The City of Lost Children PC(DOS) Review

Lost Gameplay More Proof That Great Movies Don’t Always Make Great Games

PROS: Beautifully rendered environments create an appropriately seedy mood; lifelike animation of heroine.

CONS: Bad game controls; fails to utilize film’s unique characters or plot; dull object-fetching gameplay; game resolution denied gamer.

Add THE CITY OF LOST CHILDREN to the list of movie-to-games causalities. Psygnosis has taken a wholly original film and gutted it of almost everything that gave it worth. Laden with a cumbersome interface and frustrating gameplay, yet blithely unburdened with any semblance of story, character, challenge, or rudimentary gaming satisfaction. THE CITY OF LOST CHILDREN trumpets its originality while delivering nothing more than pretty pictures.

THE CITY OF LOST CHILDREN looks great. Rich graphics capture the oppressive world of Mielte, The twelve-year-old orphan at the games center. Forced to steal by Pieuvre, her evil Siamese-twin headmistress, Miette scampers across a decaying waterfront city and uncovers the truth behind a series of child kidnap pings. A variety of camera angles highlights the games beauty while ably emphasizing the vulnerability of tiny
Miette as she moves in believable motion-captured animation. Unfortunately, too many of the lush visuals are wasted in numerous non-interactive transition screens.

But the outstanding graphics cannot disguise a game that is hollow at its core. Aslonishingly, the game designers have managed to take a cast of wholly unique characters – including the headmistress, cyclopean thugs, a mad scientist stealing children’s dreams, and a brain living in an aquarium – and deliver a product absolutely devoid of plot and character. More than alf the game passes before the alleged story – revealed in lackluster, non-interactive cut-scenes – actually kicks in, and then it is paid even less lip sercive that the latest Pauly Shore vehicle.

THE CITY OF LOST CHILDREN is further encumbered with a remarkably chunky interface. Everything is controlled by keyboard, which results in finicky, imprecise movement that alternates between plodding and maniacally uncontrollable. Talking to characters or using objects requires lining up Miette just right (or else nothing happens). Going upstairs is particularly tedious as Miette burns ten seconds or so finding that perfect line before trudging on her way.

The unfriendliness of the interface is echoed in the elements of gameplay. Essential items are frequently hidden entirely from view, forcing you to fumble your way through clutter and inky shadows until you finally stumble upon them. This, coupled with the unwiedy controls, would make a game of “hunt the pixel” a welcome relief.

The games biggest transgression occurs at the very end. What little story there is gets resolved entirely without any input from the gamer. With gameplay as skimpy and short as it is in CITY, rudely snatching the culmination of the player’s efforts away from him is inexcusable. You’re not the hero – the game is.

One more thing. THE CITY OF LOST CHILDREN is guilty of one of the most jarringly inappropriate, unfounded, and simply distateful actions I’ve seen in a game. Miette murders an innocent man for his watch.

It makes absolutely no sense in the context of the game for a sympathetic child, acting under the honorable impulse of wanting to rescue other exploited children, to casually kill this wholly unthreatening man. The story lays no foundation for this sudden, easy brutality, and it is doubly confounding considering that the myriad characters responsible for Miette’s miserable life go unpnished.

Visually rich but gaming poor, THE CITY OF LOST CHILDREN Really isn’t worth visiting.

APPEAL: Fans of the film who can stomach the perversion of inspiration.

Verdict: 30/100

Wayward Manor Review and Specs

I sat down with Wayward Manor for an afternoon only knowing that the game was a puzzle casual style game with quirky art. For older audience, like myself, I suggest looking at the challenges. At first look, I was able to breeze right though the levels but when I focused on getting the achievement unlocked, then I saw that the game had more depth. I suggest that anyone that picks up this game to give it to their younger child or try to tackle the challenges because that is where the real entertainment can be found.
There are some bugs but nothing that didn’t keep me from completing the game.

Verdict: 79/100

System Requirements

Processor: Intel Core 2 Duo 2Ghz+ or better
Memory: 2 GB RAM
Graphics: 256 MB Video Card
DirectX: Version 9.0
Hard Drive: 2 GB available space
Sound Card: DirectX Compatible

Genre: Puzzle
Style: Adventure Puzzle
Themes: Hauntings
Release Date: July 15, 2014
Developer: The Odd Gentlemen
Publisher: Moonshark
Controls: Keyboard, Mouse

The Last of Us: Remastered Overview (Synopsis and Features)

The Last of Us: Remastered brings one of the most critically acclaimed PlayStation 3 titles of all time to the PS4 with full 1080p visuals, higher-resolution character models, and improved shadows and lighting. Remastered also offers the “Left Behind” single-player chapter that details Ellie’s backstory, eight new multiplayer maps from the “Abandoned” and “Reclaimed Territories” packs, and in-game commentary from the cast and creative director.

Set 20 years after the Cordyceps parasitic fungus has mutated and begun infecting people, The Last of Us puts players in the role of an amoral black-market dealer named Joel as he attempts to usher a 14-year-old named Ellie across the country to a resistance group known as the Fireflies. The journey is extremely perilous, as gamers must escape quarantined zones where martial law has been enacted, avoid infected humans, scavengers, and bandits roaming cities that have been reclaimed by nature, and elude the military, who desperately want to return Ellie to her quarantined city.

Developed by Naughty Dog, the company behind Crash Bandicoot, Jak and Daxter, and Uncharted, The Last of Us represents something of a departure from those action-oriented franchises. While guns and visceral melee combat do play a large role in the game, the post-apocalyptic environment means that ammo and weapons are quite scarce. On top of that, the fungus enters through one’s eyes, rendering those infected either partially or fully blind, but giving them remarkable hearing ability, so loud noises are generally inadvisable. Therefore, survival is likely to hinge as much on the use of stealth and guile as the use of guns and knives.

Several other characters join Joel and Ellie during their trek, but for the most part gamers will be controlling Joel while the AI handles Ellie. Players can attempt to make their way directly through each level, but those who explore will find a variety of collectibles and objects that can be combined and used as weapons or health kits. The world does not stop when Joel goes into his backpack to craft something, however, so gamers must plan ahead or make sure they are in a secure area before crafting. The Last of Us also features a fully formed multiplayer mode, complete with in-game currency and a perk system.

Rating: 90/100

Control a grizzled black-market dealer as he escorts a 14-year-old across the post-apocalyptic United States
Use stealth and weapons to battle a variety of infected humans, scavengers, bandits, and military personnel
Search each area for helpful objects that can be crafted into weapons or health kits
Join friends for online multiplayer action
Offers upgraded graphics, a new prequel chapter, and eight new multiplayer maps

Runers Game System Requirements

Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses.

OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
Processor: 2.0 GHz Dual Core Processor
Memory: 2 GB RAM
Graphics: GeForce 8800 or equivalent.
DirectX: Version 9.0c
Hard Drive: 350 MB available space
Sound Card: DirectX 9.0c compatible.

APG Rating: 65/100

Pharaoh’s Tomb Retro Review

It is unusual for APG to review a shareware program, since they are often hard to obtain and may be found in so many different versions. Pharaoh’s Tomb is so readily available and comes so highly recommended, however, that we have made an exception.

Indiana Jones had a few spears thrown at him while he searched for the lost ark. Sure, he got caught in some pretty hairy booby traps on his crusades for ancient relics, but none of them compare to the perils faced by intrepid explorer Nevada Smith in his 80-level trek to find the well-hidden Pharaoh’s Tomb.

In this lively and imaginative quartet of arcade-adventure games, players assume the role of Nevada Smith with the objective of finding that lost tomb with its reportedly vast array of archaeological — and golden — treasures. At each succeeding, more challenging level (with some easy ones thrown in along the
way), one faces nastier booby traps and rabid tomb-enslaved monsters.

What makes this series so successful is the masterfully clever programming and screen design, the artful exploitation of available screen colors, and the unpredictability of each level. The games use a special animation system, FAST (Fluid Animation Software Technology), that provides flicker-free movement, even
on older and slower PCs. One can also move around via a usercustomized keyboard interface. The space bar controls jumping, one of the primary activities and necessary in order to escape poison darts, climb the serpentine walls, and collect both points and extra life bonuses hidden randomly in the walls.

Poison darts are the least of the obstacles. There is, at least, some warning when the traps which launch them are triggered. There are also moving jaws of death that rise from the floor and descend from the ceiling, not to mention the ubiquitous vampire bats which are ready to feast upon Nevada’s carcass, or the 16-ton weights that spring from the wall in order to crush him when he isn’t fast enough. Those crafty Egyptians didn’t want anyone messing in their tombs, so they left zombies behind to foil Nevada’s plans. And if that’s not enough, there are platforms which move both vertically and horizontally, requiring expert timing to navigate. One slip and one can fall into a pit of razorsharp
spears. Along a number of paths are essential magic scrolls. Find them and, usually, either booby traps will disappear or new exits and entrances may appear. Still, even the scrolls are unreliable. Some might cause Nevada to be entombed forever at that level. When that happens, the game must be saved at the current level and then restored to begin again at the start of that level.

If Pharaoh’s Tomb teaches anything, it is to be aware of one’s surroundings. The wise explorer looks
around and ahead at each level to see what needs to be done to master the level and move ahead. Players get five “lives” to play with and two spears, but it is possible to earn more of both along the tortuous expedition. Note that one does not have to eliminate all the obstacles which crop up along the
path in order to continue the journey. Sometimes, evasion is better than elimination, so that players can save those spears for when they are really needed.

Sometimes, players will have to direct Nevada’s journey beyond what seems an obvious distance in order to trigger the release of a hidden passage. Sometimes it will look like there is a trigger for a hidden passage, but it turns out not to be the type of ‘passage’ anyone would intend to take so early in life. The wise player is constantly aware of the tomb environment and explores the walls whenever possible to find the hidden points and eggs of life located there. Yet it is necessary to jump at precisely the right moment and correct angle to avoid those occasional booby traps.

Pharaoh’s Tomb is obviously a take-off on the Indiana Jones films and the actual play is highly reminiscent of the classic Miner 2049er arcade game that was such a hit on Atari and Commodore 8-bit machines a few years back. The combination works well and will provide hundreds of hours of fun.

The programs use CGA graphics which are quite similar to some of the action games of a couple of years back, but they are not without some merit. Also, those who have faster machines will be glad to know that there is an automatic adjustment to the processor speed of the IBM or compatible PC used.
Some will be disappointed that Pharaoh’s Tomb offers no mouse support and only works with the user-selected keyboard commands. Included with the purchase of each game is a hint sheet and a secret cheat key code to give players unlimited lives and spears. The package will also contain some free samples of
other games Apogee produces.

Scott Miller of Apogee Software is so sure that computer gamers will love the game that he offers it for free trial. The first game comes as shareware and can be found for downloading on virtually every major bulletin board and service (CompuServe, GEnie, Executive Network, for example). After sampling the first 20 levels, most players find themselves “hooked.” Fortunately, the low price for the entire package is just as enticing as the game play. “Raiders of the Lost Tomb,” “Pharaoh’s Curse,”
“Temple of Terror,” and “Nevada’s Revenge” are the four games that will follow. It’s an outstanding value.

Developer(s) Micro F/X Software
Publisher(s) Apogee Software
Designer(s) George Broussard
Engine FAST
Platform(s) PC-DOS
Release date(s) 1990
Genre(s) Platform
Mode(s) Single-player

The King of Fighters XIII PC Review and Specs

A good port for the pc and in my opinion the best 2d fighting game for the pc out there nowdays. As others said it’s advisable to have a joystick because the keyboard isn’t that responsive (which is ironic, older iterations of KoF were very responsive in emulators).
There are much unjustified hate against the “new” KoFs from people who never arsed themselves to learn to play with a interesting character such as Ash.
And what other options you have? A game as Blazblue or Skullgirls with less than 8 characters? A 3d game made for 15 years olds?
Unfortunately the age of arcades died here where I live- and pretty much elsewhere besides Japan- and this game offer something I haven’t seen for years. I can only compare it to Last Blade 2 or Garou:MotW.

Verdict: 80/100

System Requirements
OS: Windows XP
Processor: Intel Pentium4 2.0 GHz and up
Memory: 1 GB RAM
Graphics: GeForce 9500 GT ,VRAM: 256MB and up
DirectX: Version 9.0c
Hard Drive: 5 GB available space
Sound Card: DirectSound, DirectX9.0c Compatible Audio
Additional Notes: Official Windows Media Player Codecs required

OS: Windows7
Processor: Intel Core i5 2300 and up
Memory: 4 GB RAM
Graphics: GeForce GTS 250 ,VRAM: 512MB and up
DirectX: Version 9.0c
Hard Drive: 5 GB available space
Sound Card: DirectSound, DirectX9.0c Compatible Audio
Additional Notes: Official Windows Media Player Codecs required

Genre: Action
Developer: SNK Playmore
Publisher: SNK Playmore
Release Date: 13 Sep 2013

Middle-earth: Shadow of Mordor Story Trailer – The Bright Lord Released

Today at San Diego Comic-Con, Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions unveiled the all-new Shadow of Mordor Story Trailer – The Bright Lord for the highly-anticipated upcoming action game Middle-earth: Shadow of Mordor. The new trailer reveals many new story details for the game, including the identity of the mysterious Wraith bound to protagonist Talion, as well as his connection to the Rings of Power and the Dark Lord, Sauron.

Whispering Willows Review and System Requirements

This game has beautiful art and a fantastic soundtrack and atmosphere. Some of the puzzles are a bit simple, but it never detracted from the overall world and aesthetics. Whispering Willows is incredibly immersive and a gorgeous game all around.

Verdict: 80/100

System Requirements


    • OS: Windows 7
    • Processor: 2 cpus 2.3 Ghz to 2.69 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or higher
    • Hard Drive: 3 GB available space 


Genre: Adventure
Style: Third-Person Adventure
Themes: Child Protagonist
Release Date: July 9, 2014
Developer: Night Light Interactive
Publisher: Night Light Interactive
Controls: Keyboard, Mouse
Flags: Digital Release