All Card Battle Games List With Ratings

Card Battle games primarily involve the collection of cards for use in strategic battles. Some card battle games may also incorporate role-playing and board game elements.

Examples:
Magic: The Gathering
Metal Gear Ac!d
Yu-Gi-Oh! Dark Duel Stories

All Card Battle Game List
2000 Arcomage IBM PC Compatible 2.5 Stars
2014 Assassin’s Creed Memories iPhone
2014 Assassin’s Creed Memories iPad
2012 Ayakashi: Ghost Guild iPhone 2 Stars
2009 Bakugan Battle Brawlers Xbox 360 2 Stars
2009 Bakugan Battle Brawlers PlayStation 3 2 Stars
2009 Bakugan Battle Brawlers PlayStation 2 2 Stars
2009 Bakugan Battle Brawlers Wii 2 Stars
2009 Bakugan Battle Brawlers Nintendo DS 2 Stars
2009 Bakugan Battle Brawlers [Toys “R” Us Exclusive] Wii 2 Stars
2009 Bakugan Battle Brawlers [Toys “R” Us Exclusive] Nintendo DS 2 Stars
2010 Bakugan Battle Brawlers: Battle Trainer Nintendo DS 1.5 Stars
2009 Bakugan Battle Brawlers: Collector’s Edition Nintendo DS 2 Stars
2010 Bakugan: Defenders of the Core Xbox 360 2 Stars
2010 Bakugan: Defenders of the Core PlayStation 3 2 Stars
2010 Bakugan: Defenders of the Core Wii 2 Stars
2010 Bakugan: Defenders of the Core Nintendo DS 2 Stars
2010 Bakugan: Defenders of the Core PlayStation Portable 2 Stars
2010 Bakugan: Defenders of the Core — Limited Edition Nintendo DS 2 Stars
2009 BattleForge IBM PC Compatible 2.5 Stars
2011 Battlegrounds of Eldhelm IBM PC Compatible
2011 Battlegrounds of Eldhelm Macintosh
2012 Battlegrounds of Eldhelm iPhone
2012 Battlegrounds of Eldhelm iPad
2013 Battlegrounds of Eldhelm Android Phone
2013 Battlegrounds of Eldhelm Android Tablet
2005 Battles of Prince of Persia Nintendo DS 2.5 Stars
2005 Battles of Prince of Persia [European] Nintendo DS
2009 Bellatorus Deluxe [Best Buy Exclusive] IBM PC Compatible 2 Stars
2014 Card City Nights IBM PC Compatible 3 Stars
2014 Card City Nights Macintosh 3 Stars
2014 Card City Nights Android Phone 3 Stars
2014 Card City Nights Android Tablet 3 Stars
2009 Creature Defense [PlayStation Network] PlayStation 3 2.5 Stars
2003 Culdcept PlayStation 2 3 Stars
2001 Culdcept II [Japanese] Dreamcast
2008 Culdcept Saga Xbox 360 3 Stars
2014 Curse of Naxxramas IBM PC Compatible
2014 Curse of Naxxramas Macintosh
2014 Curse of Naxxramas iPad
2014 Deadman’s Cross iPhone 2 Stars
2014 Deadman’s Cross iPad 2 Stars
2014 Deadman’s Cross Android Phone 2 Stars
2014 Deadman’s Cross Android Tablet 2 Stars
2001 Digimon Digital Card Battle PlayStation 2 Stars
2014 Draconian Wars IBM PC Compatible
2002 Dragon Ball Z: Collectible Card Game Game Boy Advance 3 Stars
2007 Dragon Ball Z: Goku Densetsu [European] Nintendo DS
2007 Dragon Ball Z: Harukanaru Densetsu Nintendo DS 2 Stars
2012 Dragon Collection iPhone 3.5 Stars
2012 Dragon Collection iPad 3.5 Stars
2004 Duel Masters PlayStation 2 2 Stars
2004 Duel Masters: Kaijudo Showdown Game Boy Advance 2.5 Stars
2005 Duel Masters: Kaijudo Showdown [Limited Edition] [European] Game Boy Advance
2004 Duel Masters: Limited Edition [European] PlayStation 2
2004 Duel Masters: Sempai Legends Game Boy Advance 2.5 Stars
2004 Duel Masters: Sempai Legends — Limited Edition [European] Game Boy Advance
2005 Duel Masters: Shadow of the Code Game Boy Advance 2 Stars
2005 Duel Masters: Shadow of the Code — Limited Edition [European] Game Boy Advance
2010 Elemental Masters [DSiWare] Nintendo DSi 2.5 Stars
2011 Elemental Monster Online Card Game [PlayStation Network] PlayStation 3 2 Stars
2001 Etherlords IBM PC Compatible 3 Stars
2003 Etherlords II IBM PC Compatible 2.5 Stars
2007 The Eye of Judgment PlayStation 3 2.5 Stars
2010 The Eye of Judgment: Legends [PlayStation Network] PlayStation Portable 2.5 Stars
2007 Final Fantasy Fables: Chocobo Tales Nintendo DS 3 Stars
2007 Final Fantasy Fables: Chocobo Tales [European] Nintendo DS
2007 Fullmetal Alchemist: Trading Card Game Nintendo DS 2 Stars
2012 Guardian Cross iPhone 1.5 Stars
2012 Guardian Cross iPad 1.5 Stars
2013 Guardian Cross Android Phone 1.5 Stars
2013 Guardian Cross Android Tablet 1.5 Stars
2014 Hearthstone: Heroes of Warcraft IBM PC Compatible 3 Stars
2014 Hearthstone: Heroes of Warcraft Macintosh 3 Stars
2014 Hearthstone: Heroes of Warcraft iPad 3 Stars
2014 Hearthstone: Heroes of Warcraft Android Tablet
2015 Hearthstone: Heroes of Warcraft iPhone
2015 Hearthstone: Heroes of Warcraft Android Phone
2011 Hearts of Iron: The Card Game IBM PC Compatible 2.5 Stars
2014 Infinity Wars 2014: Animated Trading Card Game IBM PC Compatible
2014 Infinity Wars 2014: Animated Trading Card Game Macintosh
2013 Ironclad Tactics IBM PC Compatible 2 Stars
2013 Ironclad Tactics Macintosh 2 Stars
2007 Legends of Norrath IBM PC Compatible 2.5 Stars
2008 Legends of Norrath: Ethernauts IBM PC Compatible 2.5 Stars
2008 Legends of Norrath: Inquisitor IBM PC Compatible 3 Stars
2013 Magic 2014: Duels of the Planeswalkers iPad 2.5 Stars
2013 Magic 2014: Duels of the Planeswalkers IBM PC Compatible 2.5 Stars
2013 Magic 2014: Duels of the Planeswalkers [PlayStation 3] PlayStation 3 2.5 Stars
2013 Magic 2014: Duels of the Planeswalkers [Xbox Live Arcade] Xbox 360 3 Stars
2014 Magic 2015 [Xbox Live] Xbox One
2014 Magic 2015: Duels of the Planeswalkers iPad
2014 Magic 2015: Duels of the Planeswalkers IBM PC Compatible
2014 Magic 2015: Duels of the Planeswalkers Android Tablet
2014 Magic 2015: Duels of the Planeswalkers [Xbox Live Arcade] Xbox 360
1997 Magic: The Gathering IBM PC Compatible 4 Stars
2001 Magic: The Gathering [Japanese] Dreamcast
2003 Magic: The Gathering — Battlegrounds IBM PC Compatible 2.5 Stars
2003 Magic: The Gathering — Battlegrounds Xbox 2.5 Stars
2003 Magic: The Gathering — Battlegrounds [European] Xbox

The Wolf Among Us: Episode 3 – A Crooked Mile Overview

info: After discovering damning evidence at a bloody crime scene, Bigby is situated just steps behind the prime suspect of a horrific murder, but he’s not the only one; other forces in Fabletown will stop at nothing to protect their interests. Every decision matters and time is ticking in this third episode of The Wolf Among Us.

APG Score: 79/100


Features
Enter a gritty, violent, adult-themed world based on classic fairytales
Take on the role of Bigby Wolf as he makes pivotal decisions
Track Down Ichabod Crane to find out what he knows

Trailer:

Specs:
CPU: Intel Core 2 Duo 2.3 GHz AMD equivalent
VGA: Nvidia GeForce 8800, AMD equivalent
RAM: 4 GB
HDD: 2 GB
DirectX: 9.0c

Details:
Genre: Adventure
Style: Third-Person Adventure
Themes: Be a Cop, Urban
Release Date: April 8, 2014
Developer: Telltale Games
Publisher: Telltale Games
Flags: Digital Release

Child of Light Overview

info: Child of Light is a digital download, 2D side-scrolling role-playing game inspired by the art style 0f Studio Ghibli.

APG Score: 85/100

Features:
– Help a young girl get back to her father and defeat an evil witch who has stolen the sun, moon, and stars
– Travel though a fairytale worlds designed to look like living watercolor paintings
– Craft more than 600 items and unlock more than 200 skills
– Join a friend for co-op multiplayer action

System Requirements

    Minimum:

    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible 
    Recommended:

    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible 

Wallpapers: (1090×1080)



Details:
Genre: Role-Playing
Style: Third-Person 2D RPG
Themes: Child Protagonist
Release Date: April 30, 2014
Developer: Ubisoft Montreal
Publisher: Ubisoft Entertainment

Moebius: Empire Rising Review and System Requirements

It has charm, but really, that’s all it has going for it. Like a lot of mediocre point & clicks, the plot is rather bland and doesn’t really draw you in, you don’t have much to entertain you while the plot unfolds and there is a typical lack of dialogue at some points, uncharacteristic for a game such as this. On the flip side, the settings are done well, the small characters are fleshed out well enough, although rather stereotypical. Mediocre graphics too.
Overall, it’s just mediocre but one of the better ones, the charm (partly from some good dialogue) seems to be the only thing making me like the game.

Verdict: 60/100

Trailer

Specs

    Minimum:

    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes:  Not recommended for play on Intel systems with integrated/shared video memory 
    Recommended:

    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 4 GB available space
    • Additional Notes: ** – Not recommended for play on Intel systems with integrated/shared video memory 

Grand Theft Auto V – PC Petition Surpasses 700K Signatures

Even though Rockstar has not revealed yet any plans for a current-gen or a PC version of GTA V, PC gamers have been signing up a petition to show their interest. That petition has just hit 700K signatures, proving the high demand for that title. The petition now aims to reach 1 million signatures, something that will – most probably – never been achieved.

See Also:
Rockstar PC Games

Dark Souls 2 Review

Dark Souls II has managed to maintain the feel of Dark Souls, while making some improvements. One of the most prominent changes is that the Estus flasks no longer serve as the go-to method of combat healing as they have been replaced by human effigies which are one-use each. Estus flasks have been relegated to the out-of-combat healing role. Changes to the combat have limited some of the more reliable strategies found in Dark Souls. Backstab fishing is less viable now as the animation no longer provides invulnerability. It is still viable in 1v1 but won’t save you in a group fight. Sorcery has been improved with the speed of casts increased both at a base level and max.
The inclusion of pvp zones is an interesting change that will now provide the more PVP centric players an area for serious competition. However, the impact on the leveling or PVE minded will be minor in my opinion. Dark Souls 2 boasts a fully fledged multiplayer system that is a far cry from the days of seal spamming in Dark Souls. The covenants in Dark souls 2 are new with some familiar archetypes and some new. The AI for Dark Souls II feels smarter than that of the original. Enemies are less easily exploited thanks to some clever movesets. If you are like me and you enjoyed the approach to and depth of lore in FromSoftware’s previous titles then you will be satisfied by Dark Souls 2’s approach. I could keep going, but I won’t.

The poor default controls and menu navigation made the initial minutes of Dark Souls II a frustrating one for me. Luckily I was able to bind everything to a more comfortable scheme once I figured out the quirks. I’ve written up a quick tips list below to help anyone else who is struggling.

In summation, Dark Souls II lives up to the expectations not simply of a sequel but also those of a Dark Souls sequel (an intimidating prospect indeed). It manages to promote some interesting and beneficial changes without compromising on it’s heritage. Dark Souls II is a challengingly fun game that will have you cursing and laughing.

In the words of the Old Ladies, “You’ll lose your souls…All of them. Over and over again.”
And you’ll love it.

Pros +
Challenging
True to form
Deep PVP
Rich lore

Cons +
Unintuitive default controls and menu navigation

Many people have complained about the difficulties had with the control scheme default to Dark Souls 2. As such, I have listed some important tips that will help anyone trying to navigate the murky depths of FromSoft’s key binding and menu navigation.

1. right-click is your friend. When you have finished mapping the keys to how you want them, make sure to right-click (anywhere) and then press back, continue this until you are out of the menu. This is the only way to save your key binds.
2. There are two sets of controls, one for you keyboard and one for your mouse. My recommendation is to pick one input and clear the alternative as you can find yourself pulling some funky maneuvers thanks to some alt mapping. The mouse alternatives can be set to nothing, but the keyboard alternatives will need to be reassigned to another key. I’d recommend something on the numpad.
3. Roll + Jump, this combo is critical to Dark Souls. Make sure to bind both roll and jump to buttons that won’t have you taking your fingers too far from your movement keys if at all.
4. If you are using a dualshock controller you will need to download driver support for it, I’d recommend xpadder or x360ce.

Verdict: 80/100

System Requirements

Screenshots

Tom Clancy’s Rainbow Six 3 Review


Strategy and team-based combat tactics against an intelligent terrorist threat? You won’t find it here folks…

Maybe it’s just us, but we’ve found it pretty tough to get excited about Rainbow Six, ever since… well, ever since we played through the game’s opening Training section. It really dampened our enthusiasm for the game proper. In short – the presentation is dull. The grainy FMV wouldn’t have looked out of place in a game produced a decade ago, and the generic ‘rousing’ Clancy-style cinematic music is totally lacking in imagination, while the in-game visuals are universally drab.

There’s a whole world of greys and dirty browns for you to discover and. give or take a handful of levels, not much else. Dull featureless corridor after dull featureless corridor links up room after room filled with bland-textured crates, steaming pipes, barrels and boxes. There’s nothing that inspires. Granted, there are some outdoor and ‘lighter’ areas to play through – but again, they’re not the most detailed in the world and ultimately you’re still going through the same gameplay processes as you are in the predominantly interior missions.

THERE ARE HARDLY ANY OPPORTUNITIES FOR YOU TO MAKE CREATIVE DECISIONS

Design-wise, the levels aren’t too hot either. Doors are barricaded left, right and centre, forcing you down predetermined paths, and while on occasion there are multiple doors to the same area there are hardly any opportunities for you to make creative decisions about how you tackle potential threats from, or encounters with, the moronic terrorist opposition.
The enemy Al in the game is practically nonexistent. They can run away, take cover in obviously predetermined positions, snipe from gantries or just crouch or stand where they are and shoot at you. In fact, their behaviour is so pathetic that, on retrying certain sections, you can predict where they’ll be or where they’re going to run to if you give them the opportunity to leg it. As a result, the tougher sections of the game – where you find yourself dying and retrying – become more a test of memory than of any skill.

You could argue that for a ‘Tactical Ops’ title (or whatever the hell Clancy calls it) presentation isn’t the point. It’s supposed to be about strategy, awareness of the environment and setting up intelligent waypoints for your team and all that stuff. Which we concede is true. But unfortunately Rainbow Six 3 doesn’t exactly perform well in this area either.

THE CD-OPERATIVE MODE HARDLY MAKES UP FOR THE LACK OF AN ONLINE MODE

In its defence, the interface is remarkably intuitive, so it’s far easier to get to grips with than previous Rainbows. You can order your team to hold positions, to follow you or move out to certain

You’ find yourself choosing

rooms/waypoints/whatever simply by aiming at the spot you want them to go to. You can also order them to pile into a room, stun the enemy with a flash grenade and clear it out, either then and there, or by issuing a delayed ‘Zulu’ command that lets you co-ordinate your actions with theirs. It’s this latter option that’s most useful. On occasion, you’ll find areas that have two access points. You can order your team to take one door while you take the other and enter simultaneously, using your team’s actions to distract the enemy long enough for you to rescue hostages or plug the enemy in the skull.

Aside from that, we found ourselves playing the game as though it were a stealthy FPS. We’d go creeping around a corner just enough to expose an enemy’s limb and then we’d shoot him in the arms or legs until he died. After that, we simply had to repeat the process in every room and around every corner. You won’t be surprised to hear that Rainbow Six quickly gets repetitive.

…the gun with the best scope

So, has it got any redeeming features? After all this is supposed to be a pretty good game – right? Well, the co-operative mode is quite a good laugh, we suppose, but it hardly makes up for a lack of an online mode (which is where we’d imagine the game really excels). Also, there are times when it manages to be quite atmospheric. However, it still pales in comparison to many of the other, similarly themed titles out there. Both instalments of Conflict Desert Storm are infinitely superior to this, offering a wider choice of strategies and a heightened sense of combat along with a selection of skirmishes and missions to tackle.

Splinter Cell, although not quite the same as this, offers more in the way of atmosphere, stealth and (at times) strategy – and the same can be said of 10’s Hitman and the quite excellent Freedom Fighters. While neither of the latter titles have the same ‘Clancy-esque’ theme, they and Splinter Cell all shine at things that Rainbow Six tries so hard – but fails – to deliver.

After everyone telling us how great this is supposed to be, we’re left wondering what on earth all the fuss is about.

A wider variety of exterior locations would have been nice. Trouble is, even when you are outside, you’re never doing anything particularly different. Or exciting.

One of the better levels – at least in so far as there’s a better mix of objectives. You have to free a hostage, then defend the exit point from mobsters. Not bad.

Unfortunately, enemy skins are repeated from level to level. You kill this guy about a hundred times over.

Team mates are best used where you have trouble spotting the enemy as they’re petty eagle-eyed.

Nearly every weapon in the game has a sight of some description, which comes in very handy.

Here we go then, the start of a new level. You’ve got your team mates to help you out if you need them – but why bother? Just walk to the first corner and strafe round nice and slow until…

…you can see a lapless guard’s arm poking out from behind his ‘cover’. Aim and deliver a few metal slughs to the elbow and he’ll fall over like a doped racehorse. Just like in real life, eh?!

In a rather generous touch, the collision detection is a bit squiffy, letting you score easy kills. Shame really, because it negates the need to be specific about the weapons you choose before the mission.

Press and hold the A button to call up a Turok-style option wheel with which to issue commands to your team. However, it’s none too versatile compared to command issuing in games like Desert Storm.

So it’s back to hiding round corners like a pansy then. “Creep a bit more, creep a bit more, creewe have visual on the arm sir, repeat, we have visual… going for the elbow… again. Over and out.”


Fairly atmospheric.
Enjoyable co-op.


Dull presentation
Dumb Al.
There are far better games out there…

6 VISUALS
Dull level design and a noticable lack of detail throughout.

7 SOUNDS
Clancy-style tunes and some rather pleasant gun effects.

6 MASTERY
Doesn’t really make the PC work hard enough

6 LIFESPAN
Tough going and you’ll want to see it through to the end.

VERDICT
Nowhere near as clever as it sould be. There are better, prettier and more enjoyable shooters worthy of your time. 65/100

All PC Role-Playing Games in 2014

Middle-earth: Shadow of Mordor
Details: Genre: Rpg / Style: Third-Person 3D Action Rpg / Themes: Swords & Sorcery (Fantasy) / Release Date: October 7, 2014 / Developer: Monolith Productions, Inc. / Publisher Warner Bros. Interactive Entertainment


Bound by Flame
Details: Genre / Role-Playing / Style: Third-Person 3D Action RPG / Themes: Swords & Sorcery (Fantasy) Demons / Release Date: May 8, 2014 / Developer: Spiders / Publisher: Focus Home Interactive / Controls: Joystick/Gamepad, Keyboard, Mouse

Child of Light
Details: Genre: Role-Playing / Style: Third-Person 2D RPG / Themes: Child Protagonist / Release Date: April 30, 2014 / Developer: Ubisoft Montreal

Dark Souls II
Details: Genre: Role-Playing / Style: Third-Person 3D Action RPG / Themes: Swords & Sorcery (Fantasy), Demons / Release Date: April 25, 2014 / Developer: FromSoftware, Inc.

The Elder Scrolls Online
Details: Genre: Role-Playing / Style: Persistent World Online RPG / Themes: Swords & Sorcery (Fantasy) / Release Date: April 4, 2014 / Developer: ZeniMax Online Studios / Publisher: Bethesda Softworks / Controls: Keyboard, Mouse

Diablo III: Reaper of Souls
Details: Genre: Role-Playing / Style: Isometric Action RPG / Themes: Swords & Sorcery (Fantasy) Demons / Release Date: March 25, 2014 / Developer: Blizzard Entertainment / Publisher: Blizzard Entertainment / Controls: Keyboard, Mouse / Flags: Expansion Pack, Features Dolby Digital Sound

Fight the Dragon
Details: Genre: Early Access, Indie, RPG / Developer: 3 Sprockets / Publisher: 3 Sprockets / Release Date: 27 Mar 2014

South Park The Stick of Truth
Details: Genre: Role-Playing / Style: Third-Person 2D RPG / Themes: Child Protagonist, Franchise Characters, Low Comedy / Release Date: March 4, 2014 / Developer: Obsidian Entertainment / Publisher: Ubisoft Entertainment / Controls: Keyboard, Mouse / Flags: Features Dolby Digital Sound

The Banner Saga
Details: Genre: Role-Playing / Style: Strategy RPG / Themes: Mythology / Release Date: January 14, 2014 / Developer: Stoic Studio / Publisher: Stoic Studio / Flags: Digital Release

Transistor

Blackguards
Details: Genre: Indie, RPG, Strategy / Developer: Daedalic Entertainment / Publisher: Daedalic Entertainment / Release Date: 22 Jan 2014

Citizens of Earth

Pier Solar HD

Dragon Age: Inquisition

Marvel Heroes 2015

Risen 3 Titan Lords

Wasteland 2

Lords of the Fallen

Lords of the Fallen