Corsair Launches DDR4 Memory

While the JEDEC standard for DDR3 slowly creeped up from 800 MHz to 1600-1866 MHz, the new DDR4 modules will come out of the gate at DDR4-2133 CAS 15. Similarly with DDR3, the JEDEC specifications seemed a little slow for the memory manufacturers who are all keen to get more market share than anyone else. To that extent, Corsair in conjunction with ASUS is launching today the highest specification DDR4 announced to date.

Top 2014 Games for “Intel Pentium Core 2 Duo E8500 or AMD Phenom II X2 555”

Dark Souls 2 (2014)
is an action RPG video game.

Divinity: Original Sin (2014)
is a single-player and cooperative multiplayer fantasy role-playing video game by Larian Studios.

Metro Redux (2014)
is the definitive version of the cult classic ‘Metro 2033’, rebuilt in the latest and greatest iteration of the 4A Engine for Next Gen.

Sid Meier’s Civilization: Beyond Earth (2014)
is an upcoming turn-based, 4X video game in the Civilization series developed by Firaxis Games.

The Crew (2014)
is an racing video game set in an open world environment.

Metro Redux PC Review

Yup…it’s a beast. If this game runs at 1080/60 on consoles, then the PC version is *way* beyond what they’re delivering (this is 6 TFLOPs of GPU power). This benchmark is nearly entirely CPU-limited, however, while running both cards in SLI (especially throughout the first half), but limited by one overclocked 670 throughout the entirety, in single-card mode. In other words, you ain’t running this anywhere near “maxed” on your laptop (unless it’s a $3,000 Alienware). Real-world (during stage one), the game pushes both of my GPUs to their limits at 60 fps (frequently), and also exceeds the limits of the 2500K at times (when I step outside for the first time, fps drops into the 40s [entirely CPU-limited]). In short, you need both a powerful CPU and GPU pair to run this game the way it was meant to be run:


2500K @ 4.5 GHz
670 SLI @ 1.2 GHz (= 680 SLI @ stock speeds)

SLI (note that maximum frame rate SLI vs. single confirms that SLI is more than 83% effective in this case, despite not even having an official profile yet [I enabled AFR2 in Control Panel]):

Options: Resolution: 1920 x 1080; Quality: Very High; SSAA: Off; Texture filtering: AF 16X; Motion Blur: Normal; Tesselation: Very High; VSync: Off; Advanced PhysX: On;
Run 0 (Scene 1 )
*Total Frames: 3709, Total Time: 59.87078 sec
*Average Framerate: 62.05
*Max. Framerate: 231.59 (Frame: 3613)
*Min. Framerate: 22.95 (Frame: 828)


Options: Resolution: 1920 x 1080; Quality: Very High; SSAA: Off; Texture filtering: AF 16X; Motion Blur: Normal; Tesselation: Very High; VSync: Off; Advanced PhysX: On;
Run 0 (Scene 1 )
*Total Frames: 2537, Total Time: 59.88567 sec
*Average Framerate: 42.46
*Max. Framerate: 125.85 (Frame: 1769)
*Min. Framerate: 11.08 (Frame: 11)

Edit: 2033 Redux makes the original 2033 look “last-gen”…it simply blows it away. It’s incredible. During the first stage, both of my GPUs remain nearly fully utilized almost the entire time (at the benched settings at 60 fps). I think we have a new graphics king, ladies and gents…

Edit 2: If you’re in denial (as I was) (and downvoting, as a result), I suggest that you find a high-end system to play the game on–*then* formulate an opinion. Don’t make assumptions at your own expense; my best advice.

Verdict:  80/100

Flashback PC Retro Review

From Out of this World, Delphine’s extra-dimensional action hit for Interplay Productions, the Wrench developer now takes gamers on a far-future shoot-out with superbly rotoscoped graphics and diabolical aliens which are definitely “out of this world.” In Strategic Simulations, Inc.’s Flashback: The Quest for Identity, the protagonist is a young scientist extraordinaire, top athlete, and all-around good guy. This character, Conrad IV Hart, has discovered that Earth is being invaded by shape-shifting aliens with genocidal intentions. Naturally, it is up to the gamer to guide Conrad safely through 200 screens of action, intrigue and suspense in order to penetrate the mystery of the alien invaders and prevent the destruction of mankind.

Conrad, suffering from a massive memory loss, begins his adventures in the midst of a dense, steamy jungle on the Saturn moon of Titan. Before he can save the world, he must recover his identity and rediscover the alien plot that landed him in this strange environment. Though his memory fails him, Conrad is blessed with the combined athletic skills of a Tarzan and a Terminator, and his inventory includes a remarkably lethal and inexhaustible pistol. Mis graceful coordination and quick trigger finger will be needed to light killer robots, deadly cyborgs, corrupt police and sinister aliens.

In the course of his quest for identity, Conrad will travel back to Earth and then, to the aliens’ home planet. There, the fate of the world will be decided by Conrad’s quick thinking and sharp reflexes. With skill, determination, a bit of luck and many “saved” games, Conrad just might succeed. The alter native, of course, is abrupt termination, followed by another start from the previous saved game.

On The Levels

The dense leaves, twisted branches and dripping water of the first level evoke the organic atmosphere of the jungle. Each screen of the level is seen from a two-dimensional cross-section, and the lush background graphics form a consistent continuum throughout the level. Completion of the jungle level accomplishes two things. First, the player will gain skill at running and jumping, and also at avoiding or eliminating the omnipresent antagonists found at every turn. Second, the plot will unfold, revealing a story to match some of the most ambitious “B” sci-fi movies.

Levels I and II take place within the Titan city, New Washington. This city is built underground, complete with its own subway, bar and shifty denizen. Whirring ventilation fans, metal panels and a mix of concrete and steel walkways evoke a somewhat sterilized cyberpunk feel. Just arrived from the jungle, Conrad is penniless and must earn his keep by running errands, killing a deviant cyborg, and miraculously saving the city from an errant power turbine. Unfortunately, players will soon learn that a ticket for the necessary passage to Earth is exorbitantly expensive and must be procured in some other way. Fortunately, a TV studio is awarding starship tickets for Earth to those players who can complete a deadly game show, not unlike Arnold Schwarzenegger in The Running Man. After battling cyborgs and killer robots before a galactic TV audience, Conrad just might earn the First Place Prize of a free voyage to Earth.

The Earth of 2142 (levels IV and V) is not much different from some inner-cityscapes of today. Grimy concrete walls, near-dead trees, and bits of trash litter the walkways. Corrupt police patrol the polluted streets of Washington, itching to snoot Conrad on sight. The plot thickens considerably when our hero discovers the secret plans of the aliens and their scheme to invade Earth! These aliens arc not easy kills, absorbing repeated blows and changing shape to confuse their attackers. A truly hideous adversary, they!

The final levels find Conrad being tele-ported to the home world of the aliens, a grotesquely different environment than any Found on Earth. Strangely colored globes glow in the dim light, giving eerie shadows to the terrain. Oozing plants and weird rock formations surround the passageways that lead into the depths of this world. The player will soon discover that the aliens are not the only deadly entities to be found here. It will take Conrad many attempts before he can decipher the mystery of the planet, and so change the course of history forever. Long live Conrad! Long live Earth! Save often!

Flashy Sights And Sounds

Flashback really excels in the graphics department. Each screen is rendered in sharply detailed VGA graphics. As in Out of this World cinematic sequences bridge together the plot and give the player a much needed rest from the action.

What really stands out, though, is the fluid movement ol the characters. The game boasts impressive animation derived from 24 frames-pcr-second rotoscoping—a truly uncanny thing to watch! Conrad jumps, rolls, twists and runs with ease and grace. With a little imagination, the player might even see the muscles rippling under Conrad’s drab clothing. And the superb graphics don’t stop with just our hero. All the baddies are endowed with the same smooth movements. The aliens slurp along like hideous purple blobs, but with the quickness of a cat. Cyborgs stride with robotic precision then suddenly transform themselves into a speeding blur, impossible to track with weapons.

The game designers earn extra “attaboys” for the interesting interactive environment in Flashback. Stones, passkeys, ID cards and other nifty devices are scattered throughout all levels and must be used to interact (in a limited way) with other characters, switches, electronic doors and elevators. In many places the screen flashes a modest “alert” icon, just to make sure that Conrad doesn’t overlook one of these devices.

From the opening scene of the game, players with sound cards will be well rewarded. Flashbacks supports Sound Blaster, Ad Lib and Roland sound cards. The haunting cries ol jungle birds, explosive blasts from Conrad’s pistol, and the gurgling screams ol dying aliens reverberate dynamically over the loudspeakers.

Glaring Errors

All that Hashes is not gold, however, and Flashback has a few glaring Haws within its jeweled framework. A real problem is the awkwardness of the interface, whether with keyboard or joystick, which results in unnecessary frustration for the beginning gamer. The “A” and “B” buttons are used for certain actions, bur at times their functions were reversed. This needless confusion brought poor Conrad to his death more often than not.

Another significant problem was the lack of a game saving feature that can be accessed at any time, rather than only at pre-determined points in each level’s scenario. Temporary save-game opportunities were scattered throughout the game, but each level is quite lengthy and difficult. If a gamer is near completion of one level and becomes interrupted, he or she can only begin that same level from the start. In Europe this may be common practice, but many American gamers will find this unacceptable.

Final Flashes

Flashback is an excellent game that truly creates a sense of reality. The plot, farfetched at times, is better than most other action/arcade games. And, while Flashback does have its blemishes and save-game frustrations, the actual game play is superior to many, and the graphics and rotoscoped movement arc tops! Flashback should brings flashing smiles to everyone who enjoys a good shoot’em-up.

Shadowgate Review and System Requirements

Shadowgate had remakes over the years, and each had its own quirks and qualities. This remake is no exception. When I first saw this version on Greenlight, I could not hit the “yes” button enough. The screenshots and teaser videos was more than enough for me to get very excited. When release day finally came, I was not disappointed. Lots of familiar moments with lots of changes. The art is beautiful, the music repetitious but very nice.
Strangely enough, the classic NES soundtrack is available as an option as well (I personally loved it). For an old man like me, this game is heaven-sent and sends me back to my childhood. Question is, will this game hold up to a very fickle, modern gaming audience? I want to say “yes”, but chances are, it will probably fly under the radar. It’s a point and click puzzle solver, yet it is not anything like Myst. This is something to experience if one has not already. I would personally recommend it, but I have to remember that’s my own strong bias talking, and I have to remember this game will not be for everybody. Therefore, if you want an FPS dungeon crawler with fluid action, this game is not for you. If you do not like puzzle games such as Myst, this game is not for you. Otherwise, give this game a go. It’s a nice experience. Really.

Pros: Stunning artwork, easy to use interface, lots of help, good music, responsive controls. Lots of puzzles to solve!

Cons: Point and click adventure. May be too short for the experienced puzzle solver. Some may be turned off by the fanboys.

Verdict: 79/100

System Requirements


    • OS: Windows XP
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Hard Drive: 2 GB available space 

Genre: Adventure, Indie
Developer: Zojoi
Publisher: Reverb Triple XP
Release Date: 21 Aug 2014

inFamous: First Light Overview (Synopsis and Features)

A standalone expansion, First Light stars Abigail “Fetch” Walker and lets gamers witness the eventsthat turned her into the conduit they met in Infamous: Second Son. The action finds players navigating the Curdun Cay prison, where Fetch was sent after being captured by the Department of Unified Protection, as well as exploring the snowy mountains surrounding the high-altitude prison, and eventually traveling back to Seattle to search for her brother Brent. As players advance through the story they will be able to access more of Fetch’s unique neon superpowers.
Rating: 73/100

Take control of Abigail “Fetch” Walker as she deals with imprisonment and painful memories
Explore stunning new environments like the Curdun Cay prison and its snowy mountain surroundings
Standalone expansion for the super-powered open-world action game Infamous: Second Son

Madden NFL 15 Overview (Synopsis and Features)

The biggest name in video game football returns for another season of gridiron action with updated rosters, improved presentation, and a new emphasis on defensive options and control in Madden NFL 15. Players can now deploy an expanded set of pass rush maneuvers, make use of new man- and zone-coverage schemes, and use the new tackle cone to decide whether to execute conservative or aggressive tackles. Other new features include pre-snap movement and block shedding techniques along the defensive line, a new playcalling system, and more realistic passing accuracy and catch animations.

Game presentation has been altered dramatically, with dynamic new pre-game and halftime shows, and six new pre-snap camera angles designed to evoke the feeling of classic NFL Films productions. The Connected Careers and Connected Franchise modes return to let games guide players or teams through seasons of online or offline football action, and Madden NFL 15 also aims to help players hone their basic skills with the expanded Skills Trainer, and the new Gauntlet mode. The Skills Trainer now includes lessons in strategy as well as technique, and in Gauntlet, gamers take on 40 different challenges, including boss battles. The Ultimate Team mode also returns for those who like to mix card collecting with their football action.

Rating: 80/100

Play full seasons, control a player for his entire career, or head online to take on friends
New defensive controls give gamers more tackling, rushing, and cover options
Updated presentation and camera angles designed to mimic classic NFL Films
Take on 40 different mini-game challenges in the new Gauntlet mode

Gorasul: The Legacy of the Dragon Review and System Requirements

Gorasul’s graphics are a couple of years behing the times, and the animations are comical by today’s standards

Take a borrowed. 2-year-old game engine, tack on a cliched story involving amnesia and a hero rising from the dead to save the world, infest the gameplay with bugs, and translate the text from its original German into a comical form of English, and you’ve got Gorasul: The Legacy of the Dragon.

Things manage to start out in a fairly interesting fashion in this role-playing game from German developer Silver Style. One nice twist is that you can set the game to favor combat, puzzle solving, or a mixture of both. You assume the role of the born-again (literally) Roszandas, and can choose from among the standard fighter/cleric/ magic user types of classes. You’ll also get to choose a special weapon, complete with stats, the ability to gain levels, and its own personality. A clash of wills between you and your weapon could have made for some great gameplay moments, but most of the time, your weapon is relegated to comic relief or giving you background info.
Roszandas also has a set of special powers, which make him much more than the average Joe. When he was a baby, he was left at the doorstep of a dragon’s home. The dragon raised Roszandas as his own and imbued him with special dragon abilities, such as breathing fire, accessing additional strength, or causing fear. These powers appear only when Ros is in grave danger, but you have no control over them. One ability you do have some minor control over Is Dragon Eyes. As you increase strength in this, the log ol war on the minimap is diminished. All In all. though, these powers seem tacked on, and so much more could have been done with them within the game.

You can set the game to favor combat, puzzle solving, or a mixture of both.

Most of the rest of the game sufflers from similarly wasted opportunities. The engine looks like a near-direct copy of the original Baldur’s Gate engine, which means the look of the game Is already well out-of-date. This wouldn’t be so bad if the engine weren’t so damned unstable. Trying to save my game became its own game of chance-heads I save properly, and tails I crash back to the desktop, losing whatever progress I made.

The storyline has you recovering from amnesia and then setting off to save the world from evil. (Did they stay up all night coming up with that one?) And though I’m pretty sure this wasn’t the designers’ intent, most ol the fun I had with the game was seeing how absurd the next translation from German to English would be. In fact. I’m not sure the person in charge of this job was fluent in either language.

Some of the quests you’ll receive are actually quite cool (especially the mini strategy game that has you defending a kobold city), but mostly the chores are mundane and the gameplay very linear. If the game worked smoothly, it might prove a fun diversion for genre fans, but too much pain has to be endured belore the pleasure reveals itself.

Once in a while, you’ll come across diversions like this archery challenge. Don’t worry-how well you do in them makes no difference to the outcome of the game

Verdict: Dated graphics, buggy code, and an unintentionally hysterical translation from the original German are too much to overcome. 40/100

Intel Pentium II 350MHz
8MB graphic card
600MB of free hard disk space
4X CD-ROM drive

Dizzy Prince of the YolkFolk Review

Ah, Ozzy. Everyone’s favourite talking, rolling, jumping and exploring egg Don’t you just love him?

If you answered ‘no’ to the above question, please skip the remainder of thts review and go straight on to the next one Thank you………….

Right, you’re still reading, which means you have at least some affinity for the little oeuf and his identikit arcade adventures.
You’ll be further encouraged to buy this game (if you don’t already have the Excellent Adventures compilation it first appeared on) by the knowledge that Dizzy Pnnce ol the Yolk Folk is universally accepted as being the best of the many Dizzy adventures to date And this despite (or perhaps because of) the fact that it’s also the smallest. standing a mere 30 screens wide

Why is it the best? Partly because it’s of a more manageable size than most of the others: you actually stand a reasonable chance of eventually completing this one. which means you can launch into it with extra keenness. Then there’s the fact that all the puzzles in Yolk Folk are reasonably logical: this means it’s a proper test of skill and reasoning, rather than how lucky you are at combining the right two tenuously linked objects

If any Dizzy game could convert the unbelievers, this would be the one. So if you’ve got a friend who really hates the blob in the boxing gloves, this is the game to lock them in a cupboard with for a few hours to try and cure their dislike. It’s a Dizzy game like any other, it’s just better than the rest.

Verdict: 85/100