Professor Layton and the Azran Legacy Overview

Professor Layton and the Azran Legacy finds the behatted intellectual and his sidekicks Emmy and Luke taking on more than 150 new puzzles as they investigate the disappearance of a mysterious “living mummy.” Called to the town of Froenborg to examine a woman completely encased ice, Layton and his team soon learn that the woman is alive, named Aurora, and a member of the long-lost Azran civilization. But shortly after she is revived, Aurora is kidnapped by the secretive Targent group, and the investigators must track her down before it’s too late.

As always, the action finds players investigating their surroundings and speaking with local citizens to solve a variety of puzzles and riddles and earn Picarats. Gamers receive the maximum number of Picarats if they find the solution on their first try, but they can also use Hint Coins if they get stuck on any particular puzzle. The main story includes more than 150 puzzles, and players periodically unlock mini-games, including the new Dress Up, Nut Roller, and Blooms & Shrooms Activities. Gamers can take on more than 300 downloadable post-release challenges, and Azran Legacy also offers a StreetPass mode that lets players challenge one another to unique treasure hunts.

Help Professor Layton and his friends track down a kidnapped woman from an ancient civilization
Solve more than 150 puzzles and take on a variety of mini-game activities
Use StreetPass to create and share unique treasure hunts

Action RPG “Shadows: Heretic Kingdoms” to be released on PC in 2014

BitComposer and Games Farm today announced Shadows: Heretic Kingdoms, a new action RPG to be released on PC in 2014. In Shadows: Heretic Kingdoms, the mortal realm is on the brink of destruction, with humanity’s only hope resting in the hands of a soul-devouring demon.

Following the events of hack ’n’ slash RPG Kult: Heretic Kingdoms, a dark shadow has once again fallen over the world. The core element of Shadows: Heretic Kingdoms is its internally conflicted main character and the associated unique party system. Players must assume the role of the Devourer, a mighty demon who can travel back and forth between the human and shadow world, devouring the souls of his enemies. Seamlessly switching between the Devourer and up to three party members, each with their own special abilities, provides strategic depth in battle, while switching between worlds also allows players to outwit their opponents in battle, avoiding traps and solving puzzles along the way.

A shadow lies across the world, and the Devourer is the only one who can defeat this rising threat. It is now up to players to decide whether they save the world from this dark threat or leave it to its fate.

View the Gameplay Trailer here:


Game Features
Switching seamlessly between the shadow world and the human world provides depth in story and gameplay
Freedom of choice allows players to dictate the course of the game
Dynamic day and night cycles in elaborately designed locations
Gripping story in a world filled with myths, fates and legendary creatures
Unique party system puts players strategic thinking abilities and reaction times to the test

About bitComposer Entertainment
bitComposer Entertainment AG, based in Eschborn, Germany, is an independent publisher focused on the international marketing of entertainment products for PC, console, and handheld platforms. Its subsidiary, bitComposer Online GmbH, specializes in the rapidly growing online games market. In the realization of original projects, licensed products and commissioned productions, bitComposer Games draws on experienced development teams and service providers worldwide.

About Games Farm
Games Farm is a leading independent Slovakian videogames developer with a varied portfolio, focused on PC and consoles. Since being founded in 2001, the studio has developed more than 20 titles for all the leading consoles, which have been released in all territories. Their portfolio includes titles such as Kult: Heretic Kingdoms, Aquadelic GT, the Air Conflicts series and many more.

PAC-MAN Museum Is Available Today

PAC-MAN, the yellow 80’s icon with a voracious appetite that has transcended generation upon generation of gamers stars in this nostalgia-packed collection of games.

In the game, players will need to skilfully dodge and juke troublesome ghosts while gobbling up all the pac-dots and power pellets lying in their path. PAC-MAN MUSEUM will include classic PAC-MAN titles as well as newer arcade releases, allowing gamers to play through the evolution of PAC-MAN from his humble beginnings from 1980 through 2008’s critically acclaimed PAC-MAN Championship Edition and 2010’s arcade smash-hit like PAC-MAN Battle Royale.

Thief 2014 Review and System Requirements

The smaller scale of the levels is not my main problem vvith the game, Deadly Shadovvs also had smaller levels compared to the previous games, but they oozed personality and atmosphere, from the pitch black forge with the immortal golems to the zombie ship at the harbor to Shalebridge Cradle. This, hovvever, does not. There are not many locations in Thief that are memorable, it all feels pretty generic.
They also seem to have largely ignored the heavy Steampunk art design of the previous games, vvhich makes things worse. The story is also uninteresting. As for the graphics, they are a mixed bag. The lighting and fog are great, vvhile texture quality is rather poor. The game also looks like it lacks the high contrast black of the previous games, it looks vvashed out and grey as if the developers vvere afraid of the shadovvs, ironically enough. “Batman vision” also looks out of place in a Thief game. Good things? The PC version runs vvell and the difficulty is highly customizable, if you turn everything apart from the vision indicator off you can have an experience close to the older Thief games, although unfortunately a more boring one. 0verall, I don’t think this is worth full price, but perhaps it’s vvorth playing through when it goes 50% off. At around 8 hours to completion, it is also about half as long as one vvould expect from such a game. Even Last of Us took about 15 hours to finish, this game is definitely way too short. What a shame.

Verdict: 50/100

System Requirements


    • OS: Windows Vista with Platform Update for Windows Vista
    • Processor: High-Performance Dual Core CPU or Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 4800 series / Nvidia GTS 250
    • DirectX: Version 10
    • Hard Drive: 20 GB available space 

    • OS: Windows 7, Windows 8
    • Processor: AMD FX 8000 series or better / Intel Quad i7 Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD R9 series or better / Nvdia GTX 660 series or better
    • DirectX: Version 11
    • Hard Drive: 20 GB available space 

allpcgame ‘Essential’ The Best GameCube Games

The babbling nonsense of the internet whingers faded to a stunned silence when “Nu Celda” finally hit the shelves. It’s an interactive experience that’s as exquisitely fashioned as a Disney feature film, and dosen’t lose any of the gameplay for it. Some interminable sailing sections spoil it a bit, and it’s pretty short, but this is as close as ‘art’ and ‘games’ have been yet.

A polished, addictive stunningly immersive adventure-cum-shooter-cum-platformer that will make you cry when it’s over. Pushes the envelope in evey field. Classic.

Mazza’s cleaning up oily muck on a tropical island put there by an evil villain. With all the intuitiveness, polished visuals, and sense of pure fun of Mario 64, this pushes all the right buttons.

The best fighting game on any system. It’s one of the best looking games you’ll ever have seen and offers rich depths to those who go looking. And you can go nuts with link.

A stonker of a time-travelling FPS with more than a whiff of GoldenEye, Timesplitters 2 crept oft of nowhere to officially become Gamecube’s finest example of the genre. Wick!

Eye-singeing multiplayer, ingenious moves, cameos from about every Nintendo character ever, and some of the sweetest looks yet squeezed from the Cube.

Slight frame-rate problems in PAL, but Blue storm is still a fabulous racer, replete with the most incredible water effects ever. Fast, dynamic, accessible and sublime to control.

Tighten the fibre-wire and leave your morals at the door as Mr 47 brings his potent elimination simulation, freshly polished-up, to the Cube. This is stealthy, free-form gaming at its finest.

B2 takes the best bits of the first game – bum-clenching speed and bone-crunching collisions – and welds them onto more modes than you can eat. A brilliant series refinement.

Essential Gauntlet with lots of numbers and menu screens, online PSO becomes an epic tale of create-smashing, internet companionship, and fevered item collection. Blork!

Vast boat-based RPG ported from the Dreamcast “It’ll take away a chunk of your life and you won’t want it back”, says a man versed in such things. It’s very good, apparently.

War? Like Georgie-boy Bush, we just can’t get enough of it. You’re not allowed to let any of your men die in this sequel, which leads to all sorts of life-saving heroic gameplay.

The classic zombie-horror fear-fest recreated to take advantage of the Cube’s superior electrical witchcraft. Stunning, mesmerising visuals, unrivalled atmosphere and a brilliant storyline. Controls are still crap, though.

A rollicking Lovecraftian yarn of ancient evils, Eternal Darkness replaces slick zombie-slaying action with a wonderfully creepy story told through a cast of 12 playable characters and a truly innovative magic system.

Starring Sam Fisher, a man with three green glowing eyeballs and powerful thigh muscles. Clanciverse stealth-fest with a gritty ‘realistic’ feel and the opportunity to operate various Clancy-approved hi-tech gizmos.

With mazza incarcerated in a hounted house by you-know-who, brother Luigi ushered in the year of the Cube in with this fantastically playable combination of Super Mario World and Ghostbusters. It’s a little bit short, but still ace.

Ingenious simian-flavoured update of Marble Madness Chuck in a monkey Mario Kart, pool, golf and ‘springy boxing’ and you’ve got one of the weirdest, most wonderful Gamecube games out there. Great stuff.

Rogue Leader bolts eye-popping renditions of the Battle of Hoth and the Trench Run onto silky-smooth space battles to produce the most memorable – and certainly the best-looking – Star Wars game yet. Well done, Lucas.

Has PS2 written all over it in big, fat neon letters, but still works wonders with your Cube. Fast, spectacular courses, shortcuts and secrets and some mid-piste scrappage make this conversion brilliant brilliant entertainment.

Wrestling thumpfest featuring all your favourite hip-hop artistes from ‘the block’. Bone-Crunching moves, booty with all that, and some ‘sick’ beats. But where are Flava Flav and Easy-E? Chekkit!

Ikaruga System Requirements and more

Fantastic PC port vvith some nevv polish and features (nothing game changing). Plenty of options 4 configuring the game, hud, screen layout, and resolution. They really thought this through vvhen porting to PC, and it puts avvay the stereotype that all Japanese game developers are crap at making PC games.

APG Score: 80/100

System Requirements:


    • OS: Windows 8 / 7 / Vista / XP
    • Processor: Intel Core2 Duo (Athron64 X2)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c support (256 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • Sound Card: DirectX 9.0c support 



  • The player ship, all enemies and bullets are black or white.
    Player’s polarity can be switched at will.
  • Your ship can absorb enemy bullets of the same polarity.
    Filled energy goes to fire powerful homing lasers! (Release Power)
  • Defeat 3 enemies in a row of the same polarity and get the chain bonus!
    Building up high scores feels like a puzzle game?
  • Spectacular 3D graphics. Fast and smooth game play.
  • 2 Players game (Local) and
    Double Play Mode: You can play 2 Players game with one controller.
  • 5 levels. Tactical level design and boss battles.
  • 3 difficulty levels: EASY, NORMAL, HARD.
    Change your tactics depending on the difficulty.
  • 2 Game modes: ARCADE, PROTOTYPE (not hidden).
  • Replay data save is available.
    You can also download them from the Leaderboards.
  • Vertical screen mode support.
    You can also play the game like a side-scrolling shooter by rotating only the game screen.
  • Xbox360 controller, Keyboard and Mouse support. 
  • Mega Man Network Transmission Review

    The chips that give you your powers.

    Wage web war! The blue wonder’s latest is yet another slice of disappointment and mediocrity…

    If it ain’t broke, don’t fix it, as the saying goes. So quite why Capcom decided to ‘fix’ the Mega Man Battle Network series by dumbing down the RPG-style sections, and replacing the wonderful battle system from the GBA version with some idiotic 2D platforming sections, is anyone’s guess.

    It’s a shame really, because the basics of the game are all present and correct. You play the part of both Lan (a boy in the real-world) and Mega Man (a program that can be uploaded into various networks in the game) with the task of ridding the World Wide Web of corrupt viruses and suchlike.

    In order to do so, you need to collect and organise battle ‘chips’ – items that enable Mega Man to use special attacking or defensive moves. Part of the game’s strategy is knowing what chips to use, and when. You can only hold five different chips at a time, which can then be replenished after a gauge at the top of the screen fills up. Select the wrong ships, and you could find yourself in a world of trouble.


    The 3D backgrounds are nice for…

    Unfortunately, although the idea worked very well on the GBA adventures, it’s all fallen rather flat in this PC version. Rather than employing the use of the interesting action/strategy battle grid on GBA, Network Transmission takes the form of a basic 2D platformer – and when we say basic we mean really basic. The controls are clunky, enemp placement and movement patterns are frustrating, and any semblance of considered strategy soon gives way to you simply using the same battle chips over and over – for nothing more that survival.

    Even more depressing is the fact that the adventuring around the town – that made elements of the GBA version so charming – has been stripped down to simply moving a cursor around a map screen. Another fatal decision on Capcom’s part, and another reason to give this a wide berth.

    A good GBA game turned into a very mediocre PC game by the omission of everything that was great about it in the first place. Shame.

    Verdict: 59/100
    The cut scenes are actually quite nice.
    “Getting the hell out of here, idiot!”

    Nba Street Vol 2 Review

    Some of the one-two alley-oop moves
    are fantastic to watch, for players on either side.

    Apologies for the World’s Latest Review – we’d like to say it was because we were too darned busy with this belter of a b-ball game, but the truth is, we just clean forgot. Sorry. It won’t happen again.

    Anyway, what can you possibly do with basketball that hasn’t been covered by the hundreds of NBA games already available? Generally speaking, absolutely nothing. Unless you’re the producers of EAs’ NBA Street.

    This little beauty fuses three-on-three arcade-style basketball with the stunt-combo system from SSX Tricky, thereby creating a beatifully fluid sports game that ought to be appealing to any console fan.

    Teams can be mixed gender, if you want.

    It’s all about playing with panache. The more special moves you can squeeze into the build-up to a hoop, the more trick points you then accumulate. These can be used for special gamebreaker shots, which deduct points from the opposition.

    And the special moves are superb. By playing through the one-player mode, you’ll be able to buy increasingly spectacular tricks, and apter a short time you’ll be disappointed if you don’t get at least ten of them into every attack.

    It’s still basketball, of course, but it’s just an incredibly slick, playable take on the sport.

    The presentation matches the quality of the gameplay, featuring a range of hip-hop tunes available in standard radio versions, or interactive remixes that react to the on-court action.

    That’s Michael Jordan. He’s in there too.

    Background sounds such as mobile phones and car alarms add atmosphere, and after a while the commentator will give your players nicknames according to their style of play. Our giant dunk-master swiftly earned the title ‘Runway’, for his thunderous drives an massive hang-time.

    Beating the various solo modes earns reward points to spend o items such as clothing or customised abilities. The players you design can then be imported into other teams of current and former NBA players, or mixed with the larger-than-life boss characters you can win by defeating the computer.

    Street Vol 2’s the biggest and most enjoyable basketball game in ages.

    A cracking basketball game that almost negates the need for realistic sports sims. Why play serious when this is twice as much fun?

    Fast and frious. / Fantastic dunks. / ridiculous amount of unlockable stuff.

    No three-point showdown mode. / Replays aren’t all that impressive

    Verdict: 88/100
    The action was obviously too intense for the bloke in the
    foreground,  who’s turned away to compose himself.
    The more tricks you do, the better you score.