rather than overhauling what already works, Sins of a Solar Empire: Rebellion continues to refine and expand the core formula established back in 2008, offering just enough new factions, ships, and extra content to entice us back into the fray with weapons systems at the ready. Read Full Review 80/100
GameInformer This expansion to the real-time strategy game from 2008 that fuses galactic empire-building with impressive tactical spaceship battles is a fantastic reason to revisit one of the better recent franchises in PC gaming. The elements it adds – enormous Titan-class ships, tiny corvettes, and minor differences between six sub-factions – are squarely aimed at experienced players, but the whole package is so good that there are very few PC gamers I wouldn’t recommend this to. Read Full Review 80/100
IGN Sins of a Solar Empire is my favorite multiplayer real-time strategy game. It’s so well balanced, its interface so intuitive and brilliant, its scope so sweeping, its production values so high, and its gameplay a perfect balance of challenge and fun, that it simply leaves every other RTS wallowing in the primordial slime of creation – at least insofar as multiplayer is concerned. It did have one glaring weakness, however: lack of a single-player campaign mode. Read Full Review 75/100
NowGamer Idle hands, they say, are the devils playthings. If that’s true then anyone who plays Sins Of A Solar Empire: Rebellion will amongst the most virtuous of all gamers – simply because from the moment they jump into Ironclad Games new expansion to its epic space RTS they’ll be too busy managing their economies and fleets to do anything else – and in the heat of battle that sometimes includes think. Read Full Review 71/100



Genre: Strategy
Developer: Ironclad Games , Stardock Entertainment
Publisher: Stardock
Release Date: 12 Jun 2012

Anna Reviews

Based on 4 critics – Overal Score: 66 / 100

GameInfo: “Anna” is an adventure game designed to analyze what the player does and react around his behavior. It features three ending according to how much the character has gone deep into madness. The more you play, the more you find, but to really discover everything, you’ll have to lose yourself. With the game, you’ll also get the main character’s notepad, giving you more insights on the plot, and the original Soundtrack.

Critic Score
Leviathyn Need more horror in your life? Check out Anna. Leviathyn’s master of the dark and obscure, Paul Popiel, visits the game he previously previewed and was excited for. Was his excited met with a good game? Read Full Review 90/100
Gamezone “Anna intrigued me from the first time I ever saw a trailer for it. The extremely ambitious premise completely blew me away, and since I’m a huge Horror game fan, it completely appealed to me. The genius premise lies in the fact that Anna is supposed to be able to tell what you’re afraid of, and then use it against you. Focus on something a little too much and it will start to play tricks on you. This is evident in the game’s trailer where it shows the player looking at a symbol with eyes painted on a door, and then those eyes appearing all over the walls. Awesome right? Except not so much. After delving into the game myself, I found that while there are some things the game uses against you, it’s more of a test of patience than anything else,”Read Full Review 75/100
IGN I like the exhilaration that comes from being chased; the tension and rise of adrenaline that comes in the moments where my character is hiding from a stalking enemy; the way my hands shake as I let out a stifled breath upon reaching safety. Whereas so many games make you feel like you’re untouchable, horror games often strip you down to the most basic fight-or-flight impulse, stoking your primal instinct to run the hell away. Read Full Review 55/100
BeefJack Eventually a kind of reactive horror wins out, but one far from the designers’ intentions: claustrophobia. Trapped in tiny environments, reduced to attempting last-ditch combinations of items in your inventory, you’ll instead find escape through the only passageway available to you, to the desktop. Read Full Review 45/100


Travian Reviews

Based on 1 critics – Overal Score: 80 / 100


GameInfo: TRAVIAN is one of the most popular browser games in the world. As a player in TRAVIAN, you will build your own empire, recruit a mighty army, and fight with your allies for game world hegemony. 

Critic Score
GamingBolt Travian is at the forefront of browser-based strategy titles, offering players an innovative RTS experience with a Roman military theme. Travian originally released way back in 2004, making it one of the oldest browser MMORTS games still available. It has grown to fully support over 40 different languages, and has accumulated over 5 million registered players across the 300 available servers. Read Full Review 80/100


Inversion Reviews

Based on 3 critics – Overal Score: 53 / 100

GameInfo: Don’t just defy gravity. Command it.

Take on the role of a young father and husband, Davis Russell, who finds himself thrust into war when his peaceful city is invaded by an unknown enemy. With his daughter missing and conventional weapons and tactics all but useless, this ordinary cop and his partner Leo Delgado will rise up to heed the call of duty, master the fundamental forces of gravity and save the world.

Critic Score
Game Revolution Wise men like to say that there are only two guarantees in life: death and taxes. Well, friends, I’m feeling gutsy enough to add a third. I guarantee that you have played far worse shooters than Inversion. I’d bet money on it. Not only because there are so many terrible FPSs out there, but because it honestly isn’t as bad as some reviewers and internet trolls would have you believe. Ultimately, it’s a solid cover-based shooter in the Gears of War tradition (it is technically a tradition by now, right?) but is unable to reach that threshold both technically and narratively. Read Full Review 60/100
GamingBolt The thing I dislike most about gaming is non-originality. I don’t even necessarily mind if a game is bad, so long as it at least tries to do something different. Inversion, I thought, might be that game. Though it may not have had the clout of a triple-A shooter, it at least appeared to be going about things from a unique angle. Certainly its gravity-defying selling point looked good on paper, but on screen it’s a tragically different story. Read Full Review 50/100
Destructoid Inversion is one of those games that seem to have been around forever, quietly popping its head up out of the bushes every few months to remind us it still exists while we continue living our lives and barely so much as grunt an acknowledgement. Such games come along now and then, and rarely do we expect a lot out of them.

Suffice it to say that not many people expected much from Inversion.

Suffice it to say that Inversion delivered what was expected. Read Full Review




Genre: Action
Developer: Saber Interactive
Publisher: Namco Bandai Games
Release Date: 27 Jul 2012

Quantum Conundrum Reviews

Based on 7 critics – Overal Score: 77 / 100


GameInfo: When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than you remembered it

. Now, your job is to find-and ultimately rescue-your uncle, by using his newest invention, the Interdimensional Shift Device (or IDS), to switch between dimensions and solve puzzles. That sofa too heavy to move? There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high ledge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make things heavier? There’s a dimension for th-well, you get the idea. Switch dimensions in real time, work your way through the crazy complex mansion wings and rescue your uncle!

Critic Score
ZTGD I sometimes wonder if there are dimensions parallel to our own, similar yet different in some fundamental way, operating outside of the boundaries of our understanding. Then I wonder what would happen if I could somehow access those dimensions, exploring the differences. Fortunately, Quantum Conundrum answers that question; I would use my ability to shift dimensions to solve some physics-based puzzles, and have a really good time doing it. Read Full Review 90/100
WGTC When we first heard that Kim Swift, the lead designer for Portal, was interested in making another puzzle platformer game, our interest was immediately piqued. You’d be hard pressed to find anyone on our staff who could claim that Portal was anything less than a massive step forward for the industry, and I’ve often wished for a bout of amnesia just so that I could revisit it without any previous knowledge regarding its contents. It’s unfortunate but, when Portal is the game you’re going to be compared against, the bar has been set at a level that is simply unattainable for most games. I don’t know how, and I’m not really sure I care, but Quantum Conundrum actually surpasses its beloved predecessor in some ways. Read Full Review 90/100
OnlySP Stop me if you’ve heard this one before. A first-person puzzle game where you’re stuck within a laboratory and have to use a special device to progress from room to room, all the while a quirky character’s disembodies voice makes humorous remarks and observes your progress. Indeed, Square Enix and Airtight Games’ latest title Quantum Conundrum shares many similarities with the smash hit Portal. It even has the same lead designer, Kim Swift. The main difference, however, is that this title employs dimension-shifting mechanics for its puzzles. Will Quantum Conundrum give purpose and dimension to your life, or is truly a conundrum? Read on to find out. Read Full Review 80/100
Proven Gamer For game designers, I can imagine that a follow-up game is never easy. And it’s particularly harder when it is critically acclaimed and one that could be included in many discussions and arguments for “Greatest Game Ever”. So when I heard that a game was being made from one of the people that worked on the original Portal, of course my curiosity got the better of me. And the result is Quantum Conundrum, released from developers Airtight Games and publisher Square-Enix.Read Full Review 80/100
GameReactor It’s a similar kettle of fish to Valve’s genre defining title, but it’s not the same. If you can bear this in mind when considering Quantum Conundrum, you’ll probably be able to enjoy it.

Kim Swift, the lead designer of Airtight Games’ physics based puzzler, was one of the minds behind Valve’s classic, Portal. It was a game that came out of nowhere, and quickly captured the hearts (and minds) of all those that took on its brain-melting challenge. Read Full Review

Edge Puzzle fatigue is a condition that will be familiar to anyone who plays firstperson puzzlers. It’s that brief sinking feeling you experience upon entering yet another new chamber – like showing up at the office to do a job you may enjoy but for the umpteenth day in a row, unable to shake the impression that it’s Monday morning and there’s no weekend imminent. Another batch of puzzle elements is shuffled into a fresh brain-stumping configuration; another locked exit door silently declares that you shall not pass.

Despite being helmed by creative director Kim Swift, who served as project lead on the distinctly similar Portal, Quantum Conundrum is far from immune to this condition. In fact, it’s more susceptible, since puzzle fatigue doesn’t simply reset with each new entry in this genre but builds cumulatively from one title to the next. Read Full Review

Splitkick Quantum Conundrum is a game of small problems. Despite lofty ideas and huge promise, a thousand small cuts bleed my enthusiasm for this title. For every moment of fun, there was a microsecond of extreme frustration and it all begins with something as small and simple as its genre definition. Read on to find out. Read Full Review 60/100



Genre: Strategy, Platformer, Casual
Developer: Airtight Games
Publisher: SQUARE ENIX
Release Date: 21 Jun 2012

WRC 5 – PC Screenshots and System Requirements

Reviews & Images Screenshots & Specs The Knowledge Trailer

OS: Windows® 7
Processor: Intel® Core i3 / AMD Phenom™ II X2
Memory: 4 GB RAM
Graphics: NVIDIA® GeForce® 9800 GTX / AMD Radeon™ HD 5750
DirectX: Version 9.0c
Storage: 25 GB available space
Sound Card: DirectX Compatible Soundcard

OS: Windows® 7 / Windows® 8
Processor: Intel® Core i5 2500 / AMD FX 8150
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce® GTX780 / AMD Radeon™ R9 290
DirectX: Version 11
Network: Broadband Internet connection
Storage: 25 GB available space
Sound Card: DirectX Compatible Soundcard

Street Fighter X Tekken Review and PC Specs

It’s nice to see finally a duel with Street Fighter and Tekken characters, just a pity that it is only a added skins from other games adding new maps, a few new combos and bang, beat cash. I did not expect that Street Fighter X Tekken will be the new Street Fighter to conquer the world, but I see that there is nothing new. I understand if it would be as DLC, but as a full new game? Helloo, do not exaggerate a little. Not enough news to consider this as a new game. Despite the Tekken characters have been done really good, so here I congratulate, added a few new products that improve the game. The cool thing is here 2vs2 battles that save this game. It is a pity that the game is not addictive like the classic Tekken, in which, even after a long time of fun even if you enjoy beating levels. Only what can wait this new part of SF, this classically ap forget.

Verdict: 60/100

System Requirements


  • OS: Windows XP
  • Processor: Intel Dual Core 1.8GHz (or higher) or AMD Athlon II X2 (or higher)
  • Memory: 1GB (or higher)
  • Hard Disk Space: 10GB of free space
  • Video Card: nVidia GF6600 (or higher) or ATi X1600 (or higher) with 256MB of RAM
  • DirectX®: 9.0c
  • Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
  • Other Requirements: Online play requires software installation of and log-in to Games For Windows – LIVE 


  • OS: Windows Vista, 7
  • Processor: Intel Core2 Duo 2.60GHz (or higher) or AMD Phenom II X2 (or higher)
  • Memory: 2GB
  • Hard Disk Space: 10GB of free space
  • Video Card: nVidia GF8800 (or higher) or ATi X1950 (or higher) with 512MB of RAM
  • DirectX®: 9.0c
  • Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible