5 Things Every Arcade Game Needs

While it might be seen as a negative in big budget games, arcade games need only a fewsimple rules to keep layers coming back – purity is key to the score-chasing mentality.

There’s all sorts of tricks developers can use to keep things interesting. Look atGeometryWars – it’s a simple shooter but its longevity comes froma number of unique game modes.


Modern arcade games are all about the competition and if players can’t compete against friends, rivals and experts from around the world, they’re unlikely to stick around for long.

We have established that a simple tool set is best when it comes to arcade games, but the little subtleties to mechanics and scoring systemsare whatmake the very best stand out.

The action needs to be contained to short, sharp bursts in order to offer players the true arcade experience and keep them replaying in search of bigger numbers to top the leaderboards.

Sunset – PC Review

Review Screenshots Specs GameInfo Trailer

When I first played this game, it had numerous issues. It crashed on startup, by which I mean the first 10 times I played it, it either shut itself down without an error message or froze and windows forced me to close it. It also made me physically sick, and didn’t run well. It also had issues where if I zoomed in on an item (to collect an item), the game would crash.

There’s been no patch but I have fixed some issues. Originally the game made me sick but that can be fixed by playing on Low Settings instead of Min and changing the FOV. No problems there.

The game does have frame rate issues. I’ve talked to a few people who had the same problem, some with a desktop computer. The games frame rate does dip below 20 at times. For me, it runs between 15 and 40 fps on low settings and changing the settings doesn’t make a lot of difference.

You have to make choices in this game. This game is about choice. You get two options: a red or a blue option and you pick which one you think suits best for the way you want to play the game. There is also a lot of variety of your interactivity with the world. There are books to be found. Records to be played. Lights to turn on. There is a lot of it, and that’s one of the great things the game has going for it.

The ambient noise is also really good. The crackling of records. Helicopters flying overhead. I love the ambient noise. There’s nothing better than sitting down, and hearing the crackling of a record and some beautiful music. It’s definitely one of my favourite moments of the game. The explosions actually scare you, as you have no choice but to..sort of hide from it. Same with gunfire. Although in other games it would terrify you, there’s nothing you can do about it. You just live in constant fear that the next person to get shot/get blown up is yourself.

The game revolves around you, a Gringo housekeeper. As such, you get to know the nooks and crannies of the house very well. There are indoor and outdoor sections. But also as it is set in a house, there aren’t a lot of variety to tasks “clean this”, “mop that” so if you want a variety of activities, this isn’t for you. However you can explore, crack codes, discover secrets, etc. and that’s one of the things I love most about this game.

Would I recommend this game? Truthfully…I don’t know. If you like so called “walking simulators” or you love indie games, then I’d say yes. If you can look past the issues I had at the start, then I would definitely recommend this game. But as the issues I had at the start, and still have seem to have ruined the whole experience for me. I can’t. It takes me out of the world.

Original Review:

I wanted to enjoy this game. I really did. I love Latin America. I loved exploration games. I love political games. I love games that aren’t just a “Kill the Russian guy” “go to this place” type games and so I was really looking forward to sunset.

I know I have 0.3 hours on record, and that’s literally nothing. But the performance just isn’t there. The game freezes, shuts itself down, runs very poorly even on low settings. I really want to love this tale of tales, I really do. But I can only judge it on what was in front of me…and that was nothing short of poor.

Not only was the performance bad, the camera seemed to have this really strange messed up fish eyes lens whenever I looked at items of interest which just made me sick.

Maybe later I’ll review it again and give it the positive that I hope this game deserves, but until then – it’s a thumbs down from me.

Sorry Tale of Tales. 🙁

Verdict: 60/100

Why I Will Never Own a Call of Duty

I grew tired of war games long before the first Call of Duty came out. I wanted something more futuristic from my first-person shooters, as Medal of Honor had by that time shown me there were only so many ways to shoot a Nazi. Surely there are only so many games that could take place in World War II before you’ve killed the entire population of Germany.

Then the rise of the thirdperson shooters happened, and I kinda lost touch with first-person. There was the odd gem I simply had to grab — Half-Life 2, Oblivion… But I never went back to war. I’d been in WWII far too long already; even ‘Allo ‘Allo was tired of my antics in Nazi-occupied France. Oh, this one sets you against Goebbels himself? That one lets you drive a Sherman through Paris? Meh. Don’t care. However, when Call of Duty left WWII, I decided I still didn’t care. I was in a hipster-type of mood that hated it simply for being mainstream and selling well (yes, I’m aware I bought Half-Life 2…). By the time CoD became something that might interest me, I’d realised it was a mainly-multiplayer game. I pretty much stopped playing multiplayer back when Counter-Strike was still just a mod for Half-Life. Getting my arse handed to me match after match was just a little irritating, and so to avoid that, I just don’t do it. I have trouble enough with medium difficulty, let alone going up against people who spend 10 hours a day practicing. I’m a light jogger, not a marathon runner.

So, if the developers were going to focus on an aspect I wasn’t using, why give them any money? I don’t like sports and so an entire EA subbrand misses out on my cash. However, over the years I’ve learnt to give games that I might not usually play a try . I even turned it into a series of articles with So I Tried… But for the foreseeable future, there will never be an edition based on a Call of Duty.

Activision has never allowed the franchise to drop below £7.49, despite the huge player bases each annual entry receives, and the many weeks spent at the #1 spot in multi-platform charts as well as premium price tag. The first title, which was released in October 2006, has a regular Steam price of £14.99 and is currently the lowest it has ever been, and I’m writing this during “Activision’s Big Deal” or something. Steam and a couple of other sites are having deals on Activision titles, which of course piqued my interest in grabbing a CoD.

Why haven’t I done so? Because that’s £7 for a decade-old game I might not enjoy for half an hour and certainly won’t play the online features. I recently boughtThe Elder Scrolls III: Morrowind for about £5, and it came out in 2009. I gladly paid it, and had been considering paying £12.99 for it, because I knew I’d get my money’s worth. I already own it on disc, so I literally paid £5 for the convenience of having it on Steam.

I mention that to show — I will purchase a deal, even for games I don’t particularly want, as I know I will be able to write about them. I bought the full Humble Origin 2 Bundle, and am installing Medal of Honour: Frontline as I type. I wanted nothing to do with war games, but I’ll give it a whirl if only to write about the experience.

Recently, Call of Duty: Advanced Warfare came out. Future combat with a compelling story (when shown in trailer form). I wanted it. I still want it, even though the next entry has been announced. But I’ll probably never get it. It’s mainly multiplayer, and I refuse to pay full price when I won’t get full enjoyment out of it.

However, if it was currently at £7.49, I would snatch it up. If there was a Humble Bundle with any CoD in, I would pay top tier for it, as I’d be getting multiple games for ~£12.

But over £5 is too much, given that the entire franchise is on sale. People still buy it at £15 — I’m just not going to be one of them. And honestly, I care so little about trying the series out, that the first time I even realised I could have pirated them, was whilst I was writing this article. It must be a bad sign for my attention of a game series to care so little that I literally don’t realise I could “try” it for free…

After all, it’s not like piracy is hurting Activision, who as I mentioned last year made one billion dollars for Call of Duty: Ghosts, and worked it out to them making an additional ~£60,000,000 per multiplayer map in the Season Pass alone.

So until they put the price down or stick them in a Humble Bundle, I will never own Call of Duty.

Victor Vran – System Requirements

Review Screenshots Specs GameInfo Trailer

OS: Windows Vista SP2, Windows 7, Windows 8
Processor: 2 GHz Dual Core CPU
Memory: 4 GB RAM
Graphics: GeForce 8800 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher (min. 512 MB VRAM)
DirectX: Version 9.0c
Hard Drive: 4 GB available space
Sound Card: DirectX compatible

OS: Windows 7 (64 bit), Windows 8 (64 bit)
Processor: 2.5 GHz Quad Core CPU
Memory: 8 GB RAM
Graphics: GeForce 560 or higher, AMD Radeon HD 5800 or higher
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 4 GB available space
Sound Card: DirectX compatible

Retro: Castlevania Rondo of Blood – PC Engine CD 1993

Best Intro

RONDO OF BLOOD never saw a Western release on the PC Engine CD – the arliest we saw it was on a Virtual Console release in 2010. And that’s a damn hame, because the game was one of the better Castlevania games released in the early Nineties. The intro we’ve printed here is actually three stages of animated pening showing the 19-year-old protagonist, Richter Belmont, hurl his chained Vampire iller whip at a skeleton under Dracula’s control. It’s a great way of showing you that Rondo Of Blood is abiding to some key Castlevania tropes – mainly that the main character is a elmont, that he has a whip, and that you’ll be battling the undead in a side-scrolling adventure. t’s also a showcase of the gorgeous colours and sharp edges the CD was capable of rendering.


DirectX 12 is launching with Windows 10 and it’s getting a lot of gamers very excited, but unless you keep up with game programming news we’ll forgive you for not knowing what it’s all about. DirectX is a collection of application programming interfaces (API) for handling multimedia development. Essentially, it’s a tool for making games and this 10th iteration promises to gives developers much greater access to the raw power of PCs and the Xbox One. What does that mean for you? Well, on PCs we could be looking at much smoother frame-rates and more detail on the screen. On Xbox One, Microsoft has played down the possibility it will help with frame-rates, but it should make development easier by using less of the CPU or GPU of the console and by extension it should allow game-makers more room to stretch and test the hardware in new ways to get a little more from it.