Vostok Games released four new screenshots from the alpha version of Survarium, the MMO spiritual successor to STALKER. Surviarium looks good in its alpha stage and seems to retain STALKER’s atmosphere. Surviarium is meant to be an MMOFPS and is planned for a late 2013 release on the PC, although we can see it slipping to 2014.
Unity Technologies, provider of the Unity multi-platform game engine and development tools, has entered into an agreement with Microsoft to collaborate on development tools for Windows 8, Windows Phone 8 and Xbox One. This collaboration will make it even easier for developers to bring popular games, entertainment and apps to Microsoft platforms.
XMNR: One of the big announcements at E3 was that The Elder Scrolls Online was headed to the Playstation 4 and Xbox One in addition to its planned PC release. Zenimax Online lead gameplay designer Nick Konkle said in an interview released Wednesday that the MMORPG will remain relatively unchanged between the PC and next-gen console versions.
2) Bugs ironed out of the Engine. Optimized and runs smoothly at 56FPS even with a GTX 550Ti.
3) Much more realistic sounds and smaller innovations.
Totally different way of UI. THQ/Sega could have just given an option
to use the old UI. This new UI, unit selection, etc has a steep learning
2) Unit rush on AI. Unlike the original AI, this game has a Unit rush coming along same paths, etc for same games. No change.
Color coding is confusing. The original CoH had a color coding that was
grey with smaller colors only to indicate fires or units. This is more
like a riot of colors like Warcraft mixed with CoH. Why the confusion?
4) The GUI has to disappear when you are playing. It did in CoH. Here, it gets in the way.
1) Size of 15GB ?? Are you crazy ?
2) Single player campaign is limited. I don’t play multi-player. So i can’t buy this?
3) Editable AI responses. That’s not available anymore.
First off, it uses a similar launcher to MotoGP 08 so all the settings are the same or very similar.
main menu is pretty cool, has slow-motion of riders on the track, one
of my favorites is Rossi looking back at Lorenzo. Very cool.
options to do Instant Race which throws you in a random track with a
random rider. GP mode where you can select full weekend, qualifying and
race or just the race and then modify the settings of the weekend from
sunny to rainy to whatever, and other stuff like tire degradation.
and Career, Career lets you start with a customized rider with a new
team that will hire you as a wild card and then as you get better and
get more points and level up more teams will contract you and you’ll
move from either Moto3 to MotoGP or from a CRT bike up. Not too sure how
Championship is different from GP mode. I’m guessing you choose a real
rider and race as them in it.
There’s a level up system, too, and
as you move up in it, you’ll unlock more riders like Crutchlow. Not
sure if there’s any other benefits to leveling up. Maybe some in-game
extras like videos or images.
Onto the races now. The loading
screen is pretty cool, it shows quotes and the track info. Also shows a
video that they show you on TV when they visit a track.
You have a
pit crew and a cheife technician who you can talk to with pre-written
commands about what’s wrong with your bike. For example, I can tell him
that the bike is too slow to get in the corner and he’ll tell you that
they’ll adjust the damping or rebound or whatever you need to go in the
corner faster. I noticed some difference after this feedback, but I’m
not too good at the game to actually tell.
The gameplay in this
game is difficult to say the least (playing on Semi-pro) with automatic
tuck, and full TCS. If you don’t get your braking done right and you
follow your line perfectly you’ll run wide, so it’s not arcadey at all,
so if you’re looking for a fun and simple motorcycle racing game to
play, this isn’t it. You’re gonna have to put some effort in it to get
The cameras which are both a blessing and a curse (at
the beginning.) The helmet cam is the coolest thing ever. (VERY similar
to the one in NFS Shift 2) The rider looks into the corners and makes it
much easier to see where you’re going, compared to MotoGP 08 which was a
pain since the POV camera was locked in. There’s another POV camera
that isn’t the helmet cam which has a wider and brighter field of view
(doesn’t block the gauge cluster.) The bike is very bouncy in the helmet
cam and will take some getting used to it. I kept thinking the bike was
doing a wheelie until I got used to the automatic tucking.
are nice and detailed, but since I’ve never rode on any of them, I
can’t say exactly to how accurate they are to real life, but they seem
to be good,
Graphics maxed out with 4xSSAA at 1680×1050 on my
7870 and Q9550 @ 3.8GHz get me around 40-60 FPS, so performance is
decent, but I don’t know why it’s this low. The game isn’t that
demanding, maybe a patch down the road will fix it. And it looks nice,
not F1 2012 good, but nice and detailed enough for me not to complain.
biggest gripe with the game though, is the terrible sound. If you’ve
been to a MotoGP race, you’ll understand what I’m talking about. These
bikes are EXTREMELY loud in real life, and even on TV you can tell
they’re loud. But this game fails at this. The bikes all sound weak, and
nothing like the real bikes. More like 250cc twin engine than a 1000cc
If you’re a MotoGP fan, and willing to put the
effort in the game, I say get it, otherwise, I say just wait a little
bit for it to be cheaper.
Developer: MileStone Inc.
Release Date: June 21, 2013
Operating System: Windows®XP™ SP2, Windows®Vista™ or Windows®7
Processor: Intel™ 2.4Ghz or similar
Hard disk space: 5,5 GB
Video Card: NVIDIA® Geforce 8800 GT or, AMD® Radeon™ HD 3870 or higher
(it must be able to manage Pixel Shader 3.0) with at least 512MB of
Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
RAM: 2 GB on Windows®XP™, 3 GB on Windows®Vista™ and 4 GB on Windows®7
Screen: 19” LCD Wide Screen or bigger.
Video card: NVIDIA® GeForce™ series 9000 or higher, AMD® Radeon™ HD4000
series or higher (it must be able to manage Pixel Shader 3.0) with at
least 1GB of display memory. Laptop versions of these cards are not
Supported peripherals: Xbox 360 Controller
Ubisoft’s teased Watch Dogs’ multiplayer during the PlayStation 4 event in February and then showed the game’s asymmetrical mobile integration during E3. But the video above is the first true glimpse of what has only been described in words.
The visage of doctors and patients alike fade in and out of these nightmarish visions of tortured memories. This eggshell reality is fractured by experiments conducted in the ward. Blood, flesh and screams surround as you put together the pieces of your story and make your escape from the Bright Dawn Treatment Center while the dark doctor watches on in amusement. You are William Redmoor and your life is about to become a living hell.
- OS: Windows XP/Vista/7
- Processor: Intel Pentium 4 @ 2.6 GHz / AMD Athlon XP 2500+
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 6600 / ATI Radeon X1300
- DirectX: Version 9.0c
- Hard Drive: 2 GB available space
- Sound Card: DirectX Compatible
Paradox Interactive has today launched the highly anticipated Knights of Pen & Paper +1 Edition for the PC and Mac. Working closely with Behold Studios, the publisher has helped to optimize the videogame with new features such as a tavern, dungeon areas, a longer campaign, and plenty of new unhealthy snacks for the players’ in-game players.
Gearbox took over and resumed development of Duke Nukem Forever in 2009, eventually completing the project that 3D Realms had spent nearly 15 years developing. 3D Realms now seeks to recover over $2 million, claiming that Gearbox blocked an independent audit attempting to document the company’s royalty earnings from Duke Nukem Forever.