Pro Evolution Soccer 2014 Review and System Requirements

With a big changes this year, especially in gameplay and visual terms,
expectations were big. PES 2014 should have been a fresh, new start for PES franchise. But unfortunately, it failed.

Let’s start with positive things:
-> Visuals (except there is no grass, again), presentation and
atmosphere are way ahead of it’s predecessor. Now, you really have the
felling you are playing at a real life stadium. A big improvement for
the franchise, no doubt.

-> Full scale control over passing and shooting. PES 2014 offers the
most precise passing in terms of controller input, when the “advanced”
mode of passing is turned ON. When it comes to “advanced” shooting, some
time is needed to get used to it, even for PES veterans like me.
-> Dribbling. I am sure that PES veterans are not that thrilled with
it because it is heavily simplified. But I am pointing this out as the
overall improvement for a larger community of players. Less skill is
needed to perform dribble moves.
-> More licensed teams from other continents besides Europe.

Now, the bad things and it is pretty bad:
-> Performance because of the new FOX engine. There is no replay or
any break in the game that will not cause a frame rate drop. It is maybe
for a second, but it shows that the game was not optimised as it should
have been. And because of the new engine, there is no rain or snow. I
mean, really? And no grass again, as I pointed out already.
-> AI (talking from the “superstar” difficulty perspective). Opponent
players are pretty clever, maybe too much (magical defending), but the
goalkeepers are not impressive at all. Another year and the same problem
remained. Also, while playing BAL (Become a Legend), no matter what
difficulty you choose, your teammates are braindead. It is a frustrating
experience, more than enjoyable and I’m sure that is not the way.
-> Passing. It is the most precise ever, but it demands hours and
hours of practicing to be able to pass the ball correctly in the match.
Most of the players will not have the patience for it, so they will
switch to standard passing system which has another big problem. Pass
target marking took one step backwards. In the match, you will pass
several balls in the way you did not select at all. Tweeking pass
support option does not help. “The game knows better” passes, I call it.
-> Dribbling. As I have pointed out above, experienced PES players will not like it at all.
-> So, with all this said, it is time to point out THE MOST ANNOYING
thing in the game. LAG, LAG and LAG. When you press a button, you would
expect that the game will perform selected action immediately. But that
is not the case here. Game needs a whole second and the most saddest
thing is the gameplay was made this way, it is not a performance issue.
That leads to a slow and sluggish movement of players which eventually
breaks the overall pace of the game.
-> Stadiums. PES 2013 had 37 stadiums and this year we have only 18
if I’m correct. I know there has been some issues with licensing and EA,
but common, they could at least add more generic stadiums.
-> Soundtrack. Or the lack of it, better said.
-> Stadium creator. Not existent in PES 2014.
-> Fewer modes.
-> No WE and PES United.

One step forward and two steps back. That sentence would, pretty much,
describe what PES 2014 is all about. I will stick to PES 2013 for one
more year and hope that 2015 will bring overall improvement to the game.
Until then, a mediocore 50.

Verdict: 50/100 

Minimum System Requirements

Operating System: Win Xp 32, Vista, Windows 7
Graphic Card: GeForce 510, Radeon HD 5450 512MB
CPU: Pentium D 820 2.8GHz, Athlon LE-1640
RAM: 1 GB
HDD: 10 GB
DirectX: 9.0c

Recommended System Requirements

Operating System: Win Xp 32, Vista, Windows 7, Windows 8
Graphic Card: GeForce GT 440, Radeon HD 5550 1024MB
CPU: Core 2 Duo E7400 2.80GHz, Athlon II X2 255
RAM: 4 GB
HDD: 10 GB
DirectX: 9.0c

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