Not just a pretty face, this action-RPG is all about passive multiplayer combined with super high stakes. Think Journey with the player trust issues of DayZ. In the volcanic dust-strewn end times, we’ll have to decide which players we meet in the world we’ll trust to bring back to our camps and share resources with. The open world is described as hand-crafted, rather than procedurally generated, and we’ll branch out into it from the relative safety of a mountainside retreat. Combat remains a mystery, although the promise of the need for patience, and that often running away will be your best course of action, implies it’ll be rather harsh. We’re told to expect giants wandering the landscape alongside night-stalking horrors in the dark. Oh, and floaty sky-whale Falkor turns up. Kind of.