Star Trek 2013 PC Review

I’ve played a lot of Star Trek games in my life. I’ve been through the greats (Elite Force series) and the not-so-greats (STO anyone?). Star Trek’s latest game, the first for the reboot timeline, is sadly in the latter category.

Let me start with the redeeming qualities.
First, it’s a decent storyline. I love the connections to the original
series; the re-imagined Gorn make decent enemies; and it’s about time
you get to play as Kirk and Spock. The game play itself is okay at
times: good space exterior levels (I appreciate the 360-style levels)
and, for the most part, the cover and climbing system is passable.
Finally, the best part for me is the interior shots of the Enterprise.
I’m a techno-geek at heart: I like exploring space ships. I know some
people dislike the redesigned Enterprise, but I grew up with the
Enterprise-D/Enterprise-E. The original Enterprise never made much sense
to me, so I appreciate the redesign.

Those highlights alone
warrant two out of five stars. Unfortunately, everything else is lack
luster. I was surprised by the graphic quality. Granted, a 5GB download
is nice, but I can’t help but feel like shortcuts were taken with the
graphics when you compare them to modern standards. It gave me the same
feeling I had when playing Bridge Commander for the first time: surely
the technology is better than this? Beyond this, the graphics fail to
capture the artistic essence that the 2009 and (presumably) the 2013
films bring. Yes, they’re computer games, but you can’t tell me they
can’t achieve an artistic quality in their own right when games like the
Halo, Gears of War, and Mass Effect series continue to break that mold.

so, the storyline feels like it wants to fall back into the typical
Star Trek “random mission action” trap. The 2009 movie obviously had the
distinction of being an origin storyline that kicked off an entire new
timeline. This game had the potential to explore many of the
ramifications of where the movie left off: the destruction of Vulcan,
the Enterprise’s mission after Earth was almost destroyed, etc. Instead,
it waters down these elements to focus on yet another action scene
where the green aliens must die.

Finally, some of the gameplay
issues are hardly excusable. Several puzzles took extra time in either
figuring out the goal or confusing controls. Some tasks/screens had no
obvious exit control or menu: I had to spend XP to upgrade just so I
could exit the upgrade screen, and there is no obvious way to drop power
cells. The AI driving the alt character (Kirk or Spock depending on who
you’re playing) is hardly solid. Half of the commands you send to the
alt character are either ignored or require the character to be within a
few feet of a panel, door, or enemy. I even had to restart a checkpoint
a few times in joint tasks where the alt character never came and I was
stuck: joint hacking and climbing into roof access points come to mind.
The cover and climb system is rudimentary compared to more notable
examples. What’s more, a few tasks were complicated by slightly missed
ledges or cover points that my character refused to enter/climb.

I was extremely disappointed with this game. I had high hopes, but it
not only fails to live up to what I loved about the new movie(s), but
also what I love about historic Star Trek games.

so-greats (STO anyone?). Star
Trek’s latest game, the first for the reboot timeline, is sadly in the
latter category.

Verdict: 40/100



Third-Person 3D Shooter

Franchise Characters
Futuristic Warfare
Release Date

April 23, 2013

Digital Extremes

Paramount Digital Entertainment
Namco Bandai Games America, Inc.

Downloadable Release

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