Ubisoft’s FOR HONOR PC


A 4V4 BRAWLER from Ubisoft? No-one could have predicted this would be a reality by 2016, but

here we are, torn between three factions. We’ve got The Chosen (modelled on Samurai warriors), we’ve got The Legion (based on knights errant) and we’ve got The Warborn (read: Vikings). You’ve got yourself and three player-controlled allies rushing into battle with you, supported by a gaggle of NPC soldiers. It all looks fairly MOBA-like to us, but with a bit of a twist.

Combat with AI is easy – it looks a bit like The Witcher’s system, block and dodge and you’ll come  out on top. It’s when you take on enemy heroes that things get a bit more heated; it’s a battle of parries and well-timed heavy blows. It’s about footwork, it’s about looking for openings. Actually, it’s a pretty decent emulation of real sword fighting – very few games can boast that. It looks like Ubisoft is trying to trivialise the MOBA somewhat, stripping back some of the mathematical underpinnings of the genre in order to make it more console-friendly.

In the process, Ubisoft Montreal seems to have created a new genre – it’s reminiscent of War Of The Vikings and Chivalry (both PC exclusives), but minus the over-the-top violence. We can imagine this game getting quite competitive, the battles look set to be tense, no matter what skill level each player is. It’s a game that falls somewhere between The Witcher’s combat, the Assassin’s Creed animations and the lane-based play of any MOBA. Let’s wait and see how this game deals with microtransactions, though…

Top 2015 Games for 2GB Ram (Memory 2GB Ram)

Azure Striker Gunvolt

is a 2D action game featuring the talents of star creator Keiji Inafune as the Executive Producer and Action Supervisor.

Azure Striker Gunvolt gameplay

Fran Bow

is a creepy adventure game that tells the story of Fran, a young girl struggling with a mental disorder and an unfair destiny.

Fran Bow gameplay


a fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and much more.

Caromble gameplay


a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs.

MegaSphere gameplay

I Shall Remain

an Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen.

I Shall Remain gameplay

The Retro Guide to.. MEGA MAN (All Mega Man PC Games)

MEGA MAN REMAINS one of Capcom’s biggest franchises, shifting over 30 million units since the first NES game was released in 1987. It’s easily the company’s most prolific franchise too, with over 100 titles, including sequels, spin-offs and remakes, but that also means it’s not really that successful as some of Capcom’s other franchises have smashed Mega Man’s sales with far fewer games.

Despite an often ferocious difficulty level, the Mega Man series has constantly endured. So much so in fact that when Mega Man’s artist, Keiji Inafune announced a spiritual successor called Mighty No. 9 on Kickstarter it hit its target in just two days. Knowing we could never cover every game in detail in just six pages, we’ve instead focused on some of the most important. How many have you played?


The original Mega Man introduced many of the key mechanics that would go on to define the series.  It allows you to tackle the game’s bosses in any order, rewards you with a unique weapon on  defeating the level’s boss, delivers deceptively cute-looking environments and sets up the age old battle between Dr Light (Mega Man’s creator) and the evil Dr Wily. It also introduces you to the  brutal difficulty level that would stay with the franchise for the following three decades. Oh and if you’re wondering who created Mega Man’s cute design, that was artist Keiji Inafune, who would go on to become the franchise’s overseer.

MEGA MAN 2 1988

Despite poor sales, Capcom allowed its staff to work on another Mega Man title. The gameplay was subtly tweaked introducing eight bosses to fight instead of the original’s six and also granting the ability to refill Mega Man’s energy at any time (providing you’d found an energy tank). Levels were themed to tie in more with the actual bosses, while two difficulty settings catered for both newcomers and fans of the original. The graphics have been suitably upgraded and feature some particularly big and beefy enemies, while the final showdown with Dr Wily has you facing off against all the bosses again, but in smaller areas. It went on to become the bestselling game in the franchise’s history with over 1.5 million sales.

MEGA MAN 3 1990

Mega Man’s third outing was trickier than its predecessors due to the lack of a normal difficulty level, but it did boast great bosses. It’s also the first game in the series to use the handy slide attack and introduces Rush, Mega Man’s faithful transforming dog, along with new nemesis Proto Man.

MEGA MAN 4 1991

Some hardcore fans feel that instalment four of the Mega Man franchise is where the rot began to set in. This is largely due to the introduction of the Mega Buster, a new arm cannon that allows Mega Man to power up his blasts. We quite like its addition as it makes the game that little bit easier, but it wasn’t received quite as well by fans who felt Mega Man was all about the challenge. Other solid additions include Flip Top Eddie who drops in new items for Mega Man and new support items that enable him to reach otherwise inaccessible areas.


Average’ is the best way to describe Mega Man’s first portable debut. It’s effectively a remix of the early games, with four bosses from Mega Man and four from the sequel. It lacks the slide and charge moves and is also surprisingly tough too, making it ill-suited for newcomers to the franchise. The visuals look nice enough and the password system helps with the high difficulty, but that doesn’t stop it from being the first weak game in the series.

MEGA MAN 6 1993

The last Mega Man NES game is a fun one, mainly due to two new adapters for Mega Man. Jet Mega Man can hover and fly for short bursts at the expense of firing his charge canon, while Power Mega Man can’t slide but can bash through rocks, which is rather handy. They’re solid additions to Mega Man’s arsenal and certainly make it a little easier than previous games. Unlike earlier games, the sixth outing is less linear than its predecessors and it’s not as well polished, possibly due to Capcom also concentrating on Mega Man’s first 16-bit outing.


Mega Man’s first 16-bit game is a great one, setting the tone for the many sequels that would follow. In addition to looking glorious, it introduces many new features. Mega Man (or X as this model is known) still can’t jump, but he can cling to walls, dash and upgrade various parts of his body. The extra buttons of the SNES now enable you to switch boss weapons on the fly (you had to annoyingly pause the game on the NES) and it’s even possible to jump into a new mech-like vehicle called the Ride Armor that enables you to punch down incoming enemies. It also continues to use the password system of previous games.

MEGA MAN X2 1994

X2 introduces the “X-Hunters”, three Maverick Hunters, to the fairly convoluted storyline. The gameplay is largely similar to that of Mega Man X, but features a number of new vehicles that are usable on certain stages and slightly enhanced visuals. As with other Mega Man X games it wasn’t a huge seller, meaning the Pal version of this SNES exclusive often goes for silly money.


The Mega Drive didn’t receive any original Mega Man games. Instead, it hosted The Wily Wars, an updated version of the first three games. In addition to greatly enhanced visuals, The Wily Wars features remixed music, a new battery save and dispenses with some of the glitches of the previous NES games. It also adds Wily Tower, which adds three unique bosses. Its rarity ensures it now fetches high prices on eBay.

MEGA MAN 7 1995

The seventh Mega Man game is something of a disappointment. While it looks lovely with beautiful cartoon-like sprites, it just feels rather old fashioned after the excellent X games that Capcom had released. There’s a decent range of bosses and some of the tunes are cracking but you can now only select from four bosses at a time, which seriously cuts down on your available path options. It plays fine, but it all feels rather bland, and unwilling to take risks.


Like the original Game Boy and Mega Drive games, this is another remix, although this time it’s based on Mega Man 4 and 5. While the visuals are quite nice and it introduces vertical scrolling, the
cramped nature of the Game Gear’s screen makes some jumps difficult to judge. The controls are quite sticky for a Mega Man game too, making it a frustrating experience.

MEGA MAN X3 1995

The most notable change to Mega Man X3 is that it introduces Zero as a new playable character (and rather powerful he is too). To keep him balanced, he’s unable to pick up any of X’s armour or power- ups and is also unable to battle bosses. X3 is also the first Mega Man X game to appear on 32-bit consoles, with versions being available for the PlayStation and Saturn. As with Mega Man X2, X3 uses Capcom’s CX4 chip, which adds some basic 3D effects. It’s also becoming increasingly rare on eBay due to a limited print run, particularly the Pal version.

MEGA MAN 8 1996

Mega Man 8 was the first classic Mega Man game to be released on a 32-bit console. While it obviously benefits massively from a complete graphical overhaul – including full-motion video cutscenes – it largely suffers from many of the issues of Mega Man 7. By far the best new addition to the franchise, however, is the ability to use multiple boss weapons simultaneously, which allows for plenty of strategy. Mega Man also has access to a cool new ball power-up that he can kick at nearby enemies. It’s still a lot of fun, but isn’t as engaging as previous entries.


It was never going to be easy translating Mega Man to 3D. Rather than attempt the impossible, Capcom instead created a new sub-series, which takes place in the same universe, but is thousands of years in the future. The new protagonist is Mega Man Volnutt and the game is actually a surprisingly slick arcade adventure with RPG overtones. While the 3D areas are lacking in detail and look fairly basic, the action itself is solid, thanks to a useful targeting system for combat and the ability for Mega Man to continually upgrade his Buster Gun with various upgrades. There’s a large selection of characters to talk to and interact with; switches must be turned off to make progress in some of the mazelike levels; and there’s a mission-like structure to the gameplay. A weak update was released for the N64 three years later.


This is another Capcom remix, taking aspects of the first two Mega Man X games but adding disappointing visuals and a brutally tough difficulty level. There’s a nice little sub-plot that explains why you’re essentially revisiting past games, but the clunky controls and poor collision detection makes it too much of a frustrating experience. The 2001 sequel, Mega Man Xtreme 2 fairs little better and should be equally avoided.


This interesting spin-off cashed in on the Pokémon craze by turning Capcom’s series into a tactical role-playing game. You control a young child called Lan Hikari in the real world and use Mega Man whenever you enter the world’s internet. It’s a fun concept, largely thanks to the excellent and robust combat system, which is deceptively deep when you get into it.

List of All PC (windows) Sports Games in 2015


FIFA 16 gives you the tools to stop your opponent with confidence. Move with greater freedom as a defender – rely on your team to defend as a unit, and your back line to track menacing runs to create balance between attacking and defending.

PES 2016
The upgraded feint moves allow for sudden directional changes that can cause defenders to lose their balance. But the developers have added a new system to the defenders arsenal. With Perfect Defence, players who time their tackles perfectly are able to powerfully shove their opponent out of the way and instantly secure the ball, allowing to create direct turnarounds and counter opportunities.

OlliOlli2: Welcome to Olliwood
OlliOlli2: Welcome to Olliwood plucks the iconic skater from the street and dropping him squarely in the middle of the Big Screen’s most bodacious cinematic locations.

Rocket League
Soccer meets driving once again in this physics-based multiplayer-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars. Choose a variety of high-flying vehicles equipped with huge rocket boosters to score aerial goals and pull-off game-changing saves.

Out of the Park Baseball 16
Last year, the game introduced 7 international leagues in Japan, South Korea, Taiwan, Mexico, Cuba, Italy and The Netherlands. This year, it added the Australian Baseball League to that list, along with several independent leagues in the US and Japan. All of those leagues feature real rosters, of course, with hours of work invested in researching realistic bio info, statistics and ratings for thousands of real players.

Frozen Cortex
A simultaneous-turn-based tactical game from the creators of Frozen Synapse. Defeat your opponent’s plans on a randomly-generated playfield in this brutal futuresport.

Top 5 PC Games of 2016


Release date TBC 2016
Developer Ninja Theory
We’ll be following protagonist Senua ‘down the rabbit hole’ in Hellblade. She’s suffering from psychosis, and will have to battle not only through hordes of seemingly undead Viking warriors, but her own cerebral labyrinth as well.

Release date March 2016
Developer Capcom
The roster continues to expand for Street Fighter V.
Cammy plays as you’d expect – almost exactly the same as in Ultra Street Fighter IV. Birdie has a lot to prove. He’s quite tech, but a great fighter once you get to grips with him.

Release date TBC 2016
Developer Flying Wild Hog Think Duke Nuke ‘Em in Japan. 
Think gratuitous bloodshed, over-the-top executions and swearing. Think fast action, tight controls and a refined art style. Think Shadow Warrior 2.

Release date TBC 2016
Developer Gearbox Software
Battleborn is a game created for co-op players: there will be five of you per team, and there are no duplicate characters. Battleborn takes the progress Borderlands made with PvE game design and applies it to PvP – we’re down with that.

Release date TBC 2016
Developer Slightly Mad Studios
Doesn’t it seem like only five minutes ago that Project CARS was released? Well, it sort of was, but Slightly Mad isn’t wasting any time in getting to work on a sequel promising new racing disciplines such as Rallycross and co-op navigation.

FIFA 16 – What’s New?


The midfield have been tweaked to make more interceptions. You can counter this by hitting R2/RT to pass the ball faster, to try and break through the defence!

Crosses now come in ahead of the player, and your attackers run onto the ball to get on the end of it.  This will makes crossing a bit trickier, but will give skilled players the edge in the box.

You can now cancel your slide tackles! If you’re in a sliding tackle, just hit the tackle button again  and your player will stop sliding and get back on his feet. This will be a huge change to how FIFA  plays!

No-touch dribbling is also in the game – hitting L1/LB will allow you to make a sudden feint or fake to throw off your opponent! Expect to see Messi-like wonder goals running rings around the other team!

SOMA – Official PC System Requirements Revealed

Frictional Games has revealed the official PC system requirements for its upcoming sci-fi horror title, SOMA.

64-bit Windows 7
2.0 GHz Intel Core i3 / AMD A6
NVIDIA GeForce GTX 460M Series / AMD Radeon HD 5770 (1GB RAM)

64-bit Windows 7
2.9 GHz Intel Core i5 / AMD FX
NVIDIA GeForce GTX 480 / AMD Radeon HD 8770 (2GB RAM)

Metal Gear Solid V: The Phantom Pain – PC

GameInfo Reviews Preview Specs Trailer

Metal Gear Solid V: The Phantom Pain is an open world action-adventure stealth video game developed by Kojima Productions and directed, designed, co-produced and co-written by Hideo Kojima.

Developer(s) Kojima Productions
Publisher(s) Konami
Director(s) Hideo Kojima
Producer(s) Hideo Kojima, Kenichiro Imaizumi
Designer(s) Hideo Kojima
Artist(s) Yoji Shinkawa
Writer(s) Hideo Kojima, Shuyo Murata, Hidenari Inamura
Composer(s) Ludvig Forssell
Series Metal Gear
Engine Fox Engine
Platform(s) Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One
Release date(s) September 1, 2015
Genre(s) Action-adventure, stealth
Mode(s) Single-player, multiplayer

Shadowrun: Hong Kong – PC System Requirements

Specs Review Screenshots GameInfo Trailer

OS: Windows XP SP3/Vista/Windows 7 & 8
Processor: x86-compatible 1.8GHz or faster processor
Memory: 2 GB RAM
Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
DirectX: Version 9.0
Hard Drive: 10 GB available space