Ghostbusters NES Review (1988)

Ghostbusters for the NES follows the same basic gameplay pattern as the other versions, with a few notable differences that make it the worst of the bunch. You don’t get to choose your car, you have to worry about fuel, and like the SMS version, once you reach Zuul, you have to wade through a hopelessly difficult platform stage in order to reach Gozer. The graphics look sharp on the map screen, but the rest of the visuals have a flat, simplistic quality. The only sound besides a few beeps and hisses is a continuous loop of the Ghostbusters theme song.

Written by: Brent

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