Metro Last Light PC Review

The thing that really stood out to me about this game is it’s
atmosphere. The level creators went to painstaking detail to make this a
believable world. Things you’ll encounter are dusty, cramped
corridors, spider lairs where webs are everywhere and they slow you
down, little spiders can be seen on the webs scurrying to the ceiling as
you approach and the bigger spiders are horrifying (don’t play this
game if you have arachnophobia), makeshift “villages” in the metro
tunnels filled with people who carry on conversations about their lives
and I’m not just talking a sentence or two, you can stop and listen
sometimes for several minutes to a conversation. A theater, a strip
club (complete with full upper nudity and the probably the most
realistic looking boobs yet in a game), sewers, tunnels, catacombs, the
list goes on and that’s just what’s underground.

What’s above
ground looks possibly even more impressive. The cities that were wiped
out by the nuclear holocaust look just like you would imagine they
would. Corroded husks of old buses, airplanes and cars carry the
skeletons of the poor souls caught in the blast, the vegetation looks
great, the terrain feels natural. And the most impressive thing was the
weather. This game has bar-none the best weather effects of any video
game yet. You really feel like you are in a raging storm with the way
the wind whips the rain and actually makes you feel somewhat off balance
and alters your aim as well. Lightning illuminates the dark sky as you
hear the deep moan of some distant beast. Water and mud spatter the
lens of your gas mask and you have to wipe it off so you can see where
you’re going. You can really tell they wanted the entire world of this
game to feel grimy, disheveled and war-torn and they pulled it off
perfectly. You won’t find generic, blank walls or floors. Instead
they’ll have cracks in the concrete, rebar sticking out, dirt on them,
grass growing through, vines hanging down, etc. Nearly every inch of
every surface has an incredible amount of detail and realism.

Combat’s
not too different from most first person shooters. Just like with
Metro 2033, ammo is scarce here especially in Ranger mode. More than
once I found myself completely out of ammo for both of my guns and at
times I’d have to revert to my last save to find a way to spend less
ammo. Stealth plays a big part in this game and it’s fairly
straightforward. A blue light on your watch lets you know whether you
are hidden or illuminated and you can literally walk right up to enemies
in the dark and they won’t know you’re there. Guns feel and sound
decent, nothing that hasn’t been done before. Guns can be upgraded by
spending bullets (currency) at vendors, though at times it seems like a
waste because you’ll often find customized guns that are the same or
better than what you just upgraded on the corpses of the enemies you
kill.

The storyline is a little bizarre but it’s good and not too
difficult to follow. My biggest gripes with the game were that in
Ranger Mode it was often confusing as to what you were supposed to do in
some situations. For example in one boss fight you have to spend just
about every bullet you have to bring down the boss, then in the next
boss fight you don’t have to spend any ammo at all but rather lure the
boss into ramming the support columns of the room you’re in, but the
game doesn’t let you know that in any way. Without knowing this you’ll
end up dumping all of your precious ammo into a boss when no amount of
ammo in the world would kill him. There was also one particularly tough
“wave defense” section that I died on no less than 50 times and with no
way to change which guns I had I was stuck with guns that didn’t suit
that challenge very well at all. To beat this section I finally had to
find an exploit by hiding on a ledge where the enemies couldn’t reach me
and waiting out the timer on the challenge until I could escape safely.
I know Ranger mode is supposed to be hard but if a seasoned gamer is
dying 50+ times on one section that’s bad design in my opinion.

It
took me roughly 10 hours to finish the game, which is a touch short but
all 10 hours were great. I would definitely recommend this game and
for best results play it at night, with headphones on and crank the
sound.    

Verdict: 80/100

Details:
Genre

Shooter
Style

First-Person Shooter
Themes

Subterranean
Dystopian/Post-Apocalyptic
Mutants
Release Date

May 14, 2013
Developer

4A Games
Publisher

Deep Silver
Controls

Keyboard, Mouse

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