Oil Rush is essentially those Flash-based Real-Time Strategy games you
played on the library computers in high school, combined with
STORY: The story is that the world is covered in
water, and various tribes are vying for control of the last remaining
oil deposits. You’re in charge of helping protect the oil deposits from
capture by enemy raids. Makes for an interesting premise, but
unfortunately it plays out like the plot on a SyFy TV Original (if
you’ve never seen one, you can usually figure out the plot by the
30-second advertisement spot for the movie).
being a “strategy” game, there isn’t much strategy involved. In each
level you have to take control of a set amount of Oil Rigs (which give
you Oil, the equivalent of money) and a set amount of Production
Platforms (which make your units). First about Oil Rigs: They give you
points that you use in order to build turrets around the Production
Plants, and to use special abilities that you unlock in the course of
the match (for instance, “instant repair” or “radar scan”… think of
building abilities in Starcraft or General Abilities in C&C
Generals). Production Platforms make units automatically to their
maximum capacity (usually about 12-18). Units automatically defend
whichever platform they’re assigned to.
In order to attack, you
select a platform (which selects the units surrounding it), and send
them to the enemy platform. You don’t get to select individual units,
you don’t get to select places on the map besides these Control Points.
The only “micromanagement” the game offers is the ability to choose ALL
of the units at a platform, HALF of those units, or 1/4 of those units,
and then send them on their way. This is done with a button on the
bottom right side of the screen, and honestly it’s so counter-intuitive
that in the beginning you’ll probably be dividing your forces up left
and right on accident. And as I said before, all units (including enemy
units) follow set paths.
So really, there’s very minimal strategy
involved, and very little skill involved. You could I guess classify it
as a graphical tic-tac-toe where your “X’s” might switch to “O’s” before
you make the “O” an “X” again.
SOUND: The sound is one of the
better parts of the game, it features a fun rock-based soundtrack.
Considering the fact you don’t have much to interact with in the game,
the music does get a bit repetitive after a while, but at least in the
beginning it sounds fairly fresh and fun. Explosions and gunfire sound
GRAPHICS: The graphics are actually one of the
better parts of this game. They’re not state-of-the-art, but they are
easy on the eyes, with lots of orange and blue hues. Unit design is
wonderful, but the models themselves are a bit lower quality upon
zooming in. Explosions look great.
3D Real-Time Strategy
January 25, 2012