3089 is a big concept bravely developed by a single person. The ambitions are impressive, but
ultimately unreached in the final product. It feels like a game so full ideas that the developer was barely able to squeeze them all in, and didn’t have anywhere near enough time to make any of the features any good. Aesthetically bland at the best of times, mechanically unoriginal, lacking any kind of interesting narrative, and ultimately boring in every aspect.
The environment within the game is a good analogy for the game as a whole:
An impressively vast expanse of nothing.