Photorealistic Graphics May Be Attainable With 40 TFLOPS, Says Epic’s Tim Sweeney

The rapidity with which technology for graphics has advanced over the last few years is a bit dizzying. Graphics continue to get better and better, and especially with the advent of sophisticated tech, such as DirectX 12, Vulkan, and virtual reality, it is clear that we are fast approaching photorealism in our rendered graphics.

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