|PC Game||Category||Estimated Release|
|Loadout||Action, Indie||February 1, 2014|
|Gigantic Army||General||February 5, 2014|
|Double Dragon Neon||Action, Indie||February 6, 2014|
|The LEGO Movie Videogame||Fantasy||February 7, 2014|
|Little Racers STREET||Racing, Indie||February 7, 2014|
|Jazzpunk||Adventure, Indie||February 7, 2014|
|WRC Powerslide||Racing||February 7, 2014|
|Hegemony Rome: The Rise of Caesar||Strategy, Indie||February 12, 2014|
|LocoCycle||General||February 14, 2014|
|NASCAR ’14||Racing||February 18, 2014|
|Banished||General||February 19, 2014|
|Men of War: Assault Squad 2||Military||February 20, 2014|
|Thief||Action, Adventure||February 25, 2014|
|Castlevania: Lords of Shadow 2||Action, Fantasy||February 25, 2014|
|Resident Evil 4: Ultimate HD Edition||Action, Adventure||February 27, 2014|
|Shadowrun: Dragonfall||Adventure, Indie||February 27, 2014|
|Theme Park Studio||Simulation||February 2014|
|Dogs of War Online||Strategy||February 2014|
Three years of modern dance, seven years of tap – and four hours of killing evil robots? It could only be one game.
GET INTO THE GAME
Strike a pose there’s nothing to it…
EVERYBODY DANCE NOW
Don’t get struck with bravado on the difficulty select. Easy mode is reasonably tough, Normal mode is brutal and Hard mode is pratically impossible. Once you7ve completed the game on one setting, you can always use your finished save data to keep your existing costumes and weapons, as you ramp things up a notch.
TRIAL BY FIRE
After the first level, you can jump into Trial mode. It’s not as risky as the main game, so is the ideal place to hone moves and earn points. Aim to buy the Prima Blazer by the start of level two.
|The flying bots give you a typically retro warning about when they’re going to shoot|
Confused? Well there is every reason to be. The title stands for Product Number 3, but that’s all the game gives you by way of explanation. Capcom’s latest foray into the stylish-action genre dosen’t bother with cut-scenes, or long-winded explanations of what’s going on – it throws you in at the deep end.
|The infrequent open-air sections are petty murky compared to the rest of the game.|
There’s no explanation of why you’re on a planet full of hostile robots, all you know is that you’re working at the behest of a mysterious, faceless ‘client.’ And there’s certainly no given reason as to why Vanessa Z. Schneider, the game’s heroine, constantly taps her foot and has to do arabesques to pull of special moves.
|Even when unleashing hell on drone-bots, Vanessa vogues it up for the cameras!|
|Most explosions won’t even ruffle your, umm, feathers, thankfully. But annoyingly some bots take it upon themselves to deliberatly self- destruct if you stand to close to them. Best not to, then|
|Triggering an Energy Drive is the best strategy if you can’t dodge a boss’ attack in time|
|The final boss is a nightmare. And as you’ll only have about three continues left, get ready to weep.|
|This bird/tank bot only appears once, even though it isn’t technically a boss|
|The tank is a more tactical battle – dodge attacks using holes in the ground.|
|Don’t be fooled by the really obvious bot attacks, as these are the ones that will kill you instantly.|
|To avoid thimb fatigue invest in the automatic ability for your Aegis suit.|
|THe Tengu attack leaves you almost invincible, but drains a lot of energy.|
We’ve got no idea what Product Numbers one and two were, but is P.N.03 is anything to go by, they almost certainly involved line-dancing cyborgs.
PRODUCT NUMBERS ONE AND TWO ALMOST CERTAINLY HAD LINE-DANCING CYBORGS IN THEM
The main reason for all this confusion, through, is that the control system feels so incredibly awkward – at least to start with. Vanessa can’t move and shoot at the same time, so for most of the first level you’ll stutter along not doing either properly. The secret is to hammer the shoot button like mad then leap out of the way of incoming fire at the last possible second. Initially it’s awkward, and you’re also hampered by Vanessa’s reluctance to do the double-sidestep with any kind of reliability, until you buy some power-ups. Eventually, though, it runts ofut to be a clever system. Rather than dashing about shooting at everything, you’ve got to pick your shots and perfect your timing.
Rapid fire is advisable, because after killing an alien you’ve got a few seconds to finish of another one for combo points. If you want to up the stakes even higher, there’s the temptation of a chunky bonus for any room you clear without taking damage – so it’s a constant struggle to balance risk against mega-chain-kill reward.
Unlike other Capcom games you don’t get points for offing enemies with style, but watching Vanessa dance past lasers should be enough of a reward for anyone.
Besides, all these points go on upgrades, contiunes and new spandex pants, so unless you start pulling of some ten-string combos in the early stages, you’re going to have a tough time later on.
Suits come in three basic carienties, with three strengths to each. But the one that you pick isn’t going to influence your gameplay that much, even if you’ve got the defensive Guardian suit, you still aren’t going to be deliberately getting yourself shot.
Your best bet is to pick one you like and stick with it, ramping up its attributes with your spare cash. If you pick the Blazer – supposed to be the costume of choice for offensive players – you’re risking serious thumb-callousing, because it doesn’t even have an automatic fire upgrade. The main differences between the suits are the Energy Drives you can unleash with them, as Vanessa has only got a limited amount of dancing-juice that se can use to unleash disco death on her foes.
GOT THE MOVES
With the exception of moves like the Griffin, which causes a little light show and never lis anything, the Drives are all petty similar. And each makes Vanessa briefly invincible, and able to waste nearly everything on screen.
There isn’t much reason to make the moves situation specific. More advanced attack cause more damage, but they also drain more energy, so there’s little poin in using them
Instead, a good tactic is to choose a nice, quick homing-missile attack (handy for combos, see?) and sticking to it – possibly treating yourself to a huge laser blast for the bosses.
The enemies are a bit of a mixed bag. They aren’t exacly menacing, and they aren’t even that interesting to gawp at. They look like something you might come up with if you had too much spare time and a large bucket of Lego Technic to hand.
What’s more, there aren’t that many varieties of enemies – about a dozen by our count, and that’s including big gun emplacements and tiny drone bots. But, what they are good at is keeping you on your toes. Most have two attacks, a basic laser blast and a meatier attact that they’ll charge up if you give them half a chance.
Every attack demands a different approach. So, while simply stepping backwards will keep you safe from flying laser grid-bots somersaulting forwards is the only way to avoid the kank-droids’ homing missiles.
|You can use the giant test tubes as cover, but they don’t last long under enemy fire.|
|Thes close, robots can’t turn to face you, but you’ve got no time to dodge.|
|The jumping side-spin isn’t much good for getting height, but it does make Vanessa a small target.|
|Vanessa dosen’t need to stretch and click her Fingers after every move. But she looks cool.|
|A full-energy power-up almost guarantees that the next room’s going to be murder.|
On the tougher difficulty levels quite a few of the slower secondary attacks kill in a single hit, which forces you to use the sparse scenery as cover. And, because Vanessa can’t just leap around haphazardly, you’ll become an expert at recognising the tell-tale whine of a special attack charging up, then pirouetting away from danger as late as possible.
In the thick of combat, the only way to dodge the barrage is to learn how to flick out Energy Drives in a split second.
WITH ONLY SIX BOSSES SPREAD OVER 11 LEVELS YOU’RE GOING TO FEEL A LITTLE SHORTCHANGED
As regards the bosses, they embrace the retro-shooter tradition of having several weakspots and three or four attack patterns. They’re impressive to look at, but not massively challenging to beat. Either you learn to blast out an energy drive when they’re vulnerable, or they kill you. Either way it’s usually over pretty quickly. Facton in that you have to fight most of them twice (there are only six bosses spread over 11 levels), and you’re going to feel a little bit short-changed.
Furthermore, the rooms that make up the complex look eerily similar – probably doe to the fact that only a small team worked on the game. In some sections, you’ll actually come across rooms that are exactly the same as each other, which just seems plain lazy.
|The robots never learn to fear your disco abilities – so much for artficial intelligence, eh?|
|Heel, toe, heel, toe, massive laser blast, click fingers. Ooh, the artful choreography.|
|We love the jazzhands, we do, but the game remains obstinately silent over the question of why dear Vanessa has to do crazy dance moves to make her suit fire. An explanation required, please.|
There’s a brief attempt to spice things up with some laser trip-wire sections that work amazingly well, but they’re so easy compared to the rest of the game that you can’t help but wish they were longer.
However, the levels mesh together surprisingly well in Trial mode. This is the bonus level-shuffler that you’ll have to spend some serious time in if you want to make any progress in the ligher levels. In theory, this section is a bit of a cheat, since you can just thump through it as many times as you need, and pump up your suit’s capabilities. In practice, however, it’s absolutely vital since the game quickly gets super-tough even on Normal difficulty. The real joy comes from playing it through again and again, trying to maximise those combos and slipping enemy fire ever more pecariously.
Revaws like the Blackbird suit – powerful enough to disintegrate most bots with one nonchalant blast, but also vulnerable to a single shot from the opposition – emphasise the retro-hardcore appeal of long term play.
Confused? Don’t be. It might not have the lavish graphics of the Resiseries, and it definitely hasn’t got the atmosphere, but it has got bags of the sort of style you’d excpect of a Shinji Mikami game. Once you get used to the fiddly controls and bleak graphics, it’s actually more of a pure test of skill than any shooter, except Ikaruga.
REWARDS LIKE THE POWERFUL BLACKBIRD SUID EMPHASISE THE RETRO-HARDCORE APPEAL OF LONG TERM GAMEPLAY
At four lours long it’s a perfect weekend rental. But for a longer commitment, you’ll have to really like shooting at robots. Dare we say thet the final plot twist isn’t even going to impress you first time round, though.
|Trainer & Specs||Reviews||Need to Know||Videos|
Tales of Berseria is a role-playing video game, where players navigate the game’s world through the game’s characters from a third-person perspective. As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. New to the series’ Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue.
As with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS). Berseria’s version is dubbed the “Liberation-LMBS”: when in the battle zone, players can freely move around the arena and rotate the camera at will. Characters fight using physical and magical attacks, along with performing skills known as Artes that have various effects on enemies such as stunning them or causing status ailments. Artes can be directly mapped to different control buttons. Abilities outside normal combat include guarding against attacks, side-stepping around opponents, and escaping from battle.
A key element in battles is the Soul Gauge, which replaces the move-governing mechanics of earlier Tales games: each character has a separate gauge showing up to five Souls, which are used up when Artes are used. While characters can still attack, their attacks can be easily deflected by enemies, but the Soul Gauge automatically recharges with time. Souls are dropped by enemies in battle which can be “stolen” to refill the gauge, a mechanic that enemies can also use to steal Souls from the player. If enough of the Soul Gauge is full characters can activate unique states called the Break Soul, where they can exceed their combo limit and bring unique effects into battle: for instance, Velvet’s Break Soul triggers her arm to become bestial and different elemental attacks are triggered depending on enemy type. The main party consists of four characters which can all be assigned as the controlled character during battle, with the other available playable characters held in reserve. A mechanic called the Switch Blast can be used when changing characters: by consuming a portion of the Blast Gauge, the controlled party member switches out for a reserve member, who delivers a free attack. The Blast Gauge is also depleted by performing power attacks called Mystic Artes.
Berseria takes places in the Holy Midgand Empire, a powerful country that rules over this world’s archipelago of a continent. The game’s world is shared with Tales of Zestiria, although the events will occur in the distant past of Zestiria. There are countless numbers of islands around, and Midgand’s rule crosses even the seas. Areas of land and islands in the game are divided into “territories.” Along with humans, one of the other main races is the Malakim (singular: Malak), supernatural spirits whose wills are sealed and used by humans as slaves to utilize their magical abilities after being made visible to even normal humans due to the Advent, an incident 3 years prior to Velvet’s escape from her prison. Throughout the empire, a disease known as Daemonblight causes those infected to lose their humanity and sense of rationality and transform into monsters known as Daemons, who pose a threat to the world. Along with the rulers of the Holy Midgand Empire exists a theocratic order known as the Abbey, who are of great political and religious importance and are influential in imperial affairs. The Exorcists, soldiers from the Abbey, are tasked with bringing peace and order by purging the world of Daemons and are willing to go to extremes to reach their goal.
When she was a child, Velvet Crowe and her younger brother Laphicet were saved by her brother-in-law Artorius when a Scarlet Night happened and the Daemonblight consumed their village—Velvet’s pregnant older sister Celica is killed by the disease through an event known as the “Opening”. A few years later, Velvet lives with Laphicet and Artorius in another village. The Scarlet Night returns, with the entire village succumbing to the Daemonblight: when Velvet finds Artorius, she sees him sacrifice her brother as part of a ritual, known as the “Advent”. Artorius attempts to use her for the Advent as well, but she fights back and the Daemonblight possesses her arm, mutating it and turning her into a Daemon called a “Therion”, with the ability to absorb Daemons. In a rage, she slaughters the surviving Daemons, then witnesses the summoning of Malakim into the world, including a reincarnated Celica, now an emotionless Malak called Seres. She is thrown into a prison for Daemons in the prison island Titania, swearing to kill Artorius and avenge her brother’s murder. Over the next three years, Artorius forms the Abbey to bring peace to the Holy Midgand Empire, and is seen as a savior by the people for establishing the Exorcists.
After three years in prison, Velvet, now embittered and possessing the power to absorb and produce malevolence from her mutated arm, is freed by Seres, who has regained her emotions and broken away from Artorius. During her escape, Velvet also aids Rokurou and Magilou. During the escape, Velvet and Seres fight against the Praetor Exorcist Oscar Dragonia, and Seres takes a fatal attack when Oscar turns one of his Malakim servants into a dragon to face them. Absorbing Seres at her own request, Velvet makes a final attack on Oscar that blinds him in one eye before he escapes. She, Rokurou and Magilou then escape the island on a ship. Over the course of their journey, they also meet Eleanor, who is one of the Abbey’s Exorcists but beginning to doubt their methods; Laphicet, a Malak formerly in service to Praetor Exorcist Teresa Linares until breaking free and traveling with Velvet; and Eizen, a Malak who travels with pirates who grant the group sanctuary. Eleanor is initially reluctant to join Velvet, attempting suicide before being stopped by Laphicet and learning the full truth behind the Abbey’s plans. Magilou in turn is used by the Abbey as a spy before turning against them.
They eventually learn that Artorius, Oscar, Teresa, and Legate Exorcists Shigure Rangetsu and Melchior Mayvin are trying to purge the Daemonblight by erasing all emotion from humankind: to do this, both of Velvet’s siblings were sacrificed during the Scarlet Nights in order to summon the Empyrean Innominat, an extremely powerful Malak, into the world. They were ultimately successful, with Innominat taking on the form of Velvet’s deceased brother. Laphicet is then revealed to be the reincarnation of Celica’s unborn son. The group pursue each of the Exorcists, fighting and defeating them. They then face Artorius, who merges with Innominat in the final battle before Velvet kills him once and for all. Innominat begins going berserk, and Velvet decides to seal herself away with him, nourishing him with her malevolence while being with the brother she loves. Laphicet becomes Innominat’s replacement with the help of Oscar, Teresa, Shigure and Melchior, reincarnated as extremely powerful Malakim that would serve Laphicet as his Lords. Laphicet then transforms into a benevolent dragon and purifies the land of Daemonblight, at the cost of humans not being able to see the Malakim. Eleanor decides to become a “shepherd” to guide the people, Magilou records the events of the world in her role as a scribe, while Laphicet renames himself as “Maotelus”—these events foreshadow and set the scene for Tales of Zestiria.
|Trainer & Specs||Reviews||Need to Know||Videos|
Pucs – 100/100
Tales of Berseria ist zwar mein erster Teil der Reihe, jedoch muss ich sagen dass es mir unglaublich gut gefällt bis jetzt und ich wahnsinnig gespannt bin auf die Story, die kommen wird. Gerade bei den wenigen Anime Spielen die nicht Visual Novel sind, erfüllt dieses Spiel die Lücke, in dieser Richtung der Gamingbranche.
Kytes – 100/100
Tales of games are big part of why i’m still playing videogames. This is such a wonderful series. Berseria introduce female main character which is pretty rare in jrpg, on top of that she is basically villain, a pirate. Other parts are pretty classic, which means they are good.
Silverbolts – 90/100
Berseria is about what you always wanted the heroes to do to get out of a situation easily. Who cares about valiantly introducing yourself before a duel? Just attack! Need to get some fools off your trail? Let some worthless people become fodder for your assailants’ blades. Velvet, the protagonist, will use any tool at her disposal.
Battles are fierce and have an interesting ebb-and-flow. You expend and extract souls from your enemies, allowing you to extend your combo lengths. Anybody who appreciates brawler and fighting games will feel at home, even if you don’t normally play RPGs. While it’s not quite as fighter-style as Zestiria’s combat, it’s still engaging and requires you to pay attention. Playing on Hard from the get-go felt natural and enjoyable.
If you didn’t play the game before, Zestiria, you shouldn’t be lost — you’ll miss out on some of the clever and/or harrowing realizations that come with having experienced Zestiria, but Berseria takes place a few hundred years prior. Strangely though, it does feel more like a sequel than a prequel. While chronologically this happened first, it’s so connected that the pacing of the game’s reveals is going to resonate more with Zestiria players than if you played them the other way around. Long story short, Zestiria showed you the most hopeful parts of this world’s story. Berseria shows you its direst.
One of my only complaints are that while the main characters and the villains have great voice acting, some NPCs sound idiotic. My other is that dungeons tend to be lack-luster and kinda overused. Overall, I’d recommend this to anybody who likes jRPGS — this isn’t a Tales game, it’s just a good jRPG with apple gels.
Assassin’s Creed: Unity (November 11, 2014)
The Legend of Korra (October 21, 2014)
The Masterplan (September 15, 2014)
Firefall (July 29, 2014)
Of Guards And Thieves (July 16, 2014)
Light (July 14, 2014)
Shovel Knight (Jun 26, 2014)
Pulstar (Jun 11, 2014)
Haunt the House: Terrortown (Jun 6, 2014)
Ionball 2: Ionstorm (Jun 6, 2014)
Watch Dogs (May 27, 2014)
The Last Tinker: City of Colors (May 12, 2014)
Spark Rising (May 8, 2014)
M.A.V. (May 2, 2014)
Yaiba: Ninja Gaiden Z (March 21, 2014)
Tower of Guns (March 4, 2014)
Watch Dogs (2014)
|Castlevania Lords of Shadow 2 Artwork|
Castlevania: Lords of Shadow 2 (Feb 25, 2014)
Thief (Feb 25, 2014)
Ikaruga (Feb 18, 2014)
Bunished (Feb 18, 2014)
Jazzpunk (Feb 7, 2014)
Men of War: Assault Squad 2 (Feb 20, 2014)
Double Dragon Neon (Feb 6, 2014)
Loadout (Feb 1, 2014)
Life Goes On (Early 2014)
Octodad: Dadliest Catch (Jan 30, 2014)
Strike Vector (Jan 28, 2014)
Guise Of The Wolf (Released)
Blast Em! (Released)
|Next Car Game Max Detail|
Final Rush (Released)
Humans Must Answer (Released)
Next Car Game (Released)
Freedom Fall (Released)
Turbo Dismount (Released)
Deadly 30 (Released)
Kingdom Rush (Released)
Gunman Clive (Released)
Metal Gear Rising: Revengeance (Released)
Secrets of Raetikon (Released)
Get back, horrible skeleton! Simon’s main line of defence (our hero’s called Simon incidentally – sorry) is his big whip – very Indiana Jones (I bet he wishes he had a gun!). It also comes in handy for swinging on the get yourself out of particularly stick situations.
Watch out for these gun things which crop up all over the place. If you spot one, kill it quick.
Whip these candles on your travels to reveal all sorts of goodies to help you on your way – extra weapons, energy and, well, all kinds of things that could come handy. (But don’t let them distract you from your main purpose, which is killing skeletons and things…)
GOOD, BAD OR UGLY?
If you took all the platforms out of all the Pc platform games and laid them end to end they’d reach all the way to the moon – and back! Top quality platform games are one thing the machine isn’t short of (no Napoleonic war games, thank goodness) and Castlevania IV is one of the best.
As the name suggests, this game is but the most recent in a whole series of vampire-hunting Castlevania games that have been a great success across the whole Nintendo range, and it’s dead popular. The reasons why are pretty obvious: atmospheric graphics, probably the moodiest music ever, a novel whip thingy that comes in handy, plenty of variety in the gameplay and loads of levels. However, I have a few problems with it. It’s slow-paced, to start with – worse, it starts off incredibly dull and slowly gets better the further you get. So if you’re not exactly the world’s top joypad wizard, and take a bit of time reaching the later levels of a game, you may not like it at all.
Still, if you enjoyed Super Mario World, and you’re looking for a further outlet for your platform-leaping skills, this should be on your list. Just remember, the people who’ll get most oft of it are the really committed gamers.
Might look petty run-of-the-mill, but those who take the trouble to really delve into it will discover some of the best graphics, sound and gameplay the PC has offer.
I haven’t finished it yet – but 0n the gameplay alone side it feels very different and unique. It gets off at a cracking pace, so you might be a bit lost at first but the tactics are quick to learn difficult to master and incredibly satisfying once you pull off more difficult situations.
Takes a little vvhile to start putting together vvho is vvho and vvhat is happening – so at first you might not feel much connection vvith the characters or the story – but after a vvhile a case of the ‘one more turn’ syndrome kicks in.
You’ll be vvatching those supplies and vveighing up promotions, supplies and items vvhile juggling the story decisions and their potential impacts.
Well worth the price – vvith the only faults being in animation and voiced dialogue (the lack of it).
- OS: Windows XP SP3
- Memory: 2 GB RAM
- Hard Drive: 3 GB available space
- OS: Windows 7 SP1
- Memory: 4 GB RAM
- Hard Drive: 6 GB available space
|Ugg! He may have a good supply
of rocks to throw but it’s still
brown trousers time.
A mad seerial killer with a blunt instrument and an identity crisis… GUNNS and Cave man Ninja make a good team!
Ugg! Ugg! Rugugga hurlugga, huruugg! Fizz, click…… Sorry, the translation podule’s on the fritz. Ahh, that’s bette. The story’s like thi… Burr, wheee, ssss…ucking batteries! At last. Translator power-pack’s snafu, so I’ll keep this simple and short.
Heap bad men steal Joe’s bearskin babe. Me find bad men, when find, spuash wih heap big club! Me can run, jump, crouch ‘n’ do big spinny leapss.
Joe have many power-ups-apples, water melons, burgers, stone axes, flints, boomerangs, stone wheels ‘n’ that hot fire stuff!
|After finishing an exhausting
level it’s always good to come
There be many places to go till me find woman and me have to fight two heap big monster types in each place!
Them damn monsters am Halticosaurus, adult Tyrannosaurus, the legendary giant tyrant Triffid, adult green Pteranodon, the Nothosaur, the mythical Dacentrurian, a Pachycephalosaurus, an adult blue Ptheranodon, an adult red Tyrannosaurus and the fabled Sagileocorn.
Phew ugg! Me think Joe stay home an’ watch flintstones. On other hand if Joe no rescue his stone age shelia, who do the cooking? Yup! No pleistocene lizard’s gonna keep Joe from his woman, ugg hang on babe, Joe comin’ta rescue ya!
|Collect all the power-ups and one
day you too be able to own a
For much whopping Joe got big ston… wheee, sssss… ugger me!…
Oh thank goodness! For a minute there I thought I was gonna be trapped in that game forever. Fated to wear a grass skirt for all time. Anyway to recap.
This is a damn fine five-level left/right parallax scroller. There are two guardians to waste o each level which calls for Joe’s power somersault and some mean axe throwing.
You’re kitted out with some great digitised speech and music almost straight from the coin-op. Gameplay’s fairly hard (boy did I miss my fire-and forget photon lance launcher, ideal for use home and abroad) with only an axe to start with. It’s well put together but could do with being longer.