Champions of Anteria Download Game Trainer & PC Review, System Requirements and more

Review: I tried this game so far only for 4 hours, passed the tutorial and started expanding my village and in nearby territories and from my first impression I would recommend this game. As the description goes it’s an action game with a big component of strategy and character building.

Therefore it’s a mixture of different genres, but does it excel in all those? No, absolutely not. Does it mix them nicely? I believe so, so let’s analyze the different components of this game:
You have a group of heroes, in time you expand your roster and you have always to choose between 3 of them for each mission. Every other hero’s level you can choose between two different skills per hero, forcing you to try to specialize your heroes so they complement each other. In theory a good idea, but then each hero has also an element associated to them in a sort of paper-rock-scissors with 5 elements that makes some heroes especially vulnerable in certain levels (for example a nature hero would be weaker in a level with many metal enemies). Some may argue this is part of the strategy. Would you have only one support guy risking to not use him/her in certain battles and have an unbalanced party without weaknesses or bring him along and acknowledge he/she could be your weak spot? Others may argue that this approach seems “forcing” some tactical aspect in a combat that is not otherwise rich of many options.
The combat is real-time with pause and the ability to input a sequence of commands. For the most part this works, but certain abilities require to write trajectories and by the time the character is in position the enemies moved and the character will faithfully execute your commands even if the enemies are not there anymore, therefore forcing to pause the game before that action is executed and change trajectory before the ability is used and becomes unavailable for X seconds. So far the fights have been challenging but not difficult, I’m at the first fights and can’t afford to kill everything that moves having to choose where to put my efforts or risk to obtain a too expensive victory (or worse). During combat is also possible to use potions and objects that work mostly as missile devices doing certain damage depending on the type (remember the 5 elements circle?).

The last component is the character building that is intertwined with the village building. Each turn you obtain a certain amount of resources depending on the buildings built in your village or in the map and the territories conquered. One of these resources is “Renown” that allows you to unlock either new buildings or new plans for new armor, new devices, new potions, etc. When you spend enough renown you unlock new areas of the village and every few milestones you unlock a new level for all your characters. The good aspect is that all your heroes level up at the same time. In theory they could level up also if you don’t do anything for few turns (but your enemies can attack you or keep expanding in the map). The other side of the coin is that there’s not much interest in levelling up the heroes as you can only choose one skill out of two and after actions that do not strictly depend on how good you performed in a battle (getting most territories with renown will allow you to advance faster, but then you’ll not have enough coins or other resources to buy better equipment, so really, your choice).
All in all I recommend this game, a fresh approach on the genre with few things not seen at the same time on titles on this type (but not necessarily new). I didn’t try the demo as I trust BlueByte since the time of The Settlers, but I expect it to give a rough idea of how the game is and if you would like it. I was interested after playing for 2 hours, tutorial included (I believe Steam policy is less than 2 hours? That and the demo should give you a good idea). The humorous dialogues (definitely not a game that pretends to be serious) add a nice touch to the game and the graphics are really pleasant reminding me Settlers 7.

Rating: 60/100


F1: Infinite Health
F2: Infinite Resources
F3: Unlimited Mana
F4: Fast Kill

Gameplay Screenshots:

System Requirements:


    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions)
    • Processor: Intel i3 2120 @ 3.3 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTS450 or AMD Radeon HD5770(1024 MB VRAM with Shader Model 5.0)
    • Storage: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers

    • OS: Windows 7 SP1 or Windows 8.1, Windows 10 (64bit versions)
    • Processor: Intel Core i5 2400 @ 3.1 GHz or AMD FX 6350 @ 3.9 GHz
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 670 or AMD Radeon HD7870 or better (2048 MB VRAM or more, with Shader Model 5.0)
    • Storage: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers

Shantae: Half-Genie Hero Download Game Trainer and PC Review

Just Another Great Game in Great Series

Review: Really, the series as a whole is nothing but a group of great platformers, from the original (and expensive as all heck) all the way to this game here. This game just adds to that statement.
First of all, the first thing you’ll notice is that the graphics just look great. Up to this point, the games usually used pixel art, whether it was due to the hardware or just for cosmetic reasons, and they were pretty good graphics at that, but now they decided to go with 2D sprites in 3D environments approach, much like the Ducktales Remastered game, and it’s beautifully done. The sprites are well drawn, and the levels are bright and colorful. It’s pretty much the prettiest game in the whole series.

Music is also no slouch either. There are a few familiar tracks for those that played any of the games before, and the new tracks are also great. Heck, with the song in the first level “Dance Though the Fire,” I would’ve bought the Risky Beats Edition just because of it alone, not to mention that it makes for a great theme song. So, pretty much, the Risky Beats Edition is worth it.

Now for gameplay, it’s still the game formula with some changes. The game is 2.5D sudo-Metroidvania, that meaning that while the levels are pretty big and promote exploration, you’ll have to choose the levels instead of having to travel to them like in the original game and Risky’s Revenge, so it’s a bit like the Pirate’s Curse in that regard. You will need to go back to these levels multiple times throughout the game, so it can feel a bit repetitive, so if you hate going through the same levels again and again, this game won’t be for you. With that said, the levels are still fun to play through, and the folks at WayForward has packed a good bit into these levels. Another change is the transformation system, and it’s the best system the series has by far. In the original game, which was on the GameBoy Color, it was a bit clunky, as it was essentially a rhythm game where you have to put in a specific combination of buttons. Trust me, while the original was a good game, the transformation dances were tedious to pull off. Risky’s Revenge, on the DSi and now on most platforms, fixed this, but it was a bit slow waiting for a specific dance, and Pirate’s Curse didn’t even have transformation dances at all, instead opting for pirate item abilities. In this game, it’s essentially like a combination of the two early games, and it’s actually pretty quick to use, especially after buying the Metronome. You get a total of twelve transformations, and they cycle through four at a time, and yet, as long as you know the right direction to push, it’s just a second or two to do a transformation. Other than that, it’s still the pretty tight hair-whipping exploration platformer that the series has always been, and trust me, it has always been a good game series.

For returning fans of the series, it’s an obvious buy, but for new fans, I would recommend the whole series in general. The games, since all the games are available digitally, they’re easy to get, as long as you got a 3DS for the original game. In fact, I’m surprised the original game wasn’t remade for a larger audience. That said, this game is an example of a Kickstarted game gone right, and it’s an easy game to recommend.

Rating: 85/100

Shantae: Half-Genie Hero Download full version game links, download cracked full game

Double Dragon IV Gets Teaser Trailer for PC and PS4 Release

To celebrate the 30th anniversary of the Double Dragon series, Arc System Works launched the first teaser trailer for what is to be Double Dragon IV, coming to PlayStation 4 and PC-via Steam on January 30, 2017.

The Double Dragon franchise began in 1987 in the Arcade and was slowly ported to Nintendo and Sega home consoles over the years. This fourth installment in the series will feature the game’s iconic 8-bit graphics and also feature some sweet side-scrolling beat-em-up action. Furthermore, the story will pick up after the elimination of the Shadow Warriors in Double Dragon II.

In June of 2015, the original IP holder, Technos, sold the Double Dragon IP to Arc System Works after the company faced bankruptcy. Now, we finally get a look at where the developer has taken the long standing franchise by sticking to the game’s roots, which will surely excite fans of the series.

You can watch the teaser trailer below:

Rise & Shine Game System Requirements, Screenshots and Trailer

GameInfo: Rise & Shine is a true “think and gun” that combines elements of arcade shooters, bullet hells, and puzzle platformers to create a new blend of strategy and viscera. Switch between Shine’s add-ons to solve puzzles that redefine what bullets can do. Guide projectiles through intricate mazes, electrify damaged equipment to discover new pathways, and juggle 8-bit fruit because why not?

Get Ready to Respawn
Don’t let the cute character models fool you, saving Gamearth won’t be easy. Prepare to dash flurries of missiles and avoid unseen traps as you fight to prevent its destruction. It’s going to take all you’ve got to stay alive in the face of lethal robot armadas, enormous bosses, giant death wheels, and (of course) brainthirsty zombies. You’re not gettin’ through this in one piece, kiddo.

Next Level Detail
Enter a world where every level is a single, continuous work of art. Each level is composed of hand drawn illustrations with multiple parallax scroll layers so every forward step is new; no tiling or repeated elements. This meticulous attention to detail allows each frame to flow seamlessly from one to the next, a quality you’ll wish you had on your 20th respawn.

PC System Requirements


    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Microsoft XBOX360 controller or compatible

    • OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions)
    • Processor: Intel Core i5 2300 or AMD FX6120
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti or Radeon HD 6770
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Microsoft XBOX360 controller or compatible



Tyranny Overlord Edition Download Game Trainer – Cheats

Tyranny is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. The game was released for Microsoft Windows, OS X, and Linux on November 10, 2016.

While not a sequel, Tyranny builds upon the gameplay and engine used in Obsidian’s previous title Pillars of Eternity, allowing the developers to spend more time on crafting a game where player choices have a more meaningful effect on the game’s story. The game starts after the evil overlord Kyros has already conquered the world, and where the player-character, a Fatebinder, is one of the higher-ranked members in Kyros’ power structure. As a Fatebinder, the player must travel the world to help restore order after Kyros’ victory, and make decisions on how to handle the various factions of survivors, which can affect what companions, spells, and abilities the player may select from.

New mod attempts to recreate Counter-Strike 1.6 in Counter-Strike: Global Offensive

Modder ‘Z00L’ has released the first beta version of his Counter-Strike 1.6 mod for Counter-Strike: Global Offensive. This mod will feature reworked maps, keep the improvements Counter-Strike:Global Offensive had over the years, and all that while keeping the nostalgia and feeling from Counter-Strike 1.6.

This mod aims to feature the balance from 1.6, while removing the bugs that were in 1.6 which were fixed in Counter-Strike:Global Offensive, keep the exact same maps as they were in Counter-Strike 1.6 and keep the improvements Counter-Strike:Global Offensive introduced.

Those interested can download the mod from here.

ZOOL has launched a poll and according to its results, this mod will evolve into a mod that is built around what CS:GO improved, keep the nostalgia factor and fix the balance issues WITHOUT the addition of new weapons, playermodels, sounds, skins. Instead, ZOOL will remake the maps that will have an art style similar to Counter-Strike 1.6.

Sims 4: City Living Download Game Trainer – Cheats

Do your Sims long to leave the suburbs behind? Fulfill their dreams in the diverse city of San Myshuno, where they can discover exciting neighborhoods, move into a new apartment, check out fun festivals and more. In The Sims™ 4 City Living your Sims can experience the joys and challenges of sharing close quarters with other Sims. Work your way up from a starter unit to a penthouse as your Sims launch new metropolitan careers!
download full  for Sims 4: City Living full links, full iso 2016

Expected Functions:

F1: Active Trainer
F2: Infinite Money
F3: Infinite Satisfaction Points

Return of the Obra Dinn – DEMO AVAILABLE

As well as games at PAX generating buzz, a few well-known international designers were in attendance. People kept telling me that Lucas Pope, of Papers, Please, was showing a game. I was like, “It’s OK, I’m seeing everyone, I’ll get to it.” But Return of the Obra Dinn was indeed a standout experience, not  least because of its striking, monochromatic, 1 bit rendering. I’m amazed at how such sparkly clouds can be created from  mere dots. Simple lines can make a ship’s cabin feel sincerely claustrophobic, too. Visually, it’s very different to Papers, Please, while also feeling familiar in scope.

The Obra Dinn is a merchant ship that was lost at sea and then drifted back into port five years later. More than the average investigator, you have a magical stopwatch. When you’re close to a deceased crewmember, you can use it to see a snapshot of their final moments. Ominous sea shanty-style music begins playing, consistent with the early 1800s time period, and you can explore the immediate area, theorising about unfolding events. It is worth looking into every nook and cranny, as well as around the obvious moment of death, because context is everything.

I quickly went from thinking “Well, that guy is getting whacked,” to “I wonder if that’s why,” to “Aaaaaaa.” The mystery is quite complicated and players will piece it together in a probably non-linear fashion. The sequence in which events happened is important, but initially hard to fathom, which is great.

I don’t know if I’d recommend Return of the Obra Dinn to fans of Papers, Please. I would recommend it to people who appreciate a polished experience in which every line of dialogue works beautifully and every pixel is expertly placed.

Use a magical stopwatch to see the final moments of deceased crew

Space Hulk: Deathwing Download Trainer – Cheats

Space Hulk: Deathwing is a first-person shooter developed by Streum On Studio with assistance from Cyanide and published by Focus Home Interactive. The game is set in the Warhammer 40,000 universe and based upon the strategy board game Space Hulk. The game was released in December 14, 2016 on PC and will be released in early 2017 for consoles.

Using this Trainer
Launch the trainer first, then launch the Game and then Press F1 at the Main Menu.
Listen for “Activated”.

Press desired option key

Options in Promo

Numpad 3: Unlimited Stamina


Numpad 1: Unlimited PsyGate
Numpad 2: Mega Ammo Clip
Numpad 3: Unlimited Stamina
Numpad 4: Unlimited Actions
Numpad 5: Unlimited Health
Numpad 6: Unlimited Buddy Health
Numpad 7: Fast Power Cooldowns
Numpad 8: Fast PsyGate
Numpad 9: 99 Fervour Points


Numpad 1: Unlimited PsyGate – toggle this on and you can call the PsyGate
    as many times as you like.

Numpad 2: Mega Ammo Clip – toggle this on and many weapons will have super
    large clips when you fire them, thus you need to reload less often.

Numpad 3: Unlimited Stamina – toggle on and you have unlimited stamina to
    run and attack, etc.

Numpad 4: Unlimited Actions – toggle this on and then press SPACEBAR to
    quickly refill the number of actions your buddies can perform.

Numpad 5: Unlimited Health – toggle on and most things cannot harm the
    player controlled unit.

Numpad 6: Unlimited Buddy Health – toggle on and most AI controlled
    friendly units are immune to most damage types.

Numpad 7: Fast Power Cooldowns – when you use certain powers, there
    is a cooldown timer before you can use them again.  This will
    make most powers ready to use again instantly.

Numpad 8: Fast PsyGate – when you call for the Psygate, there is a
    timer that starts and you cannot teleport until the timer
    finishes.  This will make the timer finish instantly.

Numpad 9: 99 Fervour Points – ONLY USE AS DIRECTED!  At the end of each
    mission you are awarded Fervour points to upgrade your unit.
    When this screen opens up and you have at least 1 point to spend,
    press one of the PLUS or CROSS icons to spend a point, then
    click RESET to get the point back, then press this option key.
    When you next spend a point you will have 99 of them.  If you
    click RESET again, you will need to press the option key again.

Overwatch has generated more than $500 million revenue on PC in 2016

According to the research by Superdata, Overwatch has been the most successful PC game of 2016. The company has analyzed the market of premium games (for a fee, then) for computer, discovering how the title of Blizzard has grossed more than other giants like Minecraft and Counter-Strike Global Offensive.

According to a recently published report by the agency Superdata, which deals with market research in the game industry, Overwatch would be the most profitable title of 2016 on PC, including only those with an economic “classic” method, in direct sales. I am thus excluding free-to-play, that definitely would change the situation slightly.

Superdata speaks of revenue of 585.6 million dollars for the Hero Shooter of Blizzard, about 10% of the total market for PC games, totaled 5.4 billion dollars divided among Europe (2.7 billion) and North America (1.8 billion).

In second place in the ranking of the most profitable PC games of the year is Counter-Strike Global Offensive with 257.2 million dollars, followed by Guild Wars 2 (91 million), Minecraft (88.7 million) and Fallout 4 (74.9 million).

As one of the most critically acclaimed games of 2016, Overwatch takes stock of its first year of existence by the voice of the director Jeff Kaplan, who also mentioned some of the 2017 program.

The director confirms that Blizzard is working on new heroes, even if the studio is very strict in its validation process (clear, a lot of characters in the studio will end in the trash). Blizzard seems to be on the verge of designing a new character that is considered very promising, even if Kaplan does not advance to a launch window.

What do you think of these figures? Let us know your opinion in the comment section below.