PC Game Release Dates – February 2013 (PC Game Releases February 2013)

Dead Space 3 Action Adventure – February 5, 2013

Elder Scrolls V: Skyrim – Dragonborn, The RPG – February 5, 2013

Special Forces: Team X Shooter – February 6, 2013

Aliens: Colonial Marines Shooter – February 12, 2013

Assassin’s Creed III – The Tyranny of King Washington Action – February 19, 2013

Crysis 3 Shooter – February 19, 2013

Might & Magic Heroes VI: Shades of Darkness RPG – February 28, 2013

A Valley Without Wind 2 Adventure – February 2013

The Sims 3: 70s, 80s, & 90s Stuff Pack Review

Like most Sims 3 Stuff Packs, I didn’t expect this one to be phenomenal whatsoever, as generally they aren’t in my opinion. I was, however, expecting a little more than what was given. It appears that EA ignores the male sims in the game most of the time new content is added; maybe it’s not as fun to make content for the men, but should they be excluded? Doubtful. This stuff pack claimed to add content from the 70s, 80s, and 90s, all three with their own distinct style.

Now the women basically received a fair amount of items scattered out over those decades (although very very cliché), however men received next to nothing. Two new tops, two new bottoms, about four or five outfits. Worse yet, unless you plan on having a sim who is also a rising rock star, then it’s highly unlikely you will find any use at all for the content added. As for the couple of new hairs and makeup added, they are very subpar. Again, not much use to the ordinary, everyday sim. Though perhaps that is the point of this stuff pack (to make rock sims instead of everyday sims). But in my opinion, if I can’t use it on my legacy sims, then what use is it at all? Now as for any of the other gimmicks or additions to the game ,I have not yet explored, so I have no opinion over. My main focus with this stuff pack was the clothes, but beings how the clothes fell flat, I can only assume the rest of the additions will follow suit. I give the stuff pack a 30 out of 100, because there are at least two or three pieces of female clothing that was added to the game which I did like. I say get the Stuff Pack if you truly want to create a generic looking rocker from the past; otherwise, pass this Stuff Pack up.

Verdict: 30/100



Life Development Sim
Release Date

January 22, 2013

The Sims Studio

Electronic Arts

Expansion Pack

Rise of the Tomb Raider – Screenshots and System Requirements

Reviews           Screenshots & Specs Related Trailer


    • OS: Windows 7 64bit
    • Processor: Intel Core i3-2100 or AMD equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 650 2GB or AMD HD7770 2GB
    • DirectX: Version 11
    • Storage: 25 GB available space

    • OS: Windows 10 64 bit
    • Processor: Intel Core i7-3770K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980Ti 2560×1440 or NVIDIA GTX 970 1920×1080
    • DirectX: Version 11
    • Storage: 25 GB available space

Total War: Shogun 2 – Fall of the Samurai Review

The second downloadable content pack for “Total War: SHOGUN 2”, Fall of
the Samurai deals, naturally, with the end of the samurai era and the
beginnings of modern Japan.

Fall of the Samurai takes place
during the Boshin War of 1868. Unlike the Sengoku period of the default
game, which was about warlords seeking their own power, the Boshin war
is a dedicated “civil war” between those who support the Shogun and
those who support the Emperor.
The Imperial side is traditionalist,
supporting a return to the old ways and the isolation of Japan. The
Shogun’s side is modernist, favoring greater trade with the outside
world. While each side is made up of multiple areas and factions, the
two greater sides are very concrete and meaningful in the game.

the standard game and the Rise of the Samurai DLC, “Fall of the
Samurai” has its own aesthetics and gameplay dynamics that are largely
independent from other versions of the game. One of the most noticeable
struggles in the game’s campaign mode is between modernity and
tradition. Upgrading your technology can give you advantages – guns,
artillery, industry – but doing so undermines Japanese history and
culture. Remaining traditional presents advantages in the form of better
morale and training for “classical” units like armored samurai.
Traditional units are weaker at range, but if they can close into melee
distance they vastly overpower unarmored riflemen. The balance between
“modern” and “traditional” is established pretty well in the game’s
combat system. The broken, hilly terrain of Shogun 2’s battle-maps means
that modern forces won’t automatically have an advantage, but if they
can catch traditional armies in the open their range can make or break
an entire battle.

While many of the campaign’s elements are
similar to Shogun 2’s previous incarnations, there’s enough new twists
and turns to keep things interesting. The “civil war” dynamic is totally
different from the “every warlord for himself” of the Sengoku period or
the “spread your family’s influence” of Rise of the Samurai. The split
between modern and traditional defines most of Fall of the Samurai’s
gameplay, with foreign powers and trading becoming a major issue later
on. Sea battles are more important now, as fleets can provide supporting
fire for land-based battles or bombard cities. In some senses the
classic “build structures in towns, move armies around maps” gameplay
feels kind of dated and “gamey”, but the battles themselves work great.

aesthetic for Fall of the Samurai is based around maps of the period,
using a more grey-toned style compared to the highly colorful styles of
Shogun 2 and Rise of the Samurai. I’ve heard mixed opinions about this,
but personally I don’t like it at all. The 3d models still look great,
but the campaign map is just very drab and dull-looking (intentionally
so, but ugly is ugly). Overall, the game is definitely distinct as its
own concept – a concept whose execution could have been done better, but
a distinct and novel concept nonetheless.

Verdict: 75/100

Genre Strategy


Far East
Release Date

March 23, 2012

The Creative Assembly

Sega of America, Inc.

Dungetris – PC Reviews

Trainer & Specs Reviews Need to Know Videos

Krudler – not recommended
How is this game out of Early Access? It’s little more than a gameplay proof-of-concept at this point. A very promising one, yes, but this is nowhere near ready for the public IMO.

The game needs tons of polish starting with fixing the fact that there is no preview of “next block”, you can’t tell where the heck your existing blocks are going to drop, and the camera keeps floating around when you are trying to line up your drop meaning a great deal of the time your blocks don’t go where you intend.

The control scheme is perfunctory at best and ill-suited for the type of game. It uses the mouse to direct the pan of the “camera” and align the blocks, but it really should be a left/right control scheme that moves the block one unit at a time.

The missions are poorly conceived and badly executed as well. Within a very short time of starting you’ll get to the area where you have to kill 15 Elite foes. Problem is the RNG takes literally an hour to spawn that many Elites. None of the stuff like this is fleshed out at all. One time I played for over 40 minutes before I gave up after finding and killing only 2 Elites.

Just take a long, wide, deep pass on this game until the devs make this into a real game and not a proof-of-concept.

Ron – recommended
At first I thought this game was ♥♥♥♥, I was mad at it and its stupid level of difficulty.
But I decided to give it a chance, unfortunately its one of those games that you need to die a couple of times to level up.
Which is ♥♥♥♥♥♥♥♥ because you could of just made 1-2 levels for beginners, and plow your caught up with the game.
well faulty as the introductory levels are.

The game is pretty casual and fun, I bought this for 25 cents during the holiday sale, and now im happy i did.

This is basically a rogue like game but you put pieces of the map where you want a-la-tetris but you can take your time placing them.

all in all i recommend this game to rogue like fans (not rogue lite) its a refreshing experience, not much versatility or options like dredmor or sots or even castle of the winds, but its a fun time killer.

DMC Devil May Cry Review

Ninja Theory, developer of the brilliant “Heavenly Sword” and “Enslaved:
Odyssey to the West”, has one of the worst positions in the industry
right now. Despite Capcom giving them full graces to do what they want
with the perpetually popular “Devil May Cry” franchise, they have an
angry herd of gamers with a disdain for change refusing to play their
breakthrough game because of several moronic, petty reasons. The biggest
one of these is that Dante no longer has white hair, and that it’s not
Japanese enough, and… well, you get the point. These talented men and
women have put years of effort into this project, and people aren’t
biting because of the protagonist’s haircut. Ahh, don’t you love gamers

It’s a shame, though, really. Those people aren’t
playing this game because of a silly little bowl cut, and consequently,
are missing out on one of the best, most explosive and politically
potent games in recent years. “DmC: Devil May Cry” is brilliant on
virtually every possible level, and for those who don’t give a donkey’s
rear end about hairstyles and just want a great game, it’s simply a

Set in an alternate universe to the previous entries,
“DmC” follows demon hunter Dante, a rambunctious young man who enjoys
threesomes, pizza, and parading around in the nude. Imagine his surprise
when he finds out that he’s actually an angel-demon half-breed, and
that a demon lord runs the world’s biggest bank, and that half-breeds
are the only ones who can stop such a powerful foe. Further exacerbating
this problem is the fact that the city he lives in is, quite literally,
trying to kill him, and routinely changes forms and coughs up demonic
foes to put an end to his demon hunting days. Add in a long-lost
brother, a graffiti-spraying witch, and enemies that consist of soda
companies and corrupt news organizations, and you’ve got a zany plot
full of twists and turns.

There are two elements that make the
story such a winner, and the first one of these is simply Dante himself.
It was admittedly risky tampering with such an established character,
but lo and behold, the masters at Ninja Theory have pulled it off
beautifully. Having even more style and panache than his predecessor,
this reborn protagonist has a streak to him the old one simply did not:
he’s quite likable. While I thought the original Dante was just as
pretty and flashy as the next guy, even diehard fans of the original
games admit that he’s a bit of a tool, and an unabashed dork. While I
can understand growing attached to such a character, current gamers
might not be as receptive to him. This isn’t true with the new version,
who is just the right amount of cocky and levelheaded to be instantly
liked. Full of witty one-liners, unconventional approaches to troubling
situations, yet with enough pathos to be easily sympathized with, the
new Dante is a winner.

The second thing that makes the narrative
so engrossing is how bold it is. Ninja Theory is known for
unconventional storytelling choices (Nariko’s fate in “Heavenly Sword”,
the live-action ending of “Enslaved”), but this time, they’ve gone out
of their way to send a scathing message to Americans. They start by
making the world’s economy rigged to satiate the whims of demons, making
the little guys suffer. But they placate society by spiking the world’s
most popular drink with a “secret formula” (sound familiar?), which is
actually a psychotropic to keep them fat and dumb. These fat and dumb
people get their news from a corrupt news organization, spearheaded by a
man with a receding hairline who looks almost identical to Bill

“DmC” is a vicious assault on American economics, news
and consumer culture, and it’s absolutely beautiful because of it. I
would hazard to say this game may become unpopular because of how
blatantly and gloriously offensive it is, and how many sponsors it
probably alienated due to its outwardly political stance. Kudos to the
writers for not backing down from their gutsy artistic vision.

to say this game skimps on content when it gets down to hacking and
slashing. The developers have taken their experience from past games and
mashed it together with the classic, combo-driven gameplay people have
come to expect from the franchise. It’s a beautiful mixture, much like
virtually anything from Starbucks, and with new enemies constantly
introduced, players are forced to keep on their toes and not mindlessly
button-mash to win. This never feels unfair, however, due to the routine
upgrades you’ll be doing to Dante, who has loads of unlockable moves
and combos for his varied and satisfying arsenal. Combat is fast,
furious, and full of depth, so whether you like laying the smack-down on
hordes of enemies, or tweaking characters to your play style (all
upgrades can be undone and swapped at anytime), you’ll find something to
love here.

What should definitely be pointed out about this
entry, in comparison to the older ones, is that the platforming is
finally something worth calling home about. That’s actually an
understatement, because the simple act of jumping on stuff in “DmC” is
something special, something fun, something fresh. Dante has a
double-jump, a mid-air boost, a chain that pulls him into things, and a
chain that pulls things into him. Keep in mind that the environments are
always changing with every step, so when you’re not staying alert
during battles, you’re on pins and needles trying to stay on solid
ground. Heck, sometimes they even mix the two. On the gameplay front,
much like the story front, “DmC” is positively flawless.

it’s obvious that this is something Capcom threw a lot of money behind,
because this game is a feast for the eyes. The world of “DmC” is full of
imagination, with pavement that rips out of the ground and spirals into
the ground, buildings that warp and compress in attempts to kill Dante,
and a strange alternate dimension suspended in the sky. The set pieces
are all gorgeous, running the gamut of different settings, from a
demented carnival to a soda factory from hell. Especially worth noting
is how much effort went into crafting a set of unique and varied
enemies, which has always been a defining trait of the series. I’d
hazard to say this is the most original and best-looking bestiary in a
“Devil May Cry” game so far, in fact. Art direction is more beautiful
than anything we’ve ever seen in the franchise, and it’s wonderful to
see such imagination replacing the somewhat drab settings of previous

It’s even better that the art direction pops from the
gorgeous graphics. This is one of the best uses of the Unreal engine on
the market, period. Animation is fluid, and every inch of the world is
beautiful to look at… well, as beautiful as a city that’s alive and
trying to knock off the protagonist can be, anyway. Wherever you look,
Ninja Theory’s city of Limbo is gorgeous, as are its inhabitants. Once
again, the developer has achieved perfection in this area.

this the complete package is the killer soundtrack, done by Noisia and
Combichrist. Taking a cue from “Max Payne 3”, whose entire soundtrack
was done by rock band Health, “DmC” has an entire score composed by
these two talented groups, who come together and make a ode to gorgeous
musical overkill. Noisia is an electronica trio, and Combichrist is a
metal group, so you can pretty much guess the kind of music you’ll get
here. Loud, fast and pounding synthesizers pump hand-in-hand with
wailing guitars and screaming male vocals for a good portion of the
game, and surprisingly, this works.

The main reason this type of
music doesn’t annoy here is that it really fits the entire mood of the
game, which is one of decadence and flash. Even the brief dives into
dubstep territory are enjoyable, and both groups know when to keep the
music low-key for more emotional and serious moments. This soundtrack is
triumphant, and a perfect match for the atmosphere.

out the strong post-production elements is the voice acting, which is
done by a relatively unknown cast who manage to pull it off perfectly.
The biggest joy here is definitely Tim Phillipps as Dante, who brings a
charming rogue streak to the character, balancing cocky, funny and angry
at regular intervals. Here’s hoping he stays on board for future
entries. Another highlight is David de Lautour as the new and improved
Vergil, who has a very “Occupy Wall Street” air about him. Other
characters, such as graffiti-tagging witch Kat, and a truly ominous main
villain make this the complete audio and visual experience.

isn’t to say that there aren’t a few niggling flaws holding “DmC” back
from complete, sublime perfection, however. The biggest one would have
to be the contrived and bothersome bonus stages. Sure, you don’t have to
do them, but if you opt to, prepare for some cut-and-paste racing and
combat sequences. And if you don’t do them, your overall level score
gets brought down, which is relatively annoying. Another small gripe is
the amount of time it takes to load levels; it’s not painful, but it
takes longer than it feels like it should. But because the game is
gorgeous, and has a lot going in each sprawling level, it’s forgivable.

are two tiny little chips in what is otherwise a glorious suit of
armor, however. Perfectly balancing plot, gameplay, graphics and music,
and mixing in excellent voice acting and brilliant social commentary,
Ninja Theory’s take on the “Devil May Cry” may very well be the best
entry in the series since its inception. Devilishly brilliant and fun,
“DmC: Devil May Cry” is already a prime candidate for Game of the Year.

But hey, maybe you shouldn’t get it. After all, he doesn’t have white hair…

Verdict: 80/100



Third-Person 3D Action

Release Date

January 25, 2013


Capcom USA, Inc.

Downloadable Release

Borderlands 2: Sir Hammerlock’s Big Game Hunt Review

I managed to acquire this DLC through the season pass and admittedly
felt supremely disappointed with it. I knew it wasn’t going to be as
good as Torgues due to well, that one being just amazingly fun and 2K’s
batting average. It was a supreme disappointment.

The first
problem you encounter with it is the new Catch-A-Boat system, which
creates a new vehicle specifically for that area and is limited to that
area alone.
The skins you find on the majority of the baddies there only
work for the boat and not your Bandit Technical or Runner. That irked
me to no end having to once again gather skins I’ve already acquired for
the other two vehicles. Grinding kills, ho!

The second problem
with this DLC is it’s admittedly short main quest line and limited
side-quests. Torgue’s was filled with side quests, fun achievements, and
replayable battles. This DLC offers only a few compared to that and the
path to get to any of the baddie areas to reconquer them is filled with
a rather annoying mini-boss which revives all of it’s companions. It
wouldn’t be too annoying if they actually stood out a bit more when in
their more powerful form. In the weaker versions in playthrough 1, I
noticed many of them only due to their elemental adaptation and that was
still easy to miss. The raid bosses were pretty much grindfests and not
very fun to play, especially considering you have to run around the
entire island just to summon one of them.

The third problem is
the lack of new materials. Beyond the fan boat, skins, and a few shoddy
Jakobs {I should know, considering I am still using my Purple Jakob’s
Pistol which outclassed that poor excuse for a level 50 the game gave me
as a reward for doing quests here}. There is no new styles of items nor
particular funny names.

The final problem with this DLC is of
course the dialogue. A DLC could be easily saved in Borderlands if it
had some witty or humorous dialogue. There was little to be had. The
villian that appeared was pathetic to say the least, offering maybe a
pity chuckle but not a true guffaw. Claptrap didn’t do much beyond what
he normally does, and Sir Hammerlock just basically sits there for the
majority of the DLC, as short as it is.

In short, don’t waste
your money on this specific DLC unless you are buying the season pass.
Go buy the Mechromancer, Torgue’s Tournament, or Captain Scarlet’s DLC
instead. Money far better spent.

Verdict: 60/100

Commander – The Great War Review

I have wanted a Great War wargame for some time now. Those currently on the market just did not appeal to me. I had a feeling this would be the game to fill that void. Man on man was my gut feeling right on the mark. First the graphics are very nice, especially for a wargame. The earlier Commander games are bit rough in the looks department, but not Commander the Great War. Music fits the time period very well. CTGW is very easy to learn, but complex in strategy.

The AI is very good. If you leave an opening the AI will take advantage of it and make you suffer. Trench warfare is modeled perfectly. Trying to break through the front line can be very difficult. The same as it was during the war. Offensive operations take planning. Trying to blast your way thru the enemy without considering artillery support and ammunition will just lead to defeat. In this game as during the war artillery is king. Diplomacy, production and research are simplified, but don’t let that worry you. The focus here is the fighting. The PBEM system is fantastic. This game can be played in higher resolutions, even in window mode. I play at 1920×1080. CTGW is rock stable on my computer.

Verdict: 80/100

Top Gun: Hard Lock Review

I have been a Top Gun fan for longer than I can remember, and have been
a fan of the F-14 plane all my life. This is a fun little title that
blends the action-oriented feel of Afterburner with the free-flight
freedom of Ace Combat. This game is to air combat games, what Burnout
is for racing games.

The controls for this game are
simple and intuitive; the emphasis of this game is on speed, and it
pulls it off nicely.

In most flight simulators, when you press “right”
on the stick, the plane moves forward, and just turns sideways. In this
game, when you press right, the plane rolls to the right and banks.
Once you release the stick, the plane auto-levels with the horizon.
This can take some getting used to if you play other flight simulators.
If this is your first, it will feel comfortable and fun. The
auto-leveling of the plane keeps you even with the ground, making it
very hard to crash. I flew on full afterburner under a highway and
breezed under it with ease. The afterburner in this game makes it fun
to fly from one objective to the next, and this is where the game’s
sense of speed really shines.

The Hard Lock mode (Two words, not
one as the product description reads) is very similar to the dogfight
mode in Ace Combat: Assault Horizon, where you follow your opponent very
closely and pepper him with bullets until you can get a missile lock. A
missile lock is acquired by keeping the opponent inside of a circle
while the missile locks on. In Hard Lock mode, you must complete
mini-games, moving the analog sticks in a motion indicated on the
screen. During these mini-games, you and your opponent will perform
various maneuvers, such as “Break right” “Loop the Loop” and “Split-S”
among others. They’re generally easy to pass, and the better you do on
them (you are rated a percentage for each maneuver you perform) the
larger your Hard Lock circle becomes, making it easier to acquire a
target lock. Your Hard Lock can be reversed if you fail at one of the
mini-games, at which point you need to frantically stay outside of your
opponent’s circle, and reverse the Hard Lock again.

in the game looks pretty decent. There is a “film grain” filter on the
graphics, which cannot be removed. I do not know if this was done
deliberately to make the game feel more “80s” or “retro,” or if it was
done to compensate for the lack of graphics this game has. Either way, I
like it, and I normally hate grainy filters on my games. The planes
look like the iconic planes, and the game takes advantage of the “hard
lock” mode to show off the visuals. There are various skins and decal
sets to unlock for each plane. It may be important to note that there
are no human models in this game. Everything is a vehicle or structure.
While I don’t have a problem with this, it is a noticeable absence,
likely done to save time during development.

complaint from another customer who reviewed this game was the
repetitive music. While I do agree the music can get repetitive, there
are multiple tracks which I don’t mind repeating, and on Xbox360, you
can pump in your own soundtrack. That being said, the game’s title
screen does feature the Top Gun theme. Everything else sounds like
knock-off versions of “Danger Zone.” All-in-all, the sound is adequate,
and does its job. The voice acting is bland and uninspired, but
passable. One cool thing is that when you have your afterburners on
long enough, your plane makes a sonic boom, and that is a nice touch
that I see in few/no other games.

Top Gun: Hard Lock
is an overall solid title. It is made with a very arcade feel to it,
rather than the simulation feel of other games. The big problem this game has, is that you have to buy the
multiplayer separately. A budget title that requires you to pay for the
multiplayer absolutely kills the multiplayer community, and it is
extremely unlikely anyone actually paid for it. When the game drops to
an ACTUAL budget price, of $20 or less, then it would definitely be
worth the pickup. As it is right now, you’re better off buying a
different game.

+It’s got the Top Gun theme!
+Tight, responsive controls
+Excellent sense of speed
+Arcade feel blends Afterburner and Ace Combat into an exciting, free-roaming game.

-Missions can run a little long
-Music can get repetitive
-Have to pay for multiplayer
-Better games are available for cheaper
-Limited selection of planes

Verdict: 75/100



Flight Combat Sim
Release Date

March 13, 2012

Headstrong Games Ltd.

505 Games U.S., Inc.

Shoot Many Robots PC Review

Indie games can be great and this game is an example. Consider it’s low price-tag this game is amazing. I had more fun with this game then with many of the so called AAA games of late. This game is best when you play it with a friend. It’s basically just a point and shoot game. You walk in a 2D environment with WASD and aim and shoot with the mouse. Your goal is to reach the end of the level while killing as much robots as possible on the way.

The better you do the more stars you get (5 stars are max). Unlocking all the stars can be a nice goal after completing the game. There are 3 different difficulties.

The ‘normal’ difficulty is very easy. Hard mode is only challenging in the begin. Insane difficulty is pretty easy in the begin, but it can get really hard to do every level at 5 stars in the end; there are insanely much robots jumping around and they hit hard. This makes the game easier over time (giving the illusion of getting better). And I don’t think the game needs it. It’s fun by it self and has replayability just for unlocking all the starts on all maps.

Verdict: 85/100 



Platform Shooter

Release Date

April 6, 2012

Demiurge Studios

Ubisoft Entertainment