Splinter Cell: Blacklist Review and System Requirements

Splinter Cell: Blacklist is the latest installment in the beloved
series. With Splinter Cell Conviction, Ubisoft decided to make the game
less about stealth and more about brute force. Sure, there was the
option at times of using stealth but I never felt the need to use it.
With Blacklist however, stealth plays a much bigger role. Gone are the
days when it was ok to charge headlong into a room emptying clip after
clip on enemies. While I enjoyed Conviction, Blacklist takes all the
good parts of Conviction and adds so much more to it.

For a game
bearing Tom Clancy’s name, the plot line is exactly what you would
expect. Terrorists are threatening to destroy something and an elite
group of soldiers have been given carte blanch to stop them. In this
case, terrorists are threatening to destroy the United States by
systematically taking out high value targets, or what they call the
Blacklist — things like energy, food; basically the backbones of the
country. Sam Fisher of the elite 4th Echelon is tasked by the President
to do anything necessary to stop the attacks. While the plot isn’t
spectacular, it serves it purposes to facilitate the missions and lead
you towards the final encounter.

From the first mission it’s
evident that there is an enhanced fluidity to movement. It’s easy to
slip into the shadows, mantle over cover, climb up a pipe and drop down
onto an unsuspecting enemy. There is a certain satisfaction in sitting
in one spot for several minutes studying enemy movements to really plan
out a route that will either let you slip by completely undetected, or
to divide and conquer without raising any alarms. Each mission allows
you to complete it any number of ways; some force you to remain
undetected while others encourage it by sending in swarms of
reinforcements. It proves beneficial to not start large scale gun

One complaint I had with Splinter Cell Conviction was,
while stealth was a game mechanic, there was very little true need to
use it. That has completely changed with Blacklist. Sam Fisher can only
take limited damage and when multiple enemies are attacking it can end
very quickly. Planning before the mission is just as important. Deciding
what gadgets and gear to equip before you put boots on the ground is
imperative to making the mission go as smoothly as possible. There is a
wide array of gadgets you can purchase with money earned during the
mission such as smoke bombs, EMP grenades, sticky cameras, sleep gas
grenades, etc. Depending on your play style, there is certain to be gear
you will quickly fall in love with.
Graphically the game looks good.
On Xbox there is an optional HD Texture pack that can be installed from
disc 2. It’s approximately 3 GBs of data; honestly if you have the
space just download it for the full effect of the game. Lighting and
shadows are well done. The lights on Sam’s suit flare when you are under
cover of darkness. They provide a nice indicator so you are not left
guessing if you are in the shadows or not. Likewise, the sound track and
effects are pretty good as well. They won’t win any awards here, but
they don’t detract from the game either, but with one exception. I have a
surround sound headset which is perfect for a stealth game like this.
However, on more than one occasion the enemies footsteps did not mesh
with where the enemy was on screen. This created some frustrating
moments when I needed to go off enemy positions purely based on sound.

top of the single player campaign there are two multiplayer offering as
well. The first is the fan favorite Spies vs Mercs mode. Spies are
elite, agile stealth-based characters who need to hack certain
terminals, all done in third-person perspective. The Mercs and heavily
armed, first-person based characters whose job is to stops the Spies
from hacking or to kill the spy responsible for the hack before it
completes. Playing as the Merc, there is always a sense of tension as
you search for the spies, knowing at any moment you may be taken down by
a lithe assailant. Conversely, as a Spy you know if you are caught in
the open the fight will end quickly. There are a couple different modes
within the Spies vs Mercs umbrella. Classic 2 vs 2, 4 vs 4, and then
Uplink where there is a combination of Spies and Mercs on the same team.
All three are high tension modes, but when you succeed luring an enemy
into a kill spot and execute it to perfection, there are not many video
game moments that can live up to it.

The other multiplayer mode
is 14 Co-op based missions. These appear as side missions during the
campaign, and all but 4 can technically be done solo. Yet, playing
through these missions with a partner adds an entirely new level of
strategy, planning, and tension. Executing double kills, having a
partner distract a guard so the other can sneak up behind them and
eliminate them is so rewarding. I have never hid the fact that I love
co-op games, missions, or stories. While Conviction had a Co-op mode, it
was a self-contained story and felt more like an add-on. The co-op in
Blacklist feels and plays so well. Enemies rarely do the same thing no
matter how many times you play a mission, so repeating the missions with
different play styles, or partners, still offers an engaging

I haven’t enjoyed a Splinter Cell game this much
since Splinter Cell Chaos Theory. Blacklist went back to the roots of
what made it an outstanding game and added more variety and appealing
gameplay. I have always been a fan of stealth-based games, a few games
claim to be stealth-based but quickly become run and gun games where the
only stealth is hiding when you are waiting for your health to
regenerate. Blacklist is not one of those games. It’s a game that forces
you to plan ahead, and rewards you for good choices, and punishes you
for rash decisions.

Stealth, that actually works and is beneficial
Amazing Co-op and MP modes
Fluid movement


At times audio is out of sync with events on screen, most notable enemy footsteps
At times the control scheme gets in the way of the game

Cell Blacklist is the stealth game that Conviction promised it would
be. With solid gameplay, and fantastic level design, it delivers many
memorable moments while not sacrificing its true vision. Allowing the
player to play anyway they want through almost each mission, and still
feel as though it was the way the developers intended it, is a testament
to how much Ubisoft wanted to get this right. Blacklist is a deeply
rewarding game for those who take their time, plan, and execute a
strategy. If you are looking for a fast paced, run and gun shooter – you
can play like that. If you are looking for a game where you can sneak
past virtually every enemy leaving nothing but a shadow behind, you can
play like that. If you want something in between those you, you can do
that as well. While Conviction was a decent game, Blacklist excels as a
stealth -based game with loads of replayability. This is one game I will
be trying to convince as many friends as I can to pick up. This one is
simply too good to ignore.    


System Requirements:


    • OS:Windows® XP (SP3) / Windows Vista (SP2) / Windows 7 (SP1) / Windows 8
    • Processor:2.53 GHz Intel Core2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 10–compliant with Shader Model 4.0 or higher
    • DirectX:9
    • Hard Drive:25 GB HD space
    • Sound:DirectX 10–compliant DirectX 9.0c–compliant
    • Additional:Peripherals Supported:
      Windows-compatible keyboard, mouse, headset, optional controller (Xbox
      360 Controller for Windows recommended). Requires UPLAY account. 

    • Processor:2.66 GHz Intel Core2 Quad Q8400 or 3.00 GHz AMD Phenom II X4 940 or better
    • Memory:4 GB RAM
    • DirectX:11
    • Hard Drive:25 GB HD space
    • Sound:(5.1 surround sound recommended)
    • Other Requirements:Broadband Internet connection
    • Additional:Peripherals Supported:
      Windows-compatible keyboard, mouse, headset, optional controller (Xbox
      360 Controller for Windows recommended). Requires UPLAY account.. 

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