Set as a prequel to two mobile games in the series (although this is on PC), Oscura must collect the pieces of the Aurora Stone he broke by disobeying the lighthouse master. No-one likes a world plunged into darkness, after all. There are beasts to evade, shadows to hide in and perilous, mechanical artifacts to circumvent. The art style combines black walls with strong, single colours and quirky details, while the music fuses a modal melody with modern drumbeats.
This is a challenging, but always enjoyable, experience which never forces you to load very far back when you die. Towards the end of each chapter, the level gets noticeably more difficult, providing the impetus to just push on a little further. It’s the thinking woman’s platformer, and from a local developer to boot.