PC Game Releases – December 2013 (all indie games in Dec 2013)

PC Game Category   Estimated Release
Draw a Stickman Epic Adventure, Indie December 3, 2013
Dollar Dash Winter Pack Action, Indie December 3, 2013
Half Life: Before Adventure, Indie December 3, 2013
Battlefield 4: China Rising Shooter December 3, 2013
Savant Ascent Action, Indie December 4, 2013
Darkout Action, Indie December 4, 2013
Broken Sword 5 – the Serpent’s Curse Adventure December 4, 2013
Speedball 2 HD Sports, Indie December 5, 2013
Oozi Earth Adventure Platformer, Indie December 5, 2013
SteamWorld Dig Indie December 5, 2013
Oozi Earth Adventure Platformer, Indie December 5, 2013
Gomo Adventure, Indie December 6, 2013
Ravensword: Shadowlands Indie, Adventure December 6, 2013
Unity of Command: Black Turn Strategy December 10, 2013
Rekoil Action December 11, 2013
Tiny Brains Puzzle December 11, 2013
Europa Universalis IV: Conquest of Paradise Action RPG December 11, 2013
Dementium II HD Action, Indie December 17, 2013
Asylum Horror December 2013
Small World 2 Strategy, Indie December 2013
The Walking Dead: Season 2 Adventure December 2013

The Pinball Arcade (2013) Review and System Requirements

I love pinball games, and this game delivers. Graphics are bar non and the sounds are fantastic. Only small gripe I have is I vvish it had rumble features (Unless it’s in the settings, I haven’t checked) Othervvise great pinball game.

System Requirements


    • OS: Windows XP
    • Processor: Dual Core 1.6 ghz or better.
    • Memory: 1 GB RAM
    • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Direct Sound capable card. 


  • OS: Windows 7
  • Processor: Dual Core 2.0 ghz or better.
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8800 or higher. ATI HD 3850 or higher.
  • DirectX: Version 9.0c
  • Hard Drive: 4 GB available space
  • Sound Card: Direct Sound capable card

Details for Final Fantasy XIV, Dragon Quest X and Final Fantasy XI Cross-Promotion Event Revealed

In order to celebrate the 11th anniversary of Final Fantasy XI, Dragon Quest X‘s first anniversary and Final Fantasy XIV‘s successful launch, Square Enix has announced a huge cross-promotional event for all three games.

The first event is for Final Fantasy XI and features Sage Hourou from DQ X coming to Vana’diel via the World Ark. Trouble follows when a slime wanders into the area as well. Once the player completes the quest, they can use slime equipment in the game. In the second quest, Spriggans from FFXIV mysteriously show up. When you beat this mission, you can use the monster in Monstrosity and gain some themed-equipment as well.

all TEAM 17 Games (all Worms and Alien Breed PC Games)

Team17 Digital Ltd. is a British video game company that developed the Worms (initially developed by Andy Davidson), Superfrog, and the Alien Breed series of games. Most of its early releases vvere on the Amiga home computer system and featured trademark smooth scrolling, and detailed cartoonish pixel art. Team17 novv develops 4 Windows PCs and video game consoles.

Games PC Compatible

Body Blows – Release Date: 1993 / Genres: 2D Fighting

Alien Breed – Release Date: 1993 / Genres: Overhead Free-Roaming Shooter

Alien Breed: Tower Assault – Release Date: 1994 / Genres: Overhead Free-Roaming Shooter

Worms – Release Date: 1995 / Genres: 2D Turn-Based Strategy

Kingpin: Arcade Sports Bowling – Release Date: 1995 / Genres: Sports, Bowling

World Rally Fever: Born on the Road – Release Date: 1996 / Genres: Rally/Off-Road Racing

The Full Wormage – Release Date: 1997 / Genres: 2D Turn-Based Strategy

Worms 2 – Release Date: 1997 / Genres: 2D Turn-Based Strategy

Addiction Pinball – Release Date: 1998 / Genres: 2D pinpall

Nightlong: Union City Conspiracy – Release Date: 1998 / Genres: Third-Person Adventure

Worms Armageddon – Release Date: 1999 / Genres: 2D Turn-Based Strategy

Worms Reinforcements – Release Date: 2000 / Genres: 2D Turn-Based Strategy

Worms World Party – Release Date: 2001 / Genres: 2D Turn-Based Strategy

Worms Blast – Release Date: 2002 / Genres: Action Puzzle

Worms 3D – Release Date: 2003 / Genres: 3D Turn-Based Strategy

Worms 4 Mayhem – Release Date: 2005 / Genres: 3D Turn-Based Strategy

Worms Forts: Under Siege! – Release Date: 2005 / Genres: 3D Turn-Based Strategy

Leisure Suit Larry: Box Office Bust – Release Date: 2009 / Genres: Third-Person Adventure

Alien Breed 2: Assault – Release Date: 2010 / Genres: Overhead Free-Roaming Shooter

Alien Breed 3: Descent – Release Date: 2010 / Genres: Overhead Free-Roaming Shooter

Alien Breed 3: Impact – Release Date: 2010 / Genres: Overhead Free-Roaming Shooter

Worms Reloaded – Release Date: 2010 / Genres: 2D Turn-Based Strategy

Worms Pinball – Release Date: 2011 / Genres: Traditional, 3D Pinball

Worms: Ultimate Mayhem – Release Date: 2011 / Genres: 2D Turn-Based Strategy

Worms Crazy Golf – Release Date: 2011/ Genres: Sports, Golf

Worms Revolution – Release Date: 2012 / Genres: 2D Turn-Based Strategy

Worms Clan Wars – Release Date: 2013 / Genres: 2D Turn-Based Strategy

Superfrog HD – Release Date: 2013 / Genres: Side-Scrolling Platform

Need For Speed Rivals Review and System Requirements (game will not support driving wheels)

Burnout fan and newbie to the Need For Speed games. I have only played
Most Wanted 2012 and Hot Pursuit. Hot Pursuit did not give you any
reason to explore the open word and there was nothing rewarding to do
so. MW 2012 was appealing to me as it brought the NFS cars and the
open-world almost arcade type feel.

It would have been great to
see more off-road play. GTA appeals to me more in that regard; this
game’s tight career progression makes it a must to advance your career
mod your cars to survive the day-to-day rather then take off to the
mountains. There are areas in the game but the detail is limited to
roads and their shortcuts and areas that would be “road accessible”.

have yet to unlock a lot online and offline, your career progresses
online without needing to join manually. Started it up after the preload
yesterday online was smooth yet you see a lot of people with slow
connections playing the game. EA does ask you for your city so you can
find friends.

I was chasing some players down as part of a
chase and noticed that despite cornering the players and beating up
their cars. They were able to repair it and speed away (without a repair
shop!) some of the hits on players don’t register.

When playing
online it would be nice to have a marker of the players username on the
car so we can collaborate on missions, jumps and explore. There is a GPS
and Map but this can make it more of an online game like many others
out there.

The graphics on the game are
great. I get better performance with my GTX 650 with this game than NFS
MW2, the card is being to the max in terms of temperature and RAM
compared to other games I play. Weather is simulated and its cool to be
driving down a wide highway with a storm brewing.

We need
to see fixes for the pop-in and weird effects. Did not notice any
graphics issues hamper game play. But the game seems a little faster
while not online.

Verdict: 60/100      

System Requirements


  • Operating System: Windows Vista 32-Bit with Service Pack 2 and the KB971512 platform update
  • Processor: AMD Athlon X2 2.8 GHZ or Intel Core 2 Duo 2.4 GHZ
  • Ram: 4GB or more
  • Free Hard Drive Space: 30GB
  • Processor: AMD Athlon X2 2.8 GHz or higher; Intel Core 2 Duo 2.4 GHz or higher
  • Graphics Card: AMD Radeon 3870 or higher; NVIDIA GeForce 8800 GT or higher
  • Operating System: Windows 8 64-bit
  • Processor: AMD Six-Core CPU; Intel Quad-Core CPU
  • RAM: 8GB
  • Free Hard Drive Space: 30GB
  • Graphics Card: AMD Radeon 7870 or higher; NVIDIA GeForce GT 660 or higher
  • Graphics Memory: 3GB

Additionally, Need for Speed Rivals will support SLI-mode if your system is SLI-enabled.

for Speed Rivals will not support Driving Wheels. The Xbox 360
controller and Keyboard at the only supported input devices for Need for
Speed Rivals.                     

Assassin’s Creed IV: Black Flag – Incoming Patch Will Add PhysX Effects

Nvidia has announced that an incoming patch will add some new PhysX effects in Assassin’s Creed IV: Black Flag. According to the green team, this patch will introduce APEX Particles that are manipulated by external forces such as gravity, wind, character movement, and explosions, courtesy of the APEX Turbulence system.

As Nvidia’s Andrew wrote on GeForce:

 “As in Batman: Arkham Origins, Assassin’s Creed IV’s APEX Particles will be further enhanced by the addition of Particle Shadow Mapping (PSM), which enables select particle effects to cast shadows, and self-shadow one another. This is particularly beneficial for thick, heavy smoke effects, such as Kenway’s smoke bomb, instantly emphasizing the density of the effect to the viewer, further increasing image quality.”

 It will be interesting to see what GPU will be required for these new effects. As it is, Assassin’s Creed IV: Black Flag stresses even high-end GPUs. With the addition of these PhysX effects, our GTX690 will certainly be brought to its knees. Unless of course Nvidia and Ubisoft manage to optimize the hell out of it.

Bionic Dues Review and System Requirements

Bionic dues is a turn-based tactics strategy game, that mixes in some
roguelike elements. You play as a robot pilot controlling the last 4
remaining friendly bots defending a cyberpunk city from an invasion of
hostile robots. The game’s individual missions play out similar to a
floor in a roguelike.

Each mission is a randomly generated grid that includes enemy robots, loot, and various
types of terrain that you can interact with.
The player can switch
freely between each bot (at the cost of an action). Each bot class has
it’s own unique set of weapons and abilities. The assault bot excels at
tanking, the ninja bot is stealthy, the sniper is good at taking out
single targets at long range, etc. Meanwhile, each enemy bots have
their own unique abilities as well as bugs that can be exploited. For
instance, the TigerBot has a large amount of health, but loses 2 turns
every time it takes damage, and the Blunder Bot has a strong attack, but
frequently misses badly. The variety of abilities and enemies makes
for a wide range of interesting tactical situation, which require
careful thought on the higher difficulties (and lots of blasting on the
lower ones). Also, you have only a limited supply of ammo for each
weapon, so you have to manage how you use your most powerful ones.

In between missions, the player has the option of choosing which mission
to do next from a city map. There is a decent variety of mission
types, and each one offers it’s own challenges and rewards.
Additionally, beating a mission unlocks any adjacent mission on the map.
Some mission types offer specific types of loot when completed, others
allow you to weaken your enemy directly by attacking factories or
assassinating “boss” robots. There’s even a mission type that will
unlock a special “epic” variation of one of your bots, which upgrades
it’s base stats and gives you an additional powerful weapon.

Also between missions, you have the opportunity to upgrade your bots
with the loot that you collected in the previous mission. The loot
gives a large variety of bonuses, such as increasing weapon range and
damage, shield strength, and adding special abilities such as stealth,
and hacking enemy robots to join your side. Most parts consume power to
use, while others generate power. This gives you a lot of interesting
choices about which parts to equip where.

The different phases of the game are all fun individually, and work
together nicely. The soundtrack is excellent, and the voice acting is
surprisingly decent. The only negative things I can see about this game
are that the inventory management can be a bit cumbersome at times, and
that the graphics are pretty basic.

Verdict: 85/100

System Requirements


    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space 

New ‘Awesomenauts’ Character Skin To Benefit Make-A-Wish Foundation

In the latest Awesomenauts game patch, Ronimo Games added in a handful of additions to the Awesomenauts content pool, but paramount to it all is the addition of “Private Mels” a character re-skin for Sheriff Lonestar. The skin itself is purely cosmetic, and costs $2.49. The revenue that is collected from the Private Mels character skin is going straight to the Make-A-Wish Foundation, in support of children with life-threatening medical conditions.