He guides you through these different rooms with one puzzle in each, much like oh I don't know test chambers from Portal. After a short tutorial you are given the Inter-Dimensional Shift Device.
This is when you start to have control over what dimension you're in there are 5 total including the regular dimension. The first dimension you get is the fluffy dimension which makes everything all pink and fluffy, but it also makes thinks lighter like a safe so you can pick it up. Each dimension has its own slightly different art styles which is nice because the whole game looks exactly the same. The second dimension you get is the heavy dimension which explains itself, and I won't get into the other 2. When you do in fact have all the dimensions at once it makes for some devilish puzzles.
To be upfront the game is pretty good with that said i find myself getting the answer to a puzzle and just not being able to execute it because i missed some jump or i didn't catch that thing in time and holy shit that is one of the most frustrating things when you mind know what to do but you just can't get it to work just right in the game. First person platforming is just no fun because you mess it up so much or at least i do. The game is way too focused on platforming, tight timing, and catching shit.
Now on to the part where I talk about the writing in the game. It's nowhere near that of Portal's. It kind of feels like it was written for a little kid. Which I guess makes since because the main character is a little kid, but even then they could have through in some weird references to more adult things. It just sort of feels bland at some point. There's not even really that much of a story your uncles lost in some other dimension and it's your job to go find him. Whole game is cut with him saying stuff which is spouse to be funny, but it's not and he seemed to be talking about 90 percent of the time I was playing.
Quantum Conundrum is not bad in any since of the word, but it defiantly has its fair share of problems. The story and writing could use some work as well as just the overall design aspect of a lot of the puzzles. It does bring a lot of neat ideas to the table witch are always fun to play around with. For 15 bucks the game actually felt pretty long it was at least 7 hours for me personally, and I had a pretty good time with it.
Style Adventure Puzzle
Themes Mad Scientist
Release Date June 21, 2012
Developer Airtight Games
Publisher Square Enix, Inc.
Flags Downloadable Release