XCOM: Enemy Unknown
That being said, this is NOT one of those cases. This is actually a really good succesor of the franchise, the moment you open your mind and realize that not EVERYTHING has to be the exact same as the older games. Most of the bad reviews and complains are coming from die-hard fans of the franchise (I'm one of those), that wen't into rampaging rage the moment they didn't find the very exact game in the very exact layout, literally. This game has 80% of the original X-COMs, they took some stuff out, added some others, and overall made a great game. Look, I agree, I'd love to have loadouts, inventory and the extra basic movements with action points, like crouch, kneel, etc. I'd also like to have the similar Geo-escape, the Auto vs Aimed shots, the destruction of ground, and other smaller features they left out.
However, not having these things DO NOT make this game a bad successor of the X-COM franchises.
It definitely does NOT merit the "0 scores" fans are giving it. You have to be objective in this case, it's not the exact same game, it's not what probably you were expecting, but it's not a bad game at all. Considering the other X-COM disasters, and today's games, this one is a standout tittle. They amped up the action, gave it nice graphics, the new base layout/design is actually a better idea graphically and logically than the original games, the individual progress of your soldiers through abilities and classes is a very VERY good implementation, and overall they did achieve the "grim feeling" of the original games. Music could've been better, but still gives you that scary feeling like the older games, not as much tough. The parts of the game that I didn't like were the handholding to the point of annoyance of the starting missions, the cheese cut scenes and attempt of background story could've been left out, the lack of randomization of maps/landing zones and the feeling of a linear progression. Conclusion: This is a great game, a decent successor of the X-COM series, but it's NOT the exact same game as the old ones.
There were several features left out that could've made the game even better, but there are also couple of really good additions. Overall is a modern age X-COM, it does deserve a good rating and you'd truly enjoy it if you get in your head the fact that this is a new game, not a X-COM UFO Defense with modern graphics, it's in fact a new game.
There are some bugs here and there, nothing horrible; the game is not "dumbed down" as many are saying, it doesn't have the same level of difficulty as the classics, it's true, but the features left out from the original games DOES NOT grant it the tittle of "dumbed down". Please take with a grain of salt the "0 scores", those are really not objective reviews, they were wrote in anger by fans of the older series that would give ANYTHING a "0" just because it's not the exact same game or maybe just to say "I used to play the older games and nothing will be the same".
was never so much cheese from CPU in any of the 2K games. It is
impossible to enjoy while playing against CPU on superstar or hall of
fame difficulty. And if you want to make it enjoyable, you will need to
try many game sliders combinations which takes time or you will need to
play with Heat, Thunder or Lakers (I am sure fans of other teams also
play this game). Another issue
is that the game has so many bugs. One of the examples is from MyCareer
mode which is almost unplayable if you are not point guard because play
vision doesn't work correctly or there is a bigger problem in scripting
if CPU teammates do not run plays at all.
The bug is well known by now
and there is still no solution (not all of the users have this bug).
Rebounding is atrocious as it was in previous games. Too much contact
layups, speed problem is still present, magical moves (read: magically
disappearing in defense, CPU goes straight through you) from CPU are
still there, magical spawning and going in contact layups from CPU even
if they are not close to you is still there. I played 2K11 and 2K12 and
there were some bad first impressions, but not as bad as they are now.
On the other hand, game has some positive sides. Overall presentation
and bunch of new pre-game and in-game animations area big plus.
Commentary is good and on time. Music is enjoyable, but there is too
much Jay Z tracks. I am not sure what they meant to do with "executive
produced by Jay Z". Who gives a damn about who "executive produced"
soundtrack. Also, I need to mention online games - there is no lag, some
online features from 2K11 are coming back and that's very good. Except
for invisible scoreboard bug.
I will give this game a solid 6, it deserves no more than that, at least
not until the patch comes out which will, hopefully, fix some major
Sid Meier's Civilization V
As a longtime fan of the series, I unfortunately have to say that Civ5
has been vastly overrated by professional reviewers. That's probably
because the game looks great and the real flaws don't start to show up
until after a few hours of play.
There are certain things I
really like about this game. City states were a great addition and make
the game a lot more interesting. Being able to purchase land is awesome
and realistic. Easier rushbuying is a lot of fun and doesn't unbalance
The new Civic talent tree offers more customization
of specific traits, which is fun to plan around. However you can't swap
civics to match a change in strategy in-game (eg. teching up at the
beginning of the game and then turning to a warlike theocracy once you
realize you're likely to lose the space race). This is disappointing.
Overall, when Civ5's civics are compared to Civ4 its a wash.
load times suck. On a normal size map in the modern age, I was sitting
and watching the hourglass for an average of 15 seconds in between each
turn--even when I wasn't watching animations of enemy moves. I'd blame
my computer but it runs pretty much every other game at high settings
without a hint of a problem.
Music is poor, particularly the asian themed music which sounds like a bad parody of its genre.
hard to believe they wasted time animating leaders and making them talk
in their own languages. It doesn't add anything to the game and some of
their voices (Queen Elizabeth) actually detract from it by being
The lack of science/gold/culture sliders takes away a
lot of customization potential that was fun to tinker with in previous
Civ games. This became painfully apparent when going for a cultural
victory. A cultural victory doesn't require the last 25% of the tech
tree, but you can't stop researching until you run out of money. And in
the meantime, because you're still researching new tech, your puppet
states are building more and more new buildings and costing you more
money. And when you run out of money you can't do a LOT of things, like
rush-build or more importantly buy luxury resources and establish good
relations with city states that provide culture. Basically you lose the
ability to do the things that make the game fun. This is especially
frustrating when it have been so easily solved with the old-school
sliders, which were never that difficult to manage in the first place.
reminds me of Civ3, in that it attempts to add a couple of new game
concepts and surprisingly flops at aspects in which its predecessor
excelled. Overall, it's an interesting but ultimately flawed game that
doesn't hold a candle to its predecessor and will most likely be
remembered as one of the weaker chapters of a great series.
is a great iteration on the same formula that made Borderlands fun.
Every single system is improved, including the anemic opening fights in
the first game; this time you jump into a plot fight without having to
wade through a mile of filler first. Claptrap is often actually amusing -
Gearbox clearly realized how annoying he became in the first and made
him the butt of some honestly funny
jokes here. Gun handling is tight and I'd say the PC version is truly a
"PC version", not a "PC port" - much unlike the first game, they put in
the time to do it right. The difficulty is turned up a few notches,
though - my Siren character regularly gets curb stomped which didn't
happen much in the first game. The game is clearly balanced for
multiplayer, but it's still a lot of fun single player - just don't
expect to dominate everything on your first try like in BL 1. In short,
this is a truly excellent followup. If you liked Borderlands you
absolutely need to get this; if you didn't, skip the first and try this
out. Especially for PC, it is literally better in every way.
Sid Meier's Civilization V: Gods and Kings
INTRO - If you could describe the perfect game, many people would have
tons of ideas that would portray off their own fantasies; whether this
is another Final Fantasy VII redeux or something completely original, we
all have come to the understanding that games are just something we
work with. Bioshock was the gem beneath the stone. During it's release,
the gaming market was flooding with overdone title works with nothing to
original in the pan. Ken Levine brought to the table something
completely different from his System Shock franchise and boy, this was
an excellent piece. Bioshock is something that no one expected from the
gaming market and the concerns of quality were part of the skepticism
but after all that talk, Bioshock proved even better.
The gameplay of Bioshock was something refreshing for the FPS genre
pulling elements from the Elder Scrolls and using the same action
schemes of your traditional FPS. These two melded together with
precision as you traverse through the game pulling objects exploiting
the history of Rapture and various pieces to create your own arsenal of
weaponry to use against your enemy. The transitions between using
plasmids and weapons was a bit rough considering you had to swap between
to maps of skills and items but as you learn to grasp the system, it
becomes second nature. Overall, Bioshock proved itself in the use of FPS
and RPG elements creating a fresh new genre and expanding the horizon
for gameplay in the industry.
MECHANICS - One of the biggest
concerns about having an underwater city was the use of water in the
game. Fortunately, Bioshock was able to show the reality of having a
city in such an environment. The fluid gameplay was excellent even with
the linear point A to B scenario but the mechanics between each using
Irrational Games own physics to generate realistic water elements
throughout the game kept the player realizing where they were. The
combat system flowed well with hardly and bugs and the game's overall
presentation was very well polished on subjected to very few glitches
and bugs. The only issue with this game is that it asks a lot out of its
PC counter part than the consoles which results in framerate issues.
- The story, hands down, made this game a masterpiece. The story of
Rapture and its creator Andrew Ryan has burnt a permanent place in my
memory bank as I imagine it will for many who play this game. The
enthralling detail of a story line has never been so benevolently
sinister yet beautiful in any game I've played and it makes Bioshock
stand above its opponents.
VISUALS - The overall look of this
game on the PC is better than that of the console though both share
grounds equally in keeping the quality together. Irrational Games' art
team did a phenominal job of portraying an underwater city built in the
late 50s and every piece of Rapture will have you gawking in awe.
Throughout this game you will find that there are hardly any flaws in
the artistic ability of the development team and that Rapture is
practically a virtual art museum.
CONCLUSION - There is not many
times in my life where I can say I was in awe of a video game but
Bioshock has captured my heart. The visual and story elements create the
most beautiful dark place in any FPS I've ever played and it will
remain in my history books as one of the best. There isn't one person
that I wouldn't recommend this game too and if you're looking for
something to try out, this is the perfect candidate.
If Mafia II could be compared to anything, it would be to that rude
cousin everyone has in their family, who while is entertaining always
overstays their welcome and ends up making them uncomfortable. I bought
this product almost entirely off the strength of its predecessor, whose
old-timey feel, believability and great game play endeared me for all
time. Mafia II is a beefed-up, modernized slicker continuation that
misses the heart of what the first game illustrated. Americana at its
The high points for me was the upgraded combat system.
Ducking behind anything you could find and retaliating with bursts of
gunfire was thrilling. The ability to carry more guns than six people
could hold and defy the laws of physics (the one thing this game had on
Mafia part one, though it made the game more believable) increased
playability and added another level of interest to the game. The hand to
hand combat also grew up from the last game, and looked great. Overall
the graphics, cut scenes and voice acting were very well-done.
Where it lost me was the game's tone. Mafia II's approach to the telling
of mob life, the interaction with other cultures (I get that for this
time in history, racism was appropriate...-Ashy Larry voice - but still,
tho -_- ) and the plot all mixed together to form something that
ultimately had an ending, but kept me at arms' length the whole way. And
the ENDING...let's just say to justify it, they'd best be working on a
I'd recommend the game for completest-minded people who
are fans of the franchise. Experience it, and like that rude cousin who
makes you laugh for a little while then makes you want to head him to
the door, put it away and await Mafia III.
beautiful smooth veneer finish over a flawed, ultimately hollow core"
would sum this title up for me perfectly. The setting and overall theme
were done quite well, and the conveyance of exploring a now-ruined
underwater dystopia is executed very well. To my eyes, that was where
the excellence stopped, and the mediocrity begins.
The story holds up about as well as a cardboard cutout in a
windstorm, as most of it is told not via in-game events but by picking
up random tape recordings scattered throughout the ruins. There was one
major plot twist, but by the time it occurs most people would have seen
it coming anyway. The weapons, though reasonably balanced, were all
pretty standard fare - nothing we haven't seen before. The plasmids,
which should have really set the game apart, were only marginally useful
save for the one or two strong ones; the rest were relegated to use
only for the few virtual stop-gates that required their use for you to
By the time I was done playing - which, by the way doesn't take all that
long - and had followed the cookie-cutter "good" or "evil" path, I left
with the feeling that I could have had much more. I think the initial
reviews were made by journalists who played through the first hour or so
of the game and were really just absorbing the theme and environment.
Had they dug a bit deeper, they would have seen the shiny surface give
way to the flaws that lurk underneath.
Major League Baseball 2K12
It's the only baseball game you can get right now on the PC unless you
own a 360 or PS3. I have the 2K11 version for the 360 and this version
is actually better. I honestly have no need for the online material so
if all you want to do is play ball then this is it. I like that you can
play along as the season unfolds and create your own player. The menu
navigation is not the best but once you get the hang of it there is no
issue. Graphics are good on my machine but I'm not sure how the game
would fare on a low end rig. I have an i7 2600 with a mid range graphic
card so the game moves along smoothly at 1920x1080. For the price, this
is an easy decision if you don't want to shell out $40+ for the console
versions. Well worth $9.99 and the relatively long download time of
9.5GB which I expected. However, the installation was quick and painless
after download which I felt was easier than inserting a physical DVD
and remembering to pop it in each time I play.
is fun but so many many technical flaws make this frustrating pretty
soon and you will put this game down after the initial experience wears
First of all I play with the 360 controller which I highly recommend. I
cannot speak for the keyboard controls because I havent taken time to
get used to them..
The gameplay is very smooth and has the most realistic feel than any
other basketball game you have
played out there...but it is the tiny little things that add up to make
you want to put this game away for good..a few examples of which I will
1. On a fastbreak the CPU easily intercepts and controls your passes
regardless of how much advantage you had. It takes just one defender
standing in the middle of the paint, sticks his arm out and the ball is
his almost all of the time unless you pass the ball to a cutting
teammate when you are right within layup range yourself. Also the speed
at which the CPU runs back on defense does not depend on speed or
quickness ratings at all..Even big men will run faster than guards and
leave you feeling unsatisfied on the fastbreak so many times because the
defense unrealistically tightened up on you when you had a head of
steam on them...this really adds up. Fastbreak is one of the most
exciting parts of playing basketball in real of video game and if you
dont get to have fun with it then you can see how the more grinding
parts of playing the game will get to you slowly..
2. It is too hard to make a driving layup or slash to the bucket in this
game on half court. It is so hard to break someone off the
dribble..even the big men...It is so bad that you will end up playing a
jumpshot oriented game eventually because of how unfruitful trying to
slash to the basket can be majority of the times.
Trade logic is horribe in Association mode and My player mode..the
CPU teams make the most horrendous trades. Completely unbalanced,
unnecessary, trading for a player when they dont even need someone who
plays his position. CPU teams may end up having a logjam at guard
positiion..It just kills the feel of advancing through the game. The NBA
teams look like a joke the deeper you go in.
4. The game will feel rigged at times. Especially when the CPU is trying
to make a comeback. Your wideopen shots will fail but they can hit
contested fadeaway 3s.
There are many tiny things like this that will turn you off from this
game. I am a big NBA fan so it is hard for me to simply let go off this
game...but it wont be the same for everyone..
A patch is supposed to come out for PC but it wont be for around a month
or even more from me writing this review. You cannot leave a game this
unpolished and flawed out for users to have to play with...
PS: the online feature is garbage and does not work on PC..
Spec Ops: The Line
I was expecting this game to be a mediocre, run of the mill, third
person shooter. I saw it on sale on here for half off the weekend after
it's release, and I picked it up. It has been a long while since I've
looked forward to getting home to play a game, and this game makes it
so. The story does not drag. It is enticing and interesting. You fill
the role of a captain of a 3 man squad who were sent into Dubai which
has been ruined by war and extreme, near constant sand storms (which
lead to very interesting gameplay and visuals), to recover survivors of
the whole situation. You start to uncover a long strange line of
destructive behavior from the different sides of the war, while being
caught right in the middle. Currently I am about 3.5 hours in, and have
not once been in any way bored. The game does currently seem a bit easy.
I started on the hardest unlocked difficulty, suicidal I believe it is
called, and it has gone pretty quickly. I do enjoy that the enemies are
not bullet sponges. They die in about 3 bullets or less, and headshots
are OHKs. The majority of the enviroments allow you to flank the enemy.
While the levels tend to progress in a generally linear fashion, most of
the fire fight areas are large, interesting, and varied. This game
portrays the feeling of stranded that you are very well. You are
constantly low on ammo, you swap weapons very often, and you rarely come
across someone who isn't trying to kill you. Overall, for 25 dollars I
completely feel this game is worth it. I have not been able to try
multiplayer, due to some kind of issue with steamworks. I don't know
what it is but the game believes I'm in offline mode, when I'm not, but
if the multiplayer is good, then this is a 5 star game, in my opinion.
Sid Meier's Railroads!
I'm not trying to boast or claim to be a Nostradamus of game prediction,
but when September rolled around and there was still only one totally
meaningless preview video and a handful of screenshots showing at most a
train on a track next to some ridiculously off-scale buildings floating
around on the net, I knew this was a dumbed down rush job. From what
I've read on gaming forums that at least one developer has participated
in, this was never meant to be "Railroad Tycoon 4", and to that end at
least there's truth in advertising.
Beyond that however, the
changes are designed solely to cater to the casual gaming crowd and to
drive up sales. I cannot imagine any other reason, since released as is
this game was bound to disappoint long-time RRT series fans. The fact
that they do not even include a map or scenario editor to extend the
pitifully short life of the game's included maps is perhaps the most
disappointing. The scale of the maps has already been beaten to death,
but those other reviewers are not inaccurately describing their cramped
nature. Everything else that was even remotely challenging (track
laying, the stock market, chained economies, etc.) in the previous
titles is more or less gone or dumbed down to near pointlessness.
is a game that caters to the Sims crowd, and that is not a bad thing in
itself but I fear games like this will become ever more numerous as
sales numbers overtake depth and challenge and catering to smaller, more
"intense" and educated gamers. If this is the heir to Railroad Tycoon,
god forbid what Civ 5 may end up as.
The Darkness II
Sid Meier's Pirates!