with every turn, players need to dodge enemies’ aim, which often makes it a game of cat-and-mouse as you try to survive, until you can use your abilities to pick them off one by one, while trying not to be turned into Swisscheese. Given the narrow corridors and tight rooms that comprise many of the game’s environments, it feels like the legendary fight from Oldboy, only repeated every mission.
While Ronin has 15 missions, they are highly repetitious, and if not for differences in level design and enemy placement, they would be identical. Each target has several preliminary missions assigned to them which involve sneaking into compounds to find intel on a target’s location. The repeated use of this formula, coupled with poor use of checkpoints, and constant hints which can’t be turned off, makes Ronin feel unfinished. More variety in mission types, additional targets, and more story would have worked to give the game a greater sense of substance; though fun and engrossing, Ronin can be completed in a day. Its new-game plus does nothing to help, offering no additional upgrades. Nor do the ending variants mean much, considering that the story feels like an afterthought.
On the whole, Ronin’s shortcomings are few. While the game should be longer, its strengths in its soundtrack, art style, and combat, make for a fine game that is well worth playing.
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