Torment Tides of Numenera – Preview

Seventeen years on, Torment returns – and it’s weirder than ever

Sitting somewhere between traditional RPG and a choose-your-own- adventure, this is a cerebral journey into Earth’s far, far future. You’re a consciousness newly born into a body discarded by an elusive immortal called The Changing God,hunted through time and space by a transdimensional force called The Sorrow. And it gets weirder from there.

Torment: Tides of Numenera is a spiritual successor to 1999’s Planescape: Torment, a game that took the classic PC RPG formula and gave it philosophical purpose. It had a single question at its core: ‘what can change the nature of a man?’ This new Torment has a different query: ‘what does one life mean?’ After a fatal injury sustained in the intro, you rebuild your personality, bit-by-bit, through flashbacks and visions encountered in the recesses of your own psyche. This determines your personality, but also how you approach problem-solving, as the two are closely linked in the  Numenera pen-and-paper RPG system on which this game is based. Grave meaning Although the isometric perspective and retro pre rendered art recall Pillars Of Eternity, combat is much less of a focus. It’s certainly present – and uses a similar ‘real time with pause’ system – but is also optional. If you want to talk your way out of a confrontation – or even convince an opponent to step down mid-brawl – you can do that, or at least try. That’s the heart of what the ‘Torment’ name entails: a sequence of interesting decisions with complex consequences that, approached honestly, tell you something about who you are. It’s great to have the series back.

Format PC Publisher InXile Entertainment Developer InXile Entertainment ETA Summer2016

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