Quantum Conundrum, a game by Kim Swift. Kim Swift was a part of making
Portal and it shows through in some aspects of the game. In Quantum
Conundrum you are a young boy sent to your uncle’s house who happens to
be a crazy scientist. When you arrive there doesn’t seem to be anyone
home. Then you hear your uncle start to talk to you through some
communication device and he seems to be stuck in some other dimension.
He guides you through these different rooms with one puzzle in each,
much like oh I don’t know test chambers from Portal. After a short
tutorial you are given the Inter-Dimensional Shift Device.
when you start to have control over what dimension you’re in there are 5
total including the regular dimension. The first dimension you get is
the fluffy dimension which makes everything all pink and fluffy, but it
also makes thinks lighter like a safe so you can pick it up. Each
dimension has its own slightly different art styles which is nice
because the whole game looks exactly the same. The second dimension you
get is the heavy dimension which explains itself, and I won’t get into
the other 2. When you do in fact have all the dimensions at once it
makes for some devilish puzzles.
To be upfront the game is pretty
good with that said i find myself getting the answer to a puzzle and
just not being able to execute it because i missed some jump or i didn’t
catch that thing in time and holy shit that is one of the most
frustrating things when you mind know what to do but you just can’t get
it to work just right in the game. First person platforming is just no
fun because you mess it up so much or at least i do. The game is way
too focused on platforming, tight timing, and catching shit.
to the part where I talk about the writing in the game. It’s nowhere
near that of Portal’s. It kind of feels like it was written for a little
kid. Which I guess makes since because the main character is a little
kid, but even then they could have through in some weird references to
more adult things. It just sort of feels bland at some point. There’s
not even really that much of a story your uncles lost in some other
dimension and it’s your job to go find him. Whole game is cut with him
saying stuff which is spouse to be funny, but it’s not and he seemed to
be talking about 90 percent of the time I was playing.
Conundrum is not bad in any since of the word, but it defiantly has its
fair share of problems. The story and writing could use some work as
well as just the overall design aspect of a lot of the puzzles. It does
bring a lot of neat ideas to the table witch are always fun to play
around with. For 15 bucks the game actually felt pretty long it was at
least 7 hours for me personally, and I had a pretty good time with it.
June 21, 2012
Square Enix, Inc.