GameInfo: While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.
The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.
For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny. The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy. Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).
Dualshockers Sins of a Solar Empire is almost five years old and has had some smaller “mini expansions” already, so when Ironclad Games first announced Rebellion, there was some confusion about what they were planning to add to the game that wasn’t already there, since a singleplayer campaign was ruled out long ago. One could even say that they went with a space game trope of just adding a bigger ship class, but that wouldn’t be doing the game justice. Read Full Review
Strategy Informer When I last looked at Sins of Solar Empire: Rebellion, I may have perhaps spent a bit too much time bemoaning the franchises lost potential. Whilst I stand by all that I said, the same won’t be happening here. Having spent time with the final review build of the game, it’s clear though that some of my initial (on-topic) thoughts were right on the mark: this is the ultimate version of Sins of a Solar Empire, this is a very good 4X space strategy game, even on its own, and it’s going to be a real shame to see Ironclad moving on. Read Full Review
Capsule Computers Sins of a Solar Empire: Rebellion is a strategy game for the PC set in space with elements taken from modern strategy games and 4x space strategy games. It is also my most favourite game from the genre and hopefully this review will tell you why that is. Read Full Review
GamesRadar "Epic" feels too inadequate a word to describe the massive space battles that pulse like lifeblood through the heart of Sins of a Solar Empire. Panning the camera around for an intimate view of the mayhem yields breathtaking scenes of destruction as huge fleets of lumbering star cruisers clash amidst thunderous barrages of laser fire and concussive missile bursts. It's these highly strategic, explosive encounters that make all the planning that goes into expanding your galactic empire so worthwhile. Rather than overhauling what already works, Sins of a Solar Empire: Rebellion continues to refine and expand the core formula established back in 2008, offering just enough new factions, ships, and extra content to entice us back into the fray with weapons systems at the ready. Read Full Review
GameInformer This expansion to the real-time strategy game from 2008 that fuses galactic empire-building with impressive tactical spaceship battles is a fantastic reason to revisit one of the better recent franchises in PC gaming. The elements it adds – enormous Titan-class ships, tiny corvettes, and minor differences between six sub-factions – are squarely aimed at experienced players, but the whole package is so good that there are very few PC gamers I wouldn’t recommend this to. Read Full Review
IGN Sins of a Solar Empire is my favorite multiplayer real-time strategy game. It's so well balanced, its interface so intuitive and brilliant, its scope so sweeping, its production values so high, and its gameplay a perfect balance of challenge and fun, that it simply leaves every other RTS wallowing in the primordial slime of creation – at least insofar as multiplayer is concerned. It did have one glaring weakness, however: lack of a single-player campaign mode. Read Full Review
NowGamer Idle hands, they say, are the devils playthings. If that’s true then anyone who plays Sins Of A Solar Empire: Rebellion will amongst the most virtuous of all gamers – simply because from the moment they jump into Ironclad Games new expansion to its epic space RTS they’ll be too busy managing their economies and fleets to do anything else – and in the heat of battle that sometimes includes think. Read Full Review
Developer: Ironclad Games , Stardock Entertainment
Release Date: 12 Jun 2012